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The Hero

SkyGfx: PS2 and Xbox graphics for PC

Recommended Posts

edups

Okay then,we now have a good recreation of neo and leeds,now we should start looking into mobile reflections.I'm pretty sure SAGFX used cubemapped reflections,and so does mobile,that's something at least.

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The Hero

You can't render cubemaps that easily in GTA. You're already seeing issues with the neo reflections. The render list is constructed for only one camera and objects are frustum culled. This is NOT what you want to render reflections (or shadows for that matter). War Drum constructs a completely new render list just for the reflections. I have not bothered to do the same yet. Maybe I will, but it's not a trivial change.

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eagle152

Did you messed up with the limit adjuster and accidentally increased map size?

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Over_Pro123
Posted (edited)

Nevermind i fixed it. :D

Edited by Over_Pro123

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SilverRST

Nevermind i fixed it. :D

Mind sharing how you fixed it?

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gts.

The official Project2DFX's thread is just a few topics from there and in GTAF instead of use third party links.

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CoolMods

I have a problem in Vice City. When i load the game, it says "Skygfx cannot be used by the Mss32 asi loader, us another asi loader) well the file is put in scripts folder but when i go in the game skygfx is proper loaded

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Inadequate
Posted (edited)

I have a problem in Vice City. When i load the game, it says "Skygfx cannot be used by the Mss32 asi loader, us another asi loader) well the file is put in scripts folder but when i go in the game skygfx is proper loaded

You've answered yourself. Skygfx can't be loaded with the mss32 loader since v2.3 or so, but with another ASI loader it can, such as UAL. Then, what's the matter? Also, read the README file often. Edited by Inadequate

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The Hero

Sounds like you have it as .asi in the root or mss directory. Delete that.

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CoolMods

Sounds like you have it as .asi in the root or mss directory. Delete that.

Oh yeah. You're right, thanks, my question is answered

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The Hero
Posted (edited)

So I kinda forgot to make a release with the recent changes.

There aren't any more changes since the WIP build, but 3.7 for SA is officially released now.

Changes:

- fixed neo reflections

- implemented leeds reflections

Edited by The Hero

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The Hero

Cannot really be fixed. There are some things one could try to fix a few alpha issues, but all of this would be quite invasive and would take some time to do. Maybe some day but not right now.

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Over_Pro123
Posted (edited)

Cannot really be fixed. There are some things one could try to fix a few alpha issues, but all of this would be quite invasive and would take some time to do. Maybe some day but not right now.

Ok,and try to do disable backface culling with all objects,because it's really hard to do that.

Edited by Over_Pro123

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eagle152

Have you considered porting some of the VC effects to SA - mostly headlight/taillight lensflares and watersparks?

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The Hero

Not really. Lensflare for police cars maybe, but it's not very important to me. Fixing alpha rendering or rendering cube maps for reflections would be more exciting.

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edups

Not really. Lensflare for police cars maybe, but it's not very important to me. Fixing alpha rendering or rendering cube maps for reflections would be more exciting.

F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

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The Hero

No I'm not but it's something i would like to do at some point.

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Ash_735

F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

He's not, as already stated, but out of all the requests people are making, if given the choice between VC Corona like effects and Cube Mapped Reflections, he'd rather attempt the Cube Maps. :p

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MB7783

 

F**k me sideways and call me a llama,you're actually working on cubemaps!The last mod that did this was prob SAGFX,and that has a lot of issues.

He's not, as already stated, but out of all the requests people are making, if given the choice between VC Corona like effects and Cube Mapped Reflections, he'd rather attempt the Cube Maps. :p

 

 

You're right, cube mapping is more important

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The Hero

Yes

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edups
Posted (edited)

Yes

lol not even two words for an explanation.

Edited by edups

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SHIFAAH9
Posted (edited)

@edups

 

thats Just Very Rude....

Not every one's a god damn Genius or knows every thing about rendering etc.....

Edited by SHIFAAH9

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