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Grand Theft Auto: Dead Men Escape


jeanrjm
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15 members have voted

  1. 1. Would you play it?



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I wish this concept will be as entertaining to you to read as it was to me to make it.

Also read my previous concept Grand Theft Auto VI

 

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Edited by jeanrjm
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Criminal activities

Gang warfare

Quick heists

Empire building

Burglary

Fight Clubs

Drug dealing

Assassinations

Car thefts

 

Schools

Driving school

Flight school

 

Sports Activities and such

Basketball

Tennis

Fishing

Pool

Bowling

Darts

Racing

Gym

Shooting

 

Entertainment

Comedy Clubs

Cinema

Theatres

Strip Clubs

Gambling

Arcade games

 

Food

Burger Shot

Cluckin' Bell

24/7

Limited Service

The Bean Machine

 

Clothing shops

Binco

Perseus

Sub Urban

Ponsonbys

Pro Laps

 

 

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Supercars and Sport Cars

 

Muscle Cars/Vintage

 

Two-Doors and Hatchbacks

 

Four-Door Sedans/Saloons

and Station Wagons

 

SUVs/Crossovers, Pick-ups and Vans

 

Commercial/Industrial

 

Public Service/Emergency

 

Motorcycles

 

Boats

 

Aircraft

 

 

 

 

 

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Being a twin-brother of the GTA VI: Paradiso State concept, this concept itself shares most features of it.

One of them is the storytelling. Below i've got a "Story Demo" of GTA VI: Paradiso State, to exemplify how the campaign works.

 

 

 

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The following is a STORY DEMO of the game featuring the 3 first missions and the Choices.

Even this choices at the beginning have an effect on how the story goes until the end.

 

Normal text represent the cutscenes.

Text between >< represent actual gameplay.

 

 

1

INTRODUCING DEEPLY

 

 

Julian, Mateo, Arib are seated in a Oracle XS right in front of the bank. Mateo comments how sad he about Stark's death, that his mother was deeply saddened when called him to tell. That this job will be harder without their gunner. Asks if Julian and Arib are ready. They reply positively. Put their masks. Quit the car. Enter the bank by its front door. The heist starts.

>Julian threat the employees while Arib subdues the security guards and Mateo plants the drilling machine. Julian has now to check for people on the offices and lock the backdoor while Arib agroup all the hostages. Julian passes three offices in the backdoor's corridor until find a woman with a phone in her hands. He subdues her<

She flirts with Julian. Stark enters the bank using the backdoor and see Julian kissing the woman. He laughs silently.

Goes to the room where the vault is located. Shots Mateo stealthy with a silenced pistol while he piles bags of money. Returns to the woman's office where Julian is tied and with a pair of socks in his mouth and crying. Stark faces Julian and laugh. She checks the bags. Arib is nervous at the main hall looking at the clock. He shouts: "Faster arseholes!". Stark passes his gun to the woman. Stark now outside opens the backdoors of his van and starts to throw the bags in. The woman remove Julian's gloves and press his fingers on the pistol. Then, she quits the room and go to the hall where Arib is. She explodes his head from behind with a precise shot. While Stark aims, she frees Julian. Stark and the woman rapidly leave in the van. They've dropped the gun at the first corner. Julian runs through the alleyway.

>Julian has a three star wanted level. He escapes<.

MISSION PASSED

 

 

 

2

CAPRICE'S DILEMMA

 

 

(+CHOICES)

1A)Go to Paragon and tell him what happened

1B) Go home

 

1A

 

>Júlian goes to Paragon's mansion<

Paragon yells. Call him a stupid liar. Aaron Starzic(Stark) is dead! Are you drugged?. Go have a rest.

 

Time loop. Julian wakes up with a glass breaking noise. Someone is in his house.

>Julian stealthily goes to verify. Julian hear someone say "You're going to scare him you prick!". Rapidly identify the threat as he hears: "Caprice! Come here. Paragon want to see you"

Two guys.

(+CHOICES) How does Julian deal with the threat:

2A)Killing

2B)Make them sleep

2C)Surrender <

 

 

1B

 

>Julian goes home<

Time loop. Julian wakes up with a wood breaking noise . Someone is in his house.

>Julian stealthily goes to verify. Julian hear someone yells "Caprice! Paragon doesn't like traitors."

Two guys.

(+CHOICES) How does Julian deal with the threat:

2A)Killing

2B)Make them sleep

 

 

 

 

2A

 

 

When there is only one left, Julian interrogates him. The henchman tells him, his fingerprints are in the gun which killed Arib and Mateo.

Julian exits the house.

<Julian in his Dinka Chavos has to go to his hut in the Neverglades' swamps. Not long after, some henchmen pursue him, shooting his car. Julian has to baffle them and reach his destination>

MISSION PASSED

+Badassery

 

 

2B

 

 

When there is only one left, Julian interrogates him. The henchman tells him, his fingerprints are in the gun which killed Arib and Mateo.

Julian exits the house.

<Julian in his Dinka Chavos has to go to his hut in the Neverglades' swamps. Not long after, some henchmen pursue him, trying to stop his car. Julian has to baffle them and reach his destination>

MISSION PASSED

+Smart guy

 

 

2C

 

 

Julian meets Paragon.

Paragon explains that Julian's fingerprints were in the gun.

Julian then decides to tell him the complete story of how he was seduced and then tied. Paragon says it is the most stupid thing he had ever heard and that: if is true he don't need a fool, and if is a lie he don't want liars and traitors. Paragon aims at Julian. Julian desarms him and run for cover

<Caprice now has to kill all his henchmen. Caprice exits the mansion an escape to his hut in the Neverglades' swamps.>

MISSION COMPLETE

+Coward

 

 

 

 

 

INTRO SEQUENCE

 

 

Julian at the telephone at his hut asks for help. Jacob at cellphone in a street in Bohan says he is coming.

"ROCKSTAR GAMES PRESENTS"

"A ROCKSTAR NORTH GAME"

"GRAND THEFT AUTO VI"

 

 

 

3

FUGITIVE

 

 

Julian is waiting for Jacob at the airport at Vice City. Jacob appears with two fellas: Niko Bellic and Badman. Jacob introduces them. Julian calls Jacob to particular speak.

Asks if the guys he brought are trustable. Jacob confirms. Julian and Jacob enter the car. Niko and Badman enter too soon after.

>Julian drives them to a hotel while tells them everything which happened so far<

They reach the hotel. Jacob, Badman and Niko quit the car.

MISSION COMPLETE

 

 

 

 

 

 

 

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Country music

If We Make It Through December - Merle Haggard

"I'll Go To My Grave Lovin' You" - Statler Brothers

 

 

"Only Daddy That'll Walk The Line" - Waylon Jennings

 

 

 

 

 

 

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Pop, R&B

"Set Fire to the Rain" - Adele

 

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Classic Rock, Pop Rock, Hard Rock

"War Pigs" Black Sabbath

"Stairway To Heaven" - Led Zeppelin

 

"Nothing Else Mathers" - Metallica

 

 

 

 

INDEPENDENCE FM

User tracks

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Important:

This concept was developed while i was still working on GTA VI Paradiso State concept, this was put on hold to be unveiled only in 2015 so i could give space between their releases.

 

Note: this is not a copy of HazzardX's Prison City, and i apologise him if he comes to think it is.

Also, because of his concept, i uploaded mine earlier. To share with you all everything i worked on, without being later judged as a mere copier, and have to get rid of weeks of work. To not waste time, here it is.

Edited by jeanrjm
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  • 4 weeks later...

This is an interesting idea of what another gta game could be I don't know whether I would like it or not but it looks cool where did you get this from??? :panic:

Edited by truxton
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Awesome Bro!!

 

From where did you got all those gfxs from? They are all Cool!!!

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Awesome Bro!!

 

From where did you got all those gfxs from? They are all Cool!!!

I've found most of them on Deviantart.

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Fantastic GFXs, man! I also like your idea with a prison and your idea for a HUD.

However, I don't like your soundtrack. THREE radio stations + Independence FM? Really?! Also, notice "Convoy" is in GTA V's soundtrack (R* doesn't re-use songs from previous GTAs' radios). "War Pigs" was made by Black Sabbath, not by Paramore.

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Fantastic GFXs, man! I also like your idea with a prison and your idea for a HUD.

However, I don't like your soundtrack. THREE radio stations + Independence FM? Really?! Also, notice "Convoy" is in GTA V's soundtrack (R* doesn't re-use songs from previous GTAs' radios). "War Pigs" was made by Black Sabbath, not by Paramore.

Thank you. I've already fixed some errors you appointed.

 

Also, about the Radio stations. I've made only few of them because of the custom Independence FM. I believed players wouldn't care about lack of radios as they could play their own tracks.

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I disagree. Radio defines the games as much as location. You remove radio and you drastically impact the experience. It's a step out of the game world and into your own. Don't get me wrong -- Independence FM should be included: with USB ports and online streaming we can do all that sh*t with custom soundtracks when game music gets boring anyway. Should it replace a full scale GTA soundtrack? God no.

 

I wouldn't play it without a full soundtrack. If I did pick it up I would expect it to be at a heavily discounted price to account for the money saved licensing tracks.

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/concept

 

Thank you all for reading, voting and sharing your thoughts.

Edited by jeanrjm
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