R4gN0r0K 1,663 Posted November 13, 2014 Share Posted November 13, 2014 (edited) Grand Theft Auto: IIIDebug Menu and Car Spawner [video=youtube;GocwCu_gBKg] [video=youtube;E6x0mqDi93c] Download Freeroam only | Debug only PS: These SCM files are in the Mobile release, i just edited it so it would work on pc Features: Debug scm: Force Weather Cheat mode Slow Motion (only in Cheat Mode) Mission Loader Mission Teleporter Kill Player Freeroam scm: 2 Cheetahs at sart Car Spawner Car Color Changer Respawn in nearest Place Open all doors (eg. Joes Garage) Installation: Just replace one of these scm files with the "main.scm" in the data folder and start a new game Usage: Here are the Controlls, they should work with pc keys but i recommend to use a controller for that (I use a X360 Controller) DEBUG SCM SQUARE + TRIANGLE – CHEAT MODE ON/OFFSTART – HUD ON/OFF CROSS + SQUARE – Kill Player LEFTSHOULDER1 – Weather Change LEFTSHOULDER2 – Slow Motion ON/OFF(Screenshot Mode?) SELECT – No Cars ON/OFF LEFTSHOULDER1 – (“CHEAT MODE”) Write coordinates to file DPADUP – Teleport To Mission Location DPADDOWN – Teleport To Previous Mission Location DPADRIGHT – Load Mission FREEROAM SCM RIGHTSHOULDER1 – Spawn Cars LEFTSHOULDER1 - Change Car Color Edited November 13, 2014 by R4GN0R0K SILENT_Pavel, GTACollectorIII, dstyl and 8 others 11 Link to post Share on other sites
NTAuthority 2,584 Posted November 13, 2014 Share Posted November 13, 2014 these smell like mobile remnants yaroslaviy, Rachel Amber and Filip 3 Link to post Share on other sites
R4gN0r0K 1,663 Posted November 13, 2014 Author Share Posted November 13, 2014 They are, just with a tweak to enable them for pc. easier to get like this than downloading the mobile relase and doing it manually panagiwths 1 Link to post Share on other sites
dstyl 46 Posted November 13, 2014 Share Posted November 13, 2014 Good work Link to post Share on other sites
The Hero 7,422 Posted September 24, 2015 Share Posted September 24, 2015 (edited) May not be the right place to post this but today I modified Silent's GInput for III to enable the second pad. This means I got access to the debug mode in the game, it works like this: R3 cycles through weathers, R1 fast forwards the time, circle toggles the debug camera. In the debug camera mode you look around with the left stick, go forward with square, go backward with x, and teleport the player to the camera with R2. Pretty cool stuff EDIT: forgot start toggles HUD. I wanted to try to make a video of this but it's unnecessarily tedious... EDIT2: Edited September 24, 2015 by The Hero R4gN0r0K, Reizov, Sneed and 11 others 14 Link to post Share on other sites
The Hero 7,422 Posted September 25, 2015 Share Posted September 25, 2015 (edited) I enabled it on PS2 now as well with this code: .set noreorderGetPad__4CPadFi = 0x281540Update__4CPadFs = 0x281870; at 0x282C58 in memory; at 0x182CD8 in SLES_503.30 jal GetPad__4CPadFi li $4,1 move $4,$2 jal Update__4CPadFs li $5,1 lq $31,0($29) jr $31 addiu $29,$29,16 http://aap.papnet.eu/gta/SLES_503.30_dbg (don't click directly! Right click -> save as) You can make a new iso with this (you have to figure that out yourself) or just use pcsx2. Have the gta3 iso selected in pcsx2 but boot my modified file as elf. Edited September 25, 2015 by The Hero thehambone, R4gN0r0K and LeonTheKiller 3 Link to post Share on other sites
The Hero 7,422 Posted September 26, 2015 Share Posted September 26, 2015 (edited) Triplepost, wooo. I made a pnach patch for these things now: http://aap.papnet.eu/gta/581954FC.pnach. If you make a GTA3 iso (make sure to have SYSTEM.CNF and SLES_503.30 at the right LBA!) and put in main_d.scm and main_freeroam.scm from mobile into the data dir, you can use this patch to load these instead of main.scm instead. Edited September 26, 2015 by The Hero R4gN0r0K, Jago, LeonTheKiller and 1 other 4 Link to post Share on other sites
Rachel Amber 670 Posted June 30, 2016 Share Posted June 30, 2016 how i can use it on the keyboard? panagiwths 1 Link to post Share on other sites
R4gN0r0K 1,663 Posted July 2, 2016 Author Share Posted July 2, 2016 I dont know anymore, i just tried them out and remembered them. Hero's way is way better anyways, since it uses both inputs Link to post Share on other sites
The Hero 7,422 Posted July 2, 2016 Share Posted July 2, 2016 But it doesn't work with keyboard either. And I didn't release the modified Ginput either Maybe the patch could be integrated into an official GInput release...I think I've talked to Silent about this some time ago. Link to post Share on other sites
R4gN0r0K 1,663 Posted July 2, 2016 Author Share Posted July 2, 2016 but still, with the modified ginput you can actually use the menu, while my modification is more like a "it works" thing Link to post Share on other sites
Rachel Amber 670 Posted July 5, 2016 Share Posted July 5, 2016 (edited) i have question about it in the debug scm when you teleport from 1 town to another town like from stauton island to portland there is a some text and missing did this text is in mobile version files in text file? tell me if yes tell me what is there so i add this to my game Edited July 5, 2016 by NOskillx Link to post Share on other sites
Coops95 79 Posted June 24, 2017 Share Posted June 24, 2017 (edited) May not be the right place to post this but today I modified Silent's GInput for III to enable the second pad. This means I got access to the debug mode in the game, it works like this: R3 cycles through weathers, R1 fast forwards the time, circle toggles the debug camera. In the debug camera mode you look around with the left stick, go forward with square, go backward with x, and teleport the player to the camera with R2. Pretty cool stuff EDIT: forgot start toggles HUD. I wanted to try to make a video of this but it's unnecessarily tedious... EDIT2: Interesting fella, anyway I need to access debug camera. question is I have the "debug menu" in the menu but it dosen't work when I bind with PC buttons as I don't have a controller for now. To clarify things, I guess it's only accessible via controller and GInput combined, is that correct? Secondly, can you control the speed of the debug camera movement with the left stick or is it at fixed speed only? Can't really tell in the video. and finally is this worth doing this for over the current cleo camhack for III? (I can get claude to move on the cleo camhack by glitch) - Cheers Edited June 24, 2017 by Will Lorenzo Cooper Link to post Share on other sites
The Hero 7,422 Posted June 24, 2017 Share Posted June 24, 2017 My changed to ginput have not been integrated into the official version so there's not much you can do atm. With the patch i posted above you can try it out in the PS2 game though, most easily done in pcsx2. Link to post Share on other sites
Coops95 79 Posted June 24, 2017 Share Posted June 24, 2017 My changed to ginput have not been integrated into the official version so there's not much you can do atm. With the patch i posted above you can try it out in the PS2 game though, most easily done in pcsx2. Ok thanks, I'll just stick to the cleo camhack. Link to post Share on other sites
spartaque12 208 Posted November 20, 2017 Share Posted November 20, 2017 why dont just make asi version? Link to post Share on other sites
Memeator 2 Posted January 2, 2020 Share Posted January 2, 2020 (edited) Just realized my original question was stupid. Let me correct it, as the mobile version still has those scripts, is there a way to port the pc debug menu to the mobile version of the game? Or I shalluse other kind of hardware. Maybe an hdmi adapter and a pc with a controll adapter? Edited January 31, 2020 by Memeator Link to post Share on other sites
GB2345 0 Posted July 18, 2020 Share Posted July 18, 2020 I had OBB How can I use to edit menu on mobile version of the game? Link to post Share on other sites