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Inadequate

PS2 Features To PC

Recommended Posts

Marsi4eg

I use all those fixed vehicles and I'm sure they aren't broken with skygfx. I mean there really aren't any vehicle that does look wrong or kinda different with skygfx. Every vehicle uses correct reflection data, has correct colors, Maybe only hydra looks very dark and bikes kinda broken with their reflections on wheels

Edited by Marsi4eg

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Inadequate

Main post has been updated:

  • Latest PS2 map version by El Dorado added with all custom 2DFX additions removed to match the PS2.
  • Latest SkyGfx version added.
Edited by Inadequate

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gts.
On 12/28/2018 at 8:04 AM, TheJanox824 said:

Why the version of the PS2 map is from November 2015 when in El Dorado's original thread there is one from September 2017?

In case you still interested, this just happened two days ago. The latest PS2 map including fixes has been added to the OP. Or check the post above this one LOL.

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Degenerates Cannabis

Thank you for compiling this list. I saw you updates this a couple days ago so I thought I'd make an account and say thank you for the love, and the continued love to one of my favorite games of all time. Also, as a PC noob, thank you for customizing the skygfx for us, it kept crashing my game when I started the first mission probably because I had dropped all skygfx 1-3 at once. 

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itsTimPie

Guys how to fix this thing near Madd Dogg house?

QNFx1bH.png

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BustaCJ
4 hours ago, itsTimPie said:

Guys how to fix this thing near Madd Dogg house?

QNFx1bH.png

I don't experience this issue in a clean installation. Are you using a custom Los Santos map?

Edited by BustaCJ

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Inadequate
5 hours ago, itsTimPie said:

Guys how to fix this thing near Madd Dogg house?

 

Spoiler

QNFx1bH.png

 

It seems to be a collision issue. That's why grass is 'floating'. Try using the original collision file or perhaps, the whole map.

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BustaCJ

I have a question. In the old version of PS2 parked vehicles mod, there was a vehfor.cs cleo script which is absent now. Is it needed or not?

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Inadequate

It was for force all vehicles controlled by IPL to spawn all of the time. But since that script was somewhat 'dangerous', was breaking savegames and then that's why I removed it.

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BustaCJ
31 minutes ago, Inadequate said:

It was for force all vehicles controlled by IPL to spawn all of the time. But since that script was somewhat 'dangerous', was breaking savegames and then that's why I removed it.

Thanks!

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itsTimPie

 

11 hours ago, Inadequate said:

It seems to be a collision issue. That's why grass is 'floating'. Try using the original collision file or perhaps, the whole map.

Already did it. Doesn't work :(

 

UPD: Problem is gone! the reason is "BETA Mullholland house mod"!

Edited by itsTimPie
Problem is gone!

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Vindsole
On 2/7/2019 at 12:07 AM, itsTimPie said:

 

Already did it. Doesn't work :(

 

UPD: Problem is gone! the reason is "BETA Mullholland house mod"!

Someone made a fix for these issues, if you are interested, the link is here.

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gts.
8 minutes ago, Vindsole said:

Someone made a fix for these issues, if you are interested, the link is here.

Nothing to do with PS2 stuff but anyway that has been answered and fixed already.

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BustaCJ

That Mullholand house looked very nice in that first trailer of The Game. Why would a sane person remove it? And why aren't all safehouses like this? Couldn't the interiors be on ground level?

Edited by BustaCJ

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