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GTA V NG SUSPENSION


WhiteLightning5280
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WhiteLightning5280

Why doesn't R* update the suspension? The Canis Mesa is a lifted Jeep and there is no flex in the suapension. They should improve the suapension for us off-road enthusiasts

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The suspension is gimp in last gen and I really hoped it would have been improved with next gen.

 

Example: drive at a curb and watch your you tire teleport up it instead of rolling over it causing the suspension to delay that side of the vehicle feeling the impact. In GTA IV suspension acted as it should, in V it is as if you have absolutely no suspension at all. The tire and the body of the vehicle are glued together and 100% of all impacts affect the chassis exactly as it affects the wheels.

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The jeep handling is really awkward compared to IV, but i don't know what changed in V as i have never played it before

Edited by jonesz
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You guys really don't see that these types of "they should really improve _______ for ________ enthusiasts" arguments are a bit dumb? There is no way R* can hone every single "enthusiast" part of the game up to 100% realism or accuracy.

I think the guns in the game are pretty well done – my weapon enthusiast friend dislikes many of em. I've never parachuted, but I still think the essence is there. Catch my drift?

 

Should they change the driving model to a much more simulation-esque one, with clutch, tire temperatutes and the such because a small enthusiast group would appreciate it?

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WhiteLightning5280

Im not saying like completely overhaul the physics. But why put something in the game if you're going to half ass it? They put lifted vehicles in the game, but the suspension doesn't even function correctly. It has to be an easy fix, cause the only thing about the suspension is that there is no flex, soften it up a little bit and it'll be fine

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Trevorphilipjfry

As unrealistic as that tyre teleporting over curb thing is, it really lets you pull of some cool stunts in motor Ikea, every little bump or ridge becomes a sweet ramp

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