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New Damage System. So what about car interiors?


GtaFanatik
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Last gen GTA V had close to the same damage system as IV while car can bend and the interior will be affected, but not changing driver position (Resulting in overlapping head with the roof and mispositioned hands in steering wheel. Current gen GTA V improves the damage system and the vehicles have working interiors (with working gauges, steering wheels and new animations). But how these two new features will be implemented? Will the interior car bend or the new damage system restricts the car bending in the driver cab part of the car?. For me, R* will disable First Person view when the car is heavy damaged in the driver part. Here are some screens of car bending in the actual game:

Dominator-GTAV-Damaged.jpg

0_0.jpg

Feel free to share your thoughts. Good night!

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How positive are we that the "new damage system" is in relation to vehicles?

 

I keep seeing people say the next-gen versions will have damage similar to IV - but I don't see how that is very "new" at all. V is already capable of vehicle-damage like GTA IV. You just need to edit the collision damage multiplier in the handling.meta. V's collision damage is basically "Easy Mode" compared to IV's. And the armor modifications at mod shops only make it even worse/easier - depending on how you look at things.

 

Disregarding the collision damage, V's system is better than IV's. With plates able to fall off, wheels able to detach, axles more frequent to becoming unaligned etc.

 

If anything, when I read that V on the next-gen would have a "new damage system" I thought it was concerning NPC damage. Hopefully something closer to RDR or MP3's wounds. V seemed like it wanted to get to that point, but it's really toned-down and shallow compared to MP3. With bullet wounds not showing up half the time, and they're not even physical/3D wounds -- they're painted textures onto the model. Maybe it was a memory issue?

 

But after seeing the first-person video, it didn't look like there was any new damage effects for NPCs. Then again, the IGN article did mention that when they had their character hotwire a car, they noticed a bullet wound in their arm and watched the blood "ooze/trickle out." So who really knows?

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Wayne Daniels

Last gen GTA V had close to the same damage system as IV

Not even close...
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The car damage in V is better than IV, the only difference is that in IV the car damage is a bit more sensitive

 

I want a "new damage system" like burnout paradise or something like that

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S1N0D3UTSCHT3K

 

Last gen GTA V had close to the same damage system as IV

Not even close...

 

 

The car damage in V is better than IV, the only difference is that in IV the car damage is a bit more sensitive

 

I want a "new damage system" like burnout paradise or something like that

 

yeah actually V is better than IV for damage potential

 

problem is it takes a train hitting you 20x to damage a car but in IV it just takes a couple big accidents

 

but V's cars can deform more than IV's if you crash enough (or use a bat to keep hitting it for 15m lol)

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You know, that's a very good question.

It's possible that this "new damage system" just limits how much damage certain areas can take (i.e the cockpit), which would fix the little issue here.

Edited by PotonForry
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Last gen GTA V had close to the same damage system as IV while car can bend and the interior will be affected, but not changing driver position (Resulting in overlapping head with the roof and mispositioned hands in steering wheel. Current gen GTA V improves the damage system and the vehicles have working interiors (with working gauges, steering wheels and new animations). But how these two new features will be implemented? Will the interior car bend or the new damage system restricts the car bending in the driver cab part of the car?. For me, R* will disable First Person view when the car is heavy damaged in the driver part. Here are some screens of car bending in the actual game:

Dominator-GTAV-Damaged.jpg

0_0.jpg

Feel free to share your thoughts. Good night!

sorry to dissapoint, they made damage model for old sh*t consoles. And apparently it's too much work to change. SO, the new damage system they are talking about is destructible environments.. that's what i think.

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You know, I wish GTA would let the player fly out of the car not just from the front window but if you've damaged the car enough and the door came off then there should be a greater risk of falling out the side. This feature seems so plausible yet I don't understand how it wasn't included in the release. The feature is already available on bikes and ATVs so the same idea should apply to cars too

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Wow I never even thought about this OP. Now I am kinda nervous. I mean they could just leave it as is and not care about the crazy deformation of the interior. Or the worst case scenario is they reduced car deformation so the cockpit remains intact and the vehicle blows up earlier.

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And the worst thing is, you might spill your drink :p

 

51t1F5LsYNL._SX300_.jpg

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theworldfamous

Hmm, interesting question actually.

 

First of all I haven't seen any evidence of the improved damage yet, at least not on cars. They haven't shown a proper crash yet, but exploding cars look the same.

 

I don't know how they'll handle interior deformations. It's possible they don't deform at all, or just a little? Or they take the mismatched first person animations for granted. A car that's busted up that bad isn't going to take you very far anyway, so it's a rare problem.

 

There are some other questions like that:

-do loose objects in the car bounce around dynamically or are they magically glued to the dashboard and floor?

 

-does the sound from outside change if a window breaks?

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This is exactly what i have been thinking about. I just hope they don't make the damage predetermined instead of dynamic to save the interior from deformation. One thing they can do is not let the steering move from it's place like BeamNG so that your hands don't look weird holding nothing while the steering is magically turning in your crotch.

Edited by Shootaholic
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You mean stuff like bullet-holes in the dash and winscreen? ..maybe getting gauges shot out? perhaps blood spatters when you get hit?

 

I tend to think so.

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It's not a destructible environment, we already had that in IV and V (pillars loosing wall chunks, Michael's house). I think the vehicle's damage will just be adjusted to work with the interiors, which is a definite must.

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My guess is that they'll leave it as it is and so you'll have to find a mew car once it gets to the point the cockpit gets affected. I don't know what else they could do without dumping down the damage models or making it inconsistent so that your car is screwed but in first person it looks alright. So rather than having messed up sh*t like that, I'd take the first variant.

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When I meant that they were similar to IV , I meant how the cars deform dynamically depending on where the crash was did and its strength. Thats how the game engine manages this. In Watchdogs, for example, cars are not dynamically deformed, instead, every car has a pre-rendered deformed model:

QdauS.jpg

Knowing the difference, I could say that both IV and V has the same damage system (at least when we talk about deforming the main car structure)

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