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SkyGfx: PS2, Xbox and Mobile graphics for PC


The Hero
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SkyGfx (Sky is name of Renderware for the PS2, any semblance to the actual sky is purely accidental) brings accurate PS2 and Xbox graphics to the PC version of San Andreas, Vice City and III  

Xbox-like code is implemented and seems to be working perfectly finally!!

Version 3.1 turned out to be bigger than I had thought. See OP for the link to the release. The first two inis are PS2 and PC like config as before. The third ini has some custom settings like the ne

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Crash code wouldn't be bad.

For the first problem see here.

I meant to say. this is a problem with Vice City

And the same instructions apply.

 

Crash code wouldn't be bad.

For the first problem see here.

...How exactly do you do that? It wasn't very clear on how to enable DXmaximizedwindowedmode or whatever it is.

Ehrm.. I know.

We have still to come up with some noob-proof reasoning for ACT fixes.

In the meantime the reference should be enough.

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le8ILsi.pngThis is how it looks for me on SA-MP, works just fine in single player, any clue what may cause this? Tried taking out all of my mods and trying it again and I am getting the same problem, textures simply not rendering

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It fixed it! Thanks a bunch, this should be included in the OP.

 

edit:Now it crashes when tabbing out...hmmm

 

edit2: It crashes even without it, something else is making it crash and I have a sneaky suspicion it is this mod.

 

edit3: Its not this mod

 

EDIT4: HAD TO f*ckIN RUN SA-MP AS ADMIN

Edited by RinKK
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Anyone knows how i can remove the blurry thingy? Like that makes everything look blurry, makes my eyes hurt.

From skygfx.ini:

 

; overrides blur offset from stream.ini (comment out to use values from stream.ini);  to disable blur set these to 0blurLeft=   8blurTop=    8blurRight=  8blurBottom= 8

 

Edited by zanesix
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Anyone knows how i can remove the blurry thingy? Like that makes everything look blurry, makes my eyes hurt.

From skygfx.ini:

 

; overrides blur offset from stream.ini (comment out to use values from stream.ini);  to disable blur set these to 0blurLeft=   8blurTop=    8blurRight=  8blurBottom= 8

 

 

Didn't work, see the overlaping thingy on the woman on the left?

U0vedDE.pngthat's what makes my eyes go to sh*t, how do I disable it?

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Did you know that GTAForums has a search function? Use it! :whistle:

 

 

 

*skygfx has incompatibility with samp

The Hero didn't answer me*
Noname says otherwise

 

Because aap answered it like milion times.
Skygfx has no compatibility problem with SAMP, but SAMP has it with skygfx. SAMP devs should fix it

 

 

Can you make it compatible with SAMP ?

Change "worldPipe=0" to "worldPipe=-1" in skygfx.ini and install "SA-MP Graphic Restore". (http://gtaforums.com/topic/752667-relsasamp-sampgraphicrestore/)

 

 

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You mean radiosity. do radiosityFilterPasses=0.

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My Steam VC doesn't run with this.

Edit: Never mind. I needed to fix my ASI Loader.

But the Admiral with Tommy and Ken doesn't drive into the alley by Ken's office in the beginning--the game freezes.

I can load saves and play but I'm not sure what differences there are.

Edited by glenster
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You mean radiosity. do radiosityFilterPasses=0.

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Super Grunt 281

 

How do I know if Skygfx is working in my gta san?

You should see some blur, there should be reflections on cars, and at 20:00 IIRC, there should be an orange sky.

 

The sky is slightly orange/yellow at Los Santos even on the (vanilla) PC version, you should be able to see that on a speedrun.

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How do I know if Skygfx is working in my gta san?

You should see some blur, there should be reflections on cars, and at 20:00 IIRC, there should be an orange sky.

 

The sky is slightly orange/yellow at Los Santos even on the (vanilla) PC version, you should be able to see that on a speedrun.

 

Yeah, but it looks super dumbed down in the PC version, it looks like they nerfed the entire effect on PC or just said "Eh f*ck it, PC players won't notice." With skygfx the sky actually looks orange instead of slightly yellow, same thing with sunsets/rises.

Edited by zanesix
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Um, how do i disable any of the carpipelines so i can use lets say enb car reflections?

Why on earth would you use ENB (wrong) reflections when you have implemented Xbox reflections in SkyGfx ?

Edited by stef_92
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Super Grunt 281

Yeah, but it looks super dumbed down in the PC version, it looks like they nerfed the entire effect on PC or just said "Eh f*ck it, PC players won't notice." With skygfx the sky actually looks orange instead of slightly yellow, same thing with sunsets/rises.

 

http://i.imgur.com/viXoOlt.jpg - Feel better... I'm glad there is mods to fix what is broken or weird (I don't remember but I guess there is more than SkyGfx on the picture) ...

 

+ the 3D era on PC is wrong on all games anyway and the sky in San Andreas is the worst...

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Um, how do i disable any of the carpipelines so i can use lets say enb car reflections?

Why on earth would you use ENB (wrong) reflections when you have implemented Xbox reflections in SkyGfx ?

 

bcuz enb series ultra omega super nxt gen 4k ultra 2016 edisjon refleksjons

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Um, how do i disable any of the carpipelines so i can use lets say enb car reflections?

Why on earth would you use ENB (wrong) reflections when you have implemented Xbox reflections in SkyGfx ?

 

nah its just cuz yknow i wanna combine some skygfx with the new enbs that are being made,but im wondering can we even turn off the carpipeline?

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