DaRkL3AD3R Posted November 11, 2014 Share Posted November 11, 2014 Ugh yeah I forgot about the fact that it uses listen servers. Doubt they'll force the casuals with sh*tty netbooks and Starbucks WiFi to host a 64 player f*cking lobby. And Rockstar? Giving pc players dedicated servers? LOL fat chance. Link to comment Share on other sites More sharing options...
NTAuthority Posted November 12, 2014 Share Posted November 12, 2014 (edited) Ugh yeah I forgot about the fact that it uses listen servers.It doesn't use listen servers? RAGE networking is 100% peer-to-peer (and listen servers are still servers, as seen in CoD and other games), no servers at all except distributed computing-style script hosts which there can be multiple of within a single session since V. Edited November 12, 2014 by NTAuthority Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
Uncle Sikee Atric Posted November 12, 2014 Share Posted November 12, 2014 (edited) Ugh yeah I forgot about the fact that it uses listen servers. Doubt they'll force the casuals with sh*tty netbooks and Starbucks WiFi to host a 64 player f*cking lobby. And Rockstar? Giving pc players dedicated servers? LOL fat chance. If R* don't supply us with dedicated lobbies, then some enterprising modder will.... Besides, if they go unranked, it'll be the best way to supply mods playing Online. You connect and download the mod list from server, a la Garry's Mod and every other mod you use is disabled or server blocked.... That way hacking is limited as well. Edited November 12, 2014 by Sikee Atric Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted November 12, 2014 Share Posted November 12, 2014 Ugh yeah I forgot about the fact that it uses listen servers. It doesn't use listen servers? RAGE networking is 100% peer-to-peer (and listen servers are still servers, as seen in CoD and other games), no servers at all except distributed computing-style script hosts which there can be multiple of within a single session since V. I consider listen servers and peer-to-peer one and the same as in every single P2P online system I've seen to date, one person out of all the players in the connection is the host. Is this not the same thing? You are being a server without discreetly being told it most of the time. I remember specifically modifying my MW2 configuration files to enable ping readout and it made it blatantly obvious who was the server. Link to comment Share on other sites More sharing options...
NTAuthority Posted November 12, 2014 Share Posted November 12, 2014 (edited) as in every single P2P online system I've seen to date, one person out of all the players in the connection is the hostNot the case in RAGE. You're probably referring to listen servers as 'peer-to-peer', which is different from actual peer-to-peer. Edited November 12, 2014 by NTAuthority Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted November 12, 2014 Share Posted November 12, 2014 as in every single P2P online system I've seen to date, one person out of all the players in the connection is the hostNot the case in RAGE. You're probably referring to listen servers as 'peer-to-peer', which is different from actual peer-to-peer. So basically different than how MW2 and other fps games do it? Because in those everyone connects to one person, like a server. In peer to peer, does that mean that everyone connects to each other? What the f*ck, how does that even work. Link to comment Share on other sites More sharing options...
NTAuthority Posted November 12, 2014 Share Posted November 12, 2014 In peer to peer, does that mean that everyone connects to each other?That is correct. In addition, note how 'connection' is a relative thing - the game uses a datagram socket (think UDP - though it's VDP on Xenon/Durango due to the LIVE platform's security requirements) which is technically connectionless. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted November 12, 2014 Share Posted November 12, 2014 How does this explain when I am in a lobby on GTAO on my Xbox 360, and I am LAGGING HARD. How do you explain that? If it is peer-to-peer and everyone connects to everyone, shouldn't I be free from myself lagging? And the only lag I see is from other people with poor connections stuttering around? Why would I lag in the lobby? It isn't me by the way, I have a fiber optic 85mbps down and 50mbps up connection with average <7ms latency on server tests. Link to comment Share on other sites More sharing options...
NTAuthority Posted November 12, 2014 Share Posted November 12, 2014 How does this explain when I am in a lobby on GTAO on my Xbox 360, and I am LAGGING HARD. How do you explain that? If it is peer-to-peer and everyone connects to everyone, shouldn't I be free from myself lagging? And the only lag I see is from other people with poor connections stuttering around? Why would I lag in the lobby?Lobby as in 'pre-match lobby'? Since when can you even control your character there? Also you're not even defining your usage of 'lag', where people are misusing this word a lot, and therefore the meaning is very unclear. In addition, it might very well be the case that LIVE's routing your network connectivity through a relay due to NAT restrictions, and the relay's causing issues. Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
DaRkL3AD3R Posted November 12, 2014 Share Posted November 12, 2014 How does this explain when I am in a lobby on GTAO on my Xbox 360, and I am LAGGING HARD. How do you explain that? If it is peer-to-peer and everyone connects to everyone, shouldn't I be free from myself lagging? And the only lag I see is from other people with poor connections stuttering around? Why would I lag in the lobby? Lobby as in 'pre-match lobby'? Since when can you even control your character there? Also you're not even defining your usage of 'lag', where people are misusing this word a lot, and therefore the meaning is very unclear. In addition, it might very well be the case that LIVE's routing your network connectivity through a relay due to NAT restrictions, and the relay's causing issues. Lag as in the actual meaning to lag, network issues causing my characters location to warp around, network updates to occur at sporadic intervals with players being frozen in place and no bullet damage registering until all at once. Lag. And no, not a pre-lobby. I mean a straight up free roam open world lobby. I have had times where I was playing and it was lagging out hard, then change lobbies and no lag. Also why I believe there IS a host player, when my friend starts a lobby and invites me, our performance is horrible. There is noticeable lag in the driving and physics, and it's just a bad experience. He is playing on WiFi and using sh*tty comcast connection. Then when I start a lobby and invite him, it's perfectly smooth and clear for me and he has the same quality experience as if he was the host. Neither of us have strict NAT. Both are open. I have a high qualtiy Cisco router, the e4200. I am confident the game has one person be a host. The concept of a straight peer-to-peer lobby like that is just bizarre to me. And the evidence showing that who is the "host" determines the experience quality for other players, indicates to me that it is one player hosting the lobby for all and the peer-to-peer connection is to go to that player. That is what I call a listen server, it's just silent and in the background, handled by the game and networking services. Link to comment Share on other sites More sharing options...
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