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The Hero

SkyGfx: PS2 and Xbox graphics for PC

Recommended Posts

d3jan

I have an idea, why not implement vice city's and gta 3's post proccesing to sa, I know this mod is not about vice city and 3, but it would be great to have those in game and also it would be useful for total conversations or map conversatons from vc or 3 like gta united or underground... and also with the 24h timecycle you can have vice city's or 3's graphics in sa and it would be more useful for 24h timecycle mod, like you can have timecycle mods for vice city in sa... ofcource you would have to convert the timecye for sa but you only the those color values, it can be done with a simple script.

Edited by d3jan

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George Costanza

You mean the trails colour filter? Already in skygfx, check gta underground for implementation

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d3jan

I don't know if they are the same thing but I think that trails are just another effect like sa's radiosity or vice city sories thing, i am talking about the main color filter, but I don't know for sure... maybe i could be wrong.

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Inadequate

Use this and this.

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George Costanza

I don't know if they are the same thing but I think that trails are just another effect like sa's radiosity or vice city sories thing, i am talking about the main color filter, but I don't know for sure... maybe i could be wrong.

trails at least in VC are tied with the color filter

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d3jan

ok so it's already done, that's great, because it's not mentioned in the ini so i didn't know... thanks man

 

So if you use for example ps2 color filter and trails, the values of the trails also change?

Edited by d3jan

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gts.

You can't. GTA3 and/or Vice City trails is embedded to the post processing setting in the ini. So you can't use SA PS2 filter with VC trails, for instance.

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pandapwnzer

Been searching around and maybe I missed it but is anyone else having issues with transparency on lights/fog/etc where the transparency isn't correct.

I have this mod, silentpatch, and 2dfx installed. Only seems to happen when there is many particles on the screen at once. I tried messing with 2dfx without much luck. And the issue doesn't seem apparent when I switch back into PC rendering instead of PS2.

transparency-291fe0.png

Edited by pandapwnzer

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Marsi4eg

It's discussed on almost every page of the topic. Need to add this information to the first post and make it red and big.

Remove SAMPGraphicRestore or don't set buildingPipe in SkyGfx ini.

Edited by Marsi4eg

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LaDiDa

SAMPGraphicRestore.asi causes that

 

(Should add it to first post along with any of those Screenshots in a spoiler @The Hero).

 

EDIT: Ninja'd

Edited by LaDiDa

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AddictionToGaming

After installing skygfx, some shadows are low-quality (CJ's is literally a dot). Is it supposed to act like this or?

I also installed the latest version of Silent beforehand btw and I didn't have an issue with the shadows. How can I fix it? Thanks in advance.

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Mr. Jago

After installing skygfx, some shadows are low-quality (CJ's is literally a dot). Is it supposed to act like this or?

I also installed the latest version of Silent beforehand btw and I didn't have an issue with the shadows. How can I fix it? Thanks in advance.

pedShadows=0 ; Enable dynamic ped shadows
stencilShadows=0 ; Enable stencil shadows (vehicles and poles)
skygfx turns them off by default to get that ps2 look, use these settings to turn them back on

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Snowshoe

Edit: no longer needed

Edited by Snowshoe

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𝙲olby

Comment out these two hooks at the bottom of SAMPGraphicRestore.cpp. It will fix the fog problem. We get the same issue posted nearly every page so please stop complaining about it. It's not a SkyGfx bug. As far as I'm aware Hero's fog code is correct, so he can't do anything about another plugin breaking it. Stop.

HookInstall(0x53E230,(DWORD)DrawScreenHook,5);HookInstall(0x553CF1,(DWORD)SaveGraphicsParameters2,5);//HookInstall(0x733F01,(DWORD)SaveGraphicsParameters3,6);HookInstall(0x53DFE2,(DWORD)RestoreGraphicsParameters2,7);//HookInstall(0x53E01E,(DWORD)RestoreGraphicsParameters3,5);HookInstall(0x53EB7E,(DWORD)DrawScreenHookRestoreGraphics,5);

Proof it works:

 

-snip-

 

 

Also, you shouldn't be using SAMPGraphicRestore on the singleplayer game in the first place, ever.

PM me the compiled asi please.

Would be so nice to have this fixed.

Edited by Mubber

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Snowshoe

Edit: no longer needed

Edited by Snowshoe

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MacViper

How to separate the reflections in the blox parameter so that the gloss has several values for different materials, for example for the body the first value, for chromium the second value, etc.
Because this setting sets the gloss for all materials at the same time, and whatever values I create when I create the car, they still do not change anything, only if you completely turn off the reflection and specular

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The Hero

If you mean neo specular light, yes, they can't be changed in the model because the standard models don't have the data we need.

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Vlady_xD

Hi guys , the mod is awesome but I don't know how to make it work in VC , I installed Ultimate ASI loader but it doesn't load at all

Thank you all for your help , I appreciate it :@

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gts.

 

Hi guys , the mod is awesome but I don't know how to make it work in VC , I installed Ultimate ASI loader but it doesn't load at all

Thank you all for your help , I appreciate it :@

No problem, you're welcome. Is obvious that are you doing something wrong.

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Vlady_xD

What? I put all the necessary files in GTA Vice City directory and I have installed Ultimate ASI loader. The gta-vc.exe is v1.00

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Sharpovel

How to turn off blur, i mean this which shows dual character becasue of sky gfx

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Ash_735

Hi it's Vince with Disable Blur, you're gonna be in a great mood all day cause you're gonna be disabling your SA blur away, now here's a config, copy one, disable overall edge blur...

 

blurLeft= 0

blurTop= 0

blurRight= 0

blurBottom= 0

 

Copy two, disable big radiosity blur...

 

radiosityFilterPasses=0

 

Now here take a second look at this, don't forget to remove the ; otherwise the setting will be ignored

 

yDKGg4j.jpg

 

And there's the blur removed in what, 4, 5 seconds it's done!

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fabioxds

I think you guys must love the blur effect, don't you? Cause I think I've found a bug wich is only showing up when blur is off.

I've been experiencing game freezes after disabling the effect on the config files. When loading saved games, the status bar freezes at the very end. Sometimes when I exit safe houses and the screen fades black, the game freezes at this point too. I use only SilentPath and Skygfx with a clean install. The game freezing isn't so frequent, but after playing a while you know that something is wrong. PS: Frame limiter always on.

 

Here are the only settings that I changed from the defaults (skygfx1.ini):

 

ps2Modulate=0
dualPass=0

vehiclePipe=PC

doRadiosity=0

lightningIlluminatesWorld=1

 

Uncommented the following:

 

infraredVision=PS2
nightVision=PS2
grainFilter=PS2

radiosityFilterPasses=0
radiosityRenderPasses=0
radiosityIntensity=0

Edited by fabioxds

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victm92

Hi,

Tried everything but didn't manage to get the water drops on screen, what am I doing wrong?

 

>Apparently you can downgrade your game to 1.0 by getting an old "gta3.exe", right? I do so and it didn't work. I don't know any way to know my version either, in any case.

>Don't know which ASI loader to use and how.

 

Please help me, I could buy an original Xbox just to play this game with the water drops (360 doesn't seem to work at decent framerates).

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stef_92

(360 doesn't seem to work at decent framerates).

if you are playing GTA 3/VC/SA forget about anything higher than 30fps. It's been discussed many times

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Inadequate

 

(360 doesn't seem to work at decent framerates).

if you are playing GTA 3/VC/SA forget about anything higher than 30fps. It's been discussed many times

He's talking about Xbox 360.

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Vlady_xD

Why skygfx for VC is working only if I have vctrails.asi?And is there a way to disable blur for VC?

Edited by Vlady_xD

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George Costanza

sharptrails

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The Hero

Argh, it's getting confusing to keep track of the bugs/issues now. I don't know how any of the settings fabioxds mentioned could cause anything to freeze.

 

"Why skygfx for VC is working only if I have vctrails.asi?" what? skygfx should not depend on trails in any way. The only issue i see is that skygfx should enable trails in the menu by itself instead of relying on vctrails or sharptrails. I will probably do that at some point.

 

For now I uploaded 2.3b for III/VC, which has TAG's recent fixes and one regression he introduced fixed.

 

EDIT: I just noticed I had a typo in the last SA skygfx that caused the Neo reflection map to be rendered even when neo reflections weren't being used. I updated the file but didn't give it a new name.

Edited by The Hero

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Napoleone

 

 

 

This reminded me that the night vision noise was also broken with the Overdose particle effects mod. Not sure how to fix that yet.

Have you tried grainFilter=PC in the ini?

 

It doesn't make a difference. Which means this is a problem with the Overdose mod. I have no idea how the effect is generated and what changes were made to it by the particle effects mod.

 

It's not. I have the same problem without having the Overdose mod as a particle modification.

 

Kind of old but I've just found that it was caused by the PS2 color filter (colorFilter=PS2).

Is there a fix or a tweak to get rid of this annoying bug without using another color filter? Thank you.

(Screenshot is : http://i.imgur.com/4Prb3Ic.png)

Edited by Napoleone

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