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DLC Weapons Rank Lock


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op is a bitchfest. its not our fault you keep getting pwned by low level ranks with clearly more skill than you so you blame the guns. deal with it.

 

day-oner here btw, started with the pistol and nothing else

Who said I was getting owned by anyone? Damn, you guys always assume...

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don ovdi' island

 

op is a bitchfest. its not our fault you keep getting pwned by low level ranks with clearly more skill than you so you blame the guns. deal with it.

 

day-oner here btw, started with the pistol and nothing else

Who said I was getting owned by anyone? Damn, you guys always assume...

 

whats there to assume? If someone wasn't pissing you off you certainly wouldn't be here bitching about how "unfair" it is for low levels to have access to guns that may help them stand a chance.

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op is a bitchfest. its not our fault you keep getting pwned by low level ranks with clearly more skill than you so you blame the guns. deal with it.

 

day-oner here btw, started with the pistol and nothing else

Who said I was getting owned by anyone? Damn, you guys always assume...

 

i bet a $1million you made this thread after getting owned by a low level.

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There is more to it than this. Lower ranked players may have the DLC weapons but I ask OP, do you have a low level character yourself? You have significantly less Health and without higher Shooting/Stamina trying to Combat Roll or get around in general is slower and you can really feel how hindered your player is at a lower rank.

 

As for the DLC Weapons being Trash, the Special Carbine and Bullpup Rifle compete with the Carbine and Advanced Rifle easily. OP highlighted the Special Carbine in particular and not the myriad of useless DLC Weapons added. Statistically, the Advanced Rifle is the best Rifle, albeit marginally so at least we get to Unlock it.

My secondary character is at rank 36 (main character is 186). I went to the shooting range once in a while and did missions to increase my shooting skill. For stamina, I just went for a long run from north Los Santos to south. But yes, I see what you're saying and I agree, being a lower rank makes things a little harder. That said, we've all been there and and experienced the hard moments.

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op is a bitchfest. its not our fault you keep getting pwned by low level ranks with clearly more skill than you so you blame the guns. deal with it.

 

day-oner here btw, started with the pistol and nothing else

Who said I was getting owned by anyone? Damn, you guys always assume...

 

Don't let yourself get too worked up about that kind of comment, he's probably a lonely bunny just trying to raise his self esteem by insulting another person.

 

Any reply that starts with an insult isn't a reply worth considering as intelligent.

Edited by YogurtStorm
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I totally agree they should be level locked.

 

Its a rite of passage to unlock heavier weaponry and makes sense that your new to Los Santos hood would not have earned the trust of ammunation to give you access to the 'special' goods or that you dont yet have the connections to get hold of the military stuff.

 

Last year as a scrub off the jet you felt vulnerable, which accentuates the feeling of power later - also each weapon unlock made that weapon precious, if only for a while. And it didnt exactly take long to level up once LS sucked you in.

 

All adds to an important sense of progression which they need to build on for high level players who have 'made it', so there is motivation in new gen.

 

They should def level lock noobs dlc weapons not coz i give a f*ck about untrained apes running about with machine guns, but more for the sake of their experience. The kids these days have it all handed to them on a plate! Lol

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lol, you do know what unfair means right?

every1 having access to the weapon does not qualify as unfair

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don ovdi' island

 

 

op is a bitchfest. its not our fault you keep getting pwned by low level ranks with clearly more skill than you so you blame the guns. deal with it.

 

day-oner here btw, started with the pistol and nothing else

Who said I was getting owned by anyone? Damn, you guys always assume...

 

Don't let yourself get too worked up about that kind of comment, he's probably a lonely bunny just trying to raise his self esteem by insulting another person.

 

Any reply that starts with an insult isn't a reply worth considering as intelligent.

 

I concur; you should take your own advice.

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New players would not play death matches if they only had a hand gun against a sniper rifle or assault rifle.

Well I did when I started Online.

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I think you're all looking at it from the wrong angle. Think about the missons, the main hook of GTA:O. Lower levels will now be so much more help if they have access to a bigger arsenal.

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So to those who oppose the access of those dlc guns to low levels let me ask you this. Were you around for the 500k "stimulus" package? Ever use the free Elegy or garage available to social club users? Isn't this along the same lines? Obtaining something that would not normally be available to a newbie therefore giving you an advantage, a leg up over another GTA player.

 

MrPeteyMax above also offers a very good point.

Edited by Headdogg81
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New players would not play death matches if they only had a hand gun against a sniper rifle or assault rifle.

Erhem.

 

I think you're all looking at it from the wrong angle. Think about the missons, the main hook of GTA:O. Lower levels will now be so much more help if they have access to a bigger arsenal.

You're not meant to go in guns blazing. Two days ago I created a new character and I can't tell you how amazing of an experience it was to feel overwhelmed by enemies for a change. Instead of bunkering down in a corner and blindfiring, I found myself aiming for headshots, trying to keep my already low ammo count above 0. I found myself doing suicidal dashes for the enemy corpses just so I could scavenge whatever gun they had. I found myself playing smart just so I wouldn't get killed.

 

Face it. The game is simply holding the hands of the -controversially called- casual gamers. This would be fine, of course, if it was only holding hands and not giving them a gun that's above and beyond any gun you get by, well, playing.

Edited by Juicyfer
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op is a bitchfest. its not our fault you keep getting pwned by low level ranks with clearly more skill than you so you blame the guns. deal with it.

 

day-oner here btw, started with the pistol and nothing else

Who said I was getting owned by anyone? Damn, you guys always assume...

 

Don't let yourself get too worked up about that kind of comment, he's probably a lonely bunny just trying to raise his self esteem by insulting another person.

 

Any reply that starts with an insult isn't a reply worth considering as intelligent.

 

I concur; you should take your own advice.

 

e2jpo.jpg

 

(if suggesting that you're raising personal self esteem by attacking somebody is considered an insult in your book, then sure)

Edited by YogurtStorm
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alphaemperor9000

I totally agree they should be level locked.

 

All adds to an important sense of progression which they need to build on for high level players who have 'made it', so there is motivation in new gen.

 

They should def level lock noobs dlc weapons not coz i give a f*ck about untrained apes running about with machine guns, but more for the sake of their experience. The kids these days have it all handed to them on a plate! Lol

I'm sorry but what experience is there to earn on GTAO besides the stat increases on the game? The only thing you learn is to hit square to break a lock and that's about it. The rest is common sense.

 

That's why I like GTA I don't have to change discs to race or have a FPS match, but I wouldn't look at it the same way I would a modern FPS or a game like Gran Turismo. I don't even care about my K/D on this game and never will.

 

Times change and the honest truth is they make the guns available early (like the rhino) because it uses the currency that they sell.

 

I remember running around on my character with nothing but a pistol/micro smg and it sucked. You're already heavy penalized for being a low level why make it worse? Also they help a lot more on missions now.

 

 

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I totally agree they should be level locked.

All adds to an important sense of progression which they need to build on for high level players who have 'made it', so there is motivation in new gen.

They should def level lock noobs dlc weapons not coz i give a f*ck about untrained apes running about with machine guns, but more for the sake of their experience. The kids these days have it all handed to them on a plate! Lol

 

I'm sorry but what experience is there to earn on GTAO besides the stat increases on the game? The only thing you learn is to hit square to break a lock and that's about it. The rest is common sense.

That's why I like GTA I don't have to change discs to race or have a FPS match, but I wouldn't look at it the same way I would a modern FPS or a game like Gran Turismo. I don't even care about my K/D on this game and never will.

Times change and the honest truth is they make the guns available early (like the rhino) because it uses the currency that they sell.

I remember running around on my character with nothing but a pistol/micro smg and it sucked. You're already heavy penalized for being a low level why make it worse? Also they help a lot more on missions now.

 

The experience is the difference between then and now. The feeling of achievement. Being weak and becoming strong. From rag-man to Bad-man. Earning the right to bear deadlier arms. I remember running around on my character with nothing but a pistol/micro smg and it felt ghetto. Then I started feeling gangsta. Now I'm an outright behemoth.

 

Meh... Different strokes...

 

But I do agree about the currency comment you made. God damn you rockstar.

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Charles_Lee_Raye

Agreed OP I have said this too for awhile. It ruins the noob experience to have basically an auto shotty, sniper rifle with the marksmen, bullpup/special are comparable to level 70 weapons Ar. Yah there health is crap and they cant stack good bp vests but there needs to be a harder scale to work up.

 

I understand casuals need to be catered to.. need to get back into subscription based gaming before theyre all gone. Its the last bastion for hardcore gamers to play with other hard core gamers and not be catered to casuals.

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It doesn't matter what weapon a noob is using if he doesn't have any experience with it or the game.

 

I came across a level 4 dude in the middle of the street with one of the heavy machine guns (couldn't identify it since I was moving fast) and I tried to run him over when he aimed at me and missed. I was able to drive around him a couple times and get away without him killing me. He did manage to shoot up my car and the buildings around me. Lack of experience made his gun useless.

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They should unlock at the same rank as compareable guns in the same category.

Its also bullsh*t that you have all those guns in singleplayer after the second mission.

 

It ruins the experience.

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Miss Malevolent

I mean I do get where you're coming from but at the same time, when I was playing as a newbie everyone had the same guns so the hard knock life wasn't all that hard when you compare it to starting out now.

 

They're not just having to go through the fire like we did, they're going through a napalm strike.

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how'd they unlock it at rank 2.. i want the minigun but im only rank 100 :/ whats the glitch?

u can just get minigun from survival

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It does get annoying but, say, they are level two, as you mentioned. They only have those DLC weapons, which is infact impossible might I add unless someone robs stores and gives them cash because they don't have any contacts who pay decent or bounties or simeon or anything yet to earn money at LEVEL TWO. At level two, you won't have that type of money unless you are sharing money between accounts or being given money or picking up the money. Otherwise, you would have to be higher than level two. To be able to purchase the special carbine rifle, you need money. All DLC weapons costs money and by the time you reach a certain rank, possibly ten, you will then be able to reasonably purchase that weapon. Now, to us, by the time they reach that rank, they will have unlocked the weapons we had at that low of a level. So, the SMG and all of that stuff will be in their aresonal and they will be on the same path as us, with just maybe one DLC weapon since at most that will be all they can afford. DLC weapons aren't free and you have to take in consideration the time it takes to earn the money for them. They are going to be alot higher than rank 2 and it is actually pretty even. Now, why do you care? We have the most OP weapons to use in combat once you're level 120+. Minigun, RPG, Grenade Launcher, Sticky bombs, AP pistol, assault shotgun, carbine rifle, heavy sniper, all of that. Not to mention our tanks, buzzards, jets, stats, and all else. We have nothing to worry about. If you get beat in a deathmatch against a low level with a decent weapon as opposed to a high level with superb weapons, then that is you. You are the problem, not them. It's your fault for not having enough skill to be able to kill them before they kill you. You have the weapons to do so, they don't. If they can kill you with those weapons, imagine if they had the same weapons and level and stats as you? Then that's just simply saying, in the long run, they are better than you.

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manicmechanic71

They can have what they want but it won't be as rewarding and immersive as coming up through the ranks.

The achievement I felt when I earned the uzi so I could drive by, and how I felt I could take on the world when I earned the AK!

Edited by manicmechanic71
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They can have what they want but it won't be as rewarding and immersive as coming up through the ranks.

The achievement I felt when I earned the uzi so I could drive by, and how I felt I could take on the world when I earned the AK!

I felt exactly the same when I unlocked the SMG!

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It does get annoying but, say, they are level two, as you mentioned. They only have those DLC weapons, which is infact impossible might I add unless someone robs stores and gives them cash because they don't have any contacts who pay decent or bounties or simeon or anything yet to earn money at LEVEL TWO. At level two, you won't have that type of money unless you are sharing money between accounts or being given money or picking up the money. Otherwise, you would have to be higher than level two. To be able to purchase the special carbine rifle, you need money. All DLC weapons costs money and by the time you reach a certain rank, possibly ten, you will then be able to reasonably purchase that weapon. Now, to us, by the time they reach that rank, they will have unlocked the weapons we had at that low of a level. So, the SMG and all of that stuff will be in their aresonal and they will be on the same path as us, with just maybe one DLC weapon since at most that will be all they can afford. DLC weapons aren't free and you have to take in consideration the time it takes to earn the money for them. They are going to be alot higher than rank 2 and it is actually pretty even. Now, why do you care? We have the most OP weapons to use in combat once you're level 120+. Minigun, RPG, Grenade Launcher, Sticky bombs, AP pistol, assault shotgun, carbine rifle, heavy sniper, all of that. Not to mention our tanks, buzzards, jets, stats, and all else. We have nothing to worry about. If you get beat in a deathmatch against a low level with a decent weapon as opposed to a high level with superb weapons, then that is you. You are the problem, not them. It's your fault for not having enough skill to be able to kill them before they kill you. You have the weapons to do so, they don't. If they can kill you with those weapons, imagine if they had the same weapons and level and stats as you? Then that's just simply saying, in the long run, they are better than you.

Funny how people can't read and once again are assuming. I never said anything about getting killed by a lower rank, I only have once due to the fact that I let him, as I mentioned in an earlier post. I made this thread after observing, not because they are flooring me at rank 2... which they aren't anyway.

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I think you're all looking at it from the wrong angle. Think about the missons, the main hook of GTA:O. Lower levels will now be so much more help if they have access to a bigger arsenal.

You're not meant to go in guns blazing. Two days ago I created a new character and I can't tell you how amazing of an experience it was to feel overwhelmed by enemies for a change. Instead of bunkering down in a corner and blindfiring, I found myself aiming for headshots, trying to keep my already low ammo count above 0. I found myself doing suicidal dashes for the enemy corpses just so I could scavenge whatever gun they had. I found myself playing smart just so I wouldn't get killed.

 

Face it. The game is simply holding the hands of the -controversially called- casual gamers. This would be fine, of course, if it was only holding hands and not giving them a gun that's above and beyond any gun you get by, well, playing.

 

 

You do hold a good point. It's always going to be tough to decide when a new gun should become level-only or if it should be given to anyone playing. The railgun should be given a levelcap but 200 is a bit much? I'm only level 70something and don't really play that often. Only when I'm with a few friends. I don't expect to get anywhere near level 200 and I imagine there's a lot of other people who are the same. While a gun might be strong and I agree with you it's a lot more rewarding to work for it, should it really be proposed as such a high-level weapon? And with the others weapons being brought up here, surely it doesn't make too much of a difference if an automatic rifle or a new pistol are given to the players straight off the bat? We didn't work for those weapons either, right?

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This is one of the worst things about this game now.

 

Back in the days when online had just been launched and after everyone had stopped losing characters we all had to work for the next gun, new players don't have this problem due to most DLC weapons being hybrid mixes of other already in game weapons. I remember when I was rank 9 and had to work for what seemed like ages to get the assault rifle which unlocks at rank 24 and when I unlocked it I became twice the GTA player I ever was thanks to a little extra power that I had to work to get. It felt great to start getting more kills in DM's now that I had unlocked a gun that can compete with the other stronger guns in the game.

 

Nowadays all rank 10's and below have access to guns that are only used by military and aren't even street legal (not that the ones we get at rank 70+ aren't either). There is one big difference though, I'm pretty sure that street thugs don't have access to guns like the GC6C. They should be stuck with weapons like the Glock and Mac10.

 

It's not our fault that we've been playing for longer and are higher levels that doesn't entitle them to anything that we didn't get when we had to level up.

Edited by BigJoe_1
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It does get annoying but, say, they are level two, as you mentioned. They only have those DLC weapons, which is infact impossible might I add unless someone robs stores and gives them cash because they don't have any contacts who pay decent or bounties or simeon or anything yet to earn money at LEVEL TWO. At level two, you won't have that type of money unless you are sharing money between accounts or being given money or picking up the money. Otherwise, you would have to be higher than level two. To be able to purchase the special carbine rifle, you need money. All DLC weapons costs money and by the time you reach a certain rank, possibly ten, you will then be able to reasonably purchase that weapon. Now, to us, by the time they reach that rank, they will have unlocked the weapons we had at that low of a level. So, the SMG and all of that stuff will be in their aresonal and they will be on the same path as us, with just maybe one DLC weapon since at most that will be all they can afford. DLC weapons aren't free and you have to take in consideration the time it takes to earn the money for them. They are going to be alot higher than rank 2 and it is actually pretty even. Now, why do you care? We have the most OP weapons to use in combat once you're level 120+. Minigun, RPG, Grenade Launcher, Sticky bombs, AP pistol, assault shotgun, carbine rifle, heavy sniper, all of that. Not to mention our tanks, buzzards, jets, stats, and all else. We have nothing to worry about. If you get beat in a deathmatch against a low level with a decent weapon as opposed to a high level with superb weapons, then that is you. You are the problem, not them. It's your fault for not having enough skill to be able to kill them before they kill you. You have the weapons to do so, they don't. If they can kill you with those weapons, imagine if they had the same weapons and level and stats as you? Then that's just simply saying, in the long run, they are better than you.

Funny how people can't read and once again are assuming. I never said anything about getting killed by a lower rank, I only have once due to the fact that I let him, as I mentioned in an earlier post. I made this thread after observing, not because they are flooring me at rank 2... which they aren't anyway.

 

I'm not claiming you did. So, once again, you didn't read my post. What I said was in regards to your example and what you said. You being the one who said it, I used your name and your example as my example.

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