Popular Post Inadequate 3,728 Posted November 20, 2014 Popular Post Share Posted November 20, 2014 (edited) Grand Theft Auto: San Andreas PS2 Features To PC ______________________________________________________________ Well, for some reason Rockstar Games have ported the PS2 version to PC with a potato. So, since that happened the game has lost a lot of features and things such as control settings, post processing effects and more. With those modifications listed below you will bring back a 99.9% percent of the PS2 feeling with a few clicks! ______________________________________________________________ Required modifications download: Spoiler *Silent's ASI Loader Author: Silent *Mod Loader Author: LINK/2012 *CLEO Library Author: Deji Features download: Spoiler *SilentPatch: Fixes bugs and restores some PS2 features as blurred aircraft rotors, sun effects, moon phases and more! Author: Silent *SkyGfx: Restores almost all graphical stuff from consoles as the PS2, such as color filter, vehicle reflections, grass and more! Author: The Hero *PS2 Map: Added missing props like the The Four Dragons Casino lamps in Las Venturas, removed wreck cars in Los Santos and more! Author: El Dorado *PS2 Textures: All original and low resolution textures converted from the PS2. Author: Mugetsuga *PS2 Vehicles: All vehicles converted from the PS2. Recommended to be used with SkyGfx, reflections aren't broken as the PC vehicles. Author: The Hero *PS2 Mission Script 1: Modifies and adds the 4000 points needed to pass the 'Life's A Beach' mission like the PS2. **You can't use the script listed below if you use this one already. Author: Tomasak *PS2 Mission Script 2: Modifies and adds the 4000 points needed to pass the 'Life's A Beach' mission, the fast alarm in the 'Black Project' mission, controller button prompts in school screens and more like the PS2. **You can't use the script listed above if you use this one already. ***Includes a second variant, removing the fast alarm from the 'Black Project' mission. ****Requieres GInput installed. Otherwise will show missing controller button prompts. Author: Mugetsuga *PS2 No Aggressive Drivers: Files straight from the 'Allowed' folder from the PS2. Removes the weird and random behaviour present in PC. Those vehicle drivers chasing the player after a crash. Discovered by Tomasak. Author: Rockstar Games *PS2 Ammunation Interior: Removes some props from ammunation interiors like the PS2. Author: Mugetsuga *PS2 Models: Replaces broken PC models with their PS2 counterpart such as animated TV screens in the The Four Dragons Casino and more! **SkyGfx with PS2 pipeline activated is needed. Author: Tomasak / Inadequate / Mugetsuga / KDST *PS2 Object Data: This makes some props breakables in the Atrium like the PS2. Author: Rockstar Games *PS2 Seabed: Restores some timecyc values present in the PS2 but missing in PC for some specific map parts. Author: Rockstar Games *PS2 Timecyc: Restores some values and changes some others from the PS2. Those values are broken or totally missing in the PC. Recommeded to be used with SkyGfx. Author: Rockstar Games Edited December 28, 2019 by Inadequate 137 3 1 Link to post Share on other sites
Snoops27 286 Posted November 20, 2014 Share Posted November 20, 2014 PS2 parked vehicles restored to PC! I must've missed that one! I should really check the map fixes thread more often! Link to post Share on other sites
El Dorado 3,718 Posted November 21, 2014 Share Posted November 21, 2014 Glad to be part of it! 21 3 Link to post Share on other sites
Jinx. 8,027 Posted November 21, 2014 Share Posted November 21, 2014 Well this is really cool. 6 2 Link to post Share on other sites
G The Generous 101 Posted November 21, 2014 Share Posted November 21, 2014 (edited) I literally cried when I see our modding community still strong and better. Edited November 21, 2014 by badboy_zay 8 2 Link to post Share on other sites
R4gN0r0K 1,651 Posted November 21, 2014 Share Posted November 21, 2014 10/10 would bang (the dl buttons) 4 1 1 1 Link to post Share on other sites
erorcun 284 Posted November 21, 2014 Share Posted November 21, 2014 Atmosphere asi belong to NTA. Formula belong to THE HERO. 3 1 Link to post Share on other sites
Sneed 12,853 Posted November 21, 2014 Share Posted November 21, 2014 Grass looks like to belong to shubham.india http://www.gtagarage.com/mods/show.php?id=16041 2 2 Link to post Share on other sites
Snoops27 286 Posted November 21, 2014 Share Posted November 21, 2014 it makes you feel awesome and the scene wooooooow loving 1 Link to post Share on other sites
Osho 7,053 Posted November 21, 2014 Share Posted November 21, 2014 Brilliant! Can't wait to try them all. 2 Link to post Share on other sites
Inadequate 3,728 Posted November 21, 2014 Author Share Posted November 21, 2014 Atmosphere asi belong to NTA. Formula belong to THE HERO. Grass looks like to belong to shubham.india http://www.gtagarage.com/mods/show.php?id=16041 Thanks to all for his contribution and authors fixed. Link to post Share on other sites
savidge 2,857 Posted November 21, 2014 Share Posted November 21, 2014 Great topic idea, Inadequate. Now all of these awesome mods are at a convenient place. 2 1 Link to post Share on other sites
The Hero 7,398 Posted November 21, 2014 Share Posted November 21, 2014 I'd very much like to see a mod that disables the dynamic shadows while keeping the procedural objects (grass &c.) 2 3 Link to post Share on other sites
DK22Pac 2,541 Posted November 21, 2014 Share Posted November 21, 2014 (edited) Damn, it's not funny anymore :\ Edited November 21, 2014 by DK22Pac 3 2 Link to post Share on other sites
Inadequate 3,728 Posted November 21, 2014 Author Share Posted November 21, 2014 I'd very much like to see a mod that disables the dynamic shadows while keeping the procedural objects (grass &c.) Here: http://gtaforums.com/topic/744871-relsa-mod-mix-sets/ 1 Link to post Share on other sites
Blackbird88 1,670 Posted November 21, 2014 Share Posted November 21, 2014 (edited) There is also cleo script somewhere by LINK that disables the grain on NVG/TVG just like on PS2 version. No idea where he posted it though. FOUND IT http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/?p=1066212887 It's not compiled though. Ah compiled link was posted later http://www.mediafire.com/download/9x83t1qwr0rpns0/ThermalaNightvision-del.cs Edited November 21, 2014 by Blackbird88 1 Link to post Share on other sites
The Hero 7,398 Posted November 21, 2014 Share Posted November 21, 2014 Hm, interesting, thanks. I'll take a look at it. 1 Link to post Share on other sites
Inadequate 3,728 Posted November 21, 2014 Author Share Posted November 21, 2014 There is also cleo script somewhere by LINK that disables the grain on NVG/TVG just like on PS2 version. No idea where he posted it though. FOUND IT http://gtaforums.com/topic/714017-fixes-improvements-to-vanilla-san-andreas/?p=1066212887 It's not compiled though. Added compiled. 1 Link to post Share on other sites
Blackbird88 1,670 Posted November 21, 2014 Share Posted November 21, 2014 It should also be noted that the PS2 atmosphere mod will break if you drive too fast cause for some reason the blur collides with it. IIRC using some mod to disable blur works. Also I'm not sure if this was in PS2, but I recall someone using it with the mod http://gtaforums.com/topic/305432-relsa-motion-blur-advanced/ 1 Link to post Share on other sites
Inadequate 3,728 Posted November 21, 2014 Author Share Posted November 21, 2014 ^ Added on other modifications because I think is not present on PS2 originally. 1 Link to post Share on other sites
Blackbird88 1,670 Posted November 21, 2014 Share Posted November 21, 2014 (edited) Yeah I'm not sure about that one myself. I'm playing PS2 version on my PS3 and I don't see it yet I recall someone said it is. I dunno Edited November 21, 2014 by Blackbird88 1 1 Link to post Share on other sites
Snoops27 286 Posted November 21, 2014 Share Posted November 21, 2014 (edited) but I recall someone using it with the mod That might've been me, with the screenshots in the other thread? Edited November 21, 2014 by snoops26 1 1 Link to post Share on other sites
uncaged 229 Posted November 21, 2014 Share Posted November 21, 2014 (edited) Here is simplier plugin to remove Speed Blur by LINK/2012 (it is a part of "Blur on Explosions" mod if I am not mistaken)NoSpeedBlur https://www.sendspace.com/file/47a43b Edited November 21, 2014 by uncaged 1 1 Link to post Share on other sites
Nights744 246 Posted November 22, 2014 Share Posted November 22, 2014 (edited) Yeah I'm not sure about that one myself. I'm playing PS2 version on my PS3 and I don't see it yet I recall someone said it is. I dunno The motion blur advanced mod is stronger than the PS2 blur, that's correct. But still nobody can deny that on the PS2 motion blur is always enabled independent from the speed: You can see it best while looking at palms and lamp posts. There's a doubler effect always enabled. It was done to hide graphical issues on the PS2, I guess. However, Motion Blur Advanced does add features to it that were not on the PS2. But these are actually good features. You get speed blur in planes and that sort of stuff. It's really realistic because I don't think I could ever see everything clearly at 200mph.... Edited November 22, 2014 by Nights744 4 Link to post Share on other sites
Inadequate 3,728 Posted November 22, 2014 Author Share Posted November 22, 2014 UPDATE: PS2 reflections beta by The Hero, quote from him: Ok, here's a first release, it's not completely finished. The movement of the environment texture is still missing, but it should be easy to implement once the texture offset and scale are found. I've also noticed a weird effect that apparently has to do with the stencil buffer. vehicle shadows are drawn *over* the vehicle for some reason, I hope I'll figure out what's the problem. The code is based on Dexx's programs as I said above, without them I would have been completely lost. Here is the binary and the shader (I'll upload the source later), put both in your SA dir. Have fun with it (and maybe post some pretty screenshots, I'm too lazy for that now). EDIT: Source code: http://aap.papnet.eu/gta/ps2_refl/ps2refl_src.zip Screens: Added download to the main post. 12 Link to post Share on other sites
Sneed 12,853 Posted November 22, 2014 Share Posted November 22, 2014 You totally forgot shady industries by format c: http://www.mediafire.com/download/qivz9mx7b7ybl3s/Shady_Industries.rar 4 1 Link to post Share on other sites
Inadequate 3,728 Posted November 22, 2014 Author Share Posted November 22, 2014 ^ Added. Thanks. 1 Link to post Share on other sites
Nights744 246 Posted November 22, 2014 Share Posted November 22, 2014 Link for car reflections by Hero doesn't work. I really want to test a compiled version of it. Please fix the link. Link to post Share on other sites
Inadequate 3,728 Posted November 22, 2014 Author Share Posted November 22, 2014 Done. Remember is a beta version. IMPORTANT: Actually only works with a new game, sadly with a loaded save game have a lot of bugs (like black, red, green or blue cars). Link to post Share on other sites
Nights744 246 Posted November 23, 2014 Share Posted November 23, 2014 (edited) Done. Remember is a beta version. IMPORTANT: Actually only works with a new game, sadly with a loaded save game have a lot of bugs (like black, red, green or blue cars). I don't have any issues with savegames. Works really good. Still I need to find out if it causes bugs with twopass rendering because my fences are now invisible at times. Maybe it's caused by this mod. But otherwise. Looks awesome. Even the tires aren't as reflective anymore as with SAGFX, which is very good and also realistic. Otherwise people needed to fix the models. I also found out that this one seems to actually change the reflection according to the sun and the rotation of the vehicle while Dexx version only changes the reflection according to the camera position (which is not realistic because that solution would assume that the camera is the sun itself). Edited November 23, 2014 by Nights744 2 Link to post Share on other sites