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GTA SA terminator targets help


ZinKilla
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Hi i made a mod so a terminator comes to me on a bike to protect me but he did not protect me very well so i made him shoot specific targets but he does not shoot any targets or just people who are a threat to me. like ballas and cops but he does not kill them any help please?

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------Model.Load(#BMYBOUN)Model.Load(#SAWNOFF)Model.Load(#FREEWAY)Model.Load(#LAPD1)Model.Load(#SFPD1)Model.Load(#LVPD1)Model.Load(#CSHER)Model.Load(#LAPDM1)Model.Load(#SWAT)Model.Load(#FBI)Model.Load(#ARMY)Model.Load(#DSHER)Model.Load(#BALLAS1)Model.Load(#BALLAS2)Model.Load(#BALLAS3)Model.Load(#LSV1)Model.Load(#LSV2)Model.Load(#LSV3)Model.Load(#DNB1)Model.Load(#DNB2)Model.Load(#DNB3)038B: load_requested_models :Noname_98wait 0 if 0ADC:   test_cheat "DEPLOY" else_jump @Noname_98 0ACD: show_text_highpriority "A terminator has been dispatched to your location" time 5000 018C: play_sound 1052 at 0.0 0.0 0.0 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 50.0 0.0 5.0 02C1: store_to [email protected] [email protected] [email protected] car_path_coords_closest_to [email protected] [email protected] [email protected] 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 5.0 0.0 Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])[email protected] = Car.Create(#FREEWAY, [email protected], [email protected], [email protected])00AE: set_car [email protected] traffic_behaviour_to 2 0423: set_car [email protected] improved_handling_to 2.0 // (float) 03CC: enable_car [email protected] stuck_check_distance_to 2.0 time_to 2000 [email protected] = Actor.CreateAsDriver(Mission1, #BMYBOUN, [email protected])Car.DriveTo([email protected], [email protected], [email protected], [email protected])Car.SetMaxSpeed([email protected], 50.0)wait 1200 Camera.OnVehicle([email protected], 18, 2)jump @Noname_396 :Noname_396wait 0 if 00F1:   actor [email protected] sphere 0 near_point [email protected] [email protected] radius [email protected] 18.0 stopped_in_car else_jump @Noname_396 wait 0 Camera.Restore0633: AS_actor [email protected] exit_car Actor.Health([email protected]) = 500Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)Actor.GiveWeaponAndAmmo([email protected], Sawnoff, 99999)Actor.WeaponAccuracy([email protected]) = 50007DD: set_actor [email protected] attack_rate 500 // previously known as temper_to 07AF: $terminator = player $PLAYER_CHAR group 0630: put_actor $PLAYER_ACTOR in_group $terminator as_leader 0631: put_actor [email protected] in_group $terminator jump @Noname_525 :Noname_525Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 20.0 find_next 0 pass_deads 1 //IF and SET wait 0 if or   Actor.Model([email protected]) == #DSHER   Actor.Model([email protected]) == #BALLAS1   Actor.Model([email protected]) == #BALLAS2   Actor.Model([email protected]) == #BALLAS3   Actor.Model([email protected]) == #LSV1   Actor.Model([email protected]) == #LSV2   Actor.Model([email protected]) == #LSV3else_jump @Noname_627 :Noname_627wait 0 if or   Actor.Model([email protected]) == #DSHER   Actor.Model([email protected]) == #BALLAS1   Actor.Model([email protected]) == #BALLAS2   Actor.Model([email protected]) == #BALLAS3   Actor.Model([email protected]) == #LSV1   Actor.Model([email protected]) == #LSV2   Actor.Model([email protected]) == #LSV3else_jump @Noname_707 05E2: AS_actor [email protected] kill_actor [email protected] jump @Noname_525 :Noname_707wait 0 if or   Actor.Dead($PLAYER_ACTOR)0ADC:   test_cheat "TERM" else_jump @Noname_525 Actor.DestroyInstantly([email protected])
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i mean don't create a group for your player it's like you create the player and set his clothes because it was coded in main.scm player's group is exactly like this. so delete these lines:

07AF: $terminator = player $PLAYER_CHAR group
0630: put_actor $PLAYER_ACTOR in_group $terminator as_leader

 

and change:

0631: put_actor [email protected] in_group $terminator

 

to:

0631: put_actor [email protected] in_group $PLAYER_GROUP

Edited by 4sinayousefi
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This works ok but he is still slow when killing people can i give him no relode or make him a bit faster each time he kills someone?

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i don't know it's useful or not:

04B8: get_weapon_data_from_actor $PLAYER_ACTOR slot 2 weapon [email protected] ammo [email protected] model [email protected]

 

EDIT:

change this line:

Actor.GiveWeaponAndAmmo([email protected], Sawnoff, 99999)

to:

Actor.GiveWeaponAndAmmo([email protected], 26, 99999)

 

it works like normal game speed not slow motion

 

also i think these lines are useless:

Model.Load(#LAPD1)Model.Load(#SFPD1)Model.Load(#LVPD1)Model.Load(#CSHER)Model.Load(#LAPDM1)Model.Load(#SWAT)Model.Load(#FBI)Model.Load(#ARMY)Model.Load(#DSHER)Model.Load(#BALLAS1)Model.Load(#BALLAS2)Model.Load(#BALLAS3)Model.Load(#LSV1)Model.Load(#LSV2)Model.Load(#LSV3)Model.Load(#DNB1)Model.Load(#DNB2)Model.Load(#DNB3)

and

:Noname_525Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])0AE1: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 20.0 find_next 0 pass_deads 1 //IF and SETwait 0if orActor.Model([email protected]) == #DSHERActor.Model([email protected]) == #BALLAS1Actor.Model([email protected]) == #BALLAS2Actor.Model([email protected]) == #BALLAS3Actor.Model([email protected]) == #LSV1Actor.Model([email protected]) == #LSV2Actor.Model([email protected]) == #LSV3else_jump @Noname_627:Noname_627wait 0if orActor.Model([email protected]) == #DSHERActor.Model([email protected]) == #BALLAS1Actor.Model([email protected]) == #BALLAS2Actor.Model([email protected]) == #BALLAS3Actor.Model([email protected]) == #LSV1Actor.Model([email protected]) == #LSV2Actor.Model([email protected]) == #LSV3else_jump @Noname_70705E2: AS_actor [email protected] kill_actor [email protected] @Noname_525
Edited by 4sinayousefi
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