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[WIP|SA] Operation: Converting GTA SA PC Textures to PS2's Texture


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  • 1 month later...

Nice! If i remember correctly, there's a PS2 texture mod already, but i absolutely hated it because all billboards were marked with his username.

This is why i really hope that you're still working on this mod, because the last post has been send about 4 weeks ago ...

Edited by GTAGAME ☑
  • Like 1

I would say it's partially deprecated by [REL|SA] PS2 to PC map converter

Which is a bit sad, to be honest. Although the converter is undoubtedly a great tool, the PS2 map is yet not fully compatible with all the already present map fixes and improvements. Just as the VCS team has proven, doing things by hand is usually the best way to do things around here.

 

There was also the aforementioned arkai ps2 texture pack given away somewhere around the forums, but with original billboards restored. I could either look for the original source or upload it myself, combined with the UltimaRisingPhoenix textures as I keep all of them in one folder.

 

EDIT:

In this topic you can find the arkai's mod with regular billboards:http://gtaforums.com/topic/749193-sa-ps2-features-to-pc/

Edited by eagle6446

I would say it's partially deprecated by [REL|SA] PS2 to PC map converter

Not really. :p

This mod converts only the PS2 map textures for PC map, while that mod converts the entire PS2 map. :)

So does that mean someone already converted all the textures? :)

Well if that so then I might have to stop my work...

What you guys think?

Nope. That tool converts the entire map (models + textures). You convert only textures for the PC version of the ma, so yea, it's a difference.
UltimaRisingPhoenix

 

So does that mean someone already converted all the textures? :)

Well if that so then I might have to stop my work...

What you guys think?

Nope. That tool converts the entire map (models + textures). You convert only textures for the PC version of the ma, so yea, it's a difference.

 

Wait... I don't understand, when you said the entire map, that means everything? like what I'm doing but only textures?

Well, anymore responses guys?

Please continue doing what you're doing. I would love to have a PS2 textured map without any misplaced textures (such as the SF airport one you fixed earlier in this topic). :^:

 

Just a quick question BTW, are these textures mipmapped?

  • Like 2
UltimaRisingPhoenix

Please continue doing what you're doing. I would love to have a PS2 textured map without any misplaced textures (such as the SF airport one you fixed earlier in this topic). :^:

 

Just a quick question BTW, are these textures mipmapped?

 

Mipmapped? can you explain what is it? XD

 

I will try to get more textures for you guys if I can, I am like busy in life but I will try to convert more.

New display name

Mipmaps are needed to 'filter' the textures. To remove the 'grain' and improve performance by a bit.

 

mipmapping-egz.png

 

 

I think you can understand it better with this post

Edited by R4GN0R0K
  • Like 3
UltimaRisingPhoenix

Oh now I understand much better and the answer to your question is no and I also don't know how to make them but the PS2 Version doesn't have mipmapped textures right?

  • 3 weeks later...

The PlayStation 2 version has mipmaps, and quite a lot of them. I know because I converted many textures from PS2 format to PC format using my TxdGen tool. :)

 

I love your work. Please continue it. I'd be glad if my tool simplified your work.

 

PS: temporary download link: http://en.file-upload.net/download-10233594/txdgen_0.8.zip.html

 

Contact me per private message if you need direct support.

Edited by The_GTA

Can TxdGen work in a similar way to DDS2TXD? i.e. I have some textures in a folder (.bmp, .png, .tga with alpha etc.) and I want to create a TXD with any compression I like, and any version I like?

  • 2 months later...
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