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GTAV Failed In One Category


grope_4_that_date
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grope_4_that_date

I'm going to make this short, but GTAV failed in one area of gameplay. Here's my argument.

 

Fear: Getting "Busted" needs to have negative consequences.

 

In my GTAV: The Breakdown topic, I discussed the importance of hostile AI and their roles in games. Since Grand Theft Auto is a cops and robbers game, we need something to run away from! By "negative consequences," I mean any of the followings:

 

  • Fine penalties (THAT ARE EVIDENTLY PRESENTED ON SCREEN AFTER BEING BUSTED)
  • Timed penalties in jail (single player only)
  • Timed Probation officers (basically getting a double wanted level for any crime you commit after getting busted, temporarily preventing you from committing further crimes)
  • And/or anything that subconsciously makes you not want to get caught again

Note: All consequences would be vary based upon the laws that you've broken. (But please, when I say laws, I'm not talking about riding on the sidewalk or going through red lights. I'm talking about the already existing actions that increase in-game wanted levels.)

 

If anything:

 

The cops should also use non-lethal force to try to detain you. Cops should run and tackle you to the ground for petty, 1-star level crimes. And... 1) you should have the ability to try to escape after being pinned down and 2) be able to escape the ride to the police station. (The ride could be skipped similar to riding a Taxi).

 

Basically when you get caught by the police, you should subconsciously feel "I lose - game over." Players need this feeling of loss to make avoiding it fun. You can't win if you can't lose. Period. This is what makes games re-playable.

Edited by grope_4_that_date
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I guess

I mean I fear getting killed by another player. That's why I blast first and ask questions later.

Edited by Two gun
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cops are already way too OP, giving more power to them is not a good idea.

 

its annoying that if you get killed by them your PV gets impounded, adding what you suggest would simply increase the annoyance.

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sounds great, but only if you could turn it off. sometimes i wish i could turn off the cops altogether when im battling with other players.

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cops are already way too OP, giving more power to them is not a good idea.

 

its annoying that if you get killed by them your PV gets impounded, adding what you suggest would simply increase the annoyance.

true. Their helicopter pilots are capable of doing some impossible fast 180s
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TheGoodSgtScooter

So then every GTA failed in this aspect?

Because I certainly don't like my ammo being wished away.

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grope_4_that_date

 

I'm going to make this short...

 

 

It was actually a lot longer, but I had to detain myself. :lol:

Edited by grope_4_that_date
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Definitely agree. Lotta nay sayers on this forum who just want to grief and thats it. While griefing can be fun it gets old in a hurry for anyone above a 3rd grade reading level.

 

This kinda speaks to an idea had regarding the FIB a months or so ago. http://gtaforums.com/topic/741616-call-in-the-fibs-update/

 

Consequences, believe it or not griefers, are a good thing. They are what keeps the game moving, keeping you planning against the game and trying to manipulate the system. But I can see how this would be a problem for people who are too narrow minded and uncreative to accomplish.

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The only thing I'd like to see in GTA is:

 

cops should also use non-lethal force to try to detain you. Cops should run and tackle you to the ground for petty, 1-star level crimes. And... 1) you should have the ability to try to escape after being pinned down and 2) be able to escape the ride to the police station. (The ride could be skipped similar to riding a Taxi).

 

And, if you commit a non-lethal crime, police will chase you and attempt to give a ticket (like in Mafia)

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Haha, great write-up of a bad idea. What self-respecting kingpin is going to let a cop tackle him without repercussions? NONE - cop dies and regular GTA ensues. You want more fear? It is subjective, I'm sure plenty of people get enough of a rush running from the cops as it is. All the stuff about getting arrested, that will be settled next gen, with all the enhancements getting away from the cops will be much harder.

 

In short - This game needs more rewards not more consequences.

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universetwisters

I think it's fine the way it is. The fact that the police are way powerful and sh*t is a good enough thing to run from.

  • Like 4
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I agree it would add a lot more tension to the police chases, but it might mean many people choose not to kill that hooker, blow up a line of traffic on the freeway or beat the sh*t out of a npc for fear of the repercussions. If that happens, you could argue that the fun of the game had been diluted in favour of a real life an action - consequence balance. A lot of what GTA is about is carnage, and to say to people ''ok, you can have fun - but you will spend 5 mins real time paying for that'' is a big turn off.

I like the idea of a toggle, but if that were to be the case, it must be locked on/off as soon as a wanted star is attained, otherwise the tension disappears with the knowledge you can just pause - jail time off- continue.

I loved playing this way in SA:MP, so I for one would enjoy it in general, but I wouldn't like to see GTA turn into a moral simulator where running a red light means I could end up putting the joypad down for any amount of time.

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I'm going to make this short, but GTAV failed in one area of gameplay. Here's my argument.

 

Fear: Getting "Busted" needs to have negative consequences.

 

 

I've only been busted once in V, and that was only because I didn't realize until 8 months after I got the game that "busted" was still a feature, so I tried it out. If you can actually get "busted", its the same as it has been in the GTA franchise, so there is no reason to call it a failure now.

Edited by killahmatic
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Lobby options could help bring this out. That way if you didnt wanna deal with these cops join a public session with cops turned off...

 

Id love to get tackled, wrestle on ground and take off running! That would be exciting lol

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Police use lethal force on two stars. One star they just try and arrest you. It's the same as dying - losing 5k at a time. Keep dying, keep losing money. Keep being arrested, keep losing ammo. No one wants to have to spend time in jail in a video game... That wouldn't be fun. It's a video game, and as realistic as it is, it isn't real life, because real life is boring.

Edited by biggerboat90
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i think you're going the wrong way about it...

there is already the penalty of loosing your weapons if you get arrested, and often times, when you get a wanted level, you'll already have 3 or four stars. arresting you is out of the question by then...

besides the hospital bill of 5000$, there is no real penalty for dying... if anything they should a bigger penalty on dying, because the way it is now. id rather go out in a gunfight, die, pay 5000$ and keep my weapons than get arrested and lose my ammo....

 

Edit: god damn my post was f*cked

Edited by SonofLosSantos
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I like the part about a timed sentence in jail. It'd be a new experience to be in a cell and being able to roam the interior of the prison and interact with other prisoners, like maybe starting a fight with other inmates could get your sentence extended and it could affect how the other inmates react about your presence (for example hurling abuse at you etc.) However, I can't help feeling that it would get annoying after a while.

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TheKingChivas

I like the part about a timed sentence in jail.

 

 

However, I can't help feeling that it would get annoying after a while.

 

So you like it, but think it would be annoying. Thanks.

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I like the part about a timed sentence in jail.

 

 

However, I can't help feeling that it would get annoying after a while.

 

So you like it, but think it would be annoying. Thanks.

 

The way you put it makes it sound like an oxymoron, what I meant was it would get old after the first few times being busted :^:

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TheTechPoTaToCHIP

Cops are already insane, and things escalate to 2-3 star wanted level quite quickly. The only chance you could get busted is if they catch you in a car or if you stop running on a 1 star wanted level. People rarely get busted anyway so why give them even more of a reason to commit suicide by cop?

It's having two options, one is more popular than the other. And what your saying is basically, take the less popular option and make it an even less desirable option.

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1 Star: Cops try to pull you over by lighting you up, or try to detain you if on foot - if you cooperate you get the option to pay a fine or run away giving an instant 2 stars.

2 Stars: Cops wil pursue you and try to detain you using non-lethal methods (PIT manoeuvre, spike strips, taser, tackle you etc..) if caught you can still escape, if not you'rll e spawn in front of the nearest police station and pay a fine, severity of which depending on your crimes.

3 Stars: Cops may use lethal force, however you are still free to surrender yourself. If you get killed you respawn in front of the nearest hospital and pay a hefty hefty fine, if you surrender you'll respawn at nearest police station and pay a hefty fine.

4 Stars: Noose and FIB gets called in. Caught or killed and you'll respawn in a cell in the prison for x in-game days. You get the option to sleep through the sentence, pay a hefty amount and respawn outside of the prison or sit out your sentence and free roam within the confines of the prison.

5 Stars: Entire city / area on lockdown. Caught or killed and you'll respawn in a cell in the prison, you're given the option to sleep through the sentence or free roam within the confines of the prison.

 

If you manage to evade police there will be a warrant for your arrest for x amount of in-game days depending on how many stars you've evaded.

 

Something along those lines is what I would have liked it to be like. Especially the first 3 stars.

  • Like 4

– overeducated wonk who fetishises compromise

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GTA should have a option to pay a fine at 1 star;

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Official General

GTA V failed in many many many many many many many categories.

 

Exactly this :^:

 

Wouldn't even know where to start.

 

 

Definitely agree. Lotta nay sayers on this forum who just want to grief and thats it. While griefing can be fun it gets old in a hurry for anyone above a 3rd grade reading level.

 

This kinda speaks to an idea had regarding the FIB a months or so ago. http://gtaforums.com/topic/741616-call-in-the-fibs-update/

 

Consequences, believe it or not griefers, are a good thing. They are what keeps the game moving, keeping you planning against the game and trying to manipulate the system. But I can see how this would be a problem for people who are too narrow minded and uncreative to accomplish.

 

I definitely agree with your post Dinlee, You're right, there are naysayers on here who are not capable of appreciating such sophisticated ideas to make the GTA experience better.

 

I always had that a similar idea like yours for police in GTA myself. It would definitely make being caught by police in the game a bit more challenging and having to involve making more strategic decisions. This in turn would make simple things like committing petty, moderate to slightly serious crimes in GTA much more fun, because they have more meaningful consequences to them. Simply getting busted and paying with a relatively small fine and losing weapons is not really a deterrent in the slightest.

 

They could put something like jail system, and a massive fine or bail that would dent your finances would need to be paid for you to get out. You can't pay ? You stay in jail for a while doing activities there until your sentence is up. Another idea could be hot and cold bar system that indicates your level of notoriety and infamy as a career criminal - the more crimes you commit, the hotter the bar becomes and you get more attention from police. They may follow for you for a short while anytime they spot you, and if you commit a crime while they do that, they arrest you and jail you. And if you get busted, it should be automatically saved so you cannot side-step it by starting again on your saved game file.

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GTA should have a option to pay a fine at 1 star;

 

Agreed on that.

It would be nicer if cops would still try to bust you just like in the previous GTA games.

I kinda like the idea of them taking your ammo ONLY. But that doesn't stop the player from going to Ammu-Nation and loadin up. It would be more of a consequence if they took your ammo and ban you from Ammu-Nation for a certain amount of time like a day or two (in game). Then you would have to go around the city and get ammo from those hidden weapons.

That would be more balanced IMO.

Edited by KogerOnControls
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I think that cops should only shot at you if you have shot at them first, regardless of wanted level. Obviously its difficult to get 5 stars without firing on a cop but Ive gotta 4 pretty easily. Instant open fire is just annoying. Maybe they have a taser or stun gun that that helps them take you down.

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