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Inadequate

San Andreas: PS2 Features To PC

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santosvagos

If i install map and parked vehicle mod , will i have to restart new game ?? 

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Wolf_Gamer
Posted (edited)

Deleted.

Edited by Wolf_Gamer
Deleted.

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gts.
6 hours ago, Wolf_Gamer said:

Who is too lazy to download all this is here well neat link perfectly even hurt my eye but f*ck.

Noob, do you know that some people doesn't want every feature listed here, right? And that's why there are separate download links? Well, you know it now. You're really annoying, if you ain't posting beta stuff over and over again in every mod thread, you're bloating other mod threads with useless posts.

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Wolf_Gamer
14 hours ago, gts. said:

Noob, do you know that some people doesn't want every feature listed here, right? And that's why there are separate download links? Well, you know it now. You're really annoying, if you ain't posting beta stuff over and over again in every mod thread, you're bloating other mod threads with useless posts.

calm down my partner need not be angry with me just want peace just helped everyone.

To blackmail me, leave me alone.

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ChengizVlad09

hey @Inadequate do you think it would be more fitting to add somewhat clearer descriptions about specific PS2 features and maybe to separate them? For instance " PS2 Map " consist of numerous features and maybe someone doesn't want to add them all, but only certain portions? It's just a thought, I know it's the " whole package " that comprise this mod and not it's separated parts, but it's just a thought. Cheers!

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Master Roshi
Posted (edited)

Hello there! I think bubbles animation in Jizzy's Pleasure Domes has a bug with displaying, half of them is missing in my gameplay. (I'm using SkyGfx, Silent Patch, Widescreen Fix and other PS2 features from this site) and I noticed in Wu Zi Mu mission in ending cutscene, ZR-350 car has weird window reflection glow. (don't know is that a bug or SkyGfx feature)

Edited by Master Roshi

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SilverRST
On 1/3/2019 at 4:22 AM, Wolf_Gamer said:

Who is too lazy to download all this is here well neat link perfectly even hurt my eye but f*ck.

https://drive.google.com/file/d/1T9bkrs1w6ybsgq_oqKSpL5sFrqde_uoM/view

I don't see .ini toggle for every features, go back to your sh*tty laptop with Intel 8286 chipset and create ini toggles!

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Wolf_Gamer
17 hours ago, Vindsole said:

What the file PS2_garage.cs does?

Unused pay spray garage.

Edited by Wolf_Gamer

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gts.
On 1/9/2019 at 4:09 AM, Master Roshi said:

Hello there! I think bubbles animation in Jizzy's Pleasure Domes has a bug with displaying, half of them is missing in my gameplay. (I'm using SkyGfx, Silent Patch, Widescreen Fix and other PS2 features from this site) and I noticed in Wu Zi Mu mission in ending cutscene, ZR-350 car has weird window reflection glow. (don't know is that a bug or SkyGfx feature)

Pics? The animated DFFs should be run fine with SkyGfx installed. About the 'Wu Zi Mu' ZR-350 I'm not sure, maybe is using a weird texture as env map.

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Master Roshi

https://imgur.com/a/m3kefGT

 

Maybe it's something with the light animation that displays or maybe it's my graphic card driver (AMD) I don't know.

 

Edited by Master Roshi

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Xisuma

PS2 Feels doesn't have player.img, would be great if you added it.

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TheJanox824

Does anyone know if this is compatible with ENBSeries? Because some of them require SkyGFX.

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Inadequate
On 1/17/2019 at 7:42 AM, Master Roshi said:

https://imgur.com/a/m3kefGT

 

Maybe it's something with the light animation that displays or maybe it's my graphic card driver (AMD) I don't know.

 

Try to give a higher priority to the PS2 models in modloader.

 

11 hours ago, Xisuma said:

PS2 Feels doesn't have player.img, would be great if you added it.

Isn't needed, because there are no difference between PS2 and PC textures there.

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Wolf_Gamer
On 1/9/2019 at 4:44 PM, SilverRST said:

I don't see .ini toggle for every features, go back to your sh*tty laptop with Intel 8286 chipset and create ini toggles!

why do you want a .ini?

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gts.
1 hour ago, Wolf_Gamer said:

why do you want a .ini?

Sarcasm. Learn about it.

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Xisuma
8 hours ago, Inadequate said:

Try to give a higher priority to the PS2 models in modloader.

 

Isn't needed, because there are no difference between PS2 and PC textures there.

Ok thanks

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Master Roshi

Thank you for your response @Inadequate ! 

Tried to set priority but it didn't go out very well, no luck, I can handle with this problem it doesn't bug me at all.

I'll try to update drivers and see the result again. (I wonder does somebody else have this problem?)

 

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Inadequate
11 hours ago, Master Roshi said:

Thank you for your response @Inadequate ! 

Tried to set priority but it didn't go out very well, no luck, I can handle with this problem it doesn't bug me at all.

I'll try to update drivers and see the result again. (I wonder does somebody else have this problem?)

You welcome. I don't have that issues as far as I remember and I don't think so that are a drivers thing but give it a try in case.

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KDST
On 1/17/2019 at 11:42 AM, Master Roshi said:

https://imgur.com/a/m3kefGT

 

Maybe it's something with the light animation that displays or maybe it's my graphic card driver (AMD) I don't know.

 

I think this happens with the last version of SkyGFX 4.0, i'm using the 3.7 and works fine the lights. And I say it because this same problem happened to me

Edited by lowpolygangster

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gts.
On 1/24/2019 at 10:43 PM, lowpolygangster said:

I think this happens with the last version of SkyGFX 4.0, i'm using the 3.7 and works fine the lights. And I say it because this same problem happened to me

If you are sure that's the culprit is skygfx, report it.

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KDST
3 hours ago, gts. said:

If you are sure that's the culprit is skygfx, report it.

Yeah sure

 

 

SkyGFX 3.7


9d0aqg1.jpg

IzBZ0u4.jpgrest works fine

SkyGFX 4.0

 
X6T2a3K.jpg

 

ag7PZaG.jpg

 

3KK4Yc1.png

For some reason the reflections of the lights looks little bit "pixeleted" o without vertex weld idk in 4.0
 

 

Edited by lowpolygangster

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Pirushu

Is it possible for taxi drivers to take out a shovel when they get out of the taxi angry? I remember that this happened and today I was trying to provoke this and it never happened

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Inadequate
6 hours ago, lowpolygangster said:

Yeah sure

 

  Reveal hidden contents

SkyGFX 3.7


9d0aqg1.jpg

IzBZ0u4.jpgrest works fine

SkyGFX 4.0

 
X6T2a3K.jpg

 

ag7PZaG.jpg

 

3KK4Yc1.png

For some reason the reflections of the lights looks little bit "pixeleted" o without vertex weld idk in 4.0
 

 

He wasn't mean to report those supposed bugs here but in the skygfx thread.

 

2 hours ago, Pirushu said:

Is it possible for taxi drivers to take out a shovel when they get out of the taxi angry? I remember that this happened and today I was trying to provoke this and it never happened

Yes, is possible. Also is a random behaviour so it can happen as can't happen as well.

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pizzapizza

Why was the vanilla fixed stuff removed? Were those modified PC dffs?

new user edit: *Why were the vanilla fixed vehicles removed? Were those using modified PC dffs?

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Inadequate
2 hours ago, pizzapizza said:

Why was the vanilla fixed stuff removed? Were those modified PC dffs?

new user edit: *Why were the vanilla fixed vehicles removed? Were those using modified PC dffs?

What vanilla stuff? Is has been models from the PS2 always, as the thread title states it too. I don't know if you are confusing this thread with something else.

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pizzapizza
16 minutes ago, Inadequate said:

What vanilla stuff? Is has been models from the PS2 always, as the thread title states it too. I don't know if you are confusing this thread with something else.

It used to be under 'Recommended mods' actually called ' *San Andreas fixed vehicles (fixed known bugs on PS2 and PC versions) '.

 

https://web.archive.org/web/20181018082843/https://gtaforums.com/topic/749193-ps2-features-to-pc-index/

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Inadequate
3 hours ago, pizzapizza said:

It used to be under 'Recommended mods' actually called ' *San Andreas fixed vehicles (fixed known bugs on PS2 and PC versions) '.

 

https://web.archive.org/web/20181018082843/https://gtaforums.com/topic/749193-ps2-features-to-pc-index/

Oh, not anymore. Those vehicles was PC dffs and from 2014 and/or 2015 if I remember correctly, and since then skygfx has improved a lot of stuff. So, PS2 vehicles are recommended for skygfx since reflections aren't broken as PC models and even more in that pack, for instance bikes didn't have reflection data with skygfx.

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Marsi4eg

Many of those fixed vehicles were exactly fixed PS2 models with added shadow data in dff to make it fully pc-compatible.

Edited by Marsi4eg

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gts.
1 hour ago, Marsi4eg said:

Many of those fixed vehicles were exactly fixed PS2 models with added shadow data in dff to make it fully pc-compatible.

If I remember correctly only a few models got the PS2 materials in the latest update just before the author disappeared from the forums. And before that, all previous packages as the one was posted here it was so broken with skygfx. So, latest pack in the fixed vehicles thread it is just PC models but with PS2 data for reflections since skygfx was turning into a thing as has it turned now.

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