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SkyGfx: PS2, Xbox and Mobile graphics for PC


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As said in the other topics, love it :^:

 

These two are actually one of the only mods I got installed... and I rarely mod my modding semi-clean copy of SA ;)

Well, it took us over 10 years to finally stop users to beg for PS2 features....

Finally a topic for those, everything in one nice place :)

And the "buggy" car lights, are actually nice looking!

I've made some screenshots with this and mods on the PS2 features topic...everything seems to be working fine!

http://i.imgur.com/srtdTn5.png

http://i.imgur.com/1pDIuTF.png

Edited by MrMateczko

eh, but you still use /MD :pp

  • Like 2

I don't know what SAMP does that it's so buggy.

And the key is F6, I fixed the description (I used F5 previously).

 

Silent: what does /MD even do? What should I do instead?

Edited by THE HERO

what does /MD even do? What should I do instead?

That means that your compiled project requires VC++ Runtime (msvcr***.dll). You can make it independent with /MT switch

 

To set this compiler option in the Visual Studio development environment
  1. Open the project's Property Pages dialog box.

  2. Expand the C/C++ folder.

  3. Select the Code Generation property page.

  4. Modify the Runtime Library property.

Edited by Alt

That's what I thought but someone (inadequate?) said it still needed the msvcr*.dll. I compiled a version with /MT, checked with OllyDbg and indeed I don't see the dll being loaded. Maybe he was confused by all the different versions because I always just replaced the old file.

 

I updated the zip, so please use this now.

Edited by THE HERO

I don't know what to do about it. Maybe this is even what happens on the PS2? I haven't checked.

The motion blur stuff AFAIK, is because that the blurring uses the raw non post processed(not the original PC) stuff as a base for blurring. Maybe try redirecting into the PS2 post process as a base for the blur?

Edited by pwnedgod
  • Like 1

Hey man, that reflection is same with Original reflection.Headlight and taillight is pretty dark.Exploded car is not black.In beta3 custom part still dark,maybe is that model`s problem.Check out https://onedrive.live.com/redir?resid=3AFC5A77AC16DE8%21324

 

 

[sorry for my bad english :sui:]

Edited by ABS-IZAYOI

Hey man, that reflection is same with Original reflection.Headlight and taillight is pretty dark.Exploded car is not black.In beta3 custom part still dark,maybe is that model`s problem.Check out https://onedrive.live.com/redir?resid=3AFC5A77AC16DE8%21324

 

 

[sorry for my bad english :sui:]

 

https://onedrive.live.com/redir?resid=3AFC5A77AC16DE8%21324

 

Problem with reflections on Sadler. http://imgur.com/iaTs9eA

 

http://imgur.com/iaTs9eA

 

 

Make sure you guys don't include %C2%A0 in your links. (;

Ok, I'll take a look at that. Some vehicles' reflection is bugged on PC, maybe the Sadler is bugged as well?

Yep, and the environment chunk is screwed as well (but exists). I think there are fixed versions of these vehicles for PC by Aztecas_5.

BMWSauberF1.08

Yes,i fixed the sadler

Check the first link in my signature if you want it or just pm me

 

Vehicles with no specular:

Dodo,Sadler,Sandking,Uranus,Super GT,Tugstairs

 

 

@The HERO

I just noticed that thee bonnet and the boot are totally black after detaching them while other parts keep the original color

Edited by Aztecas_5

Hello THE HERO ! I have some very, VERY weird... emm... glitch here. I'll try to explain. When I press PrintScreen - I get 2 screenshots: one made by FRAPS, another made by game itself.

This is the shot made by game

Looks like everything is OK right?

GAME shot

7dCWkxl.jpg

 

NO !!! Because THIS is WHAT I actually SEE !!!

FRAPS shot

OB1uDlW.png

 

Looks like tiny difference in brightness, but ingame it really looks like all colors are "washed out" and it bothers me so much. I tried to solve this problem by myself from the very first publication of this mod. I posted that this mod lacks contrast and I am so sorry about that, because now I know there is something wrong on my side. But I do not know WHAT. I defaulted every single brightness setting on my hardware and software. I do not actually get original PS2 experience I was waiting for so long. It is not complaining, I just want to figure it out.

Please, maybe you have some ideas about possible reason of this... glitch.

some more shots

 

PIVzzrX.jpgBLiuJtp.pngylErcSo.jpgDd2MlCW.jpgGFGWzcy.jpg8OQyZkX.jpgSCBtmKv.jpgPbjfYSJ.jpg

 

 

That may be even not the mod's fault, Even vanilla game looks like "washed out".

 

 

game's shot (vanilla)

LawCR0u.jpg

fraps shot (vanilla)

UX5AkE2.jpg

 

 

P.S. I can kinda "mimic" the true effect of your mod with SweetFX increasing contrast. But nights will become too dark and places that are "in shadow" will also be too dark .

Edited by uncaged

But the shot made by game looks better and even more, shots of local users look just like my shot made with game.

 

inadequate, that is because this shots are made with lovely2 (I used it because of blur, I love it). But lovely3a shows EXACTLY the same glitch I am talking about.

 

By the way I also have shots made with WinSnap. And they are exactly the same as shots made by game.

 

EDIT the shot's resolution is 1280x1024 that is actually my monitor's res and maybe that is why they are bit bad :)

Edited by uncaged

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