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Inadequate

PS2 Features To PC Index

Recommended Posts

Snoops27

This is how I've always done it and it works good.

 

 

; version 2.0.0 by DK22Pac, vol-gta.com

[sTENCIL_SHADOWS]
MaxShadows=64 ; default 64
MaxDistance=50.0 ; default 50.0
FlagIgnoreSomeShadows=1 ; default 1
DisableBuildingShadows=1 ; default 1
DisplayShadowsAtLowSettings=0 ; default 0
;
[sTENCIL_SHADOWS_COLOR]
R=0 ; default 0
G=0 ; default 0
B=0 ; default 0
A=0 ; default 50
;
[REALTIME_SHADOWS_COLOR]
R=0
G=0
B=0
A=0
;
[REALTIME_SHADOWS]
DisplayShadowsAtLowSettings=0 ; default 0
CombineRealTimeShadowsWithStencil=1 ; this will draw real-time shadows with stencil and also ignore REALTIME_SHADOWS_COLOR
MaxDistance=100.0 ; default 15.0
CreateBlur1=1 ; default 1 , game crashes if disabled
BlurLevel=0 ; default 4
CreateBlur2=0 ; default 1
RasterSize=10 ; default 7 ; these 2 used for each CShadowData, 6 means 64x64 size, 7 - 128x128, ...
BlurRasterSize=9 ; default 6
RasterSize2=9 ; default 6 ; these 2 used for CShadowManager
BlurRasterSize2=9 ; default 6
GradientMax=255 ; default 128 , enable CreateBlur2 if you want to see it
GradientMin=255 ; default 64
ShadowBoundSphere=10.0 ; default 2.0
ShadowBoundSphereInAir=50.0 ; default 2.0
ShadowZDistanceLimit=8.0 ; default 4.0
ShadowZDistanceLimitInAir=100.0 ; default 4.0
ShadowSunZLimit=0.10
DrawVehicleDefaultShadowWithRealTime=1 ; default 0, doesn't work if DisableVehicleDefaultShadow is disabled
DisableVehicleDefaultShadow=0 ; default 0
EnableShadowsShader=1 ; gives an ability to change ped/vehicle shadows color. It must be enabled if you enabled "CombineRealTimeShadowsWithStencil"!
ShadowIntensityNightFactor=0.2
ShadowIntensityCloudsFactor=0.4
MoreThanOnePlayer=1 ; Use for SA:MP

 

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Inadequate

UPDATE:

PS2 car reflections beta 4 added to the main post.

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Nights744

I think I've catched the quintessence of this thread:
5w8QvGU.jpg

 

UPDATE:
PS2 car reflections beta 4 added to the main post.

Thanks, the Hero did a great job but I wish he would add ini options. The functions are always assigned to the F-keys and that interferes with other mods. Also, I wish blur was a toggle because.......look at screenshot above ;)

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George Costanza

Doesn't work in cutscene for me

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MrMateczko

What do you mean, the cutscenes don't work, or the cutscenes still use the PC shadows?

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Silent

True, but PC shadows are used in cutscenes even on PS2 irrc.

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Inadequate

UPDATE:

PS2 shadows on all visual settings added to the main post.

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Savidge

I still get lamppost shadows when I use Silent's PS2 shadows ASI.

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Blackbird88

You should update the PS2 atmosphere link in OP.

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MrMateczko

I still get lamppost shadows when I use Silent's PS2 shadows ASI.

WHat lamppost do you mean, may you post the screenshot?

Do the shadow on that lamppost disappear if you set the FX Quality to low without the plugin?

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BMWSauberF1.08

probably he's getting the fake lampost shadow,it was there also in the ps2 version

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Savidge

Yeah, I'm getting a really ugly-looking straight line shadow. :D

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Snoops27

I like these :D. also to get thicker lensflare like PS2, that comes down to game resolution. People would think I'm crazy playing at 800x600 on a 1920x1080 monitor but it fits the game so much better imo :D

 

gta_sa_2014_11_29_20_20_54_509.jpg
Edited by snoops26

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Inadequate

^

You really are crazy, 1080p monitor playing at 800x600. :p

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Nights744

probably he's getting the fake lampost shadow,it was there also in the ps2 version

 

It's not as fake as you think, they move as the sun circles around the sky just like the so called "dynamic shadows" do.

GTAVC and III feature that, too.

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MrMateczko

to get thicker lensflare like PS2, that comes down to game resolution.

Umm, it doesn't make it bigger for me, unless you're talking about some other lensflare (and no, it's not the widescreen thingy, I've tried it without):

1366x768 - http://i.imgur.com/sHQx00p.png

800x600 - http://i.imgur.com/Cd9EWZL.png

Edited by MrMateczko

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Reyks

If you want to disable that ugly lampost shadow just replace "lamp_shad_64" in particle.txd with an invisible texture.

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Savidge

If you want to disable that ugly lampost shadow just replace "lamp_shad_64" in particle.txd with an invisible texture.

Thank you so much for telling me this. :D

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Blackbird88

I like these :D. also to get thicker lensflare like PS2, that comes down to game resolution. People would think I'm crazy playing at 800x600 on a 1920x1080 monitor but it fits the game so much better imo :D

 

 

 

You should also run the game from DVD to mimic PS2's loading speed :p Edited by Blackbird88

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Snoops27

good idea lol :D

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George Costanza

And play with composite cable

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Silent

And 640x448. 800x600 is nothing close to PS2 resolution.

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Snoops27

I found 640 to bit a bit too blurry :( I was looking around to see what standard resolutions TVs had during 2003 / 2004 lol

Edited by snoops26

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Nights744

 

 

You should also run the game from DVD to mimic PS2's loading speed :p

 

 

good idea lol :D

 

 

And play with composite cable

 

All of you just went full retard, never go full retard:

EU378sO.jpg

[email protected]

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Lowi

 

 

 

You should also run the game from DVD to mimic PS2's loading speed :p

 

 

good idea lol :D

 

 

And play with composite cable

 

All of you just went full retard, never go full retard:

EU378sO.jpg

[email protected]

 

most cinematic image i've seen in my life

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George Costanza

And 640x448. 800x600 is nothing close to PS2 resolution.

We are all from Europe so why not use Pal's resolution (720x576)?

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Inadequate

 

 

 

You should also run the game from DVD to mimic PS2's loading speed :p

 

 

good idea lol :D

 

 

And play with composite cable

 

All of you just went full retard, never go full retard:

EU378sO.jpg

[email protected]

 

 

Holy sh*t. Hahaha

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