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Why a no-kill lobby is needed.


CarnageRacing00
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All I can say is it was in gta 4. I'm pretty sure it wouldn't hurt Rockstar to put peaceful lobbies.

 

 

This isn't GTA 4 though.....

 

 

I'm so glad many of you aren't games devs or work for Rockstar.

 

Just make your suggestion to Rockstar. I'm sure over time when enough people whine about it, they'll implement it. Like every other useless addition they've made.

 

Yeah, like tank and jet icons. As if it wasn't already easy to work out how as in either of these before(!) Rockstar are holding some players hands too much these days.

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The pistol was merely an example.

 

Rifles are fine. Snipers are fine. Shotguns (minus the Assault Shotgun) are fine.

 

Explosives are the game changers. Which is why explosive-restricted lobbies would make the game a lot better and enjoyable and showcase a better experience for everyone.

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The pistol was merely an example.

 

Rifles are fine. Snipers are fine. Shotguns (minus the Assault Shotgun) are fine.

 

Explosives are the game changers. Which is why explosive-restricted lobbies would make the game a lot better and enjoyable and showcase a better experience for everyone.

still makes no sense.

 

guess they should nerf bullets aswell, you know that if you shot a car in the sweet spot it would blow up, making the game less enjoyable for "everyone"

 

hahaha

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DriveLikeAViking

The only way passive lobbies can work is if the players bank account is frozen, they cannot access their vehicles and they can't make any money.

It al comes down to money, and a passive lobby cannot have any of that. The full experience has to be confined to standard play, and passive lobbies have to be separate. Everything in a passive lobby had to be arcade-like.

Basically, passive lobbies could be GTA V multiplayer and GTA Online is the normal mode.

EDIT: No Simeon, armoured trucks etc. No money making ability at all.

Why shouldn't we be able to use our custom vehicles?

 

Imo we should be able to use them and our apartments/garages just that we cant use our money for anything and we cant make money in these lobbies, that means no lsc, no clothes shops, no ammunition or anything like that and obviously nothing to make money from

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The pistol was merely an example.

 

Rifles are fine. Snipers are fine. Shotguns (minus the Assault Shotgun) are fine.

 

Explosives are the game changers. Which is why explosive-restricted lobbies would make the game a lot better and enjoyable and showcase a better experience for everyone.

 

I don't use stickies.

But I want them used against me. It would not be a better experience for me.

As I said earlier I've gotten a whole lobby of randoms to do stupid non killing activities.

A little patience goes a long way. Everyone has the options to make the type of gaming experience they want.

Lots of people choose not to use them.

Rockstar has chosen to end the previous online options. I'm sure they have their reasons.

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SaturdayNight

I already found fault in your logic... If you had a lobby with 16 or 30 dedicated to doing stunts why would you need to force passive mode on everyone? Second, orchestrating such a task already requires trust between all involving players so invite only comes to mind. Third why do you feel so entitled instead of finding ways to accommodate what you want instead of forcing it on everyone else. This idea is not admirable at all, it's ridiculous. Passive mode was made so that you wouldn't have to switch lobbies just to not be hostile towards others, people say it worked in gta4, no it didn't it was cumbersome having to switch lobbies just to accomplish something so simple.

 

Don't get me wrong I like the idea of having a lobby where I can simulate a movie scene or do stunts, but that's what invite only is for. Why would I want to attempt to do stunts with strangers who have different things in mind? I have gone to lobbies where people appreciate my drama skills, but they were dedicated invite only sessions. Bad idea, dumb idea, I'm glad very few agree with you.

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Arrows to Athens

 

 

WHAT?????

 

imbalanced gun distribution? well guns are rank-locked, you dont get more balanced than that.

 

the problem is the match making, the system put high ranked and low ranked players together.

 

i dont see why the system would place a level 20 in a lobby with 15 100+ rank players.

 

btw, the "explosive free" lobby is even more ridiculous that the passive lobby.

 

 

There's plenty of ways to have it more balanced.

 

Rank doesn't have much to do with combat. Not all of us are going to be rank 20 forever. A lot of people I know would like explosive-restricted lobbies since it'e more fun. And all of them are above rank 120. Actual gun fights on the street and bounty car chases where you're being shot at instead of a guy just sticking you with a bomb and killing you instantly.

 

 

And given the so-called balanced lobby system, it's false. Just yesterday I was in a lobby with a rank 5, rank 20, 300, 80 etc. All mixed.

 

The only thing explosive-restricted lobbies would change, would be combat. On-Foot combat and Vehicle combat. Even chasing bounties, I would like to drive behind and shoot at my target. Instead, he just keeps throwing and spamming sticky bombs. A funny feature in the game is when you approach Simeon's High Priority Vehicle, it tells you that if you hold triangle, you can throw the player out. Right. That person will 90% of the time blow you up, maybe if you're lucky, he will use the AP pistol and shoot at you.

 

Rockstar went too far with heavy weapons. At a realistic degree, the most criminally used weapon in the world is the pistol. Yet in GTA, no one uses it. All they use are explosives and military vehicles. Which basically makes players either war affiliated or terrorists. We have other games for that.

 

That's because a pistol in real life is more easily accessible than more powerful guns like shotguns and assault rifles. Plus it's more concealable. GTA is a game which grants you access to vast range of lethal weaponry. GTA is centered around killing and causing destruction regardless of what weapon it provides you with.

Edited by Fearx--
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Putting all players that want to cause mayhem and duke it out togeth in one lobby type will see more action, more tightly grouped players resulting in more action and better competition.

 

Making open friendly lobby will allow players who want to chill, just roam about RP with players who want the same thing, it would be great for meeting people for getting RP events and like.

 

CLASSIC GTA LOBBY'S

 

A large price reduction on all ammo types, bring the price of ammo right down, let players go bonkers, lets see rpgs amd stickies causing chaos, lets see some bullets fly!

 

Drop car insurance payents on both sides (victim/killer) **this needs doing in both lobbys, prices are silly on high end cars and would no longer be need at all under the new system**

 

Do away with bad sports lobbys and passive mode.

 

 

 

FRIENDLY LOBBY'S

 

Once implemented, you start of with a pistol, what ever you buy from then on is saved to that lobby type, high ammo prices in friendly lobbys.

 

Now the important bit, that hopefully makes all this work..

 

Friendly lobbys will be live fire (friendly fire ON), but if you are killed an option pops up allowing you to give the player a strike or not..

 

You strike a player if he kills you for no reason, if its an accident its either easily noticeable or worked out with a simple sorry and the victim accepts it and doesn't strike the player, but griefers get marked, the number of marks a player has is tracked and saved.

 

On starting a friendly lobby the host has the option to choose a max mark count within the last say 48 hours, so if I set it to a max of 2 marks in the last 48 hours anyone having 3 marks in this time frame would be refused conection..

 

So if ive been going into friendly lobbys and griefing/non consensual killing ill get a number of marks meaning I when I search for a friendly lobby I wont be allowed connection to lobbys with a lower mark count than I have..

 

This means that folks can get together in friendly lobby and still have the game working as usual (friendly fire on) so if they liked they could break off into teams or set up a mini event right there and then, but without haing to worry about people griefing..

 

Add a kick function that alerts all on the server to quickly get rid of unwanted players...

 

I think this would be beneficial to both types of player..

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Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

And also bascially why No custom lobbies will ever happen in general.

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I don't use stickies.

But I want them used against me. It would not be a better experience for me.

As I said earlier I've gotten a whole lobby of randoms to do stupid non killing activities.

A little patience goes a long way. Everyone has the options to make the type of gaming experience they want.

Lots of people choose not to use them.

Rockstar has chosen to end the previous online options. I'm sure they have their reasons.

 

 

Well, like I said different lobbies.

 

You would be in normal lobbies, I would be in explosive-restricted ones.

 

Encountering a random player and not have him kill you is rare, we all know this. It's definitely fun when he doesn't and suddenly you're doing fun things together.

 

Rockstar made good choices but also made lots of bad ones. Of course, adding too many option would over-complicate everything. Lobby options would be:

 

Type: Passive / Non-Passive (OP's idea)

Aiming: Free Aim / Auto Aim

View: Third Person / First Person

Explosives: Allowed / Restricted

 

These would be the combinations.

 

That's because a pistol in real life is more easily accessible than more powerful guns like shotguns and assault rifles. Plus it's more concealable. GTA is a game which grants you access to vast range of lethal weaponry. GTA is centered around killing and causing destruction regardless of what weapon it provides you with.

 

 

 

As I said, the pistol was an example.

 

Rifles, Machine Guns, Snipers, I'm not saying those should be gone. Everything else is fine. Just explosives.

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Arrows to Athens

 

I don't use stickies.

But I want them used against me. It would not be a better experience for me.

As I said earlier I've gotten a whole lobby of randoms to do stupid non killing activities.

A little patience goes a long way. Everyone has the options to make the type of gaming experience they want.

Lots of people choose not to use them.

Rockstar has chosen to end the previous online options. I'm sure they have their reasons.

 

 

Well, like I said different lobbies.

 

You would be in normal lobbies, I would be in explosive-restricted ones.

 

Encountering a random player and not have him kill you is rare, we all know this. It's definitely fun when he doesn't and suddenly you're doing fun things together.

 

Rockstar made good choices but also made lots of bad ones. Of course, adding too many option would over-complicate everything. Lobby options would be:

 

Type: Passive / Non-Passive (OP's idea)

Aiming: Free Aim / Auto Aim

View: Third Person / First Person

Explosives: Allowed / Restricted

 

These would be the combinations.

 

That's because a pistol in real life is more easily accessible than more powerful guns like shotguns and assault rifles. Plus it's more concealable. GTA is a game which grants you access to vast range of lethal weaponry. GTA is centered around killing and causing destruction regardless of what weapon it provides you with.

 

 

 

As I said, the pistol was an example.

 

Rifles, Machine Guns, Snipers, I'm not saying those should be gone. Everything else is fine. Just explosives.

 

Well in that case, I'm with you on the restrictions on explosives. Whilst in a car you can throw a sticky bomb 20 feet in front of you. Got killed by one thrown by another player that was more than 4 car lengths away from me. And the blast radius is that of a javelin.

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Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

Rubbish! They won't happen as they are simply not needed. Mix up some missions with free-roam warfare and you'll never even have to think about buying a cash card, especially since making cash is even easier than it was before.

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Arrows to Athens

 

Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

Rubbish! They won't happen as they are simply not needed. Mix up some missions with free-roam warfare and you'll never even have to think about buying a cash card, especially since making cash is even easier than it was before.

 

I went from 1 mill to 0 because I kept dying in free roam. Happened within 2 weeks.

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Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

Rubbish! They won't happen as they are simply not needed. Mix up some missions with free-roam warfare and you'll never even have to think about buying a cash card, especially since making cash is even easier than it was before.

 

I went from 1 mill to 0 because I kept dying in free roam. Happened within 2 weeks.

 

 

Play smart, use a jet. :lol:

 

Like I said, mix up free-roam with missions. I've neen doing that for ages and have stayed at roughly the same amount of cash.

Edited by am30
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grope_4_that_date

What else is there to do in GTA: Online besides kill people...? Enlighten me, please.

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Zoots Remuvah

Not even going to bother reading page upon page of this..

 

but..

 

OP HAVE YOU NOT HEARD OF INVITE ONLY??!?!

 

That's the answer to your problems it would seem.

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Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

And also bascially why No custom lobbies will ever happen in general.

i dont see the relation between cash cards and custom lobbies...

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What else is there to do in GTA: Online besides kill people...? Enlighten me, please.

 

- Stunting

- Photography

- Action Photography

- Parkour

- BMX'ing

- Racing

- Off-Road Expeditioning

- Roleplay

- Parachutting

- Fighting the Police

- Flying Planes in sync

- Cruising with a yacht

- Car Shows

- Drag Racing

- Movie Making

- Underwater Submarine Exploration

etc.

 

Having fun with friends doing the above is golden.

Edited by Zorvaine
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a3HeadedMonkey

Go in passive, join a private lobby, change sessions or learn how to play.

 

You have lots of options, but ultimately you should learn to stop being a pussy.

 

Nb: Not trolling. My actual opinion.

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What else is there to do in GTA: Online besides kill people...? Enlighten me, please.

 

- Stunting

- Photography

- Action Photography

- Parkour

- BMX'ing

- Racing

- Off-Road Expeditioning

- Roleplay

- Parachutting

- Fighting the Police

- Flying Planes in sync

- Cruising with a yacht

- Car Shows

- Drag Racing

- Movie Making

- Underwater Exploration

etc.

 

Having fun with friends doing the above is golden.

 

 

All of which can be done in an invite only.

Edited by am30
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Arrows to Athens

 

 

 

Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

Rubbish! They won't happen as they are simply not needed. Mix up some missions with free-roam warfare and you'll never even have to think about buying a cash card, especially since making cash is even easier than it was before.

 

I went from 1 mill to 0 because I kept dying in free roam. Happened within 2 weeks.

 

 

Play smart, use a jet. :lol:

 

Like I said, mix up free-roam with missions. I've neen doing that for ages and have stayed at roughly the same amount of cash.

 

Now I know you're a troll.

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You must kill to survive in Los Santos! Don't trust anyone! Use passive mode and learn how to avoid players,start a Invite only session with your friends,leave the game or change sessions.So quit being a pussy and fight back at the players who killed you!

Edited by SHADOW234
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Why 'No Kill' lobbies will ever happend.... Shark Cards.

 

Rubbish! They won't happen as they are simply not needed. Mix up some missions with free-roam warfare and you'll never even have to think about buying a cash card, especially since making cash is even easier than it was before.

 

I went from 1 mill to 0 because I kept dying in free roam. Happened within 2 weeks.

 

 

Play smart, use a jet. :lol:

 

Like I said, mix up free-roam with missions. I've neen doing that for ages and have stayed at roughly the same amount of cash.

 

Now I know you're a troll.

 

 

How am I a troll (good coming from someone with a Pogo mask)? Please elaborate.

Edited by am30
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This will allow players to, aside from limiting their player contact to a private lobby, explore the map and do cool stunts and have their car shows and such without the threat of being killed repeatedly.

 

This mode would give players a place to go when they want to set up a huge stunt, have a 16 or 30 player car chase, or do whatever they can come up with without an intrusive player running Ning everything.

 

Now, create a passive mode lobby where you CAN'T kill on sight... And you'll find a new way to enjoy the game with strangers. Instead of killing each other, you'll spend a day at the beach jumping ramps or doing bike tricks. You'll spend hours in the airport creating ridiculous airplane stunts, or try to skydive into a pool, or whatever else you can come up with.

 

Well i think im one of the few that would use this kind of free-roam mode... and it's exactly the reason why i can't wait for "The Crew" :D

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What else is there to do in GTA: Online besides kill people...? Enlighten me, please.

- Stunting

- Photography

- Action Photography

- Parkour

- BMX'ing

- Racing

- Off-Road Expeditioning

- Roleplay

- Parachutting

- Fighting the Police

- Flying Planes in sync

- Cruising with a yacht

- Car Shows

- Drag Racing

- Movie Making

- Underwater Submarine Exploration

etc.

 

Having fun with friends doing the above is golden.

and Invite only sessions offer people the opportunity of doing that in a more "controlled" environment.

 

we have no "yachts"

 

just sayin'

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tl;dr version of the OP.

 

A lobby to make friends in and maybe take them into other sessions later on.

Edited by mr toasterbutt
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I suggested this a year ago. The trolls were all like CrazyRay back then. Calling anyone who agreed with me gay and a pussy etc etc.

 

This topic is still around because lobby options are a GREAT idea. Anybody disagreeing is 95% of the time trolling. Really sad they have nothing better to do then suggest stupid things like invite only. A lobby with friendly RANDOMS gives an entirely different experience than invite only. And is also a pain in the ass to fill with players.

 

Still support this, keep it up, friendly lobbies would awesome to enjoy and wouldnt bother those who like pewpewpew lobbies.

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All of which can be done in an invite only.

 

 

 

and Invite only sessions offer people the opportunity of doing that in a more "controlled" environment.

 

we have no "yachts"

 

just sayin'

 

 

Yes you can but you need people for said activities. Lots of players here are lone wolves which is why OP's idea would help them.

 

Encountering a player and not being able to kill each other is usually a great start. Friendly lobbies would promote that since you'll be able to do said activities and make friends along the way.

 

Say you're BMX'ing with a friend and 2 randoms show up. The usual response would be for them to fire an RPG at them thus causing another explosive shoot-out and frustration to the two.

 

If it was a Friendly lobby, chances are, those two randoms would get their BMXs and they would all stunt together, bond, form a friendship as they can't kill them.

 

Now, the obvious response to my first statement would be ''They can do BMX'ing in an invite only lobby and they won't get attacked.''

 

True. But they wouldn't make friends there. They would in a Friendly Lobby. Which is exactly what OP is trying to show.

 

Also, my mistake. *Sailboat. The Marquis is a Sailboat. http://gta.wikia.com/Marquis

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I'm so glad many of you aren't games devs or work for Rockstar.

 

Just make your suggestion to Rockstar. I'm sure over time when enough people whine about it, they'll implement it. Like every other useless addition they've made.

they barely listen to the community and mainly just follow their own hair brained release schedule

I mean if it was anything like you say it is we'd have heists and a hydra by now

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