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The Hero

SkyGfx: PS2, Xbox and Mobile graphics for PC

Recommended Posts

The Eddo
8 minutes ago, The Hero said:

I put the code here now, if anyone wants to make a standalone mod, feel free to do it:

http://gta.rockstarvision.com/misc/Rubbish.cpp

http://gta.rockstarvision.com/misc/Rubbish.h

Awesome:^:, how do you compile it?

 

EDIT:

 

PM me the instructions, we might as well should keep this place clean.

Edited by The Eddo

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The Hero

You can't just compile it, it depends on a bunch of crap. You have to define all these things from the game, but I'm too lazy to do it.

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eagle152
22 hours ago, The Hero said:

Sorry, not very interested in putting CRubbish into SA. Unless again you show me it was there in the beta, then I'm interested.

ps2GrassFiles has been removed. It clashed with mod loader and wasn't really correct either.

If the vertex shader bug is still not fixed i don't think i can help you anymore. You'll just have to resort to disabling the vertex shader.

There are gameleaf01_64 and waterspark_16 particle effects in effectsPC.txd, although they are probably leftovers from VC.

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Kelav Kiro

Hello guys, can anyone help me? I've got skygfx 4.0a and everything seems well except the car reflections. I use mobile vehiclepipe. The cars are darker than usual, even when I use brightest whitest color [carcolor 1] my car still looks like it has some shadow over it. Some cars also don't have reflections, like the Sabre, Elegant and some others.

Here's how it looks.

ILZo6mw.png

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_CP_

What's your PC specification?

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Kelav Kiro
45 minutes ago, _CP_ said:

What's your PC specification?

Windows 10

NVIDIA GeForceGT 730

Intel(R) Core(TM) i3-4170 CPU @ 3.70GHz (4CPUs), ~3.7GHz

8GB RAM

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Kelav Kiro

Update: When I install a timecyc the thing is fixed but the timecyc is broken so my game still looks bad.

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