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The K/D ratio, the bane of every online game?


Wastelander (Suzuki)
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I'm pretty sure my K/D is super low, probably around .6 or .7 but it's not really a necessity. I play with only my friends 99% of the time, never play DM's cause I dislike them. I've been killed by my friends so many times when we just melee and have random explosion fights. It shouldn't tell you anything about a player unless it's around 3.00 then you know you're most likely dealing with an asshole.

Well I'm at 3.03, does that make me an asshole? I look at my K/D every week just to check it but yeah, as many people have said, its not important. If it goes up, fine, it goes up. If it goes down, fine, it goes down. It doesn't really matter. I have seen really good players with less that 1.00 K/D and I've seen terrible players with 5.00+ K/D.

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DRBTHEBASEDGOD

I've got a K/D of like, 1.5 or so last I checked. I don't really give two sh*ts about my K/D ratio since I'm pretty confident in the size of my junk.

I don't really go on killing sprees unless I'm bounty hunting or I'm really pissed off. One thing they should really patch in is taking AWAY kills from people if they kill somebody in passive mode. You gon act like a bitch you gon get stats like a bitch.

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Miss Malevolent

Since we are talking facts. Count everyone in this forum who has said KD doesn't matter.

Anecdotal evidence isn't really evidence.

But I repeat myself.

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Since we are talking facts. Count everyone in this forum who has said KD doesn't matter.

Anecdotal evidence isn't really evidence.

But I repeat myself.

Anyways

 

 

In the small sample size or this forum and the people I've heard over the mic, seems most people do check KD. If you check KD then it matters.

 

I'll leave it at that.

Edited by andrewr23
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Miss Malevolent

you told me to count. I told you to count. Neither of us will. Let's drop it. K thanks.

Actually, I gave my opinion, you pulled some "fact" straight out of your ass. I asked you to back that up...you deflect that I can't back up my opinion which I don't have to...that's what actually happened.

 

If I've said it once I'll say it a thousand times. You're entitled to your own opinions not your own facts.

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you told me to count. I told you to count. Neither of us will. Let's drop it. K thanks.

Actually, I gave my opinion, you pulled some "fact" straight out of your ass. I asked you to back that up...you deflect that I can't back up my opinion which I don't have to...that's what actually happened.

 

If I've said it once I'll say it a thousand times. You're entitled to your own opinions not your own facts.

What's your issue ?

 

I said every session I've joined people talk about KD over the mic. You think I'm lying? Why would I lie about that?

 

And based on a ton of responses I've read, it seems many people don't care about KD.

 

How are any of those a fact?

 

All I'm saying is I find it funny that while many people here says KD doesn't matter. Many people do care about it while actually playing the game.

Yes that's funny to me.

Edited by andrewr23
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How are any of those a fact?

They're not. We can agree on that.Yes so I never pulled any facts out of my "ass" Edited by andrewr23
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It is fairly pointless in GTA. Having played around 1500 DM's, I am sitting on around a K/D of 1.60 and it will never get a lot higher. Despite what everyone would like you to think, they are not the best player going around so playing 1000's of DM's you encounter enough good players or end up on the end of enough unbalanced teams it is hard to get alot higher while still trying to have fun playing (so not just camping and waiting for Kills)

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It seems to me that some confusion is going on.

 

I stated "I find it funny that many people here say KD doesn't matter yet when I go online people do care about KD over the mic"

 

I wasn't saying people here are lying. I gave no numbers or anything to where people could argue against. I simply stated what I've heard over the mic.

 

This is neither fact or opinion. No one is entitled to believe me nor do I expect people to.

 

This is simply what I've heard over the mic and read on this forum.

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It seems to me that some confusion is going on.

 

I stated "I find it funny that many people here say KD doesn't matter yet when I go online people do care about KD over the mic"

 

I wasn't saying people here are lying. I gave no numbers or anything to where people could argue against. I simply stated what I've heard over the mic.

 

This is neither fact or opinion. No one is entitled to believe me nor do I expect people to.

 

This is simply what I've heard over the mic and read on this forum.

I actually hear this kind of stuff over the mic, too. Normally annoying kids who have an epileptic fit because their K/D dropped by 0.02. Damn.

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I don't think it matters.

The only time I ever really hear it brought up is when someone has a higher KD than the person who's killing them, 'my KD is higher so therefore I am better than you'. I guess they just start talking crap to make themselves feel better.

Edited by TheStalked
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Crunch McThornbody

A K/D ratio means nothing without knowing the actual numbers from which that ratio is calculated.

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A K/D ratio means nothing without knowing the actual numbers from which that ratio is calculated.

I think 10 consecutive kills gives you 0.01.

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Why do you people care so much about whether someone cares about a K/D ratio? If you don't care about a K/D ratio you shouldn't care whether someone else does. You make it seem as if you're jealous or frustrated because you suck at the game yourself.

In objective based gameplay, it affects me due to them being worried about getting killed and not going for the objective. Ie capture the flag

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Crunch McThornbody

 

A K/D ratio means nothing without knowing the actual numbers from which that ratio is calculated.

I think 10 consecutive kills gives you 0.01.

 

The ratio is calculated through "player Kills" divided by "Deaths by players", hence K/D.

Edited by Crunch McThornbody
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It pisses me off in Battlefield 4 when your team mates obviously don't give a sh*t about the objective and sit on a far away hill with a sniper rifle getting 2 kills to 0 deaths every game. Me, my K/D is terrible, partly because I'm getting old and my reactions are crap, but mainly because I'm not afraid to get stuck in and push for flags, revive teammates, plant bombs etc, and as a result my game win ratio is excellent, which to me is all that matters. With regard to GTA, it's an absolutely pointless statistic outside of DMs.

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If you don't care about a K/D ratio you shouldn't care whether someone else does.

 

Wrong. I had some guy kill me a few times when I was just walking around minding my own business. I asked him why he kept killing me and he said he wanted to increase his K/D ratio.

 

You could have just gone passive mode, play in a private session, or teach him a lesson if you had the proper skills. In public sessions players kill other players. You can either adapt or just stop caring.

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This is kind of a long story for a simple point.

 

When I was in High School I made a text-based UFC game for TI-83 graphing calculators. You created a striker or a grappler and a striker would do HP damage while a grappler had a chance to get a hold and if they held it for three 'rounds' then they'd automatically win by submission. It was a simple random number generator game with a couple stats and some training and all that sh*t. Anyway, a couple of my friends put it on their calculators.

 

One element I added: your win loss record/ratio. One of my friends would play the game and the instant he lost a round he'd pull the batteries from his graphing calculator so it wouldn't register to his win loss ratio and reinsert his batteries and reboot his calculator and the game every single time he lost.

 

This for a graphing calculator game that I whipped up. It just goes to show that win loss ratios do crazy things to people's sense of competitiveness and need to win. I think K/D really does have an effect on how people approach the game for better or worse; for most people it's probably not that important, but for other people, they go to extreme lengths to stay ahead.

Edited by budcat
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The K/D ratio is a useful indicator of a player. Say all you want about how it "doesn't matter", but if you're a dedicated deathmatch player, you'll subconsciously check the K/D just to see what you're up against.

 

A K/D of 0.83? I know he's not a very good player.

A K/D of 1.43? I know he can hold his own.

A K/D of 2.23? I have to play carefully around this person.

A K/D of 10+? This person is most likely a glitcher. See K/D of 0.83.

 

I swear that the people who say the game would be better without it (or at least FreeRoam) never played GTA IV.

 

I've been thinking, how many online games have gone to hell in a hand-basket over some dumbass numbers that kids think is important to getting a job in the real world (it's what it seems like). How much better would GTAO be without a K/D ratio at all not even in deathmatchs, think maybe public would be at most bearable, or would be the same old Grand Theft Rooftop K/D Chrome Auto V Online that it is today. I think that K/D ratios should have never been a thing at all.

 

I honestly don't see how a deathmatch would work without a K/D ratio.

 

 

It pisses me off in Battlefield 4 when your team mates obviously don't give a sh*t about the objective and sit on a far away hill with a sniper rifle getting 2 kills to 0 deaths every game. Me, my K/D is terrible, partly because I'm getting old and my reactions are crap, but mainly because I'm not afraid to get stuck in and push for flags, revive teammates, plant bombs etc, and as a result my game win ratio is excellent, which to me is all that matters. With regard to GTA, it's an absolutely pointless statistic outside of DMs.

At the end, all that matters is that your team wins. What's the point of going 28/3 if you lost by a huge margin?

 

 

I've been thinking, how many online games have gone to hell in a hand-basket over some dumbass numbers that kids think is important to getting a job in the real world (it's what it seems like). How much better would GTAO be without a K/D ratio at all not even in deathmatchs, think maybe public would be at most bearable, or would be the same old Grand Theft Rooftop K/D Chrome Auto V Online that it is today. I think that K/D ratios should have never been a thing at all.

K/D belongs.... ESPECIALLY in a game like this. I like to look at mine now and then... but it means nothing, other than being neat.

 

I hate when online games don't keep track of your stats... even though 90% of them mean nothing, they are still neat to look at.

 

I hate how R* handled the races online and their stats. I hate how you either get a win (for finishing 1st) or a LOSS (for finishing 2nd, 3rd, 4th, 5th, 6th, 7th, 8th, 9th, 10th, 11th, 12th, 13th, 14th, 15th or 16th).

 

I wish R* had given an average finish in your stats.... to see, on average, what position you finish in. And then they can still keep the wins/loses as well.

 

Anyway, it's good that K/D is in the game. Besides, don't you think YOU'RE being a little immature, letting kids bother you like that??

 

It's kind of an ironic thread you created....

 

 

I'm pretty sure a *lot* of people would enjoy a better stat tracking system. Maybe for a deathmatch, a simple W/L works, but for gamemodes like racing, I believe they should instead keep track of ALL of your races. I'd rather recruit someone into my crew with a 200/900 wins but with a tendency to get into the top 3 than someone with 110/300 wins but with a tendency to quit if he doesn't win.

Edited by Juicyfer
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My overall K/D is .89 not great I guess, but if ur in a crew you can check out ur deathmatch and team deathmatch K/D's and in these I have a 1.34 and 1.11 K/D ratio respectively. I care about those ratios a lot more. In the end of it all sometimes I get owned sometimes I do the ownage. Whatever as long as I'm having fun :)

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K/D doesn't work in games like this

only thing it really tells you is how much some1 cares about his K/D

so yeah, pretty useless really

Edited by Zwenkwiel
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I think it would make a hell of a difference if the stat didn't attach to free roam. I noticed the tense, paranoid hostile nature of public free roams on like day one of this game, very different from IV where people were more care free, both in terms of fighting and approaching randoms. Allthough that's not necessarily a good thing, it can get boring and less immersive when there's nothing at stake, nothing to work for, no competitive element what so ever. IMO anyway. And I can't see the point of taking it out of deathmatches. If it's meaningless it shouldn't bother you at all.

 

It's true that there's not always much challenge to freeroam pvp so the stat can be boosted to Ghengis Khan levels of dominance which I find pretty funny tbh. Certainly nothing to get all tense, butthurt and bitchy about. I mean yeah, it doesn't matter, no one cares so lets create the 90th K/D thread on this subforum so people can bitch about it some more :rol:

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In certain games, like Destiny, I take care of my K/D and try to always get at least 1 kill for 1 death.

 

In GTA, I don't give a sh*t because dying is half the fun! #DatRagdollTho

Edited by YogurtStorm
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My deathmatch K/D is taking a plummet to freemode griefers... Jet and biker crews that kill everybody for not being in your squad, kindly take a lightning bolt up your e-peens from Thor's Mjolnor.

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I have a 2.0K/D, but to be quite honest, I wouldn't give a rats ass if it was 0.2. Seriously GTA isn't the game where people should be worrying about it.

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My k/d is 0.63 and I'm fine with that, shows I'm not going around killing people for the sake of it.

 

Maybe the stats should be private and require a website search, if things are out of the way people don't need to obsess about it as much, plus it's harder to use it as a bragging tool. Also a separation of job k/d and freeroam k/d so people don't feel the need to pad with a lazer.

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I don't think K/D matters in any game. I think a W/L is more important in telling if a teammate is valuable.

i almost agree with that, but what if that "valuable teammate" just got his positive w/l from hosting 100x such an "unlimited rp & $" custom death match to get that ratio in a cowardly way?

 

basically the k/d and w/l ratios are both senseless as long as there are such easy ways for every noob to manipulate them or get positive ratios in a cowardly and unfair way!

 

the real good ground-gun-combat-fighters usually have a k/d-r of around 1.5 - 2.0 because even the real good ones naturally die more often than some tanker, sniper, godmoder, cheater, or wall breacher with a high kdr with 5.0 or even higher.

 

such a high kdr just shows me who is playing as a coward!

 

of course there can always be some exceptions, but try it yourself and involve somebody with a real high kdr in a gun fight (if you are a decent gun fighter yourself) and you will see most of the times that the high kdr'ler are pretty bad in fighting.

so no reason to be feared of some high kdr'ler because most of the times they are just cowards who like to kill in a way in which they cannot be killed themselves.

Edited by size_m
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I'm pretty sure my K/D is super low, probably around .6 or .7 but it's not really a necessity. I play with only my friends 99% of the time, never play DM's cause I dislike them. I've been killed by my friends so many times when we just melee and have random explosion fights. It shouldn't tell you anything about a player unless it's around 3.00 then you know you're most likely dealing with an asshole.

Well I'm at 3.03, does that make me an asshole? I look at my K/D every week just to check it but yeah, as many people have said, its not important. If it goes up, fine, it goes up. If it goes down, fine, it goes down. It doesn't really matter. I have seen really good players with less that 1.00 K/D and I've seen terrible players with 5.00+ K/D.

 

most likely :p

 

 

 

 

If you don't care about a K/D ratio you shouldn't care whether someone else does.

 

Wrong. I had some guy kill me a few times when I was just walking around minding my own business. I asked him why he kept killing me and he said he wanted to increase his K/D ratio.

 

You could have just gone passive mode, play in a private session, or teach him a lesson if you had the proper skills. In public sessions players kill other players. You can either adapt or just stop caring.

 

he still would be forced to change his gameplay/plan for some1 else's k/d boosting driven actions

sounds like reason enough to at least care about how others handle the k/d issue ingame

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