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Why a no-kill lobby is needed.


CarnageRacing00
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its a bad idea because its not needed

This is the mentally we are dealing with here folks.. sweet mary!

 

Thats your opinion, just the same as its our opinion that it is needed, but we play this way and hence we have first hand knowledge of the issues where you dont.. that has to be the most selfish half assed excuse ive yet to come across..

 

Why is this a bad idea, why would it break the game, why would it effect your guys experience?

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Miss Malevolent

Why is this a bad idea, why would it break the game, why would it effect your guys experience?

Isn't this the rationale that glitchers use?

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Why is this a bad idea, why would it break the game, why would it effect your guys experience?

Isn't this the rationale that glitchers use?Yes, because glitchers have logic and sense in this case of using that as an defence :)
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Miss Malevolent

Yes, because glitchers have logic and sense in this case of using that as an defence :)

You say logic and sense...I say "excuses"...as a defense.

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This thread has gotten so overly complex I didn't even bother reading the last few pages. :colgate:

 

What is inherently wrong with having friendly lobbies?

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Yes, because glitchers have logic and sense in this case of using that as an defence :)

You say logic and sense...I say "excuses"...as a defense. that's your opinion, glitchers don't effect you. It's like saying if I win the lottery I'm bothering you, I don't see how glitching bothers anyone unless there the jealous type....................of virtual cash
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Miss Malevolent

that's your opinion, glitchers don't effect you. It's like saying if I win the lottery I'm bothering you, I don't see how glitching bothers anyone unless there the jealous type....................of virtual cash

Not bothered by people and the cash, bothered by all the delays or excuses of delays from having to deal with cheaters.

 

If the cheaters didn't slow down the development of online...I wouldn't care. Not everyone has high morals.

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I want a friendly lobby option since the griefer twats are annoying. I swear in every public session, some ass tard follows me for 5 minutes waiting for me to disable passive mode

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why would it break the game, why would it effect your guys experience?

because this is R* we are dealing with.

 

they add something and break other things.

 

added content creator back in december and broke the matchmaking for freeaim lobby.

 

heck since patch 1.17 if make a burnout and honk the horn my guy would jump out of the car.

 

anyway, you got your opinion and i repect it.

 

inmy book anyone that want to pussifie the violence on a game like gta, shouldnt be playing the game in first place.

 

go get the Sims!

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xoC18H21NO3xo

I'm actually an advocate for separation-of-intent lobbies. I don't think we need a friendly mode, but rather, we need an unfriendly mode. I spent the past year as Mary Poppins on GTAO and now I want to be Cruella DeVille. Unfortunately, I have a conscience that doesn't allow me to enjoy running up on an unsuspecting dot and sticky bombing them. I would like to be able to join lobbies where everyone is out to kill and there is no need for apologies. Right now if I decide to go on a rampage, there is always that one kid riding up to my tank and saying over the mic "Dude, don't blow me up."

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Miss Malevolent

go get the Sims!

I have the sims 2, sims 3 and now sims 4...and they probably want to stay away from that one too as there can be a lot of death...when you remove the doors.

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Needed? No. Wanted by a select few? Sure.

 

Will it ever get implemented? No.

 

Why? Because this game is about killing people and destroying things for money.

 

My take on it.

 

Read in Morgan Freemans voice.

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You say that we choose to not be satisfied with current options as if we're just being stubborn and current options, like invite only, are perfect and flawless. But they're not, hence threads like this. Public freemode lobbies are a joke, invite only is boring, why not come up with a compromise? A better way of doing things. But players like you see everything as all or nothing, black or white, chocolate or vanilla. The complete absence of creative thought and the refusal to even acknowledge that things aren't perfect. The reason I like ideas like this is because it wouldn't change anything that currently exists, so players like you who are happy with things as they are don't have to worry about a thing, but for everyone else who isn't satisfied with the state of things the game might become a lot more fun.

They are not perfect and flawless, nor where they meant to be. You all want a perfect and flawless and may I add, sociopathic...gaming experience.Sociopathic I say? Because you want a consequence free controlled environment in which you can kill/destroy without any problems from other players/police...etc.The mock up in when you logged into free roam was the point that it was not a controlled environment...that anything and everything can happen by and to anyone. You want the sand taken out of the sandbox in essence.We didn't have friendly fire on low as an option when this started it was implemented...you have invite/crew/friend only sessions...all of which make these "friendly" lobbies completely unnecessary and redundant.And I don't care HOW many threads are created on a subject...that's no stamp of validity...that's just more bitching and moaning on a forum that's about bitching and moaning...on an internet that's about bitching and moaning.

Yes please, surely these reason are comon knowledge, you shouldnt need to sift through posts, just what are they list them.. please

No. Because you've quoted them in your posts.So you know the reasons...and as I said aptly, have rejected them.I'm just keeping you honest...cause you seem to think if you don't give the rubber stamp of approval on other's opinions...they don't exist.And that's simply not true.You can reject them...you can feel they're not valid...but they exist.I think your ideas are terrible...and don't improve the game one iota...but your ideas exist. Your reasons are there, I just don't think they're valid.

Your carnt do it can you?

 

You just keep dodging, post the damn reasons! Let your people piss themselves show me and this forum why its bad, why it would negatively effect this game.. just give us these several reason and we will walk off into the sunset hold our hands up and admit it was a silly idea..

 

Post em.. but you won't, because there are non, and your next post will just be another dodge..

 

But prove me wrong... make me look like the asshole I am that carnt except facts....

 

You say "I think your ideas are terrible...and don't improve the game one iota" thats a opinion, and it doesnt improve the game for YOU.. but it would greatly improve the game for others at no cost to yourselves..

 

Prove me wrong post these reasons why its a bad idea why it would negatively effect YOUR game or anyone else's...

 

If someone came up to you and said "can I have your iphone 6?" What would you say? No? Because it directly effects you, it costs you..

 

But if someone said can I have this blade of grass, what then? "No its mine"? "No you dont need it"?

 

Post the god damn reasons already

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They are not perfect and flawless, nor where they meant to be. You all want a perfect and flawless and may I add, sociopathic...gaming experience.

 

Sociopathic I say? Because you want a consequence free controlled environment in which you can kill/destroy without any problems from other players/police...etc.

 

The mock up in when you logged into free roam was the point that it was not a controlled environment...that anything and everything can happen by and to anyone. You want the sand taken out of the sandbox in essence.

 

We didn't have friendly fire on low as an option when this started it was implemented...you have invite/crew/friend only sessions...all of which make these "friendly" lobbies completely unnecessary and redundant.

 

And I don't care HOW many threads are created on a subject...that's no stamp of validity...that's just more bitching and moaning on a forum that's about bitching and moaning...on an internet that's about bitching and moaning.

"A consequence free sociopathic gaming experience." You just described the GTA franchise, I think.

 

But no, I don't think that's what we want. Or at least, that's not what I want. I just want a troll free, harassment free gaming experience. Of course that's impossible, since a large percentage of gamers are... lets say, not very high quality people in general. But I personally don't like admitting defeat that easy, so I want more creative ways of combating these fools. A lobby option like this, if done correctly, would pretty much defeat them. Since they'd be confined to normal lobbies full of hardcore PVPers who'll stomp them into dust.

 

As for trying to control the environment, again, no one is suggesting that current public freemode be changed or removed, so nothing is being controlled there. This game has multiple game modes with different sets of permissions, the friendly lobby idea would just be same thing, another game mode for those interested.

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that's your opinion, glitchers don't effect you. It's like saying if I win the lottery I'm bothering you, I don't see how glitching bothers anyone unless there the jealous type....................of virtual cash

If the cheaters didn't slow down the development of online...I wouldn't care.

i dont think cheaters affect development at all.

 

i have seen R* releasing stuff amid of huge money glitches.

 

heck content creator and capture mode were released amid of the biggest cheatfest this game would ever see!

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Miss Malevolent

Your carnt do it can you?

 

Post the god damn reasons already

This is just like that discussion with the other person...

 

I said, "Disagree" he wanted me to elaborate, then spent the entire time saying, "Nope I'm right you're wrong" who debates like that? It's absolutely retarded.

 

Same attitude with you.

 

But let me go ahead and jump through this hoop even though I already know how this song and dance ends...*eyeroll*

 

I don't agree with taking the GTA out of GTA.

 

GTA is about crime and violence. And GTA Online as stated in Rockstar's intro when you first enter online...it's about the unexpected.

 

Being in free roam means you are free to do what you want and so are others.

 

As far as the other reasons people gave you?

 

"Redundant"

"Already have options to play with friends"

"Stop pussyfiying the game"

"Makes the game too easy"

"This is not GTA 4 Multiplayer this is GTA Online"

"Will fracture and already fractured player base which doesn't help for longevity."

 

And no I'm not going to verbatim quote each person that said this or that, cause, who the f*ck are you that I should kowtow in that way? You're nobody to me...and I know I've wasted my time even posting this...but eh...

 

Here we go...

 

 

"A consequence free sociopathic gaming experience." You just described the GTA franchise, I think.

No, cause the consequence of committing crime is you get shot by overactive cops. And the consequence of walking around a violent crime riddled city is you may get killed by other criminals who in this case, happen to be human and not A.I.

 

You have options available to you, but it's not to your exacting standards so "it's completely broken". But the truth of it is, people want to remove GTA from GTA...and I'm sure if you complain enough...another tweak will come.

 

I just hope they implement it the way I said. Remove all mayhem/violence....so people can have their car meets, take pictures, hang out, stunt and utilize all the other activities in the game in complete peace.

 

i dont think cheaters affect development at all.

Difference of opinion then, cause I do. Billionaire days and the long overdo response to it was a prime example.

Edited by Miss Malevolent
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why would it break the game, why would it effect your guys experience?

because this is R* we are dealing with.

they add something and break other things.

added content creator back in december and broke the matchmaking for freeaim lobby.

heck since patch 1.17 if make a burnout and honk the horn my guy would jump out of the car.

anyway, you got your opinion and i repect it.

inmy book anyone that want to pussifie the violence on a game like gta, shouldnt be playing the game in first place.

go get the Sims!

So its not a good idea because R* carnt handle it?

 

The best open world devs on the planet, the guys who broke records selling there craft that YOU buy, that YOU spend $60 on, carnt handle it? Im not even going to grant you that as an opinion, its damn right stupidness!

 

And going on your way of thinking here, we should never have anymore updates of any kind because R* will break the game? Or are we only allowed updates that benefit you?

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No, cause the consequence of committing crime is you get shot by overactive cops. And the consequence of walking around a violent crime riddled city is you may get killed by other criminals who in this case, happen to be human and not A.I.

 

You have options available to you, but it's not to your exacting standards so "it's completely broken". But the truth of it is, people want to remove GTA from GTA...and I'm sure if you complain enough...another tweak will come.

 

Getting killed in a videogame is no big deal. But having your gameplay dictated by griefers is something else.

 

I never said the so-called "options" are broken, only inadequate. And again, it's hard to remove the GTA from GTA when players aren't advocating that anything be removed. R* adding golf and tennis to the game doesn't mean they're removing GTA from the game, no more than adding a friendly lobby option would.

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why would it break the game, why would it effect your guys experience?

because this is R* we are dealing with.

they add something and break other things.

added content creator back in december and broke the matchmaking for freeaim lobby.

heck since patch 1.17 if make a burnout and honk the horn my guy would jump out of the car.

anyway, you got your opinion and i repect it.

inmy book anyone that want to pussifie the violence on a game like gta, shouldnt be playing the game in first place.

go get the Sims!

So its not a good idea because R* carnt handle it?

 

The best open world devs on the planet, the guys who broke records selling there craft that YOU buy, that YOU spend $60 on, carnt handle it? Im not even going to grant you that as an opinion, its damn right stupidness!

 

And going on your way of thinking here, we should never have anymore updates of any kind because R* will break the game? Or are we only allowed updates that benefit you?

i just used that as a sample.

 

i know who they are and what they can do, i have been giving them my money for 16-17 years.

 

im a huge fan of R* but i just cant hide the facts.

 

sure they can keep releasing patches and stuff but they screw up the game with every patch.

 

back in march? they release patch 1.11, added a few clothes, cars and the constant console freeze that lasted a couple months til they released patch 1.14.

 

anyway, the more they separate people into different groups the more that affect the longevity of the game.

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Miss Malevolent

A friendly lobby with working weapons will be added, just like it was in RDR.

Too bad...

 

Would be an awful decision, but probably will occur. Just like no contact racing, nerfing Rooftop Rumble, giving more RP for choosing free-aim and all the other non-issues.

 

Getting killed in a videogame is no big deal. But having your gameplay dictated by griefers is something else.

 

I never said the so-called "options" are broken, only inadequate. And again, it's hard to remove the GTA from GTA when players aren't advocating that anything be removed. R* adding golf and tennis to the game doesn't mean they're removing GTA from the game, no more than adding a friendly lobby option would.

I've played GTA for a year and haven't had my gameplay dictated by griefers. I don't need any redundant option that is already handled with the tools currently available.

 

The only problem I have is when too many friends show up in free roam, and we have to choose from a limited list of jobs as there are too many people for so few slots.

 

So my complaint to Rockstar is, please make more six-eight+ player missions...thanks.

Edited by Miss Malevolent
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Not bothered by people and the cash, bothered by all the delays or excuses of delays from having to deal with cheaters.

If the cheaters didn't slow down the development of online...I wouldn't care. Not everyone has high morals.

 

If there was something that delayed anything in GTA, it was "New Gen" being developed.

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Miss Malevolent

If there was something that delayed anything in GTA, it was "New Gen" being developed.

It did, along with the glitchers/cheaters.

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All of this controversy over a feature that was in GTA IV and in RDR. While most of the issues can be addressed in invite only, having it as a lobby option would make it much easier for players without friends/crew members on at a given time to find people that want to do co-op activities in free roam. This actually would make a lot of sense with the new release assuming it's able to attract a large amount of new people.

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HollywoodVice

Did this thread come from that other thread about passive lobbies or what? I thought this was beat to death already, then it appears was just a break and people are back beating the dead flies on the already dead horse...

 

Find friends who want to play casual like and create your own "passive lobby". In fact put up a thread in the meetup section of the forum to lend a place of relaxed play.

 

Because people can already make their own lobbies, I don't see the need to create a communical passive lobby.

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Miss Malevolent

All of this controversy over a feature that was in GTA IV and in RDR.

Obviously not a good feature if they left it out of this one.

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Find friends who want to play casual like and create your own "passive lobby". In fact put up a thread in the meetup section of the forum to lend a place of relaxed play.

 

Because people can already make their own lobbies, I don't see the need to create a communical passive lobby.

 

It's counter-intuitive. What's easier:

 

1. New player selections "Friendly lobby" when going online and instantly finds a sessions with people interested in co-op

2. New player searches through free roam sessions hoping to find like-minded players to invite to a private game. Also note that not everyone that plays online visits this forum, and asking people to find people in forum versus in-game goes back to the point of it being counter-intuitive.

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All of this controversy over a feature that was in GTA IV and in RDR.

Obviously not a good feature if they left it out of this one.

 

I think it was added later in RDR, as was a hardcore lobby. Both successful additions.

Edited by *Lola
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Miss Malevolent

I think it was added later in RDR as was a hardcore lobby. Both successful additions.

Well, keep those suggestions going to support then. I'm happy without the unnecessary tweaks. And have been happy for a year.
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HollywoodVice

 

 

Find friends who want to play casual like and create your own "passive lobby". In fact put up a thread in the meetup section of the forum to lend a place of relaxed play.

 

Because people can already make their own lobbies, I don't see the need to create a communical passive lobby.

It's counter-intuitive. What's easier:

 

1. New player selections "Friendly lobby" when going online and instantly finds a sessions with people interested in co-op

2. New player searches through free roam sessions hoping to find like-minded players to invite to a private game. Also note that not everyone that plays online visits this forum, and asking people to find people in forum versus in-game goes back to the point of it being counter-intuitive.

Let your intuition tell you all hell, I couldn't care less. There is no need for a communical passive lobby in a game like GTA. You might as well ask for this kind of place in CoD, so everyone can runaround looking at each other...Pointless, is what that is.

 

You want to avoid the violence, there are already numerous options for that.

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