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The Hero

SkyGfx: PS2 and Xbox graphics for PC

Recommended Posts

LINK/2012
I lately fixed the blurriness the earlier versions had and added a switch between the three possible post effects (cycle with F7): PS2, PC, None

he, I think it should be available and optional, some people might want them to cover bad graphics due to low-spec systems, just like the PS2.

Maybe it's time for a ini?

Edited by LINK/2012

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Nem_Wan

Is exploding cars not turning black because of using the 1.0 .exe? Exploded car color is mentioned in Rockstar's 1.01 patch notes.

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The Hero

The exploded vehicles are definitely darker with the PC pipeline. Maybe the material's ambient color has to do with that.

 

LINK/2012: yes, I think so too.

Edited by THE HERO

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Blackbird88

Is exploding cars not turning black because of using the 1.0 .exe? Exploded car color is mentioned in Rockstar's 1.01 patch notes.

This is also fixed by SilentPatch for 1.0, but probably doesn't apply to this.

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SilverRST

Thanks a lt for the 3 modes! This makes it so much easier to cycle between PC timecyc mod and PS2 timecyc!

 

Currently I'm facing a little glitch or bug. When I select Weather 17, screens goes all black. Other weathers doesn't have this.

This is only when PS2 cycle is used.

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The Hero

Huh? Do you use a modified timecyc.dat or so? Please make a frame capture with PIX so I can look at it.

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SilverRST

Huh? Do you use a modified timecyc.dat or so? Please make a frame capture with PIX so I can look at it.

Yes, I used a modified timecyc.

 

And what is the PIX thing? I never used it before.

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uncaged

THE HERO, will you make an option in the *.ini to adjust "power" of PS2 Postprocessing ? I don't want to look egocentric, but I think it would help me with my problem :)

Edited by uncaged

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davis60

post processing is cool!!!! Can u add an ini file to adjust contrast and a bit bloom?

 

Reflections are great too!!! no fps drop ;) . Reflection should be disabled for tanks, hydra etc(an option maybe in ini file). also real reflection ability would be cool :)

 

U ARE THE BEST!!!!!! KEEP U.

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The Hero

New version. You can switch between PC and PS2 timecyc in the .ini now and use the linear filtering to get a slight blur again.

I did not add a power option, because I don't see a sensible way to add that.

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Silent

Thought about offsetting the postprocessed image by -0.5px to possibly address the filtering issue aka 1px bug?

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The Hero

I indeed experimented with half pixels, but the code I'm using right seems to work (with nearest filtering) so I just left it at that. Feel free to play with this stuff, though.

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Nem_Wan

Would it be possible to complete the study of colorcycle.dat and whatever War Drum did and eventually add the mobile/xbox 360 look to the F7 cycle for a complete all-versions post processing selection?

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Neddo

Do these mods contain more yellow vehicle headlights? Not a fan of xenon ones found in PC version (lol game is set in 92 and PS2 is obviously more logical)

 

It looks nice with MMGE but it still looks by far the best on vanilla game

Edited by Neddo

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Miller786

Would it be possible to complete the study of colorcycle.dat and whatever War Drum did and eventually add the mobile/xbox 360 look to the F7 cycle for a complete all-versions post processing selection?

that wouldnt be good, that would be awesome!

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The Hero

I haven't touched the lights at all.

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ToyGT_one

Sir, You are a ture Hero!

Edited by ToyGT_one

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Silent

What a nice blur.

 

AlqSDN5l.jpg

 

 

It actually makes the blur look kinda nicer with PC postprocess too:

 

4jJuxl4l.jpg

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uncaged

Heeeey, Silent ! How did you get the speed blur not to screw PS2 Postprocessing ? O_o

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Blackbird88

So you SilentPatched it?

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Silent

Heeeey, Silent ! How did you get the speed blur not to screw PS2 Postprocessing ? O_o

Umm... fixed it as plugin's open source?

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uncaged

Well, may a nothing_knowing_about_coding_compiling dummy like me ask to post here plugin with fixed blur ?

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The Hero

Silent fixed it, see first post for new asi.

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uncaged

Sorry guys, but due to the unknown reason I still have blur bug O_o

 

tcLY8eR.jpgTdnKzQ4.jpg

 

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Reyks

I noticed you don't have the weapon showing in the hud, I also have that bug + my weapon models get invisible sometimes, any idea what is causing that??

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Silent

You're probably still using the old ASI?

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uncaged

I've just redownloaded asi (that is still called lovely4-mod.asi right?). Still have that bug. I use TTDISA, maybe THAT is the reason?

 

StrafeBolt, I think weapon icon disapeared because of TTDISA. I did not noticed that, TTDISA do not like HUD mods much

 

EDIT I dunno than. I still download lovely4-mod.asi. Will try with another browser.

Edited by uncaged

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George Costanza

Nope it is postfx.asi

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