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Inadequate

PS2 Features To PC Index

Recommended Posts

iiCriminnaaL 49

Wonder if it's only in this cutscene or in all of them

I don't know if you mean this, but I can see the grass even outside the cutscene (in the cemetery.)

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George Costanza

no.
I wonder if every cutscene has disabled tall grass on PS2

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LaDiDa

Could very well be true, but then again, maybe rendering the grass in cutscenes was too much to ask from a ps2?

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iiCriminnaaL 49

no.

I wonder if every cutscene has disabled tall grass on PS2

They aren't disabled only during cutscenes, but in PS2, there is no grass in locations of cutscenes, regardless if a cutscene was playing or no.

ย 

You can check for example GTA SA PS2 Los Sepulcros mission in YouTube, where CJ goes to kill Kane. There isn't tall grass in the graveyard.

Edited by Kane49

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George Costanza

Ohhh, then maybe playing with PS2 feels from Mugetsuga should make it same. Iirc grass is defined by collision.

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gts.

I should check those grass differences with the PS2 map converted against PC map.

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iiCriminnaaL 49

Ohhh, then maybe playing with PS2 feels from Mugetsuga should make it same. Iirc grass is defined by collision.

Well, I already have PS2 Feels in my game. It doesn't change it.

ย 

I guess it needs a SkyGFX grass update (not sure though if there'll be an update for such a PS2 feature).

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gts.

I guess it needs a SkyGFX grass update (not sure though if there'll be an update for such a PS2 feature).

Nope. Nothing to do with skygfx. As Tomasak said is some difference between PS2 and PC files.

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LaDiDa

Difference in plants.dat then?

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iiCriminnaaL 49

Difference in plants.dat then?

Mostly yes.

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Tomas.

No, the only difference between PS2 and PC plants.dat is the number of grass models used which is already handled by SkyGfx.

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iiCriminnaaL 49

No, the only difference between PS2 and PC plants.dat is the number of grass models used which is already handled by SkyGfx.

I guess plants.dat can be edited to remove the tall grass from the cemetery.

ย 

I tested plants.dat by SkyGFX, when I press F12, plants.dat reloads, but grass being placed not in the exact point where it was before the reload, moving a bit, maybe some models get removed, some models added, and so.

Edited by Kane49

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Junior_Djjr

Yo, i think i found the reason behind "agressive drivers"

Download this and put it \Grand Theft Auto San Andreas\data\Decision\Allowed\ (replace files, backup original first) (haven't tested in modloader)

I have driven around LS and LV few minutes bumping into other cars and all they did was getting out of car, no persecution in cars.

edit: checked without these files and i got cars bumping into me in few secs in LS. With it no cars bumping into me.

Also works with modloader, but same way as ipls and ides (you must retain same folder structure).

Makes *all* sense:

1.jpg

In both files the only difference is this line.

ย 

What is this line?

https://www.gtamodding.com/wiki/Ped_Event

This is the event "73" (as you can see at start of the line). The event of the vehicle being damaged.

1.jpg

So, is that. The cause of aggressive drivers.

These files will change it by something new instead of aggression (but I don't know what, maybe just look at you, whatever)

Edited by Junior_Djjr

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Wesser

Yeah, every PS2 line tagged with that event misses the task 729 (TASK_COMPLEX_CAR_DRIVE_MISSION_KILL_PED, see Task IDs).

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LaDiDa

So... a bug? On PS2 and not present/ made worse on PC?

ย 

I'll be damned.

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iiCriminnaaL 49

Seems that aggressive drivers feature is present in PS2, but very VERY rare to happen, and that seems realistic, heard of many players.

Since the day I installed the PS2 Decision folder till today, I just faced one aggressive driver, but it happened.

ย 

Lil' mistake, was playing TTDISA and forgot to add the PS2 Allowed folder (the 2 files).

Edited by Kane49

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gts.

So... a bug? On PS2 and not present/ made worse on PC?

I don't know if is a bug from PC version. But everything seems to be worse on PC. :/

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George Costanza

PC version seems to be done from either older build or some kind of testing build - as some dat files which are same on PS2&Xbox are different on PC (for example timecyc, or the agressive drivers)

Edited by Tomasak

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metallicarocks

Am i the only one who when i drive or walk through the tall grass the frames drop a bit? and the car placement for me is kind of buggy cause the suspension of the cars is super raised and it only goes back to normal when you drive it

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iiCriminnaaL 49

Am i the only one who when i drive or walk through the tall grass the frames drop a bit? and the car placement for me is kind of buggy cause the suspension of the cars is super raised and it only goes back to normal when you drive it

So, I'm not the only one who faces this.

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gts.

Am i the only one who when i drive or walk through the tall grass the frames drop a bit? and the car placement for me is kind of buggy cause the suspension of the cars is super raised and it only goes back to normal when you drive it

Check skygfx ini, and play with the backface culling option for grass. About vehicles suspension, I've seen this problem a few times around here but never in my game, I don't know if is some mod conflict.

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metallicarocks

ย 

Am i the only one who when i drive or walk through the tall grass the frames drop a bit? and the car placement for me is kind of buggy cause the suspension of the cars is super raised and it only goes back to normal when you drive it

Check skygfx ini, and play with the backface culling option for grass. About vehicles suspension, I've seen this problem a few times around here but never in my game, I don't know if is some mod conflict.

ย 

the only mods i have are the ones from this thread except for the ps2 textures

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Super Grunt 281

http://i.imgur.com/v1foi8S.jpg

ย 

Look at the radar and the health bar (any bar, not just the health actually) , can you see those weird lines ?

ย 

This came out from nowhere I only use mods from here or the ones with a link.

ย 

My laptop isn't really 100% okay so strange things happen sometimes (my favourite being Paint previously not working and now Paint.NET taking his place) .

ย 

Can I fix this just by downloading again ?

ย 

EDIT : not sure it's a widescreen fix thing.

Edited by Super Grunt 281

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Inadequate

I don't see anything wrong... Maybe only update WS fix?

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Super Grunt 281

The wrong thing for the health bar is the color being slightly outside the black border, (the loading bar have this too) .

ย 

Around the radar there is 2 visible lines (bottom and right) but it's part of the radar map.

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George Costanza

might be hud.txd, or bad widescreen fix version.

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Super Grunt 281

Downloaded again, not fixed,

ย 

EDIT : used a fresh hud.txd, same thing.

Edited by Super Grunt 281

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George Costanza

Then it's borken widescreen fix

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Super Grunt 281

And it's still broken even with a fresh widescreen fix, broke itself for no visible reason.

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George Costanza

How about without WS, also trying removing other asi mods and cleo scripts.

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