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So why couldn't R* cater to both Arcade and Realistic sort of play


MonsterCockDude
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MonsterCockDude

Now I know that Watch Dogs is not a very good game, but atleast they had a hard or realistic mode, the car damage, and car chase AI and driving physics in that game were always trash but atleast in shootouts the enemy would have smart AI and at least your guy would not be able to soak up damage so you had to be smart or skilled in the game to survive.

Other games like Mafia or Mafia 2 have a realistic and an arcade sort of car handling physics in the game.

Even GTA V gives you the choice to play with no HUD and auto aim off or on, and now gives you first person.


So why couldn't they just put in a hard or realistic mode which turns regenerating health off, cuts your health in half, turns off auto aim and the HUD, makes the AI smarter, increases car damage, puts in more traffic and more. You can't even say that it's hardware limitations or would take to much time to code or put in the game because these things on the PC version will probably be easy to mod in ( although with PC games and mods it will probably be glitchy and unpolished ).


Let's take a look at these game play aspects that R* downgraded and made worse to cater to arcade players.

Fighting:

GTA V has one hit kills pretty much every time, if you run up on a guy in the game and go to attack your guy basically slides across the ground to somehow glitch up and catch up to a guy who is running away from you and he throws a wild hook to the guy that kills him.

GTA IV if you would run up to people go to attack your guy would push or shove them to the ground, at this point it used the physics of the game to determine what happened, this would also give you more options of what you wanted to do like you could push a guy into an alley and stomp on him and mug him to steal his money ( and it wouldn't have killed him ) or you could just push a guy and run away, or you could push a guy off a ledge or into a car. In GTA IV you could throw good boxing combinations or kick boxing combinations.

GTA Vice City Stories had grappling and head locks and a more advanced fighting system.

Red Dead Redemption you could take people down and ground and pound them on the ground.


The fights in GTA V don't even look like fights, the other people tend to not even block or move and just throw a wild slow sloppy looping hook and your guy easily counters it and hits the guy with his own wild punch and doesn't even knock them out but kills them.


Car driving: The physics in GTA V were designed so it's easier to control your car going around corners or so you don't skid out as much because people complained that GTA IV was to hard or boat like or to slow.

Yet GTA IV suffered from an awful frame rate and a laggy unresponsive game in terms of controls in general, GTA IV handling on the PS4 version of GTA V would feel a lot more responsive and realistic and a lot better.


Car damage: GTA IV from 2008 on the PS3 looks like it still destroys GTA V in car damage, put in GTA IV and drive a car straight on into a wall and compare the dents and deformation to GTA V, GTA V since it's a newer game and on better hardware should have evolved past GTA IV's car damage and been even better.


Missions: People complained that GTA IV was to boring with the same drive here, follow this drug dealer and shoot him in his apartment or an abandoned warehouse missions.

But GTA V is loaded with missions that don't have any action, but the missions that do have action in them are entirely over the top and some missions like Blitz play or the Paleto Bay heist are entirely unrealistic, silly and were just put into the game so R* could throw in a mission where you had to shoot at 100s of enemies. Which game felt more like an actual crime game in terms of story or missions GTA IV or GTA V? Again the arcade players got their way on that.

Traffic: The trailers and screenshots show highways and Los Santos streets filled with traffic yet the gameplay on streams shows like 3 cars on a busy Los Santos street that the player could easily speed through and not have to worry about crashing into oncoming traffic making driving take 0 skill in this game and making the game less realistic and immersive and making the city feel dead as well.

None of these things could be excused at hardware limitations anymore either since we have the next gen version of GTA V and these things haven't been changed and at this point they seem like design decisions.

Someone at R* actually designed GTA V and wanted a dumbed down fighting system worse then previous R* games, they designed the game and wanted dumbed down driving, dumbed down car damage and a more over the top silly story. Why would R* intentionally make the game less realistic and more over the top and easier if for no other reason then to satisfy the crowd who found GTA IV to hard or to serious ( even though it wasn't really realistic either, but still the most realistic open world crime game of it's time ) which this in turn makes GTA V a more cartooney Saints Row quality sort of game.

Edited by MonsterCockDude
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Think some people expect way too much.

 

It's obvious that Rockstar cannot please everyone.

 

these are couple of requests I've encountered on this forum:

- More interiors

- Revamped car damage

- Expanded world map

- New DLC

- Realistic mode

- FPV (implemented)

- Heists(about to be implemented)

- More cars

- FPV in cutscenes

- Different driving physics

...and many more.

 

I hope you do realise that the game is made by people, not an ultimate "Create blockbuster game" button. Every single of tese features requires lots of man-hours to implement.

Rockstar cannot simply please everyone.

Edited by iKonrad
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MonsterCockDude

Think some people expect way too much.

 

It's obvious that Rockstar cannot please everyone.

 

these are couple of requests I've encountered on this forum:

- More interiors

- Revamped car damage

- Expanded world map

- New DLC

- Realistic mode

- FPV (implemented)

- Heists(about to be implemented)

- More cars

- FPV in cutscenes

- Different driving physics

...and many more.

 

I hope you do realise that the game is made by people, not an ultimate "Create blockbuster game" button. Rockstar cannot simply please everyone.

Rockstar already had a better fighting, car damage and car physics system in GTA IV a game that came out in 2008 and on the PS3, why couldn't they work off and improve those things? The only thing that people might have been a legit complaint that should have been fixed was the car physics since it might not have fit into a GTA game and was a bit to slow but still they deliberately downgraded the fighting and car damage to appease casual players.

 

 

So yes, R* could have pleased people by upgrading GTA IV or putting in RDR fighting, and making the car damage even more realistic and adding in a few more lines of code to turn off regenerating health and make the health be cut in half ( a realistic mode ) they could have even kept the unrealistic story and missions and it would have still been fine.

 

 

 

Also in terms of development cost and time, obviously expanding the map, and putting in first person mode and heists would be much more difficult and take much more time compared to keeping things they already had in the game ( fighting and car damage ) and changing a few lines of code to make your guy have less health.

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It's not a matter of pleasing everyone in every single sense possible. I think that even is a straw-man argument. No one in their right mind would make such a bold and unrealistic claim.

 

It's about giving the players option in regards of the core mechanics in the game. The core mechanics is driving, shooting, and completing missions. The difficulty level have been lowered. The gun mechanics is very fluid and simple, the driving physics is simplified along with the vehicle collision damage, and the missions are more on-trails than before, and for example, fighting controls are far more simple.

 

Difficulty settings is not techniqally hard to change neither is it expensive. Especially not for a gaming company which is both very rich and have expert developers. An option for ''Simulation Driving'', ''Advanced Melee'' ''Simulation Collision'', ''No health regen'' is not techniqally difficult to implement. Any free-time modder could do so on the PC (and this is also going to happen). It is just that Rockstar have neglected all this for some reason.

 

Regarding casual gamers, they are in my opinion like a virus. The problem is that they don't think its enough for them to be happy - they want to force their braindead rubbish upon everyone else, in every game possible. They are the roots of bad business practises and games that doesn't offer any challange.

Edited by Cyper
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Pls mods dont make this thread get out of hands and just take it out of it misery,cheers :D

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I think R* does exactly how it is suppose to be, they can't listen to all of us and include everything we suggest or want. I love all the Grand Theft Auto titles and think every single one is just perfect.

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MonsterCockDude

It's not a matter of pleasing everyone in every single sense possible. I think that even is a straw-man argument. No one in their right mind would make such a bold and unrealistic claim.

 

It's about giving the players option in regards of the core mechanics in the game. The core mechanics is driving, shooting, and completing missions. The difficulty level have been lowered. The gun mechanics is very fluid and simple, the driving physics is simplified along with the vehicle collision damage, and the missions are more on-trails than before, and for example, fighting controls are far more simple.

 

Difficulty settings is not techniqally hard to change neither is it expensive. Especially not for a gaming company which is both very rich and have expert developers. An option for ''Simulation Driving'', ''Advanced Melee'' ''Simulation Collision'', ''No health regen'' is not techniqally difficult to implement. Any free-time modder could do so on the PC (and this is also going to happen). It is just that Rockstar have neglected all this for some reason.

 

Regarding casual gamers, they are in my opinion like a virus. The problem is that they don't think its enough for them to be happy - they want to force their braindead rubbish upon everyone else, in every game possible. They are the roots of bad business practises and games that doesn't offer any challange.

 

Thank you, you pretty much explained my thoughts in a a better way then I could.

 

 

Most of the things I'm asking for were things that R* already did in previous games but they actually went out of their way to change to make more simple or easy.

 

 

Keeping in GTA IV's fighting system and building off of it ( to allow take downs like RDR had ) would have probably taken less time to do then to build a new fighting system like GTA V has ( which is worse in every way possible ).

 

Making it so GTA V has military jets and tanks that are operable probably took a lot more time and resources compared to what implementing better car damage would have took.

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