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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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Wow, cool. Now that's the effect I didn't know was used. Very interesting. I will implement it but not now (will have to read VU1 assembly again, yay).

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Could you please upload the download link for both of them to somewhere better like mediafire? I'm having trouble downloading it with the current links right now. Thank you!

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New version of postfx. I implemented PS2 texture offsets, see pe_leftx, pe_topy, pe_rightx, pe_bottomy in stream.ini. If you do not want this (causes blurriness), set these values to 0. I use a scale of 8 16 units = 1 pixel so it matches the PS2 behaviour (as close as I could get it) by default (no idea how this is scaled on the PS2 exactly, but doesn't matter too much anyway).

Edited by The Hero
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You should have made it a toggle turned off by default. You know this will only cause people who don't read things to post about it here.

Edited by Blackbird88
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Chilean Dawg

New version of postfx. I implemented PS2 texture offsets, see pe_leftx, pe_topy, pe_rightx, pe_bottomy in stream.ini. If you do not want this (causes blurriness), set these values to 0. I use a scale of 8 units = 1 pixel so it matches the PS2 behaviour (as close as I could get it) by default (no idea how this is scaled on the PS2 exactly, but doesn't matter too much anyway).

 

Setting those to 0 is not working for me, still blurred.

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what is the purpose of that "PS2 texture offsets"? I mean why is that changeable? And what PS2 behaviour?

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^

Same question here.

 

EDIT:

How is supposed the PC version handles this new feature? Looks very blurred, like when you get drunk in real life.
And how looks this feature (I know this is from the PS2 already) in the SA PS2 version? I don't remember it.
Is the blurry thing what everybody calls 'Trails'?

 

Screens:

 

 

rYvVSfa.png

Pjg2XpO.png

 

 

Edited by inadequate
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It's important to note the four values pe_leftx, pe_topy, pe_rightx, and pe_bottomy are set at 8 on the PS2 stream.ini but 16 in the PC stream.ini. 16 would make the effect more extreme than ever intended, I'd guess. Trying it at 8, what it reminds me of is the blurriness in GTA IV. It technically blurs everything, but it's more noticeable in the distance, so I guess it's meant as a primitive substitute for distance blur or depth of field effects, trying to make the world seem more organic.

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It's important to note the four values pe_leftx, pe_topy, pe_rightx, and pe_bottomy are set at 8 on the PS2 stream.ini but 16 in the PC stream.ini.

 

Oh, here the answer. Thanks, i'm gonna test it later with 8 in all values.

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Yes, a value of 8 should give you a similar effect like on the PS2. As I explained I'm not sure how exactly these values translate into pixel/texel offsets on the PS2 so I chose 8 = 1px so it would be similar to the PS2 effect by default. Also, I think you should disable linear filtering when using this.

EDIT2: fixed to 16 units now.

EDIT:
See this for a comparison (first no blur, second blur):
PC with postfx (values of 8 16 for blur):

noblur.pngblur.png



PS2 (values of 16 for blur (EDIT: should have been 8)):

pcsx2-noblur.pngpcsx2-blur.png

 

Edited by The Hero
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It's not. There is yet another effect (the one which causes the bug in pcsx2). The frame is scaled (and downsampled?) somehow and rendered again onto the screen. I will see what I can do to both fix it in pcsx2 and implement it in the PC version, but don't expect too much.

Edited by The Hero
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Is the blurry thing what everybody calls 'Trails'?

Silent made me think that I am the only dumb who calls it "Trails" and that this "blurry thing" does not even exist in PS2 ver XD Even started to feel that I am crazy like that "Gangster fix" guy :) However this "Bluriness" IS that I was talking about so many times.

Luv U, The Hero !

Edited by uncaged
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gangster sit fix*

Yea, the bluriness was from TV AFAIK.

Edited by darthvader20011
  • Like 2
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CharlesVercetti

gangster sit fix*

Yea, the bluriness was from TV AFAIK.

No antialiasing needed?

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Is the blurry thing what everybody calls 'Trails'?

 

 

Silent made me think that I am the only dumb who calls it "Trails" and that this "blurry thing" does not even exist in PS2 ver XD Even started to feel that I am crazy like that "Gangster fix" guy :) However this "Bluriness" IS that I was talking about so many times.

Luv U, The Hero !

 

Yeah, have to admit I was wrong. Still wouldn't call them "Trails", though.

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So can you please make the new option turned off by default? It seems I am not only one that holds this opinion :)

Oh and don't merge it with the linear filtering as they seem to do different things. More configurable stuff is only good.

0OUWDYV.png?1

Edited by Blackbird88
  • Like 3
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I won't make a switch. You can turn it off by setting the values to 0 in stream.ini as they're otherwise unused by the game anyway. I could distribute a stream.ini which has these set to 0 to make it even easier to turn it off than it already is, maybe later.

Edited by The Hero
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Shame. I don't really touch any of the game files so this is no go for me.

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Well I don't like blur at all, but since it was actually present on the ps2 version it's nice to have it converted, amazing work as always The Hero :D. And I agree with Blackbird88, having an option to turn it off is more "classy" than messing with the stream.ini.

  • Like 1

jYzLR2j.png

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Well I reverted the change and compiled the old version for myself so it's okay now I guess. The advantages of opensource :)

Edited by Blackbird88
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Ok then, although I have no idea what's wrong with editing stream.ini, care to explain? If you're using any mods at all you're already using modified files.

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Ok then, although I have no idea what's wrong with editing stream.ini, care to explain? If you're using any mods at all you're already using modified files.

I use modloader so literally no files are modified. ASI loader doesn't count as it's impossible to do it any other way.

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I've got a problem with the newest post fx:

 

 

iCJ3kxq.jpg

 

jv4Bavb.jpg

 

That bar on the right side of screen is only present on screenshots, in-game there's only the down bar visible.

 

EDIT: There's no bars with non-blurred version.

Edited by Camil1999
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Weird, I guess it's a problem with how the frame is stored in the texture. Do you want the blur on (cause your screens look terrible)? If not, just set the values in stream.ini from 8 to 0.

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Which value? There's no 8 at all

 

memory        13500devkit_memory    13500vehicles    12pe_lightchangerate    0.0005pe_lightingbasecap    0.35pe_lightingbasemult    0.5pe_leftx    16pe_topy        16pe_rightx    16pe_bottomy    16dontbuildpaths
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Igor Bogdanoff

 

Which value? There's no 8 at all

 

These

pe_leftx 16

pe_topy 16

pe_rightx 16

pe_bottomy 16

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