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The vehicle damage feels scripted in GTA V


grantelicious
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CarnageRacing00

It's very simple.

 

GTA IV cars crushed more easily and to a greater extent.

 

GTA V cars LOOK better when they're damaged, as in the visual effect of damage looks more convincing as opposed to the crinkle aluminum foil cars in GTA IV.

 

Here's my Dukes after a tumble down Chilliad (I tried to fight the train right after, but it exploded on impact)

96a1ilr.jpg

 

So even though there's less of it, the damage is still better looking.

 

I can deal with that, BUT I am a little bothered by the fact that roofs and doors can't be smashed in anymore.

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It's very simple.

 

GTA IV cars crushed more easily and to a greater extent.

 

GTA V cars LOOK better when they're damaged, as in the visual effect of damage looks more convincing as opposed to the crinkle aluminum foil cars in GTA IV.

 

Here's my Dukes after a tumble down Chilliad (I tried to fight the train right after, but it exploded on impact)

96a1ilr.jpg

 

So even though there's less of it, the damage is still better looking.

 

I can deal with that, BUT I am a little bothered by the fact that roofs and doors can't be smashed in anymore.

 

I don't get why people keep mentioning IV, V's last gen damage was great it just took a little longer to wear down the vehicle. It's only in the new version that the damage seems to have suffered because of the invincible roofs and sides.

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The reason cars end up exploding on a crash is because the gas tank took too much damage. This has been known since the JSticks11 dude first leaked the game in 2013.

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Should be relatively easy to fix this, when it's out on PC. I remember messing arund in the handling.dat file for the crash deformation sliders in GTA IVs files. I can't remember what the default was, but let's say it was 2.0, if you increased it to 5.0 for whatever vehicle you selected, it would then deform quicker, and deform more, based on the crash. A simple example of this is that a regular car in GTA IV will derform, while for instance the APC by default won't, but you can make it deform, by increasing its deformation numbers.

 

I think they did the opposite in GTA 5, same system, but they toned down the deformation to something like 0.5 or around there. So there's definitely hope for the PC version.

 

 

As for the "scriptedness" you would find the same in GTA IV too. Run into any of the subway trains, and then compare it to running into a wall, it definitely smashes your car up.I think this is because of the "mass" parameter, also in handling.dat. A car has like 1700, while most of the solid track following objects go by 25000. So obviously Mass 25000 > 1700. That's going to mess your car up, while it's not entirely realistic, this is just how it's worked in GTA for most part. Trains can basically just go "f*ck you I'm a train!" at any speed in the games.

Edited by Glenni91
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lol, at all of the GTA:V fanboys getting butthurt because people keep comparing the vehicle deformations to GTA:IV. :p

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Cutter De Blanc

It's a bummer running over cars in the Marshall. I might as well be running over rocks.

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CarnageRacing00

lol, at all of the GTA:V fanboys getting butthurt because people keep comparing the vehicle deformations to GTA:IV. :p

 

Who's getting butthurt? GTA IV damage looked like sh*t.

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S1N0D3UTSCHT3K

crash physics are better now :D

 

and while IV has better deformation, V has muuuuuuuch better particle effects

 

and also much better scratches, mud, etc

 

also cars drive faster in GTA V and on PS4 cars slide and crash into other cars better than V or IV on PS3

 

so dirty cars, the 'impact' of cars on the highway, the physics of cars crashing, etc look better on V

 

 

but yeah the deformation in IV is still the most fun

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This is the sole reason i stopped playing the game last year and not bothered with the new gen version, i just find it completely dull and very boring, i was hoping to enjoy some epic rolling down the mountain type stuff etc in V but yea...fail.

So, just because you don't like how the cars drive, you stop playing...?

 

I can't stop laughing!

 

When driving a sanchez offroad is no different to a superbike yeah i stop playing, no fun at all, its like driving a brick, don't even have suspension in this game omg.

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CarnageRacing00

 

 

This is the sole reason i stopped playing the game last year and not bothered with the new gen version, i just find it completely dull and very boring, i was hoping to enjoy some epic rolling down the mountain type stuff etc in V but yea...fail.

So, just because you don't like how the cars drive, you stop playing...?

 

I can't stop laughing!

 

When driving a sanchez offroad is no different to a superbike yeah i stop playing, no fun at all, its like driving a brick, don't even have suspension in this game omg.

 

 

It's way different. Easiest way to prove this is to join an offroad motorcycle race. You pick a super bike while everyone else uses the Sanchez. You won't stand a chance.

 

I bought a Sanchez 2 and modded it out fully because of one race where I was up against every type of supposedly faster bike in the game... and because the race had several dirt road sections, the Sanchez allowed me to fly right through taking turns at high speed and gain huge distance on the other bikes. They would start to catch up on pavement, but as soon as we hit offroad again, i was gone.

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CarlitoDorito

It's very simple.

 

GTA IV cars crushed more easily and to a greater extent.

 

GTA V cars LOOK better when they're damaged, as in the visual effect of damage looks more convincing as opposed to the crinkle aluminum foil cars in GTA IV.

 

Here's my Dukes after a tumble down Chilliad (I tried to fight the train right after, but it exploded on impact)

96a1ilr.jpg

 

So even though there's less of it, the damage is still better looking.

 

I can deal with that, BUT I am a little bothered by the fact that roofs and doors can't be smashed in anymore.

Me too, but it could one day be changed, maybe some roof damage, but not enough to make the characters head go through the roof.

 

OT: It's not scripted. Not everything is. GTA 4 and V have better car damage than a lot of racing games! that's a good thing surely lol

Edited by CarlitoDorito
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CarnageRacing00

 

It's very simple.

 

GTA IV cars crushed more easily and to a greater extent.

 

GTA V cars LOOK better when they're damaged, as in the visual effect of damage looks more convincing as opposed to the crinkle aluminum foil cars in GTA IV.

 

Here's my Dukes after a tumble down Chilliad (I tried to fight the train right after, but it exploded on impact)

96a1ilr.jpg

 

So even though there's less of it, the damage is still better looking.

 

I can deal with that, BUT I am a little bothered by the fact that roofs and doors can't be smashed in anymore.

Me too, but it could one day be changed, maybe some roof damage, but not enough to make the characters head go through the roof.

 

OT: It's not scripted. Not everything is. GTA 4 and V have better car damage than a lot of racing games! that's a good thing surely lol

 

 

People keep using the word "scripted" to describe certain things about the game, but they often have no idea what the word really means.

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S1N0D3UTSCHT3K

In GTA IV however you could dynamically crumple up your vehicle and depending on where the engine was, it would never explode

 

Same can be done in V... not the roof anymore but you can crumple forever without exploding.

 

You can even, if perfect, explode a car without exploding the gas tank. If the explosion is just far enough away, the car will be damaged by the explosion but the gas tank won't explode.

 

In GTA V however it is possible to do the same...... but you have to hit certain objects and this is where it feels scripted to me. If I run into a wall over and over again, my car will just explode,

 

also not true... any damage at all will derform a car. it's not "certain objects." if you run into a wall at X speed, it will never ever explode. it only explodes if you hit it hard enough to cause a fuel leak and enough friction/heat to ignite the engine block. but if you're not going fast enough to explode on impact, the car will never explode.

 

eventually, the engine may ignite and burn out but it won't explode unless you also damage the fuel tank

if I gently tap a train that isn't even moving and,my car will suddenly be squashed in half..... wtf?

 

not true... if you hit a train that isn't moving, it's just like any other wall....

 

also not true, if you barely hit it at a glance, if the contact with the train is light the damage will be light. it's only heavy if it's a direct

 

and it only explodes if you're going fast enough to cause a fuel tank explosion

 

 

 

all damage is dynamic... it's easily testable. take a hammer or bat to a car...

deformation is 1:1 with where you hit.

bumpers falling off, etc is only if that area is hit

wheels lock up, etc only if they're specifically hit

car scratches and blood directly are dynamic to where you hit

mud and dirt is somewhat scripted

and car fires have 2 separate dynamic parts,

the engine block which can ignore without explosion

and fuel tank explosions

cars can even have multiple explosions if the fuel tank doesn't explode on the initial explosion

 

 

i feel like this post and some others in this thread have not actually tested or played V very extensively

 

it's funny because V's car effects are actually less scripted than IV

IV has easier deformation, and better deformation now that V's roofs don't deform

but V has far more dynamic 1:1 damage or 'wear' effects

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I used to jam the car between the railway track's and an oncoming train and after the crash the car would be a crumpled mess but now it's meh because most of it stays intact without a dent. So I would say Gta5 on ps3 had more dynamic damage than next gen.

 

Anyway, have they got rid of detachable wheels too? I haven't seen a single civilian car get a wheel detached after getting t-boned like in last gen.

Edited by Shootaholic
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