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[sa] how to make cheat (flying car) work only in player car?


Anthony ok
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First - NOP 2 bytes @0x6A8519.

Second - call ::ProcessFlyingCarStuff (68th method in virtual table) each frame for player's vehicle.

Ā 

{$CLEO}0A8C: write_memory 0x6A8519 size 2 value 0x9090 virtual_protect 1while true    wait 0    if        player.Defined(0)    then        if            actor.Driving($PLAYER_ACTOR)        then            [email protected] = actor.CurrentCar($PLAYER_ACTOR)            0A97: [email protected] = car [email protected] struct            0A8E: [email protected] = [email protected] + 0x594            0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0            // check if vehicle is an automobile (0), monster-truck (1), quad (2) of trailer (11)            if or                                                // if(vehicle->m_dwVehicleSubClass <= VEHICLE_QUAD                [email protected] <= 2                                          //     || vehicle->m_dwVehicleSubClass == VEHICLE_TRAILER)                [email protected] == 11            then                0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                [email protected] += 0x110 // 68 * 4                0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                0AA6: call_method [email protected] struct [email protected] num_params 0 pop 0 // vehicle->ProcessFlyingCarStuff();            end        end    endend
Not tested. Edited by _DK
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vehicle->m_dwVehicleSubClass == VEHICLE_TRAILER)
gl flying with a trailer
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First - NOP 2 bytes @0x6A8519.

Second - call ::ProcessFlyingCarStuff (68th method in virtual table) each frame for player's vehicle.

{$CLEO}0A8C: write_memory 0x6A8519 size 2 value 0x9090 virtual_protect 1while true    wait 0    if        player.Defined(0)    then        if            actor.Driving($PLAYER_ACTOR)        then            [email protected] = actor.CurrentCar($PLAYER_ACTOR)            0A97: [email protected] = car [email protected] struct            0A8E: [email protected] = [email protected] + 0x594            0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0            // check if vehicle is an automobile (0), monster-truck (1), quad (2) of trailer (11)            if or                                                // if(vehicle->m_dwVehicleSubClass <= VEHICLE_QUAD                [email protected] <= 2                                          //     || vehicle->m_dwVehicleSubClass == VEHICLE_TRAILER)                [email protected] == 11            then                0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                [email protected] += 0x110 // 68 * 4                0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                0AA6: call_method [email protected] struct [email protected] num_params 0 pop 0 // vehicle->ProcessFlyingCarStuff();            end        end    endend
Not tested.

Ā 

those script was tested, but it crash, after that i try to rebuild with a basic script, it work but when police chase me, they car was flying too like me...

{$CLEO}thread 'flying car'0A8C: write_memory 0x6A8519 size 2 value 0x9090 virtual_protect 1:1wait 0if andplayer.Defined(0)actor.Driving($PLAYER_ACTOR)jf @[email protected] = actor.CurrentCar($PLAYER_ACTOR)0A97: [email protected] = car [email protected] struct0A8E: [email protected] = [email protected] + 0x5940A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0// check if vehicle is an automobile (0), monster-truck (1), quad (2) of trailer (11):2wait 0if or                                                // if(vehicle->m_dwVehicleSubClass <= [email protected] <= 2                                          //     || vehicle->m_dwVehicleSubClass == VEHICLE_TRAILER)[email protected] == 11jf @20A8D: [email protected] = read_memory [email protected] size 4 virtual_protect [email protected] += 0x110 // 68 * 40A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 00AA6: call_method [email protected] struct [email protected] num_params 0 pop 0 // vehicle->ProcessFlyingCarStuff();jump @1

are this script is right?

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Why did you recompile the script?

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thanks for the script, i was use those original script, it has same result some of car can fly....

gallery30.jpg

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cars above is me (mymods) and the bottom police car... my purpose is make a script that suited for my flying car model.

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