Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

No mention on the limit for PC players about player count in GTAO, why


Zeta87
 Share

Recommended Posts

Ugh yeah I forgot about the fact that it uses listen servers. Doubt they'll force the casuals with sh*tty netbooks and Starbucks WiFi to host a 64 player f*cking lobby. And Rockstar? Giving pc players dedicated servers? LOL fat chance.

Link to comment
Share on other sites

Ugh yeah I forgot about the fact that it uses listen servers.

It doesn't use listen servers? RAGE networking is 100% peer-to-peer (and listen servers are still servers, as seen in CoD and other games), no servers at all except distributed computing-style script hosts which there can be multiple of within a single session since V. Edited by NTAuthority

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

Uncle Sikee Atric

Ugh yeah I forgot about the fact that it uses listen servers. Doubt they'll force the casuals with sh*tty netbooks and Starbucks WiFi to host a 64 player f*cking lobby. And Rockstar? Giving pc players dedicated servers? LOL fat chance.

 

If R* don't supply us with dedicated lobbies, then some enterprising modder will....

 

Besides, if they go unranked, it'll be the best way to supply mods playing Online. You connect and download the mod list from server, a la Garry's Mod and every other mod you use is disabled or server blocked.... That way hacking is limited as well.

Edited by Sikee Atric

MOaRJRr.jpg

Link to comment
Share on other sites

 

Ugh yeah I forgot about the fact that it uses listen servers.

It doesn't use listen servers? RAGE networking is 100% peer-to-peer (and listen servers are still servers, as seen in CoD and other games), no servers at all except distributed computing-style script hosts which there can be multiple of within a single session since V.

 

 

I consider listen servers and peer-to-peer one and the same as in every single P2P online system I've seen to date, one person out of all the players in the connection is the host. Is this not the same thing? You are being a server without discreetly being told it most of the time.

 

I remember specifically modifying my MW2 configuration files to enable ping readout and it made it blatantly obvious who was the server.

Link to comment
Share on other sites

as in every single P2P online system I've seen to date, one person out of all the players in the connection is the host

Not the case in RAGE. You're probably referring to listen servers as 'peer-to-peer', which is different from actual peer-to-peer. Edited by NTAuthority

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

as in every single P2P online system I've seen to date, one person out of all the players in the connection is the host

Not the case in RAGE. You're probably referring to listen servers as 'peer-to-peer', which is different from actual peer-to-peer.

 

So basically different than how MW2 and other fps games do it? Because in those everyone connects to one person, like a server. In peer to peer, does that mean that everyone connects to each other? What the f*ck, how does that even work.

Link to comment
Share on other sites

In peer to peer, does that mean that everyone connects to each other?

That is correct. In addition, note how 'connection' is a relative thing - the game uses a datagram socket (think UDP - though it's VDP on Xenon/Durango due to the LIVE platform's security requirements) which is technically connectionless.

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

How does this explain when I am in a lobby on GTAO on my Xbox 360, and I am LAGGING HARD. How do you explain that? If it is peer-to-peer and everyone connects to everyone, shouldn't I be free from myself lagging? And the only lag I see is from other people with poor connections stuttering around? Why would I lag in the lobby?

 

It isn't me by the way, I have a fiber optic 85mbps down and 50mbps up connection with average <7ms latency on server tests.

Link to comment
Share on other sites

How does this explain when I am in a lobby on GTAO on my Xbox 360, and I am LAGGING HARD. How do you explain that? If it is peer-to-peer and everyone connects to everyone, shouldn't I be free from myself lagging? And the only lag I see is from other people with poor connections stuttering around? Why would I lag in the lobby?

Lobby as in 'pre-match lobby'? Since when can you even control your character there? Also you're not even defining your usage of 'lag', where people are misusing this word a lot, and therefore the meaning is very unclear.

 

In addition, it might very well be the case that LIVE's routing your network connectivity through a relay due to NAT restrictions, and the relay's causing issues.

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

Link to comment
Share on other sites

 

How does this explain when I am in a lobby on GTAO on my Xbox 360, and I am LAGGING HARD. How do you explain that? If it is peer-to-peer and everyone connects to everyone, shouldn't I be free from myself lagging? And the only lag I see is from other people with poor connections stuttering around? Why would I lag in the lobby?

Lobby as in 'pre-match lobby'? Since when can you even control your character there? Also you're not even defining your usage of 'lag', where people are misusing this word a lot, and therefore the meaning is very unclear.

 

In addition, it might very well be the case that LIVE's routing your network connectivity through a relay due to NAT restrictions, and the relay's causing issues.

 

 

Lag as in the actual meaning to lag, network issues causing my characters location to warp around, network updates to occur at sporadic intervals with players being frozen in place and no bullet damage registering until all at once. Lag. And no, not a pre-lobby. I mean a straight up free roam open world lobby. I have had times where I was playing and it was lagging out hard, then change lobbies and no lag.

 

Also why I believe there IS a host player, when my friend starts a lobby and invites me, our performance is horrible. There is noticeable lag in the driving and physics, and it's just a bad experience. He is playing on WiFi and using sh*tty comcast connection. Then when I start a lobby and invite him, it's perfectly smooth and clear for me and he has the same quality experience as if he was the host. Neither of us have strict NAT. Both are open. I have a high qualtiy Cisco router, the e4200.

 

I am confident the game has one person be a host. The concept of a straight peer-to-peer lobby like that is just bizarre to me. And the evidence showing that who is the "host" determines the experience quality for other players, indicates to me that it is one player hosting the lobby for all and the peer-to-peer connection is to go to that player. That is what I call a listen server, it's just silent and in the background, handled by the game and networking services.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.