WhiteLightning5280 Posted November 25, 2014 Share Posted November 25, 2014 Why doesn't R* update the suspension? The Canis Mesa is a lifted Jeep and there is no flex in the suapension. They should improve the suapension for us off-road enthusiasts Strachan and Call of Booty 2 Link to comment Share on other sites More sharing options...
jonesz Posted November 25, 2014 Share Posted November 25, 2014 2 threads like that? Link to comment Share on other sites More sharing options...
Evan-KCR Posted November 25, 2014 Share Posted November 25, 2014 (edited) Suapension? Edited November 25, 2014 by Evan-KCR Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted November 25, 2014 Share Posted November 25, 2014 The suspension is gimp in last gen and I really hoped it would have been improved with next gen. Example: drive at a curb and watch your you tire teleport up it instead of rolling over it causing the suspension to delay that side of the vehicle feeling the impact. In GTA IV suspension acted as it should, in V it is as if you have absolutely no suspension at all. The tire and the body of the vehicle are glued together and 100% of all impacts affect the chassis exactly as it affects the wheels. Link to comment Share on other sites More sharing options...
Raiden1018 Posted November 25, 2014 Share Posted November 25, 2014 Driving on a curb is ugly as hell in this game. The wheels just teleport on top Link to comment Share on other sites More sharing options...
jonesz Posted November 25, 2014 Share Posted November 25, 2014 (edited) The jeep handling is really awkward compared to IV, but i don't know what changed in V as i have never played it before Edited November 25, 2014 by jonesz Link to comment Share on other sites More sharing options...
stobe187 Posted November 25, 2014 Share Posted November 25, 2014 You guys really don't see that these types of "they should really improve _______ for ________ enthusiasts" arguments are a bit dumb? There is no way R* can hone every single "enthusiast" part of the game up to 100% realism or accuracy.I think the guns in the game are pretty well done – my weapon enthusiast friend dislikes many of em. I've never parachuted, but I still think the essence is there. Catch my drift? Should they change the driving model to a much more simulation-esque one, with clutch, tire temperatutes and the such because a small enthusiast group would appreciate it? Link to comment Share on other sites More sharing options...
WhiteLightning5280 Posted November 25, 2014 Author Share Posted November 25, 2014 Im not saying like completely overhaul the physics. But why put something in the game if you're going to half ass it? They put lifted vehicles in the game, but the suspension doesn't even function correctly. It has to be an easy fix, cause the only thing about the suspension is that there is no flex, soften it up a little bit and it'll be fine Link to comment Share on other sites More sharing options...
Trevorphilipjfry Posted November 25, 2014 Share Posted November 25, 2014 As unrealistic as that tyre teleporting over curb thing is, it really lets you pull of some cool stunts in motor Ikea, every little bump or ridge becomes a sweet ramp Link to comment Share on other sites More sharing options...
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