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Definitive Friendly GTAO Mode Thread (Counter-Arguments DEBUNKED)


splorsh
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Miss Malevolent

That's not really a discussion, but thanks for posting I guess.

You don't want a discussion outside of people agreeing with you. So, I kept my response brief.

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don ovdi' island

^to the pic above, most likely that damage was caused by the rider of the bicycle. especially if the car was traveling at a high rate of speed, and judging by where the bicycle landed they probably where. (Don't have to be going fast to take out a cyclist)

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That's not really a discussion, but thanks for posting I guess.

You don't want a discussion outside of people agreeing with you. So, I kept my response brief.

 

 

Well, if anyone makes an argument that isn't already debunked in the op, I'd be glad to hear it.

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KornbreadMaf1a

 

 

 

That's not really a discussion, but thanks for posting I guess.

You don't want a discussion outside of people agreeing with you. So, I kept my response brief.

 

Well, if anyone makes an argument that isn't already debunked in the op, I'd be glad to hear it.

The OP was just your opinion and it didn't debunk sh*t. You want everyone to play the game the way you want to play it and that's not how it works. This is R*'s game and obviously they think violence is a huge part of it of they would of built different types of lobbies into the game.

 

You do realize if you don't want to be killed then a you got to do is turn passive mode on.

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Yes I can agree that friendly fire off lobbies would be great.

 

But Kersh Kerds.

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That's not really a discussion, but thanks for posting I guess.

You don't want a discussion outside of people agreeing with you. So, I kept my response brief.

 

Well, if anyone makes an argument that isn't already debunked in the op, I'd be glad to hear it.

The OP was just your opinion and it didn't debunk sh*t. You want everyone to play the game the way you want to play it and that's not how it works. This is R*'s game and obviously they think violence is a huge part of it of they would of built different types of lobbies into the game.

 

You do realize if you don't want to be killed then a you got to do is turn passive mode on.

 

 

From the OP:

 

"You're a hypocrite, if you can play how you want, then I can kill people."

 

Never said you couldn't. I'm saying there should be lobbies for both people who want to kill and people who don't.

 

 

 

 

And I don't even need to explain all the things you can't do in passive mode (like go anywhere without walking).

Edited by splorsh
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Woah. D&D came outta nowhere!

 

But anyway, I agree. I think that it's a giant inconvenience to people who want to explore and have fun in GTAO. I can't tell you how many times I've ridden my racing bike in the most obscure places and some guy will go out of his way to hit me.

 

I ask him, "why'd you hit me?"

His response, "you mad bro? Go play Sims!"

 

It's people like those who I fear are destroying Online. Knowing this player base, there are slightly more pointlessly aggressive ppl that play GTAO. I have an odd feeling that Rockstar and their unmatchable logic, will listen to these people.

 

In turn, we'll get faster cars, more overpowered weapons, and a significantly nerfed Passive Mode.

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Miss Malevolent

Well, if anyone makes an argument that isn't already debunked in the op, I'd be glad to hear it.

It's interesting that you use the word "debunk" in challenging your opinion. Almost as if your opinion is fact.

 

So no, you aren't receptive to any discussion outside of, "Great idea OP, Rockstar should implement this at once!"

 

You've been given contrary opinions and because they don't match your own opinion you've dismissed them. Which is why it was funny to see the word, "Discuss", at the end when what you really mean is, "Affirm" your opinions.

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Well, if anyone makes an argument that isn't already debunked in the op, I'd be glad to hear it.

It's interesting that you use the word "debunk" in challenging your opinion. Almost as if your opinion is fact.

 

So no, you aren't receptive to any discussion outside of, "Great idea OP, Rockstar should implement this at once!"

 

You've been given contrary opinions and because they don't match your own opinion you've dismissed them. Which is why it was funny to see the word, "Discuss", at the end when what you really mean is, "Affirm" your opinions.

 

 

If, for example, someone says "play invite only"

 

And then I explain all the reasons why that's not a valid solution.

 

Then their argument has in fact been debunked, reguardless of whether or not they acknowledge it.

Edited by splorsh
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Miss Malevolent

If, for example, someone says "play invite only"

 

And then I explain all the reasons why that's not a valid solution.

 

Then their argument has in fact been debunked.

So you want someone to change your mind?

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If, for example, someone says "play invite only"

 

And then I explain all the reasons why that's not a valid solution.

 

Then their argument has in fact been debunked.

So you want someone to change your mind?

 

 

That's generally what someone who has been proven wrong by logic is expected to do.

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There's so much more than killing in this game.

 

Yesterday, I decided to become a war photographer. I went passive and documented some of the fighting other players were doing.

 

To my surprise though, there were six or so red dots all together, just doing stunt jumps with their cars and messing around.

 

I have hope for this communi-

 

*sticky bombed by Zentorno Pogo mask 12 year old*

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Miss Malevolent

That's generally what someone who has been proven wrong by logic is expected to do.

You do realize that someone can't prove your opinion wrong though because this opinion is subjective and not based in fact, right?

 

I mean I can give a contrary argument to "peace lobbies" but it can easily be dismissed (this is the proper word to use here, not "debunked") as once again it's only my differing opinion.

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R* allow guns in FR for a reason. They supply us with armor and ammunition. R* want us to fight it out. Your argument OP is

 

 

DEBUNKED

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That's generally what someone who has been proven wrong by logic is expected to do.

You do realize that someone can't prove your opinion wrong though because this opinion is subjective and not based in fact, right?

 

That you can't meet new people in invite only, is a FACT.

 

That it's much more difficult to get people to join invite only sessions, is a FACT.

 

Etc.

 

So no, my post is not subjective.

 

 

R* allow guns in FR for a reason. They supply us with armor and ammunition. R* want us to fight it out. Your argument OP is

 

 

DEBUNKED

 

 

So the thousands of other things Rockstar spent time and money developing in this sandbox game are not meant to be enjoyed, only the one thing?

Edited by splorsh
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Guys guys... jesus.. why is everyone going nuts over this..?

 

Its obvious as I said before we have players of differing views on how gta online is best played, we can throw personal insults all day long no one is changing there minds, no way is right or wrong its just..a-way so lets chill sec hhhhmmmk?

 

Surely its best for both parties to game with people that want to play the same way as them, its common sense..

 

Those that want full boar action will be matched with players that want the same as them, some damn action! A bit of competition!.

 

Everyone in the lobby, because they all want the same thing will congregate more, meaning more intense battle and more mayhem, .... not like now where you can have several players scattered all over the map.. everything will be more intense, tons more action and mayhem!

 

Then the guys who want to play more creative can go and do their thing with players who want the same kind of experience, ..

 

Everyone would be happy.

 

A guy posted in this thread saying he had 2 accounts and 2 crews, one for chilling and taking pictures amd one for going nuts in, great! But we can have it where we log in fancy chilled night, so we jump into a friendly lobby thats designed to offer that kind of experience.

 

Now ... 2 hours latter we may decide "fek this I want some action" so we leave the friendly server and join a classic gta server and raise some hell, surely this would benefit everyone No?

 

Now this is the idea I would put forward...

 

We have the cloud now, gta already uses this tech so lets make use of it.

 

When you join either lobby it downloads your weapon and ammo stats for that lobby type

 

A simple example here would be you may have an smg with 200 rounds in friendly lobbys, but in clasic gta lobbys you have an smg 500 rdns, shotgun 30 rnds an rpg 5 rnds, basically what you have weapon wise is saved separately for each lobby type.

 

 

CLASSIC GTA LOBBY'S

 

A large price reduction on all ammo types, bring the price of ammo right down, let players go bonkers, lets see rpgs amd stickies causing chaos, lets see some bullets fly!

 

Drop car insurance payents on both sides (victim/killer) **this needs doing in both lobbys, prices are silly on high end cars and would no longer be need at all under the new system**

 

Do away with bad sports lobbys and passive mode.

 

 

 

FRIENDLY LOBBY'S

 

Once implemented, you start of with a pistol, what ever you buy from then on is saved to that lobby type, high ammo prices in friendly lobbys.

 

Now the important bit, that hopefully makes all this work..

 

Friendly lobbys will be live fire (friendly fire ON), but if you are killed an option pops up allowing you to give the player a strike or not..

 

You strike a player if he kills you for no reason, if its an accident its either easily noticeable or worked out with a simple sorry and the victim accepts it and doesn't strike the player, but griefers get marked, the number of marks a player has is tracked and saved.

 

On starting a friendly lobby the host has the option to choose a max mark count within the last say 48 hours, so if I set it to a max of 2 marks in the last 48 hours anyone having 3 marks in this time frame would be refused conection..

 

So if ive been going into friendly lobbys and griefing/non consensual killing ill get a number of marks meaning I when I search for a friendly lobby I wont be allowed connection to lobbys with a lower mark count than I have..

 

This means that folks can get together in friendly lobby and still have the game working as usual (friendly fire on) so if they liked they could break off into teams or set up a mini event right there and then, but without haing to worry about people griefing..

 

Add a kick function that alerts all on the server to quickly get rid of unwanted players...

 

I think this would be beneficial to both types of player..

Edited by gizz01
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Guys guys... jesus.. why is everyone going nuts over this..?

 

Its obvious as I said before we have players of differing views on how gta online is best played, we can throw personal insults all day long no one is changing there minds, no way is right or wrong its just..a-way so lets chill sec hhhhmmmk?

 

Surely its best for both parties to game with people that want to play the same way as them, its common sense..

 

Those that want full boar action will be matched with players that want the same as them, some damn action! A bit of competition!.

 

Everyone in the lobby because they all want the same thing will congregate more, meaning more intense battle and more mayhem, .... not like now where you can have several players scattered all over the map.. everything will be more intense, tons more action and mayhem!

 

Then the guys who want to play more creative can go and do their thing with players who want the same kind of experience, ..

 

Everyone would be happy.

 

A guy posted in this thread saying he had 2 accounts and 2 crews, one for chilling and taking pictures amd one for going nuts in, great! But we can have it where we log in fancy chilled night, so we jump into a friendly lobby thats designed to offer that kind of experience.

 

Now ... 2 hours latter we may decide "fek this I want some action" so we leave the friendly server and join a classic gta server and raise some hell, surely this would benefit everyone No?

 

Now this is the idea I would put forward...

 

We have the cloud now, gta already uses this tech so lets make use of it.

 

When you join either lobby it downloads your weapon and ammo stats for that lobby type

 

A simple example here would be you may have an smg with 200 rounds in friendly lobbys, but in clasic gta lobbys you have an smg 500 rdns, shotgun 30 rnds an rpg 5 rnds, basically what you have weapon wise is saved separately for each lobby type.

 

 

CLASSIC GTA LOBBY'S

 

A large price reduction on all ammo types, bring the price of ammo right down, let players go bonkers, lets see rpgs amd stickies causing chaos, lets see some bullets fly!

 

Drop car insurance payents on both sides (victim/killer) **this needs doing in both lobbys, prices are silly on high end cars and would no longer be need at all under the new system**

 

Do away with bad sports lobbys and passive mode.

 

 

 

FRIENDLY LOBBY'S

 

Once implemented, you start of with a pistol, what ever you buy from then on is saved to that lobby type, high ammo prices in friendly lobbys.

 

Now the important bit, that hopefully makes all this work..

 

Friendly lobbys will be live fire (friendly fire ON), but if you are killed an option pops up allowing you to give the player a strike or not..

 

You strike a player if he kills you for no reason, if its an accident its either easily noticeable or worked out with a simple sorry and the victim accepts it and doesn't strike the player, but griefers get marked, the number of marks a player has is tracked and saved.

 

On starting a friendly lobby the host has the option to choose a max mark count within the last say 48 hours, so if I set it to a max of 2 marks in the last 48 hours anyone having 3 marks in this time frame would be refused conection..

 

So if ive been going into friendly lobbys and griefing/non consensual killing ill get a number of marks meaning I when I search for a friendly lobby I wont be allowed connection to lobbys with a lower mark count than I have..

 

This means that folks can get together in friendly lobby and still have the game working as usual (friendly fire on) so if they liked they could break off into teams or set up a mini event right there and then, but without haing to worry about people griefing..

 

Add a kick function that alerts all on the server to quickly get rid of unwanted players...

 

I think this would be beneficial to both types of player..

 

No, you can't have any of these well-thought out ideas implemented because some people think their right to kill an easy target takes precedent over your right to enjoy a sandbox game.

Edited by splorsh
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We all have the tools to play the way we want.

It's up to the end user to utilize them.

Friendly to me means many things. Including killing anything that moves.

If I drop into a lobby where everyone is shopping I find a new one.

Is the concept of making a lobby for how you want to play lost on you OP?

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Miss Malevolent

That you can't meet new people in invite only, is a FACT.

 

That it's much more difficult to get people to join invite only sessions, is a FACT.

 

Etc.

 

So no, my post is not subjective.

 

Actually you can do the activities and missions in Invite Only sessions. And as long as you don't turn off your match making you will have new players to meet with in that setting whom you can then invite to hang with you in an invite only or friend only freemode session. So it is very possible meet new people in Invite Only sessions. It's honestly the only way I meet new folks to play with.

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R* allow guns in FR for a reason. They supply us with armor and ammunition. R* want us to fight it out. Your argument OP is

 

 

DEBUNKED

 

 

So the thousands of other things Rockstar spent time and money developing in this sandbox game are not meant to be enjoyed, only the one thing?

 

 

Oh I still enjoy those things very much. I never said anything of the sorts. But I can still enjoy them and shoot you unprovoked simultaneously. Nothing wrong with that.

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That you can't meet new people in invite only, is a FACT.

 

That it's much more difficult to get people to join invite only sessions, is a FACT.

 

Etc.

 

So no, my post is not subjective.

 

Actually you can do the activities and missions in Invite Only sessions. And as long as you don't turn off your match making you will have new players to meet with in that setting whom you can then invite to hang with you in an invite only or friend only freemode session. So it is very possible meet new people in Invite Only sessions. It's honestly the only way I meet new folks to play with.

 

 

You can't meet new players in invite only (since you have to know someone to be able to invite them).

 

No idea what you're talking about.

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R* allow guns in FR for a reason. They supply us with armor and ammunition. R* want us to fight it out. Your argument OP is

 

 

DEBUNKED

 

 

So the thousands of other things Rockstar spent time and money developing in this sandbox game are not meant to be enjoyed, only the one thing?

 

 

Oh I still enjoy those things very much. I never said anything of the sorts. But I can still enjoy them and shoot you unprovoked simultaneously. Nothing wrong with that.

 

 

Yes, you can enjoy them. The people you are killing cannot.

 

Therefore, you've just argued that you are literally the only person in the game who should be able to enjoy the game.

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Miss Malevolent

You can't meet new players in invite only (since you have to know someone to be able to invite them).

 

No idea what you're talking about.

You should be more precise in your language. It is true you can't meet new people in a Invite Only FREEMODE session. But you can meet new people in an Invite Only session by playing the many jobs and activities you listed here. So, yes playing tennis, arm wrestling etc...you can meet new people and not be an open lobby. From there you can invite your new buddies to be in an invite only freemode session. Edited by Miss Malevolent
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You can't meet new players in invite only (since you have to know someone to be able to invite them).

 

No idea what you're talking about.

You should be more precise in your language. It is true you can't meet new people in a Invite Only FREEMODE session. But you can meet new people in an Invite Only session by playing the many jobs and activities you listed here. So, yes playing tennis, arm wrestling etc...you can meet new people and not be an open lobby.

 

 

And then those people can kill you when they join.

 

Still not a valid solution.

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That you can't meet new people in invite only, is a FACT.

 

That it's much more difficult to get people to join invite only sessions, is a FACT.

 

Etc.

 

So no, my post is not subjective.

 

Actually you can do the activities and missions in Invite Only sessions. And as long as you don't turn off your match making you will have new players to meet with in that setting whom you can then invite to hang with you in an invite only or friend only freemode session. So it is very possible meet new people in Invite Only sessions. It's honestly the only way I meet new folks to play with.

 

You can't meet new players in invite only (since you have to know someone to be able to invite them).

 

No idea what you're talking about.

Don't know what console you're on, but mine lets me look at the last fifty I played with.

It's a easy button push to invite them.

Stop acting like a petulant child and use the tools givin to you.

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That you can't meet new people in invite only, is a FACT.

 

That it's much more difficult to get people to join invite only sessions, is a FACT.

 

Etc.

 

So no, my post is not subjective.

Actually you can do the activities and missions in Invite Only sessions. And as long as you don't turn off your match making you will have new players to meet with in that setting whom you can then invite to hang with you in an invite only or friend only freemode session. So it is very possible meet new people in Invite Only sessions. It's honestly the only way I meet new folks to play with.

You can't meet new players in invite only (since you have to know someone to be able to invite them).

 

No idea what you're talking about.

Don't know what console you're on, but mine lets me look at the last fifty I played with.

It's a easy button push to invite them.

Stop acting like a petulant child and use the tools givin to you.

 

And those last 50 can, and probably will kill you.

 

So yeah.

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Miss Malevolent

And then those people can kill you when they join.

 

Still not a valid solution.

And you can kick them or find a new invite/friend only and try again.

 

And my argument against "peace lobbies" is the fracturing of the player base even more. It's just not a good idea to keep a thriving online experience for the majority to appeal to in essence, "control freaks", who long for the GTA4 multiplayer days which sound very boring...in my opinion.

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@splorsh You speak of logic yet cannot avoid its fallacies. Through your "debunking", you have closed your mind to all further refutation, and discourage any discussion except that of assent towards your point of view. I agree that these lobbies should be implemented, considering how tired I am of the monotany of PvP action. However, I take issue with your argumentation. You use black and white reasoning to present your "debunkings", meaning that if people don't agree with your refutations, they are, by default, CoD-loving griefers. I personally believe that the further fragmentation of the GTA community is not to be ignored, with the potential for 4-8 new lobby types implemented across the last and current-gen (friendly AA/FA, friendly AABS/FABS (all x2)). This could create the potential to reduce lobby sizes, most noticeably in next-gen lobbies (where there are 30 players to a lobby, and a smaller playerbase to boot). This is an argument that could be made against friendly lobby advocates without the person making the argument having an interest in abusing unwilling players in PvP lobbies. See, I'm all for your premise of friendly lobbies, but your means of presenting the issue rubs me (as well as a few others, it seems) the wrong way.

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That you can't meet new people in invite only, is a FACT.

 

That it's much more difficult to get people to join invite only sessions, is a FACT.

 

Etc.

 

So no, my post is not subjective.

 

Actually you can do the activities and missions in Invite Only sessions. And as long as you don't turn off your match making you will have new players to meet with in that setting whom you can then invite to hang with you in an invite only or friend only freemode session. So it is very possible meet new people in Invite Only sessions. It's honestly the only way I meet new folks to play with.

You can't meet new players in invite only (since you have to know someone to be able to invite them).

 

No idea what you're talking about.

Don't know what console you're on, but mine lets me look at the last fifty I played with.

It's a easy button push to invite them.

Stop acting like a petulant child and use the tools givin to you.

 

And those last 50 can, and probably will kill you.

 

So yeah.

Or they won't . So you're an idiot who's not getting their way.

You remind me of my thirteen yearold daughter.

Enjoy trolling everyone else.

I'm done.

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