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[PS4] Peeeel Reviews Deathmatches. (Video reviews)


peeeel
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Rules

 

1) DM's only.
2) If there is something I should know about your map, it should be in the description. That's what it is for.
3) One job at a time.

4) Once reviewed, you can edit and have your job re-reviewed or choose another job.

5) 3 strikes and you are out. If you get three bad reviews, I'll not review any more jobs. The other creators and I want to play the best jobs.

6) There is no minimum play count any job can be reviewed.

​7) If I like the job it will be added to a separate thread. 'Peeeel's approved DM's. This thread is for reviews only.

Marking scale

It will be an overall score.

10/10 = Perfect job
0/10 = Go kill yourself

 

How to get approved

Be my friend and tell me how great I am for GTA and the forum (Dillono).

Seriously though,it won't be easy. There is a lot of fantastic creators on this forum, I'm not going to set any regulations yet, because who knows how next gen will play, so I'll set these regulations as I go.


Youtube

 

Twitch



 


To begin the thread I'd love all the creators to leave their favorite ps3 jobs. Might even review a few in the mean time.

Edited by peeeel
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Cheesus Crust, WeeChips, Peeeeel, TheMckeever, and me all have review threads now. 2spooky. I'll also probably wait until I actually get NG GTA V before submitting a Deathmatch.

 

Anyhow, when did we get the ability to record stuff from Youtube with our PS4?

Edited by dillono
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Cheesus Crust, WeeChips, Peeeeel, TheMckeever, and me all have review threads now. 2spooky. I'll also probably wait until I actually get NG GTA V before submitting a Deathmatch.

 

Anyhow, when did we get the ability to record stuff from Youtube with our PS4?

 

Strike one.

 

Only kidding kid.

 

I'm guessing that's a typo, we can do lots of wonderful things on the ps4, we can broadcast to twitch or record and upload to youtube. I'm planning both live reviews and recorded reviews. f*ck it I might even get guest reviewers in like McKeever and Weechips. 2spooky.

 

 

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Previous Reviews: Originally reviewed on 12th July 2014.

 

 

Lockdown

 

Link: http://socialclub.rockstargames.com/member/zorvaine/games/gtav/jobs/job/4AFiK_wNM0CPW6knQZeGww?platformId=null

Type: Team Deathmatch

Teams: 2

Players: 4- 16

Time: 15m

Target Score: Off

Lock Weapons: Forced + Pickups

Forced Weapon: Sawed-Off Shotgun

 

Added note for TheMckeever: Explosives have been reduced.

 

Basics 3/5

 

It's clear to me you put a lot of effort into this death match top marks on that part.

The location was rather confusing and that left me feeling disorientated and I even found myself going around in circles. (However I do feel that this map could work as a normal DM)

I feel some kind of directions could really improve this death match or making it simpler to get about.

 

Settings 3/5

 

Great name and description top marks, a lot better than I was expecting top marks for that mate.

The picture was appropriate.

I liked the trigger location great work.

I wasn't a fan of the weapon selection, I think you found a good balance of weapons and I haven't scored you down on weapon selection as I understand why you have selected them. Works for the death match, just not for me. Not a criticism I'd say, just not my preference.

I'll echo what's been said before I think this would work better as a single player DM.

I also felt 15 minutes was too long.

 

Spawn points and team spawn points 5/5

 

Excellent starting points, no buggy spawn points found and no spawn points that irritated me other than the disorientation however that was not the spawn points fault, excellent job here mate.

 

Pick-ups placement 4/5

 

Plenty pick-ups that you find as you move, I don't like having to find weapons. I didn't like the RPG's on the roof either TBH, I actually think they were very easy to find for my team, I found them straight away and felt they were in a strange location.

 

Props & Vehicle placement 4/5

 

I like the way you've used the switching technique, it's my favorite technique in the creator and I like to see people using it intelligently top marks for that.

I do feel you need to make it easier to get about.

A few props seem to block the way I guess that was intentional however there was random caravans in a few rooms and they had been blowing up blocking one of the routes and making it very difficult to find the other team. I feel at least the caravans should be removed.

 

 

16/25 for me, seem disappointing to be marking this job so low, really well put together and I think there is great potential in this map.


Notes:

 

I believe this job has been edited since review and is also well up in stock since the removal of interiors.

Edited by peeeel
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Previous review: Originally reviewed 13th July 2014.

 

I'll play! Would be a privilege to help get this rolling.

 

Elysian Subversion

http://socialclub.rockstargames.com/games/gtav/jobs/job/t_gadSU23EqG1tQz3N5XPw?platformId=2

TEAM Deathmatch

4 teams

Default settings

 

 

Basics 5/5

 

 

This is a deceptively large map, so top marks for thinking everything through, this match may not have taking as long as a stacking map or switching map but I can tell a lot of thought has gone into this. (I loved the RPG & Army truck combo, a very unique way of using heavy weapons and one that impressed me top marks for that).

The location is great, there are so many tactics you can use for this DM, a lot of replay value.

I couldn't find any faults.

 

Settings 5/5

 

A great name and the description was everything it needed to be.

The picture was appropriate.

The trigger location was fine.

I was a big fan of the weapon selection, as mentioned before I liked the RPG and army truck combo, I never come across any snipers but I was picked off so I imagine they were all up high and that is perfectly fine with me, the machine gun combo was lovely. I even picked up a special carbine(Glad you got my glitch to work before they patched it) top marks for weapon selection.

Time was perfect.

 

Spawn points and team spawn points 4/5

 

Nothing wrong with the trigger location, however Zorvaine has set a new level of creativity to the trigger point so not full marks but not bad in anyway.

Again no buggy spawn points found, no irritating spawn points and very well balanced spawn points.

Great work here HC although I did not expect any errors here from you.

 

Pick up placement 5/5

 

Without doubt the strong point to this death match is your pick ups. Everything is in a suitable location, everything is balanced and to top it off you used my DLC gun glitch so its top marks from me for weapon selection. This is one of the best balance of weapons I've found in a DM. There was also an adequate amount of weapons

 

Props and vehicle placement. 4/5

 

As mentioned before I loved the placement of the army trucks. I like that there was enough cover to move about the map with out being killed too often, the cover you have used served it's purpose and was not to much or too little, it seems to be a theme to this death match but it just has a great balance between dangerous spots and safe spots. I honestly can't see many issues with this, it's just for full marks I'd be looking for something unique and you got the full marks for your rpg and truck combo in the weapon section, I'm classing your army trucks as weapon.

 

23/25 for this DM. This should be the standard of death match. Well balanced, well though out, plays well, has replay value. It's little wonder you have been verified twice. I've played a few of your jobs and have liked everyone handcuff keep up the good work mate.

 

 

PEEEEL APPROVED

Edited by peeeel
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Previous Review: Originally reviewed on 19th July 2014.

 

 

Glad to see you starting this, guys! I haven't checked in with the approved races thread because I've been making more DMs and Captures (btw, I'm working on some edits you suggested, Stronk!). I'll throw in my recent hipster event weekend job.

 

You Can't Fight City Hall

 

Link: http://socialclub.rockstargames.com/games/gtav/jobs/job/mXLZYWe1QEq7KPcWAoIHBQ?platformId=2

Type: Team Deathmatch

Teams: 2

Players: 4-8

Time: 10m

Target Score: 25

Lock Weapons: Forced + Pickups

Forced Weapon: AP Pistol

 

 

You can't fight city hall.

 

Basics. 2/5

 

The map was too big imo.

I found myself looking for players for too long.

However both are easily fixed by adding more players, this is at least a 16 player map, to put it into prospective, I've three 16 player maps this DM's location.

 

Settings. 4/5

 

The picture, name and description was fine, I'd suggest maybe explaining the death match if possible, it's a really big map, knowing that from the description would help players start better.

Good kill limit although it may need adjusted with more players

Good starting weapon.

 

Spawn points and team spawn points. 2/5

 

Team spawn points were fine.

However for such a big map I found the spawn points miles away from the action, I'd look to get more central spawn points they all seem to be on the outskirts of this huge map.

 

Pick-up placement. 3.5/5

 

I can say from what I found it seemed to be a well balanced weapon selection, however weapons did seem to be few and far between although that was mainly due to the size of the map.

 

Props and vehicle placement. 3.5/5

 

You clearly put a lot of work into the placement of the vehicles to match your description fair play. Although there did seem to be a fair few random things lying about made the map look messy, buses and fences for example.

Your prop placement seemed fine in the area I tended to spawn in so top marks for that.

 

15/25. I'm not sure what I'd suggest for this job, it needs more players for sure, but it might even need reduced. I'd say play about with the player setting before changing anything fundamental abut this DM. If you change this DM I'd be happy to stick it back on my list.

 

Edited by peeeel
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Evening.

 

Ty for the review Peel. I should mention that I re-updated Lockdown a while ago.

 

It no longer has RPGs, they were completely removed. Grenades were added in some locations. Overall, the match is meant to be disorientating given it's maze effect. I know the map accordingly, the entirety is L shaped. Each section has 2 routes to make it to the side. You simply have to find them.

 

Claustrophobia and disorientation is deliberate. Given the caravans, as I said, the map has 2 routes. One has caravans and one doesn't. So during the match, if one road does become blocked, the other road becomes mandatory. And that one has no caravans there making it a bit more immersive as you're forced to face them there. Although, blocked rooms rarely occur.

 

I struggled to use as many props as I could and if I could make it smoother, I would. The intention of the map is for everything to be locked in. No escape. Some edges had to be done at a rough degree. I'm planning on making a sequel come next-gen, double the size.

 

I'm glad you enjoyed it and as for a quick recap to your review:

 

- Meant to be confusing. You have to open your eyes and look for routes. Being alert as an enemy can approach you at any time.

- Weapons have been fixed. RPGs were too much, so Instead you have 2 normal grenade spawns in hidden locations. Else is shotguns.

- Caravans were reduced and yet they rarely block the routes. I want the area to be more enclosed and caravans did that with the rooms.

 

Ty for the review overall. When did you last play it though?

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That's just my original review mate, I can re-play and give you an update if you want mate? I'll Date the post to save confusion.

Edited by peeeel
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Previous Review: Originally reviewed 20th July 2014.

 

I do love custom DMs. If you need an extra body, friend me. I'm savethezombies on psn too. I would love to join these, clouds willing.

 

Flukey really appreciates the advice you've given him on his races (he tells me there's one I should post on that thread when it opens up) but in the meantime there is a TDM I need some advise on.

I already put my best TDM on McKeever's thread and I don't want to be redundant so here's one that I really like and apparently many others do too but it's still a first draft and could probably use some refinements...and maybe exploding gas tanks.

 

EDIT:

Ice Cream Man

http://socialclub.rockstargames.com/games/gtav/jobs/job/dGOHqTnoCUC0h58cihdylw?platformId=2

eam Death Match

2 Teams 1-16

It's going to be set to forced+Pickups no matter what I do so I left enough weapons but it's just as good with Owned+Pickups

10 Mins

20Kills

 

If I got this up too late and you already started checking out Underground, I'll switch it back.

Enjoy.

 

Basics 3.5/5

 

I fell like a lot of work went into the revamp of this job top marks for that mate, I enjoyed this DM a lot more the second time round and also felt less disorientated.

I like the location, the tunnel offers for some great shoot-outs.

The only gripe I had balance wise was the tunnel, it has a sticky bomb on one side of the float pile and a grenade launcher on the other, if used wisely could offer one team a huge advantage.

 

Settings. 4/5

 

A good game, and a great description, the only thing I'd echo from previous reviews is the description fails to describe the job. Although your description is good enough to look past that imo, it's not a complex DM.

The trigger was fine.

The amount of players was perfect, I'd imagine the more players the better for this map.

Think all the settings were well balanced.

 

Spawn points & team spawn points. 4/5

 

Team spawn points were fine, although this DM would be good with a McKeever style duel at the beginning, each end of the tunnel perhaps?(Just a suggestion)

Spawn points were mostly fine I did however spawn away from my team a few occasions. Do you know the spawn point glitch? If so I find using it too add more spots to each team normally fixes this, but I know there is sometimes nothing you can do about this so I never marked you down.

 

Pick up placement 4/5

 

A good selection of weapons, well balanced and well played, each weapon seems to have its place. As noted only a slight gripe in the tunnel with the grenade launcher.

I liked the armour placement and feel you get away with having no health pick-ups on this DM.

 

Props and vehicle placement 4/5

 

I liked the prop placement in this, I've used a similar style in a few DM's, almost forces you into the action zone and offers balanced cover for a nice shoot-out.

 

19.5/25 Good work mate, all the correct fundamentals for a well balanced DM, the revamped job plays a lot better imo and has a great balance, this job is at the minor fixes stage and shouldn't be played about with too much more. If this was my job, I'd be tweaking a few things experimentally until I was happy, but as I've said before no1 is every happy with their jobs, good work mate.

 

Peeeel Approved

Edited by peeeel
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You don't have to. If you feel like, be my guest. I just wanted to hand you the update info.

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Previous Review: Originally Reviewed 23rd July 2014

 

I posted this in the beginnings of the race approved thread before it was umm...

an approved race thread, lol.

 

Sky Ship Galaga

[link]

free for all sky deathmatch

2-4 players

20 kills, 10 minutes (can't remember clearly...)

forced + pickups

 

 

also I would love to play and review deathmatches here.

note, however, I won't be able to play often, but i'll do as much as I can. UuU

 

Sky Ship Galaga

 

Basics 4/5

 

A lot of effort as gone into to making this map top marks for being creative with the stacking, I've never managed to make a flying map that I've been happy with.

I'd say this is pretty unique, obviously the flying map isn't the unique part, however the way the death match plays and evolves is very unique.

I'd say this death match was very well balanced until the shotgun was found, I think it was a bit over powering for the map.

 

Settings 4/5

Love the name, great reference to the old Namco arcade skyship game.

Trigger was fine.

The amount of players was perfect.

The time and kill limit works perfectly, gives the death match time to evolve.

 

Spawn points and team points. 5/5

 

I never had any problems with your spawn points, the location is limited, so you've done a great job with the spawn points.

 

Pick up placement. 3/5

 

As mentioned before I felt the shotgun was a little overpowering.

I did however like the melee battle at the start, and I thought the sniper was needed to balance against the helicopters. I found the pistol pretty ineffective, however worked for the DM.

Health and Armour placement was fine.

I thought you could have added a few more parachutes you'd probably get away with one more, I felt it took a while for it to respawn.

 

Props and vehicle placement. 4/5

 

Obviously the map has been created with props so top marks for creativity.

I think the helicopter placement would be more effective with more chutes on the map.

I would say I found it hard to get good cover when other players got into the helicopters, possibly move the yellow container 90 degrees so you can take cover and fire back.

 

20/25. Really creative and imaginative job, I'm looking forward to playing this with my regular crew mates as I played it with random's and they never really managed to evolve with the death match. This will save me making a flying map job so thank you for that.

 

Peeeel Approved


You don't have to. If you feel like, be my guest. I just wanted to hand you the update info.

Yeah it sounds like it'll be worth playing again and I'll give you a quick review mate.

Edited by peeeel
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Hey mate!

 

I'll get you started with my favourite 10 player map

 

 

1_0.jpg

 

Surf and Turf

Description:

It's pretty easy, it's just a fight for life or death over the best wave's
Type: Team Deathmatch
Teams: 2
Players: 4- 10
Time: 10m
Target Score: Off
Lock Weapons: Forced + Pickups
Forced Weapon: Micro SMG

 

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Good stuff mate, Mac seems to love your DM's so look forward to playing it.

Edited by peeeel
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Fox Stevenson

The title confuses me, you meant to right ps3? If so, I'll definitely post a deathmatch for you to review. :)

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The title confuses me, you meant to right ps3? If so, I'll definitely post a deathmatch for you to review. :)

It's for PS4 jobs, I'll review PS3 ones in the meantime.

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Fox Stevenson

Killer Instinct 4



1_0.jpg



Gamemode: Deathmatch


Players: 2-4


Time: 5 min


Forced + Pickups (Recommended for a better experience)



Description: Extremely fast paced deathmatch up to 4 players. There are a lot of corners and tight hallways in this map but you won't be able to hide for long. Good luck and have fun. Created by carambazmg. L1 to bookmark when finished.



--------------------------



Construction Destruction



1_0.jpg



Gamemode: Team Deathmatch


Players: 6-16


Time: 10 min


Forced + Pickups (Recommended for a better experience)



Description: 2 teams fight on this construction site. Good luck and have fun. Created by carambazmg. L1 to bookmark when finished.

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Ok, games taking the piss and I can't get online, as soon as I get online and have a wee nosey, I'll do a review.

 

Surf and tuff up first. This will be my first DM on next-gen better be good :p

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I recon I must transfer it to ps4 before You can test it on the new gen.

Nope, I played it on FPS mode with a few friends, the servers are really bad at the moment, so it'll be a while before DM's are playable.

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I guess I'll have the honor of being the first map you'll review that's over 16 players.

 

Wet Waterworks

 

2_0.jpg

 

Description: There's a waterworks factory right outside Fort Zancudo with a 100% chance of manslaughter. Who knew? Deathmatch in the beautiful setting of the waterworks, works best with teams.

 

Player Cap: 4-20 (blaze it)

 

Weapons: AK-47, Micro SMG, Combat Pistol, Sniper Rifle

 

Locked to Forced+Pickups

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I recon I must transfer it to ps4 before You can test it on the new gen.

 

Nope, I played it on FPS mode with a few friends, the servers are really bad at the moment, so it'll be a while before DM's are playable.Ahhh didn't know that, cool, glad I don't need to transfer all the jobs, some will be edited with the PS4 Creator though.

I've just started up with my PS4 yesterday so I'm looking forward to try everything out.

Hope you enjoy mate.

Edited by RO9M-lml
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The PS4 was a pain again last night, as soon as R* are over their teething problems, I'll get reviewing hopefully every day or two.

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(Test post)

 

 

https://www.youtube.com/watch?v=zFKpik9pEcA


https://www.youtube.com/watch?v=WKEiElpHW8M&index=2&list=PLdky7urUKfypaa0pjPThe2DjWKPHGuRAJ


Just testing everything now, getting ready so I can get the videos good quality.

 

ETA: Got the quality down, time to sort the sound.

Edited by peeeel
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The quality is ok.

The night and rain probably makes it seem worse than it is.

Looking forward to get a clip of my map though..

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Hey mate!

 

I'll get you started with my favourite 10 player map

 

 

1_0.jpg

 

Surf and Turf

Description:

It's pretty easy, it's just a fight for life or death over the best wave's
Type: Team Deathmatch
Teams: 2
Players: 4- 10
Time: 10m
Target Score: Off
Lock Weapons: Forced + Pickups
Forced Weapon: Micro SMG

 

 

Finally. Here we go. I'll try to improve with each review please be patient as this is all new to me.

 

REVIEW

 

https://www.youtube.com/watch?v=k9boE9mwtgU&feature=youtu.be

 

A quality small map, that uses its location fantastically well. Well balanced, perfect weapon choice for the location, a very natural setting uses props as both cover and isolating the map. A great job for those players who enjoy a challenge. A solid 8.5.

 

ETA: The creation has been updated since the review.

 

Spawns: Tweaked and spawn in the dumpster removed.

 

Shotguns: Two new added, one at the beach and one up with the "Blue entrance".

 

Description: Updated with a bit more info.

 

 

Edited by peeeel
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Couldn't understand a word he was saying, can't you speak English or American?

 

Stop discriminating against my Gaelic. That was me speaking as slowly as I could :lol:

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That's what I'm talking about.....

When there is something your not happy with you give feedback on what it is and a suggestion on how to maybe fix the issue.

Great review mate, love the video review even if I had to see it three times to understand everything you was talking about, that's not your fault though, that's me being Norwegian..

 

My feedback:

 

The Shotguns:

Will definitely not remove them completely since their my favourite, but I'll take a look and see if it's not possible to ad a pair as you also commented.

 

Spawns:

Here I've been sloppy in the facing direction without even knowing it, I'll take a look at the directions on them.

Another thing you didn't mention that been bugging me on the PS3 is the spawn point in the "Garbage bin", cant believe that the character has problems going trough that opening, and I see it's still a problem at the PS4, this spawn point will be removed or moved.

 

Good to see you neither had any problems with spawn killing, to be honest there's been used allot of time on almost every spawn to secure it from spawn kills.

 

Roof access:

Here I actually must correct you mate, there's actually roof access on all 4 sides of the building, the one facing the beach is difficult yeah but it's accessible :)

 

Description:

Lol this is probably my shortest description ever, but there's really not much to tell is it, but I'll try to give some hinters in the description.

 

Thanks for a great review mate, looking forward to the next. (which I'll post in a few minutes)

Another thing, would love to get an little written summary from you I can use in my DM topic.

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