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The Hero

SkyGfx: PS2 and Xbox graphics for PC

Recommended Posts

Inadequate

Why are the cars so dark? when i use sky gfx

Use a ps2 timecyc or timecycp.

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guru_guru

use noDEP.asi

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edups

Can somebody figure out why the 'Mobile' color filter causes a black screen when used with Shadow Settings Extender by DK22Pac.Also,as a suggestion for the next version,can you re-add the 'VCS' car reflections.

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SHIFAAH9
Posted (edited)

oops wrong topic...

Edited by SHIFAAH9

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edups

why would we need VCS reflections in a GTA SA Mobile to PC topic...?

It used to be in SkyGfx and was the closest to mobile reflections and they removed it for some reason.I'd like to see it readded though.

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SHIFAAH9

oops sorry about that i thought i was in some other topic, my bad...

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edups

oops sorry about that i thought i was in some other topic, my bad...

No problem man.

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patente

Hi developpers! I am encountering this shader bug and I think this mod might be causing it. The color palette on vehicles and peds get messed up, the shadows clip and the water suddenly change colors. Any idea what may be causing this?

VI4kr7P.png

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Thugsworth
Posted (edited)

Hi developpers! I am encountering this shader bug and I think this mod might be causing it. The color palette on vehicles and peds get messed up, the shadows clip and the water suddenly change colors. Any idea what may be causing this?

VI4kr7P.png

That happens, even without Skygfx.

Just make sure there isnt a whole load of vehicles, peda, particles, etc.

Edited by Thugsworth

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The Hero

That is indeed the problem, too many peds and vehicles on screen. Replays are the culprit! There's a buffer where the current frame is recorded and if there's too much stuff the buffer overflows into some timecycle data. I disabled replays in my game to get rid of it, maybe I should release it as a small patch.

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gts.

Oh yes, release it for III/VC/SA please. :p

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Silent

aapatch

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The Hero

Speedrunners hate him.

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The Eddo

aapatch

You mean "aappatch", right? Glad you didn't write "EddoPatch" :p.

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Rein300

9OE6kOJ.png

how to fix?

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Kyrie

9OE6kOJ.png

how to fix?

SAMPGraphicRestore

 

and make sure u read :

"Readme.txt" :p

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Rein300

thank you, it works :D

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Coprovore

if the filters are yellow, you promised reflections ash Ketchum, what are you saying,what if not. I don't know what it is, when I turn on Neo settings my folder are not displayed properly in Vice city relfection. I'm on GTA sa... :/

shit.jpg

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RM76

Jesus H. Christ on a pogo stick, your game looks like a f*cking DMT trip.

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LaDiDa

if the filters are yellow, you promised reflections ash Ketchum, what are you saying,what if not. I don't know what it is, when I turn on Neo settings my folder are not displayed properly in Vice city relfection. I'm on GTA sa... :/

 

shit.jpg

Looks like your using VC postprocessing without the proper timecyc.dat (a VC timecyc).

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edups

Has anyone solved the black screen with certain versions of shadow settings extender?

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LaDiDa

Yes, by not using mobile postprocessing together with it ;)

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Blackbird88

Has anyone solved the black screen with certain versions of shadow settings extender?

I don't think it's possible. It may be some collision.

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edups

 

Has anyone solved the black screen with certain versions of shadow settings extender?

I don't think it's possible. It may be some collision.

 

The main thing I don't get is why these certain versions collide with with skygfx,when others don't.I'd use the other ones that work,but the bike shadows have lower quality wheel shadows(they're freaking hexagons!).

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edups

Yes, by not using mobile postprocessing together with it ;)

Well I'm trying to recreate gta sa mobile,even if it is trash.Also,why f**k is skygfx put with sse in the mobile to pc research topic as it srsly doen't make sense why they have two mods that collide.

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LaDiDa

Just use the PS2 post processing? According to The Hero it tries to emulate the PS2 postprocessing anyway so why not use that and SSE at the same time?

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gts.

Or PS2 post processing + high PC shadows?... maybe.

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patente

That is indeed the problem, too many peds and vehicles on screen. Replays are the culprit! There's a buffer where the current frame is recorded and if there's too much stuff the buffer overflows into some timecycle data. I disabled replays in my game to get rid of it, maybe I should release it as a small patch.

Thank you very much for this detailed explanation! A patch would be great. Anyway, who really uses replays? :lol:

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Rein300

some textures are blue, like things at the gym, how to fix that?

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Z32
Posted (edited)

please, fix that texture bug in SAMPcSmUe1P.jpg

Edited by Z32

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