JohnDoe4444 Posted November 13, 2014 Share Posted November 13, 2014 in the name of god. hello dear friends!!!!i have a problem. i don't know to what should i do to make a particle when the weather is cloudy, rainy and more. here's a snippet of my script: :SINAYOUSEFI_2wait 0if or01B5: force_weather 401B5: force_weather 701B5: force_weather 801B5: force_weather 1201B5: force_weather 1501B5: force_weather 16jf @SINAYOUSEFI_2wait 1000669: [email protected] = attach_particle "EXHALE" to_actor $PLAYER_ACTOR with_offset [email protected] [email protected] [email protected] type 10883: attach_particle [email protected] to_actor $PLAYER_ACTOR mode 5wait 27500650: destroy_particle [email protected] @SINAYOUSEFI_2 i thought "force weather" MEANS "weather" itself. now i found it means set weather after a certain time.anybody can help me, please? Link to comment Share on other sites More sharing options...
Jack Posted November 13, 2014 Share Posted November 13, 2014 (edited) i thought "force weather" MEANS "weather" itself. now i found it means set weather after a certain time. anybody can help me, please? Use this: 01B6: force_weather_now 1 Edited November 13, 2014 by Jack JohnDoe4444 1 Tank Fire [SA] New Police Helicopter [VC & III] My YouTube Channel Link to comment Share on other sites More sharing options...
JohnDoe4444 Posted November 13, 2014 Author Share Posted November 13, 2014 thanks man but it wasn't that i want. i want to game write a commond when the weather for example is cold Link to comment Share on other sites More sharing options...
ZAZ Posted November 13, 2014 Share Posted November 13, 2014 there isn't a normal code to check which weather is set it needs to read memory adress 0xC81320 0A8D: [email protected] = read_memory 0xC81320 size 4 virtual_protect 1 if or [email protected] == 8// rainy [email protected] == 16// rainy then JohnDoe4444 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
JohnDoe4444 Posted November 13, 2014 Author Share Posted November 13, 2014 thanks man memory addresses are perfect. Link to comment Share on other sites More sharing options...
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