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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III  

Xbox-like code is implemented and seems to be working perfectly finally!!

Version 3.1 turned out to be bigger than I had thought. See OP for the link to the release. The first two inis are PS2 and PC like config as before. The third ini has some custom settings like the ne

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Most likely. It's weird that they didn't use it for the Xbox version unless that had some form of AA that I can't remember.

 

Another unrelated question: does texture compression serve any purpose other than the obvious? I did some particle effects modding and I noticed that certain textures (like the water texture in III and VC) look pixelated even though they are higher in resolution than the originals. I disabled texture compression for all particle effects and I thought that this had something to do with it.

Edited by Kristian.
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These days gpus support dxt without decompressing so you save disk space and vram.

 

Quality loss is questionable though - with modern tools you can achieve dxt1 or dxt5 without as big quality loss as the ones created with an old txd workshop.

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Are there anyway to turn of the blur in SA? was too d*mn blurry for me.

 

(Beginner in SkyGFX)

 

Sorry if it already have been asked. But I guess it's burried under hundred of posts

Find this:

 

 

blurLeft= 8

blurTop= 8

blurRight= 8

blurBottom= 8

 

and set all to 0

Edited by Thompson98
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^ He might be referring to the ghosting thing. It's the radiosity filter passes option. I set mine to 1 (in skygfx1.ini) and the ghosting is less noticeable. I also set the blur options to 4 instead of 8. It looks way better now.

 

Edit: I just realized that vehicle reflections don't work for me at all (I tried PC, PS2, and Xbox reflections). Could a particle effects mod cause this? I'm not even sure if they ever worked for me (I did install your PS2 vehicle pack BTW).

 

Edit 2: Can anyone share their skygfx.ini and a picture of how Xbox reflections look in SA?

Edited by Kristian.
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how can i disable blur? it looks not appealing for me.

Look literally 2 posts above you... ffs.

 

Lol i was just sh*tting, at least tried to do :(

Anyway, i have a question, I know f10 key cycles between ps2/pc/xbox graphics, and I've never played xbox version, but it seems like it's identical with the pc version with only cars just darker tint applied to them. is it bug or it's just how xbox version looks like?

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I'm an idiot. There's nothing wrong with my game I think. I installed the PS2 vehicles and now cars are barely reflective but the reflection is there. I guess that's how it's supposed to look. It's still kinda lame.

 

Holy sh*t those VCS style reflections look awesome. I guess those look about as good as III\VC Xbox reflections.

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how can i disable blur? it looks not appealing for me.

Look literally 2 posts above you... ffs.

 

Lol i was just sh*tting, at least tried to do :(

Anyway, i have a question, I know f10 key cycles between ps2/pc/xbox graphics, and I've never played xbox version, but it seems like it's identical with the pc version with only cars just darker tint applied to them. is it bug or it's just how xbox version looks like?

 

Lol well my bad, I don't have the power to tell sarcasm with text unfortunately. :(

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S-so, very soon the only thing that missed from Xbox will be particle effects ))

 

Just imagine that we most likely never get this Xbox stuff without [member=The Hero] ...

Edited by TWIST_OF_HATE
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road gloss *almost* done

roadtrip.png

well i give you 2 xbox fat controller's/10

S-so, very soon the only thing that missed from Xbox will be particle effects ))

No we need also xbox animated hands...

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New version for III/VC:

- The default pipeline can be replaced by one closer to the default xbox pipeline. This fixes bugs caused by transparent vertex colors.

- Reimplemented xbox world pipeline, rim light pipeline and car pipeline (all for III and VC)

- Newly implemented road gloss pipeline (for III and VC)

- Inis are now a bit neater

 

I broke support for 1.1 and steam pipelines however! Use 1.0 exes.

 

I probably forgot something...I rewrote so much code...

 

EDIT: have some screenshots of the gloss:

 

 

glossIII_off.png

glossIII_on.png

glossVC_off.png

glossVC_on.png

 

 

Edited by The Hero
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