Cautious 296 Posted November 19, 2014 Share Posted November 19, 2014 (edited) Hi All ,This is my progress of my mod for for grand theft auto san andreas bringing the world of futurama into a open world game, i plan to make a whole map with memorable locations from the cartoon, suggestions are welcome and appreciated I plan to have a open map with lots of fun things to do, plenty of interiors and vehicles and lots of Easter eggs P.S I'm watching through all the episodes and creating the map as i go along, what you see in the video is the very first building he wakes up in on the very first episode. Disclaimer- I did not model fry i found the mod on the internet search for fry gta sa mod and you will find it. TEAM!Cautious Frank.s http://youtu.be/UF1deWuYs_k Edited December 7, 2014 by Cautious 16 Link to post Share on other sites
universetwisters 34,179 Posted November 20, 2014 Share Posted November 20, 2014 That's pretty neat. Reminds me of GTA New New York. Link to post Share on other sites
ClaudX 5,746 Posted November 20, 2014 Share Posted November 20, 2014 Those giant, unblinking eyes remind you that he lives every day with ceaseless pain and agony. 7 Link to post Share on other sites
MenuET 212 Posted November 20, 2014 Share Posted November 20, 2014 (edited) Sounds really great! Are you using Ink n' Paint material? It lacks only one thing: The draw lines on the borders do'nt appear properly on some objects, you have to paint it on the texture. Edited November 20, 2014 by MenuET Link to post Share on other sites
Cautious 296 Posted November 20, 2014 Author Share Posted November 20, 2014 I'm using the flip method to get the outlines, i agree, i'm going to work more on this mod today and hope to get some corner draw lines, and some more buildings done, thanks all for the comments. Also everyone, what was your favorite/funniest scene of futurama ? Link images maybe even videos so i can get some more ideas Link to post Share on other sites
R4gN0r0K 1,651 Posted November 20, 2014 Share Posted November 20, 2014 i really love the madison cube garden, because its a cube. and how about adding some meteorites and ships high in the sky? PS: will the suicide booths kill you? 1 Link to post Share on other sites
JSBOfficial 32 Posted November 20, 2014 Share Posted November 20, 2014 @Cautious You could use a third party mod from dk and implement a cell shading shader or an edge border shader-sort-of-type to ease the hassle if it's an option. 1 Link to post Share on other sites
denis1379 109 Posted November 20, 2014 Share Posted November 20, 2014 What a wacky idea! Do some cars/vehicles and think about few missions 1 Link to post Share on other sites
Blackbird88 1,670 Posted November 20, 2014 Share Posted November 20, 2014 Are you using the assets from the console game? It feels awfully familiar. Link to post Share on other sites
Cautious 296 Posted November 20, 2014 Author Share Posted November 20, 2014 (edited) No, I'm creating everything from scratch, Hence why i'm not updating every hour or so. Though i will take that as a compliment, being a fan of the game and all... Edit- Aside from the fry model, which i stated that in the first post when i first made this to. Edited November 20, 2014 by Cautious 2 Link to post Share on other sites
Frank.s 838 Posted November 20, 2014 Share Posted November 20, 2014 (edited) Cautious, if you're online here in 40 mins then i'll be able to show some stuff i have to contribute. 3d modeling, texturing, mapping, also gta-specific stuff like ped + vehicle path exporting and radar/frontend/overall appearance, quality control (so many mods have key stuff missing). I'll explain what the hell i'm talking about when i get back. Edited November 20, 2014 by Frank.s 2 Link to post Share on other sites
Cautious 296 Posted November 20, 2014 Author Share Posted November 20, 2014 @Frank.s, sounds interesting feel free to message me and we can exchange a better way to communicate.. Link to post Share on other sites
nyolc8 216 Posted November 20, 2014 Share Posted November 20, 2014 looks f.cking awesome! Link to post Share on other sites
nkjellman 1,718 Posted November 21, 2014 Share Posted November 21, 2014 Great idea for a mod. Helpful tip for designing the map. Try and keep the same geography as New York. Personally, I think it would be neat to have this on IV. Basically, LC is destroyed, and New New York is built on top. But I would actuality of brought it to V. The height limit would be in the way otherwise as the city would be on top of a city, and I imagine that New New York has much taller skyscrapers. As for vehicle controls for flying cars. I would design it so their identical to the submarine controls in GTA V. Link to post Share on other sites
denis1379 109 Posted November 21, 2014 Share Posted November 21, 2014 Hey, I think for mod, you can use The Simpsons: Hit and run vehicles.They had same layout I suppose, and fit well to that project Link to post Share on other sites
Cautious 296 Posted November 21, 2014 Author Share Posted November 21, 2014 i will create the vehicles from the futurama series, but not yet, i want a proportion of the map done before i start making vehicles, working on some buildings right now Link to post Share on other sites
universetwisters 34,179 Posted November 21, 2014 Share Posted November 21, 2014 Hey, I think for mod, you can use The Simpsons: Hit and run vehicles.They had same layout I suppose, and fit well to that project Problem is, you aren't allowed to use assets from non T2 games I think. Link to post Share on other sites
Cautious 296 Posted December 1, 2014 Author Share Posted December 1, 2014 Here is the first vehicle, Textures will be added soon, Don't worry more of the map has been done since the last update, so i will show that soon as its all in game, I want to say thanks to Frank.s for the suggestions and the support he has gave so far. 8 Link to post Share on other sites
Cautious 296 Posted December 2, 2014 Author Share Posted December 2, 2014 Finished the first vehicle, it will be in game soon, Next update will be map progress and a new weapon!! 7 Link to post Share on other sites
eclaireN7 68 Posted December 2, 2014 Share Posted December 2, 2014 I gotta say that looks pretty cool. 1 Link to post Share on other sites
Frank.s 838 Posted December 6, 2014 Share Posted December 6, 2014 (edited) Keeping a lot under wraps right now, we want to make more than just 1 building before showing pictures of the map to keep it interesting. Here's a boring dev picture for the sake of posting one. Edited December 6, 2014 by Frank.s 3 Link to post Share on other sites
universetwisters 34,179 Posted December 6, 2014 Share Posted December 6, 2014 Keeping a lot under wraps right now, we want to make more than just 1 building before showing pictures of the map to keep it interesting. Are you folks basing your buildings directly off ones in Futurama or just going for a general future-ey style? Link to post Share on other sites
Cautious 296 Posted December 6, 2014 Author Share Posted December 6, 2014 we are using futurama episodes as references, all building designs are designed to look like ones from the episodes Link to post Share on other sites
Nihilist. 1,921 Posted December 7, 2014 Share Posted December 7, 2014 Pretty cool mod, I gotta say. Very original for GTA standards. The only thing that bothers me is size of interiors shown in the video. They seem to be too small - especially doors. I'd fix that, definitely. The vehicle looks good, considering it's a low poly model. I like its style and looking forward to see it in action, in-game. Good luck with the project! 2 Link to post Share on other sites
Freakorama 586 Posted December 9, 2014 Share Posted December 9, 2014 How big of a map are you planning to make? 1 Link to post Share on other sites
Frank.s 838 Posted December 13, 2014 Share Posted December 13, 2014 (edited) Appreciate the comments guys. Hey it's the original futurama_freak! glad to see you here, your NNY mod is a little bit of an inspiration for why i contribute to this one: i liked the idea of a proper futurama map TC ever since seeing your LC-edited NNY mod waay back. About the size of the map: it will be a bit larger than portland, small enough so that it doesn't take forever to finish creating but large enough that it's not boring to drive around. The layout looks like a very slimmed-down version of midtown/lower manhattan based on top-down images inside the show but we'll cram as many futurama locations into the map as we can. We would appreciate the futurama fan community's help to assign where each building/location should go to make sure we don't mis-place any buildings (which may happen if we guessed our self's). What would be the best place for each of the districts and locations mentioned here http://theinfosphere.org/New_New_York ? Would it be worth posting on a futurama forum to get those guys helping with the mapping plans? Edited December 19, 2014 by Frank.s 4 Link to post Share on other sites
ClaudX 5,746 Posted December 13, 2014 Share Posted December 13, 2014 This is looking great so far. I really hope you guys manage to complete this. The map looks fantastic. Link to post Share on other sites
universetwisters 34,179 Posted December 13, 2014 Share Posted December 13, 2014 Looks pretty neat. I reckon it's gonna be an island, or at least have the part near the Planet Express building bordering water? Link to post Share on other sites
Blastoise1994 206 Posted December 13, 2014 Share Posted December 13, 2014 Looking good! Gonna' make the New New Beetle? (And perhaps the VW Microbus as a bonus car?) Really looking forward to playing this one! Gives me inspiration to finally do that street racing centric mod set in 1999 I keep getting ideas for but never making because it shows full conversions CAN be done. Link to post Share on other sites
Chris_lolwut 161 Posted December 13, 2014 Share Posted December 13, 2014 You might find these two interesting http://i.imgur.com/gdKLtlf.pnghttp://i.imgur.com/e1UM5dq.png Link to post Share on other sites