theworldfamous Posted November 17, 2014 Share Posted November 17, 2014 It uses the same reflections as windows, car paint and water. So only scenery shows up, characters vehicles and props don't. Full real time reflections would be too much to handle with everything else going in. It's not hard to do technically, but it takes up a hefty chunk of precious render time. You want to spend that where it has the most impact. Wolfhuman, huiop2 and Fuzzknuckles 3 Link to comment Share on other sites More sharing options...
ramtastic Posted November 17, 2014 Share Posted November 17, 2014 I do admit that it sounds silly to be upset over such thing. But damn man... i dreamed (not literally) to drive certain vehicles in the game IFP in a working way. It is a bit depressing to drive IFP and when you see the mirrors they are not functioning. FP feels broke to me. I am not techy enough to know if it from the console or the game itself, but this is a let down for drivers like me. Think of it another way, if the possibility to switch to an all round camera view existed whilst driving irl, you'd take it right? Or you could just pretend every car comes with the Mercedes 360 camera : Link to comment Share on other sites More sharing options...
Wolfhuman Posted November 17, 2014 Share Posted November 17, 2014 It uses the same reflections as windows, car paint and water. So only scenery shows up, characters vehicles and props don't. Full real time reflections would be too much to handle with everything else going in. It's not hard to do technically, but it takes up a hefty chunk of precious render time. You want to spend that where it has the most impact. I see. But do you think that it is possible for the PC? I do admit that it sounds silly to be upset over such thing. But damn man... i dreamed (not literally) to drive certain vehicles in the game IFP in a working way. It is a bit depressing to drive IFP and when you see the mirrors they are not functioning. FP feels broke to me. I am not techy enough to know if it from the console or the game itself, but this is a let down for drivers like me. Think of it another way, if the possibility to switch to an all round camera view existed whilst driving irl, you'd take it right? Or you could just pretend every car comes with the Mercedes 360 camera Haha, well i would take it, only if it would appear on the IFP dashboard lol. I drive IFP in last gen although it is fun, a working IFP would be obviously much better. But oh well, it is what it is, Link to comment Share on other sites More sharing options...
79'Blazer4x4 Posted November 17, 2014 Share Posted November 17, 2014 You can look back, so it's not really a problem. Not all the time. Some vehicles, like the big rigs mentioned above, have the rear view blocked and so the only way to see behind you in first person mode is with the mirrors. Evan-KCR and Wolfhuman 2 Link to comment Share on other sites More sharing options...
Wolfhuman Posted November 18, 2014 Share Posted November 18, 2014 You can look back, so it's not really a problem. Not all the time. Some vehicles, like the big rigs mentioned above, have the rear view blocked and so the only way to see behind you in first person mode is with the mirrors. Indeed. Again, it is what it is. Hopefully PC will have better FP interiors. Link to comment Share on other sites More sharing options...
MrMattAdz Posted December 5, 2014 Share Posted December 5, 2014 (edited) First of all, let me clarify that I love the first person view, and I think it is a great addition to GTA. However, I do have one major gripe with it...And that's the mirrors on cars. Frankly, they are terrible, and completely unusable thanks to how blurry they are. I don't know if I'm overreacting or anything, but for me it's such a poor oversight from R* to not do a better job with them. Obviously if they did have usable mirrors in the game they would have to show low quality textures and reduced lighting and effects in order to not be too demanding on the hardware, but that would still be a lot better than what we have now. I like to think that you will agree with me, but then again maybe I'm just over reacting. Edited December 5, 2014 by MrMattAdz esato 1 Link to comment Share on other sites More sharing options...
esato Posted December 5, 2014 Share Posted December 5, 2014 First of all, let me clarify that I love the first person view, and I think it is a great addition to GTA. However, I do have one major gripe with it... And that's the mirrors on cars. Frankly, they are terrible, and completely unusable thanks to how blurry they are. I don't know if I'm overreacting or anything, but for me it's such a poor oversight from R* to not do a better job with them. Obviously if they did have usable mirrors in the game they would have to show low quality textures and reduced lighting and effects in order to not be too demanding on the hardware, but that would still be a lot better than what we have now. I like to think that you will agree with me, but then again maybe I'm just over reacting. I agree. In a race is terrible need to press r3 to see behind, even in cockpit vision. At least the mirrors should be "real". I don't care about cigarettes, cups, phone holders... I only wanted the mirrors (and the tuning tachometer and the different color hud to Sultan RS - we had this added when we put rollcage in car). MrMattAdz 1 Link to comment Share on other sites More sharing options...
MrMattAdz Posted December 5, 2014 Share Posted December 5, 2014 I agree. In a race is terrible need to press r3 to see behind, even in cockpit vision. At least the mirrors should be "real". I don't care about cigarettes, cups, phone holders... I only wanted the mirrors (and the tuning tachometer and the different color hud to Sultan RS - we had this added when we put rollcage in car). They put so much effort into the small stuff that becomes irrelevant after the first time you see it, but for some reason they decided that they didn't need to update the mirrors. Honestly if you haven't seen them they look like they belong in a PS1 game, that's how immersion breaking they are. And what you said about pressing r3 is terrible when racing is true, and it's a nightmare when you're in traffic. Link to comment Share on other sites More sharing options...
roe Posted December 5, 2014 Share Posted December 5, 2014 I can only guess that for whatever reason they just couldn't get the mirrors to work properly. I don't know enough about it but I can't imagine that they deliberately chose to not have functioning mirrors in car. It is a shame though. I'd enjoy first person driving a lot more if the wing and reverse mirror worked. Link to comment Share on other sites More sharing options...
esato Posted December 5, 2014 Share Posted December 5, 2014 I agree. In a race is terrible need to press r3 to see behind, even in cockpit vision. At least the mirrors should be "real". I don't care about cigarettes, cups, phone holders... I only wanted the mirrors (and the tuning tachometer and the different color hud to Sultan RS - we had this added when we put rollcage in car). They put so much effort into the small stuff that becomes irrelevant after the first time you see it, but for some reason they decided that they didn't need to update the mirrors. Honestly if you haven't seen them they look like they belong in a PS1 game, that's how immersion breaking they are. And what you said about pressing r3 is terrible when racing is true, and it's a nightmare when you're in traffic. Yeah, i saw... Its like a glossy chrome paint job... A lot of sandbox racing games from ps3 had functional mirrors. Line TDU2. Link to comment Share on other sites More sharing options...
Sentrion Posted December 5, 2014 Share Posted December 5, 2014 You can look back, so it's not really a problem. Not all the time. Some vehicles, like the big rigs mentioned above, have the rear view blocked and so the only way to see behind you in first person mode is with the mirrors. Only big vehicles have that problem. I never cared about the mirrors. I frequently keep changing cameras. Hopefully PC version will have some improvements. Link to comment Share on other sites More sharing options...
Glenni91 Posted December 5, 2014 Share Posted December 5, 2014 It's a bit obvious why Euro Truck simulator has these, and GTA V doesn't. Euro Truck simulator is focused on ONE vehicle. That you sit in, the entire damn time. Whereas GTA needs to render hundreds of vehicles, imagine the strain of the game having to perfectly reflect everything from a mirror, from every car within a 50 m radius of you. Do you want an optimized game, or laggy Car Mirror Simulator 2k15? Think before you go "Rurrurrrururr Cockstar R lazy." Link to comment Share on other sites More sharing options...
ramtastic Posted December 5, 2014 Share Posted December 5, 2014 It's a bit obvious why Euro Truck simulator has these, and GTA V doesn't. Euro Truck simulator is focused on ONE vehicle. That you sit in, the entire damn time. Whereas GTA needs to render hundreds of vehicles, imagine the strain of the game having to perfectly reflect everything from a mirror, from every car within a 50 m radius of you. Do you want an optimized game, or laggy Car Mirror Simulator 2k15? Think before you go "Rurrurrrururr Cockstar R lazy." To be fair, only one set of working mirrors would need to be active at any one time, the others could just use the 'reflective blur' until the player activates them by sitting in the car. 79'Blazer4x4 1 Link to comment Share on other sites More sharing options...
79'Blazer4x4 Posted December 5, 2014 Share Posted December 5, 2014 It's a bit obvious why Euro Truck simulator has these, and GTA V doesn't. Euro Truck simulator is focused on ONE vehicle. That you sit in, the entire damn time. Whereas GTA needs to render hundreds of vehicles, imagine the strain of the game having to perfectly reflect everything from a mirror, from every car within a 50 m radius of you. Do you want an optimized game, or laggy Car Mirror Simulator 2k15? Think before you go "Rurrurrrururr Cockstar R lazy." To be fair, only one set of working mirrors would need to be active at any one time, the others could just use the 'reflective blur' until the player activates them by sitting in the car. Exactly, why would there be any reason to have every car in the area have working mirrors all the time? Makes much more sense to only have the mirrors change from blurry to working once you get in a car. Link to comment Share on other sites More sharing options...
Sparramadux Posted December 5, 2014 Share Posted December 5, 2014 They can fix that with a patch.. I think so.. If not.. f*ck them Link to comment Share on other sites More sharing options...
TinyMcBig Posted December 5, 2014 Share Posted December 5, 2014 Bus driving like truck driving is all about the precise reference points in FPV and I too thought it would be awesome if I could actually drive it as accurately as I would IRL using the mirrors. That was just a pipe dream I suppose since the mirrors probably wouldn't be adjusted to my liking anyway. Link to comment Share on other sites More sharing options...
Cutter De Blanc Posted December 5, 2014 Share Posted December 5, 2014 They can fix that with a patch.. I think so.. If not.. f*ck themI doubt this will get fixed. It's clearly a design decision. Link to comment Share on other sites More sharing options...
Assifuah Posted December 5, 2014 Share Posted December 5, 2014 Why does everyone assume something they don't like is instantly a broken glitch / bug that should get fixed in a patch.... lmao guys. Anyway, the reflection functionality IS there. My guess is it will be much more detailed in the PC version, if not fully enabled like seen in other games with active real time reflections. Link to comment Share on other sites More sharing options...
79'Blazer4x4 Posted December 5, 2014 Share Posted December 5, 2014 Why does everyone assume something they don't like is instantly a broken glitch / bug that should get fixed in a patch.... lmao guys. Anyway, the reflection functionality IS there. My guess is it will be much more detailed in the PC version, if not fully enabled like seen in other games with active real time reflections. Even if it's not improved in the PC version it will most likely be modded so they work properly. Personally, I know it's a design decision by R* and that it's not a bug that's gonna be fixed. But I can still wish they worked, haha. Link to comment Share on other sites More sharing options...
Tweadie Bird Posted December 6, 2014 Share Posted December 6, 2014 I hope they add mirrors that work as well. It would make driving in first person way easier and immersive! I talk about this and other things in my First Person Mode Review. Check it out below... Could it be that Rockstar just ran out of time when building this new generation version....I think it could be possible that they wanted to implement mirrors but ran out of time. Link to comment Share on other sites More sharing options...
r3h4n786 Posted December 10, 2014 Share Posted December 10, 2014 They had functioning mirrors back in 2007 as seen in IV's second trailer, so I'm amazed they still can't do it today with these new consoles. Agreed, we also need functioning windscreen wipers lol. Link to comment Share on other sites More sharing options...
79'Blazer4x4 Posted December 10, 2014 Share Posted December 10, 2014 If all the GTA games from now on have FPV I'm sure functional mirrors will be a thing in GTA eventually. Maybe in GTA VI, or one of the GTAs after that. Hell, if we're really lucky we might even get a patch for NG GTA V that adds it. And PC will most likely have a mod made for it. Link to comment Share on other sites More sharing options...
BrokenLizard Posted December 10, 2014 Share Posted December 10, 2014 So glad I didnt re-buy this game. Stuff like this may be minor to some, but it's a huge deal to me. Look, we're releasing the game in FIRST PERSON, but the mirrors dont work..... R* logic Link to comment Share on other sites More sharing options...
Evan-KCR Posted December 10, 2014 Share Posted December 10, 2014 (edited) So glad I didnt re-buy this game. Stuff like this may be minor to some, but it's a huge deal to me. Look, we're releasing the game in FIRST PERSON, but the mirrors dont work..... R* logic Well, they're still consoles after all. They can't handle realistic mirrors. Edited December 10, 2014 by Evan-KCR Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted December 10, 2014 Share Posted December 10, 2014 I seriously hope for PC we are able to set the mirrors to true reflection. And I don't just mean the car mirrors I mean the ones in houses too and the puddles when it rains etc. These reflections are all missing certain elements that makes them quite jarring to look at. Like Franklin's clothes dresser mirror. It reflects everything but lighting so its like a portal into this barren PS2 era game with no shading at all. And then there are the puddles when it rains which reflect a perfect mirror shine of the environment but no cars or pedestrians show up in it. It's just odd to see. And I know its possible to do this as so many other games have done it before, so the only excuse is Rockstar are limiting the graphics arbitrarily. Pc will have the power to do these things, the only question is whether or not Rockstar will allow it the choice to do so. Link to comment Share on other sites More sharing options...
MonsterCockDude Posted December 10, 2014 Share Posted December 10, 2014 Yeah hopefully the PC version makes the mirrors work properly and also it would be cool if rain got on the windshield and the windshield wipers worked similar to how it is Driveclub as well. Link to comment Share on other sites More sharing options...
Ai®a©ob®a Posted December 11, 2014 Share Posted December 11, 2014 I was sad to find out that you couldn't really use the mirrors in FPV....It would've been cool if maybe they added a mirror on screen like some games do when you go into FPV like in racing games and such. Link to comment Share on other sites More sharing options...
MAXINO Posted December 15, 2014 Share Posted December 15, 2014 (edited) You can look back, so it's not really a problem. Not all the time. Some vehicles, like the big rigs mentioned above, have the rear view blocked and so the only way to see behind you in first person mode is with the mirrors.Only big vehicles have that problem. I never cared about the mirrors. I frequently keep changing cameras. Hopefully PC version will have some improvements. Why does everyone assume something they don't like is instantly a broken glitch / bug that should get fixed in a patch.... lmao guys. Anyway, the reflection functionality IS there. My guess is it will be much more detailed in the PC version, if not fully enabled like seen in other games with active real time reflections. Because you don't even lock in 1st person play this game, especially for online racing, there is not much time for you to look backward without a mirror, or just sit and wait your ass be fu©ked by other guys, it also be a vital part for planning under different circumstances Edited December 15, 2014 by MAXINO Link to comment Share on other sites More sharing options...
Fuzzknuckles Posted December 15, 2014 Share Posted December 15, 2014 It's a bit obvious why Euro Truck simulator has these, and GTA V doesn't. Euro Truck simulator is focused on ONE vehicle. That you sit in, the entire damn time. Whereas GTA needs to render hundreds of vehicles, imagine the strain of the game having to perfectly reflect everything from a mirror, from every car within a 50 m radius of you. Do you want an optimized game, or laggy Car Mirror Simulator 2k15? Think before you go "Rurrurrrururr Cockstar R lazy." To be fair, only one set of working mirrors would need to be active at any one time, the others could just use the 'reflective blur' until the player activates them by sitting in the car. But there's still so much other stuff going on that would need to be rendered in those mirrors, and that very precious render power is better used on, well, rendering the world around you... right? Or we could just downgrade all the graphics and have realistic mirrors and a game that suddenly looks really sh*tty - which would be a bigger gripe for a PS4 game, right? SO glad people round here don't get to make important design decisions. Signatures are dumb anyway. Link to comment Share on other sites More sharing options...
ramtastic Posted December 15, 2014 Share Posted December 15, 2014 It's a bit obvious why Euro Truck simulator has these, and GTA V doesn't. Euro Truck simulator is focused on ONE vehicle. That you sit in, the entire damn time. Whereas GTA needs to render hundreds of vehicles, imagine the strain of the game having to perfectly reflect everything from a mirror, from every car within a 50 m radius of you. Do you want an optimized game, or laggy Car Mirror Simulator 2k15? Think before you go "Rurrurrrururr Cockstar R lazy." To be fair, only one set of working mirrors would need to be active at any one time, the others could just use the 'reflective blur' until the player activates them by sitting in the car. But there's still so much other stuff going on that would need to be rendered in those mirrors, and that very precious render power is better used on, well, rendering the world around you... right? Or we could just downgrade all the graphics and have realistic mirrors and a game that suddenly looks really sh*tty - which would be a bigger gripe for a PS4 game, right? SO glad people round here don't get to make important design decisions. Does your game suddenly look sh*tty when you switch to 3rd person? What about cinematic camera? There's more going on there than in FP + mirrors. If you really think the rendering is done ad-hoc to the FP camera movements, it's probably for the best if you keep your opinions to yourself. I don't know how you set your mirrors in your own car, but most people have them facing the road behind, with a small percent of vehicle in view for reference. That means there would only need to be a short draw distance at a narrow angle behind each mirror. I agree that it's good people here don't make gaming design decisions. If they're anything like you with your uninformed "it can't be done!" attitude, we'd all still be playing pong. 79'Blazer4x4 1 Link to comment Share on other sites More sharing options...
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