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Why Are You Buying GTA 5 for Next Gen?


AncientAttero
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" Oh, Rockstar added more animals. Oh, I can see farther down the road. Ohhh. Ahhh." They could have done that with the current gens"

Well technically they did do it on current gens, since PS4 and XB1 are currently the current gen consoles haha.

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For the experience ill have on it. I've played countless hours on the 360 so imagine on the new-and-improved version? Also some new features caught my attention like the new first person mode. I always wanted to drive in first person along with working dashboards! now its happening, so i really am going to enjoy that. New graphics (1080p 30fps) , new cars, new experience!

 

Well these are my reason(s). Have a great day! :beerhat:

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Edited by La Vacca
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smileys-cowboy-811123.gifSo far this is all I know about it, but it is all I have needed, this and the Video Capture function of the PS4, so I can provide video for my threads here now;

*(Updated, 11/15/14-5:55am CST)

►PS4/XboxOne Trailer Released with only one week remains until the launch of Grand Theft Auto V on PlayStation 4 and Xbox One on November 18th;

Only one week remains until the launch of Grand Theft Auto V on PlayStation 4 and Xbox One on November 18th. Get ready to join an entire new generation of Los Santos and Blaine County residents in glorious 1080p with across-the-board graphical and technical enhancements for a deeper and more vibrant world.
GTAV on PS4 and Xbox One features brand new updates made possible by the new systems including First Person Mode, a tremendous new soundtrack update, and up to 30-player support as well as the next generation character creator for GTA Online.
Returning players from the PS3 and Xbox 360 versions will also get an array of exclusive items like the Dodo seaplane, the Imponte Duke O’Death, The Rail Gun, Hatchet and much, much more . Current GTA Online players on PS3 and Xbox 360 will be able to pick up where they left off, transferring their characters and progression seamlessly to their choice of PlayStation 4, Xbox One or PC (Social Club membership required).
Watch the all-new Launch Trailer
("http://www.rockstargames.com/videos#/?video=11236") and make sure to pre-order your copy now to get $1,000,000 of in-game cash to spend ($500K for Story Mode and $500K for GTA Online).R☆'s Pre-Order Link:("http://www.rockstargames.com/V/order")

Source:"http://www.rockstargames.com/newswire/article/52346/grand-theft-auto-v-the-official-playstation-4-and-xbox-one"

 

►The Full list of KNOWN changes, so far, between GTA V and GTA V Enhanced(for PS4/XboxOne);
~The story and structure will remain the same, but entire world is re-imagined with refined details and updated with numerous new side missions, extras and surprises.
~First person view for both singleplayer and GTA Online.
~Extensive re-work of the games movement, driving and targeting to allow for first person view.
~You can drop into first person view at the touch of one button.
~Options allow you to choose aiming preference as well as covering preference.
~First person mode-only option has been added to races and deathmatches in GTA Online.
~All vehicles have individually designed dashboards and cockpit areas.
~Wearing goggles/helmets will restrict your view and muffle out the city noise.
~High-end cars display radio stations and songs on their High-end radio displays.
~Character can bob head to the music.
~Ability to take cover under the steering wheel while driving.
~"3000" new animations for weapon switching and shooting.
~Able to turn on/off ragdoll and combat roll animation.
~Adapted idle animations to make sure you can still identify with chosen character.
~Pulling up your phone animation will be a 3D object instead of onscreen, in the corner.
~Taking a selfie will feel like a real selfie due to 1st person view.
~Consoles run at 1080p and 30fps.
~PC can run up to 4k resolution.
~20 new species of wildlife including cats, blue whales, wild rabbits, etc.
~Cats roam the city AND they are not bullet-proof.
~Overhauled weather and environment - i.e. lightning, smog, insects(fireflies).
~"100s" of new songs and commentary for the radio.
~All new NPC commentary.
~And last but certainly not least...
Heists coming "soon" or so "
R☆ Insists".

 

GTAV already release in certain place as part of the PS4/GTAV Combo Pack;

This has allowed for some leaked EARLY gameplay videos(and pics) to get leaked.

►The "Dodo" is simply the "Mammatus" with Water Landing Capabilities(Pontoons);

lo6fJH.gif

►GTA IV Style Blista Classic Confirmed

blista.jpg

►New Vehicle Prices Leaked

The prices of the new DLC vehicle for the upcoming PS$/XboxOne Release of GTAV Enhanced have been leaked via a gameplay video.

Upcoming New Vehicles:

  • Marshall:$500,000

Marshel_el_comino_monster_truck.jpg

  • Kraken(Submarine):$1,325,000

cracken_new_sub.jpg

  • Dukes:$62,000
  • Blista Classic:$42,000
  • Stallion:$71,000

duke_blista_clasic_stallion.jpg

  • Dodo(Water Landing Airplane):$500,000

dodo.jpg

 

Now Purchasable CE Cars

  • Khamelion:$100,000
  • Hotknife:$90,000
  • Carbon RS:$40,000

CE_DLC_cars.jpg

 

 

►The GTA V/Online PS3 - PS4 Comparison Video;

Grand Theft Auto V on PlayStation 4, Xbox One and PC has given us the chance to harness the power of these platforms to improve every aspect of the game. In addition to the all-new First Person Mode revealed yesterday, this means big technical changes like increasing the overall resolution and more than doubling the draw distance, as well as replacing every texture in the game and much more.

To see just how far the game has come in its transition to these new versions, check out the PS3 to PS4 Comparison video above.

IGN's details that explains many of the key upgrades and the challenge of creating these new, enhanced versions of GTAV:(Full Story)

 

By Luke Reilly
The new neons beneath Franklin’s Pegassi Zentorno bake the asphalt below in a soft, yellow glow. It’s night and his car is parked on the verge of a quiet street somewhere in Vinewood Hills. This is my first glimpse of GTA V on a current generation console. The angular panels on the Zentorno (a shark-mouthed hypercar that looks like it eats pedestrians and craps Lamborghini Sesto Elementos) gleam in the moonlight. I thought the cars in the original GTA V looked great, but this thing leaves them for dust.
Beyond the gravel that lines the road’s edges, weeds and unruly bushes carpet the hillside. Los Santos itself lies to Franklin’s left, blanketed in light and stretching far further into the visible distance than ever before.
Switching to new-generation GTA V’s freshly-added first-person view I watch Franklin slide under the Zentorno’s scissor-door and into the brand-new, fully-modelled cabin. His hands clutch the wheel, the dash illuminates, and he peels onto the road. The headlamps highlight hanging fog wafting across sections of the street with a rolling glare as Franklin winds down into Vinewood. The Zentorno is just one of the vehicles Rockstar has added to the game over the past year via its regular, free GTA Online updates. I don’t know whether this is Franklin’s personal ride, or if he pinched it, but either is possible; vehicles from the GTA Online updates now form part of the ambient vehicle population in the new-generation version for increased traffic diversity.
I try to spot other new vehicles but I’m distracted by the spectacle of Vinewood’s vibrant and completely refurbished main drag. Franklin leaves the growling Pegassi on the kerb of a bustling Vinewood Boulevard and steps up onto the footpath. He looks down at a star on GTA V’s riff on the real-life Walk of Fame; the texture is clearly all-new and incredibly crisp. A pair of rats dart into sight and scurry away down the street. As good-looking as GTA V is on PS3 and Xbox 360, and as alive as it feels, this is something else entirely. This isn’t GTA peeking its head into the new generation; this is GTA kicking down the door and cartwheeling directly into the epicentre of the party, much to the envy of those who just spent the last 12 months warming up over by the crackers and dip. It’s beautiful, it’s denser than ever, and I’ve barely scratched the surface.
This is GTA V on a current generation console; the PS4, to be specific. This is not simply GTA V upscaled; that much is already clear. This is GTA V upgraded, on every level.
“We’ve spent more man-hours on this than most games get from start to finish,” says Rockstar Games art director Aaron Garbut. He describes the “sheer volume of work” as the main similarity between bringing GTA V to new-generation consoles and PC and making a game from scratch.
“On the art side we’ve taken another look at every asset in the game,” he continues. “From additional dressing and detailing of the world, to looking at every prop and increasing their resolution, or even starting from scratch where appropriate.”
“The work for first-person pushed this even further, making us address areas we would not normally have reason to address. Every weapon has been entirely redone with far, far more detail. Almost every animation has been redone. Every car has been modelled with a higher level of detail and a full interior and the world as a whole has had much more detail added.”
The detail is everywhere you look. The layers upon layers of granular detail astonished me in GTA V on PS3 and Xbox 360 – and it still does, considering those devices were conceived at some point in the Bronze Age – but this goes far, far beyond that. The stamped lettering on a rifle. The myriad dials everywhere you look in the cab of a fire engine. The blink of a handbrake warning light in your dash cluster when you tug it to trigger a drift. Step into the dank and grimy Yellow Jack Inn, for instance, on the outskirts of Sandy Shores in first-person and you can now feel the despair. Even the smallest, handwritten notes stand up to close scrutiny. That weird scrap of paper in the vestibule from the individual promising to embiggen your “penice”? It’s no longer a pixelated bit of set dressing that’s not really intended to be examined too thoroughly; now it feels like you could reach in and pluck it from the notice board. The detail has become utterly immense and, viewed through this new first-person lens, astonishingly immersive.
“As always we like the little things,” says Garbut. “It’s a core belief here that all the little details add together into something way more than the sum of their parts – they help sell the world, and sell the experience. They add a sort of intimate level of granularity to the experience that pushes it beyond what you’d normally expect to see.”
Garbut explains more about how the new first-person view has been a driving factor for this amplified devotion to detail.
“There’s something incredible about running around this world in first-person, glancing down at Trevor’s hands, now your hands and seeing the tattoos, the dirt under his nails, putting on a pair of sunglasses and watching as the screen tints to match their colour, stealing a car, watching as your fingers hotwire it and then glance up and see the dash kick into life and the rev-counter jump as you floor it and the ABS light flicker on as you skid round corners.
“Maybe heading over to the airport, police giving chase, glancing down and noticing the owner has left an old cup and some cigarette ends in the ashtray. Pull up at the airport, taking note of the song playing on the radio’s display on your dash. Dive out and into a plane or a helicopter, watching as you pull on your helmet and the HUD springs into gear, climbing higher and looking at your HUD move with your head and the various dials, compass, warning lights, artificial horizon and every other detail moves and blinks on your helicopters control panel.
“Sweeping over the city where all these added lights, increased draw distance complete with cars on distant freeways, and atmospheric fog adds up to a city that’s way more alive than you’ve seen before, then up higher and out the door, skydiving then opening your parachute and looking up at your hands as they pull the cords guiding you down onto a rooftop. It’s a whole new experience.
“And then with a click you’re in third person and there’s your character again in front of you – it’s a whole other new experience.”
This is all achieved, on PS4 at least, via a tap of the touchpad. There’s no menu shuffling required to switch between the two views and nothing to stop you switching between them whenever you see fit. I’m certainly smitten with the new first-person view, though. There’s something a lot more intimate and desperate about GTA V’s most-frantic moments, like a car chase, in first-person – and it’s this new level of fidelity that sells it. Spider-web cracks branch out from bullet holes in the windscreen. Glance over your shoulder, across the back seats and out through the rear glass (replete with its demister element) and you’ll see the cop cars lunging at you from behind to shunt you into a violent spin. It’s like a long-take in an action movie that you’re living.
“We took each individual piece and looked at how much further we could polish it – nothing about this process is automated,” says Garbut. “This is the team going in by hand and looking at every aspect of the game and seeing how we could apply additional memory or additional processing power.”
“A really good example is lighting and particle effects. We went in and hand-placed them in very specific ways in areas that we thought could benefit and surprise the player, like fireflies at night in the countryside, or ambient light pollution over Los Santos at night. We added extra details to the world where it made sense – take a look at the interior of Trevor’s truck for instance, which probably looks exactly as you’d imagine.
“I think we had a great starting point but that’s what it was, a start, which has let us drill down into so much more detail and solidity. To hone everything well beyond the point we’d normally be happy and bring it to a new level.”
Garbut is incredibly proud of what the team achieved on the older consoles but, after a year in the new-gen Los Santos he finds it “very, very hard to go back to the previous versions.”
“It’s more than a quick texture up-res, it feels like the world has come into focus,” he says. “It runs smoother, it plays smoother, and it feels like it has really evolved into something so much more.”
“I love the visceral quality of playing in first-person and the way it really connects you to the world. I love that I’ve been living in this world, playing these same missions for five years and between the changes across the engine and the addition of first-person it feels entirely fresh. Exploring this world I’m so familiar with seems new again.”
With just a few hours of GTA V on PS4 under my belt I’m not quite ready to write off the PS3/Xbox 360 version yet but the differences are quite stark, perhaps few more so the game’s excellent new foliage system. It adds a huge amount of life to the map’s less built-up regions and, according to Garbut, was one of the first things the team tackled.
“From Red Dead Redemption, we knew what the world gains by adding vegetation,” he says. “As soon as we saw the world with the weeds and grass added it really came alive for us in a new way. It softens edges and really does so much to make the world feel less digital and exact.”
“It’s something as an art team we focus on a lot – break up the hard edges, break up the straight lines and you get something much more real. We then updated all our bushes, plants and trees with much, much more detailed equivalents and then worked on a much more advanced wind system so the branches and leaves blow more realistically. We worked on a layered approach to the grass, starting with hand placed weeds along the bottom of fences and walls, complete with little bits of litter trapped in between, then we layered a base level of grasses of various types over the world.
“This gave us a base layer that looked pretty good. Then we built out a set of feature plants, flowering grasses, taller plants, etcetera. This we layered on top, paying attention to dropping it in a natural way, following how these plants spread and grow. Then beyond that we layered high frequency detail; small stones, blown leaves, and in the city litter and the like.”
Sowing the countryside with more realistic flora is a huge part of what makes new-generation GTA V feel real in a way its predecessor could not, but light is what sets everything off and is a crucial part of what sells a game’s looks. I already admire how authentic the light in GTA V on PS3 and Xbox 360 is and recall having more than one accident after being distracted by the skewing shadows of my car as I rolled under multiple street lights. New-generation GTA V, however, has three times the light sources than GTA V on PS3 and Xbox 360.
“Our lighting and graphics teams have made a lot of changes, all to give the world more realism and dynamism and to ensure the world itself just feels more vital and alive,” says Garbut.
“This will dive a little into the more technical areas, but we have a much improved screen space ambient occlusion (SSAO) solution that gives us far more solidity than we had before. Most lights now have dynamic shadows, and there are modelled caustic spread patterns on car headlights and many of our placed lights – basically, this is the effect when light is refracted through another material, like water in a pool or in this case the glass in front of the bulb.
“Shadows now cast through the fog itself, so we see lovely shafts of light. Cutscene lighting and much of the city lighting was entirely redone. We have massively upgraded reflections – it’s especially noticeable with all the neon and building lights reflected in the cars at night.
“We have lots more volumetric fog going on, whether the atmospheric glow of building lights in the sky at night or the way the lights in general dissipate in foggy weather. When it begins to rain, these reflections are more noticeable in the puddles and the rain itself now refracts the light around it.”
On top of these lighting changes there’s also a dynamic depth of field effect that sharpens up where you’re looking and softens where you aren’t, like a camera’s autofocus. Garbut explains the skin shaders and terrain shaders are new, too.
“This is all rendering a world with a draw distance several times what it was before,” he continues, “with way more visible detail and movement way further into the distance, with far more particle effects, from the drips of rain from a canopy to the smoke from an industrial chimney, the swirl of litter in an alley on a windy day or the way the rooftop A/C units which now have visibly turning fans pump out vapour. Many of these new particle systems now receive and sometimes cast shadows. All of this rendering with way better antialiasing.”
Perhaps the biggest compliment I can pay new-generation GTA V is that, after playing well over 100 hours of GTA V on Xbox 360, it feels brand-new to me again. Sure the layout of the environment and the mission progression is the same, but it’s completely stuffed with new things to see, hear, and do. From the readable packets in a cigarette machine where there were previously only low-resolution blurs to the more-realistic fur on the game’s wildlife. From hearing the police scanner and phone calls through the DualShock 4 speaker to the subtle squeak of Michael’s middle-aged backside on vinyl upholstery as he scootches into an old van. From the satisfaction of landing the new Dodo seaplane on rough water in first-person to the thrill of destroying a car with a single shot from the game’s wild new experimental railgun.
“We always try to make big expansive games, and we always try to fill them with a massive amount of things for players to find, whether it’s through playing missions or simply stumbling on surprising little details in the world itself,” says Garbut. “To us, they are places as much as they are games.”
“We’re used to having insane amounts of work ahead of us. Working on this has been a double-edged sword. It’s always fun to roll off a project and start something new but it’s also amazing to take something you’re proud of and that you spent so long squeezing every little bit you could into, and then suddenly have this opportunity to push so much more into it, to see how much further you can take it.
“That’s an amazing thing. I’m incredibly proud of what the team has achieved and it feels like a giant leap rather than a tentative step into the next generation.”

Source:"http://www.ign.com/a...generation-gap"


MNsrUp.gif

 

Source:"http://www.rockstarg...ture-interview"

 

►All That FREE GTA$ $Money$
◆Last month, Rockstar announced that all players that pre-order the game would receive $1,000,000 in-game cash to spend across Grand Theft Auto V ($500K) and Grand Theft Auto Online ($500K).

Today, Sony Playstation was excited to announce that if you pre-order Grand Theft Auto V from PlayStation Store by November 3rd, you’ll receive an additional $300K for Grand Theft Auto Online, so make sure you pre-order early!

Source:"http://blog.us.playstation.com/2014/10/07/grand-theft-auto-v-pre-order-now-for-exclusive-ps-store-bonus/"

►The extras for PS3 & Xbox 360 players that transfer to GTAV Enhanced(for PS4, XboxOne, or PC).
◆To reward loyal GTAV fans for coming back to the newer, more detailed version of Los Santos and Blaine County, we've created an array of exclusive items specifically for these players - with each of them connected to activities designed for you to experience the game's massive world in new and exciting ways. Here are some of the new items and activities that will be available for returning players:

http://s29.postimg.org/b88vn9qgn/everything.jpg

○The New Events, Rewards, & Vehicles
☞Encounter new events happening all across the world, and complete the challenges they present to unlock exclusive new vehicles like the menacing Imponte Duke O’Death and that veritable GTA classic bird of flight, the Dodo seaplane.


duke.jpg
http://s27.postimg.org/i6rscc06b/duke.jpg

(The Imponte Duke O'Death: As you might expect, when you first stumble upon this near-indestructible mayhem machine, trouble will follow. Deal with it judiciously and this beauty’s all yours.)
http://s27.postimg.org/9ah08e9k3/dodo.jpg
(The Dodo seaplane: It may take a little firepower to get your hands on this highly versatile GTA classic.)
(Now pure SPECULATION but check out the Yacht, think we are going to be able to buy one.)

○The Murder Mystery Side-Missions
☞As Michael, follow a trail of cryptic clues to unravel a grisly murder mystery. Put the clues together and you'll unlock two(2) Noir Style Filters, which will give your Story Mode gameplay and Snapmatic photos the feel of a gritty old school crime classic.
☞The Noir Style Filters will only be available for GAMEPLAY in Story Mode, but it will be available for Snapmatic in both Online and Story Mode.

noir.jpg
http://s27.postimg.org/49e7krrhf/noir.jpg
(Get to the bottom of a murder mystery that strikes right at the heart of Los Santos' most cherished industry.)

○The New Weapons: The Rail Gun & Hatchet
☞Obliterate your adversaries with the high-powered, high-velocity Rail Gun. This piece of experimental military technology also has its own set of Shooting Range Challenges at your local Ammu-Nation shooting range.
☞You can hack and slash foes up close and personal with the brutal Hatchet melee weapon.


B1_C0eo_RIg_AAb_L8_C.png

http://s2.postimg.org/f257xmo61/B1_C0eo_RIg_AAb_L8_C.png
(The futuristic new Rail Gun unloads powerful rounds of explosive ammunition upon foes.)

○The Wildlife Photography Challenge, The New Species of Animals, &The New Submarine

(Story Mode- Franklin ONLY)
☞There are new species of animals across Los Santos and Blaine County, and the LS Tourist Board needs someone to document them.
☞As Franklin, catalog unique animal species scattered across the map to unlock the special Kraken Sub.

http://s27.postimg.org/f7kvp7qoz/new_sub.jpg
(Completing the Wildlife Photography Challenge will unlock the Kraken Sub.)

○The Stock Car Races & The New Livery Paintjobs for Muscle Cars
☞Win a series of new Stock Car Races to earn unique custom Muscle Cars adorned with logos from some of the companies that made this country great.

 

liveries.jpg

http://s27.postimg.org/a7nfh9l2b/liveries.jpg
(Finish first in the new Stock Car Races to earn new Muscle Cars.)

 

○The Monkey Mosaics, The New Monkey Outfit & The New Monkey Weapon(for Online & Story Mode)
☞A mysterious street artist is tagging walls all across town with his simian-inspired silhouettes. Track down and photograph them all to earn new monkey outfits(available to all players) and a special Go Go Monkey Blista exclusively for returning players.


monkey.jpg

http://s27.postimg.org/si454zrvn/monkey.jpg

○The New Vehicles and Stuff
☞Grind up the Los Santos freeways (and over anybody in your path) with the Cheval Marshall monster truck and take to the skies in a faster and more maneuverable Xero Blimp, compliments of Xero Gas.
☞There will also be a bounty of content for all players, new and returning, to discover - including a fleet of classic GTA vehicles and a few more surprises we've got planned that you’ll have to discover for yourself come game day.

http://s27.postimg.org/rwf68vwtf/monster_elco.jpg
(Few objects are an obstacle for the intimidating Cheval Marshall.)
blimp.jpg
http://s27.postimg.org/4ajk0g3xf/blimp.jpg
(Take to the skies in the faster and more maneuverable Xero Blimp.)

○The ability to pick up where we left off
☞As previously announced, current GTA Online players on PS3 and Xbox 360 will be able to pick up where they left off, transferring their characters and progression seamlessly to their choice of PlayStation 4, Xbox One or PC (Social Club membership required [
"http://socialclub.rockstargames.com/"].).

○The fact that Collector's/Special Edition Content will be for sell in-game on PS4, Xbox One, & PC.
☞If you missed out on your chance to buy a CE or SE the last time around, we will also make all of that content available for all players on PS4, Xbox One and PC to earn and acquire with in-game cash (original SE and CE owners will not have to spend any in-game cash to obtain them, they will automatically be accessible upon upgrade).

○The Snapmatic in High-res pictures
☞GTAV photographers should get ready to take all-new high-res Snapmatics!

Source:http://www.rockstargames.com/newswire/article/52337/details-on-exclusive-content-for-returning-gtav-players-on

Q&As About GTAV/Online on the Current Gen(& PC) concerning the Transfer and Update;
Q○What about the exclusive in-game content I originally received for purchasing the PS3 or Xbox 360 Special Edition or Collectors Edition last year? Will I be able to access that content on PS4, Xbox One or PC?
AYes, if you purchased the Special Edition or the Collector’s Edition last year, when you upgrade to one of the new systems, you will automatically have those items unlocked and accessible. Furthermore, if you missed out on your chance to buy a CE or SE the last time around, we will also make all of that content available for all players on PS4, Xbox One and PC to earn and acquire with in-game cash (original SE and CE owners will not have to spend any in-game cash to obtain them, they will automatically be accessible upon upgrade).

Q○Can you only make the GTA Online character progress transfer once? And if I transfer my GTA Online character to the new systems, will I still be able to play with him/her on my PS3 or Xbox 360?
AYes, you will only be able to transfer your character ONLY once.

After transferring your character to PS4, Xbox One or PC, you can continue playing with him/her on your PS3 or Xbox 360 but the progress you make while playing is not shared to the character you transferred to your new version.

Q○Will PC players also receive the exclusive upgrade content like the Dodo and Dukes?
AYes sirree! The content detailed above will be available to returning players on all three new platforms.

Q○Will any of these updates being made for the new systems be also made available for the previous generation of consoles?
ANO!, The vastly enhanced graphics and many other gameplay updates on the new versions of Grand Theft Auto V are really only made possible by virtue of the powerful new hardware of the new consoles and PC.

However, some of the other updates such as the upgrade content detailed above are being designed exclusively as a reward for returning players so those will not be released on the previous versions.

Q○Will my created Jobs transfer over to the new systems?
AYes, any Jobs you’ve published in GTA Online using the Creator tool will transfer over so that you and others can continue playing them on the new platforms.
Please be aware however that Leaderboards, Snapmatics, Playlists and bookmarks are unique to the console generation you made them on so those will not carry over.

Q○Will 30-person GTA Online sessions include competitive modes such as Races and Deathmatches?
AYes, they will! GTA Online on the new systems will support 30 players not just in Free Roam but in competitive modes as well (unless of course the Job you’re playing has been designed to be set to a specifically lower player max). We look forward to seeing what unique matches the community can create for a vastly increased number of players.

Source:http://www.rockstargames.com/newswire/article/52337/details-on-exclusive-content-for-returning-gtav-players-on

►First Person View CONFIRMED;
◆First Person on Current Gen System(PS4, Xbox One, & PC - Confirmed, not a glitch)

https://www.youtube.com/watch?v=xEC-skzBHY0

◆First Person on OLD System(PS3 & Xbox360 - GLITCH)
*THE INFORMATION BELOW WITHIN THE SPOILER TABS MAY CONCERN EXPLOITS/GLITCHES, IF YOU ARE UNCOMFORTABLE WITH THAT PLEASE DO NOT OPEN THE SPOILER TABS , AND SIMPLY SKIP OVER THEM TO THE NEXT BIT OF INFORMATION.*

 

◆With exactly two weeks to go until launch, IGN spent some time with the new version of Grand Theft Auto V, including the all-new First Person Mode. Exclusive to the PlayStation 4, Xbox One and PC versions of Grand Theft Auto V, this new mode gives players the chance to explore the world of Los Santos and Blaine County directly through the eyes of their character, revealing all the world's glorious details in an entirely new way. For more details about First Person Mode, check out the first of IGN's 3 exclusive feature stories this week.

How first-person rewrites the whole experience.(Full Story)

 

By Daniel Krupa of IGN
I’ve just incinerated a wild rabbit with a rocket-propelled grenade.
It’s one of the new animals you’ll find around the great state of San Andreas, and I’ve killed it. And as its blackened corpse slowly rolls down the foothills of Vinewood, I feel a tinge of sadness. He deserved better than this, but I’ve got much bigger problems than my own latent psychotic tendencies. Police cars are stacking up in the cul-de-sac below and a helicopter is hovering somewhere overhead. I can’t really see where it is, but I feel its presence, and the cops open fire. So I make a run for it, vaulting over a fence into a parking lot, where I jack a car, climb in, and as I look down to hot-wire it, I see there’s a bullet hole in my in my forearm and blood is running out.
I’ve never had a GTA experience like this before, and that’s because it’s all playing out in the first-person.
“It’s a very intense, in-your-face experience… literally,” says Rob Nelson, the Animation Director on GTA 5. “Obviously, we felt like one of the most compelling things you could do to make an experience people have had before feel different was the new first-person mode.”
There’s so much new about this version Grand Theft Auto V, but it’s obvious R☆ was keen to deliver something above and beyond a technical upgrade – it’s given players an entirely new way of playing the game.
From shooters to action games, we’re all used to adopting the first-person, but the way in which this new perspective transforms the GTA 5 experience can’t be understated; it fundamentally alters how you inhabit and interact with this world. It rewrites the experience, both in single-player and online.
Nelson tells me the idea has been kicking around for a while, but it’s only been possible to do it justice since the arrival of next-gen consoles and the power they bring. It also required another precious commodity: time.
You can check out loads of screens showcasing first-person mode in the gallery below.
“We’ve always been in interested in it, but it’s never really been an option for us,” Nelson says. “I don’t think we could’ve put it in the [last-gen version] because we were too busy making the game. We were too busy working on our third-person controls and the missions.”
“We were out of memory on the old consoles for animations. We were constantly fighting about what we could have and what we could still push in, and what other areas you could steal memory back from – audio, art, maps – for animation. So we could’ve added all the atoms to make a first-person mode to the level we wanted. We weren’t sure the world would have held up the way we would’ve wanted it to.”
And that’s the rub. For the world of San Andreas to hold up to the unforgiving scrutiny of a first-person view, it had to be rebuilt from the ground-up.
R☆’s trailer does a good job of highlighting the differences in this new incarnation of GTA 5 – the forests are denser, the streets busier, and there are more cars, pedestrians, and animals – but no trailer can effectively convey how impressive it is when all these elements combine and you start exploring it afresh.
It’s an uncanny feeling. I’ve played GTA 5 for 60 hours or so. I’ve completed the story and many of the side missions, as well as spending a good chunk of time doing whatever I felt like. As I take control for the first time, all I want to do is jump on a dirt bike, ride across the desert, hit the highway, and head for the city. Driving into Los Santos, seeing the skyline shrouded in smog loom into view while the radio played was always one of my favorite journeys to make. But seen from first-person, over the handlebars of a bike, it feels instantly fresh; it’s like being a stranger in a familiar land.
It’s an obvious, almost childlike observation but the world feels much, much bigger. You’re enveloped by it – no longer looking down on its citizens, since you’re now one of them.
“I just think it’s a different way of experiencing the world. It’s a different perspective,” Nelson says, as he tries to put his finger on what makes it feel so distinct. “You’re eye-level, down with the people on the street, and as you walk past them, you see them sort of look at you out of the corner of their eye. All of this stuff existed in the game before – lots of little details.”
And now it’s possible to appreciate those details like never before. It’s not just the textures but the posters and in-game TV shows and movies have all been rendered in high-definition, so it’s now possible to press your face up to the glass of GTA 5 and not be disappointed.
Putting players into the first-person, and to do it right, requires much more than simply repositioning the camera. R☆ North has adapted GTA 5 extensively in order to create an independently satisfying and authentic first-person experience.
“You have to change pretty much everything,” reveals Nelson. “I mean, if you want to do it right. We have a very solid third-person animation system, but you don’t just put the camera down there and expect to see the guns, aim, and shoot. All those animations are new when you switch to first-person, because it all has to be animated to the camera, to make it feel like a proper first-person experience that I think people would expect. All the timings have to be re-evaluated.”
Nelson and his team have worked tirelessly to make this new perspective not only work but feel totally immersive. The fastidious attention to detail that originally went into the creation of GTA 5 is once again evident in the way first-person mode has been executed. When you step inside a car for the first time and settle down into the driver’s seat, you’ll notice the vehicle has a thoughtfully-designed dashboard – the speedometer and gas dial all work and, in some of the more high-end cars, digital displays even show the name of the radio station and song you’re listening to. Your character will even bob his head to the music. And that level of detail extends to every car, boat, and plane; they all have unique cockpits, so you’re never just plonked behind the same wheel. (Oh yeah, you can even duck down behind the steering wheel if you're being shot at.)
Hop on a bike or jump into a helicopter, and your character puts on a helmet or a set of goggles that authentically restricts your view and muffles the ambient noise of the world. It’s these details, seemingly incidental, which cement the illusion and make GTA 5’s first-person mode feel like a substantial part of the experience, rather than a bullet-point on the back of a box.
I played one mission entirely in first-person – the one where Trevor has to drive a motorbike onto the back of a moving train, reroute it so it crashes head-on into another train while Michael waits in a boat down below. Again, the difference is immediate – everything feels renewed from this perspective: the bike feels faster and more dangerous, and the combat, which dominates the second-half of the mission, is much more furious. It’s hard to anatomize when it plays out at speed, but it’s down to flourishes which come when you’re staring down the sights of a gun.
“There’s stuff that just doesn’t exist in third-person: the weapon recoil, the reloads, the weapon switching. All of the weapons have been up-rezzed and animated properly, so the shells come out the right way and have the right muzzle flashes. I think we created 3,000 animations on weapons alone.”
It’s also an extremely flexible and adaptable first-person experience. Off the bat, it retains the standard GTA 5 control scheme, but you can select from a variety of preconfigured control schemes so it feels more like a standard shooter. In fact, you can customize the experience a lot – you can vary the degree of aim assist, turn off ragdolling and the combat roll (after all, it might make some a bit queasy), and decide whether the game switches to third-person when taking cover. It’s versatile, too: it can be a full-on first-person experience, the same third-person experience you know, or a hybrid of the two.
When rumors emerged there would be a first-person mode in the new version of GTA 5, I was slightly sceptical only because for me the original game, like those before it, was so interested in the lives and foibles of its protagonists – Michael, Franklin, and of course, Trevor. Switching between them, seeing the world from a slightly different perspective, was a core element of that experience. You could be playing as Michael, enjoying a scotch while watching a black-and-white classic, and then visit Trevor, who was waking up with a stinking hangover on top of Mount Chiliad, wearing a dress.
I was worried first-person would undermine this. How can you retain a such a strong sense of character when you’re losing so much of the character’s physicality? “This is new territory for us,” admits Nelson. “We wanted as much as possible to retain a sense of character, whatever character you’re playing. Whether that’s little fidget or hearing them speak.”
It’s still very apparent that you’re playing as Michael, Franklin, or Trevor. Their personalities haven’t been extinguished – in fact, the animations which made them feel so distinct and well-rounded have been adapted to work in the first-person. An idle Franklin will crack his fingers or adjust the brim of his hat. Michael will light up a cigar when relaxing at home. When parachuting as Trevor, if you look down, his arms carry the unsightly marks and scars you probably always imagined.
You can pull up your phone, and it’s not an overlay – you’re now looking down at your phone. If you want to take a selfie, it now feels like you’re doing just that.
Suddenly, I could see how these characters I’ve known for over a year might come to life in new and surprising ways. This perspective creates intensity but it can also foster intimacy – for instance, when I was escaping in a speed boat as Michael in the mission above, Trevor was right beside me, speaking to me, looking me in the eye. I was right there with him, not looking down at the both of them.
But for me this new perspective transforms your relationship with GTA 5’s silent lead: the world itself, which over the last year has been rebuilt, becoming richer and even more fascinating.
“There are things you don’t see as well from a different perspective. When we started to play around, we started to see all this stuff we never saw before. It’s just a different way of looking at things."

 

 

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The Video for the ABOVE conversation:

Source:http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective

Available in both GTAV and GTA Online, we've made a host of changes to accommodate this new perspective, including the creation of an optional first person cover system, a new targeting system, a more traditional FPS control scheme, and integrating thousands of new animations into the existing game. It's also available at the touch of a button so you can easily switch back and forth between perspectives.
◆Alongside the new First Person mode, Grand Theft Auto V for PlayStation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30FPS on PS4 and Xbox One (4K compatible on PC).
Source:http://www.rockstargames.com/newswire/article/52341/gtav-ign-delivers-new-details-first-person-experience
►1080p resolution for PS4 and Xbox One(4K compatibility for PC);
◆Grand Theft Auto V for PlayStation 4, Xbox One and PC features hundreds of additions and enhancements including 1080p resolution at 30FPS on PS4 and Xbox One (4K compatible on PC).
◆On PS3 and Xbox360 the game displayed at a maximum resolution of 720p, no matter what you console was set to.

Source:http://www.rockstargames.com/newswire/article/52341/gtav-ign-delivers-new-details-first-person-experience

►Character Transfer
◆You will need a Rockstar Games Social Club account linked to the console accounts used when previously playing GTA Online.
◆When entering GTA Online, you will be given the option to transfer your previous GTA Online character and progression data. Once you have chosen to transfer your previous character and progression data, the transferable in-game money, RP and Rank of all previous characters will be displayed. These are the characters that will be transferred to the PlayStation®4 or Xbox One. Once the transfer has completed, you will be prompted to choose a character and enter GTA Online.
◆You will still be able to play your existing characters on PlayStation®3 and/or Xbox 360, however any progress made with versions of the characters on those systems after a transfer will remain on those systems only. Any existing PlayStation®4 or Xbox One GTA Online character and progression data will be replaced by the previous character and progression data during the transfer, except for any existing in-game money, which will be combined with your transferred balance.
◆All earned in-game money will transfer. Purchased in-game money that has not yet been spent will only transfer within a console family (e.g. PlayStation®3 to PlayStation®4).
Source:http://socialclub.rockstargames.com/games/gtav/tutorials/character_migration/transfer_character/

►Exclusive Content for Returning Players
◆A host of new, exclusive content awaits players returning from the PlayStation®3 and Xbox 360 versions including rare versions of classic vehicles to collect from across the Grand Theft Auto Series such as the Dukes, the Dodo Seaplane and a faster, more maneuverable Blimp; activities including wildlife photography and new shooting range challenges, new weapons and more.

Source:http://socialclub.rockstargames.com/games/gtav/tutorials/character_migration/player_exclusives/

►Exclusive Content for Returning Players
◆A host of new, exclusive content awaits players returning from the PlayStation®3 and Xbox 360 versions including rare versions of classic vehicles to collect from across the Grand Theft Auto Series such as the Dukes, the Dodo Seaplane and a faster, more maneuverable Blimp; activities including wildlife photography and new shooting range challenges, new weapons and more.

►What's in Store for GTA Online... ..."SOON";
◆For the final chapter of IGN's 3 exclusive Grand Theft Auto V previews this week, the crew went hands-on with GTA Online on the new platforms. Here's what they had to say after experiencing 30 player pandemonium in both Third Person and the new First Person Mode across a series of Races, Deathmatches, LTS battles and an epic 30-player Capture Job featuring a desperate effort to deliver a Journey RV halfway across the desert hounded by a gang of bikers, a chopper and … a fire truck:

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"http://makeagif.com/i/RSGZDl"

◆R☆ has also added more than 70(1080P) screenshots from this week's IGN previews to the official GTAV site for your perusal.
◆Check Them ALL Out:
http://www.rockstargames.com/newswire/article/52344/ign-preview-what-s-in-store-for-gta-online

►GTA Online Heists coming to ALL Console "SOON";
◆And as for the long-awaited Online Heists? Of course they’re still coming (to all platforms), and “soon,” -R☆ insists.

►Re-Spec & Add WAY more detail to your Online Avatar with the NEW Online Character Creator to
rival that of peak Tiger Woods PGA Tour Golf,
(even if you’re importing one from the PS3/Xbox 360);
◆The Xbox One and PS4 version also brings with it the chance to add way more detail to your avatar, even if you’re importing one from the Xbox 360 or PS3 (of note: stats can also be tweaked when importing, effectively allowing for a re-spec).
◆The character creator in GTAO now rivals that of peak Tiger Woods PGA Tour Golf, allowing you to customize no less than your eyes, nose, nose profile, nose tip, cheeks, cheek shape, lips, and more.
◆Each has its own spectrum in which to tweak each individual setting.

Source:http://www.ign.com/articles/2014/11/06/30-player-grand-theft-auto-online-events-are-madness

►GTA IV Style Stallion CONFIRMED for GTAV Enhanced(For PS4/XboxOne);(*Added to the "-Still To Come" Section.*)
◆The Stallion is set to appear in the enhanced edition of Grand Theft Auto V as a stock muscle car.
◆It appears unchanged from its GTA IV counterpart aside from a stock car livery.
◆It has livery paint schemes that can be unlocked in GTA Online from completing Stock Car Races.

http://s28.postimg.org/52uhuio9p/yellow_stallion.jpg
Official Screenshot of a Stock-Car Stallion in GTA V(Yellow Car).

http://s7.postimg.org/ih9d2pubf/Stallion_GTAV_Trailer.jpg
Stallion in GTA V as seen in the 'First Person Trailer'.
http://s7.postimg.org/r0sr0h2nv/Stallion_GTAV_Trailer_Front.jpg
Front view of the Stallion in another scene of the trailer.

Source:"http://gta.wikia.com/Stallion"

 

►New Animals(Wild & Domestic)(*Added to the "-Still To Come" Section.*)

Blue Whales

Bringing a huge presence to the oceans of the PC/PS4/Xb1 version of GTA V.

Cats
The PC/PS4/Xb1 version of GTA V includes cats.

gbIvT2.gif

Dogs
The PC/PS4/Xb1 version of GTA V adds a pug and border collie to the mix and possibly more
breeds.

8AHCL1.gif

Cormorants

Dolphins
The PC/PS4/Xb1 version of GTA V includes dolphins.

aovYJl.gif

Hammerhead Sharks
Hammerheads come swim in to the PC/PS4/Xb1 versions of the game.

bHBiIS.gif

Killer Whales
Coming to the oceans of the PC/PS4/Xb1 version of GTA V.

li75Q3.gif
Monkeys
These appear in a few spots during the story and in other entertainment options.

Stingrays
The PC/PS4/Xb1 version of GTA V includes stingrays in the ocean's depths.

Wild Rabbits

Hop on to the screens of the PC/PS4/Xb1 version of GTA V.

Etc.

The PC/PS4/Xb1 version of GTA V will include a multitude of new species both wildlife and domestic.

~20 new species of wildlife including cats, blue whales, wild rabbits, etc.

Of course this is in addition to the list of animals already in game;

  • Butterflies
  • Chickens
  • Cougars
  • Coyotes
  • Crows
  • Dogs
  • Elk (Deer)
  • Fish
  • Hawks
  • Pigs
  • Rats
  • Seagulls
  • Sharks
  • Wild Boars
  • Etc.

◆Now this appears as if it could ALL still be for Story Mode Only, IDK, no proof of online here!

~Especially with the information below(reiterated)

Wildlife Photography Challenge
There are new species of animals across Los Santos and Blaine County, and the LS Tourist Board needs someone to document them. As Franklin, catalog unique animal species scattered across the map to unlock the special Kraken Sub.

~So As Franklin in Story Mode Only, Not Online, I don't know if this goes for all animals but it very well could.

Also notice that when R* DID list "● Animals in Online?" they listed it in red and with a question mark.

~What does this mean, I'm not sure, but it sure doesn't make me feel great about it.

Animals_in_Online_in_QUESTION.jpg

 

►New Apartment Pics and Information LEAKED;

darts_mini_game_in_apartment.jpg

One of my favourite pre-release leaks, featuring a new mini-game update to our High-end apartment. The new mini-game is self-explanatory in the photo, Darts! There is also an added-suitcase at the side next to the cabinet, this most likely has no significance Considering the only available Darts area is in Blaine County, this first-time minigame will increase the social-events players can hold in their apartment such as Dart competitions. I believe, from source code, that it will operate the same way that the standard Darts interface works.

 

GTA_5_Next_Gen_surveillance_equipment_le
In the first of the lot is a screenshot(ABOVE) depicting some sort of a surveillance equipment inside an apartment building with a rest room on its right and a closet on its left hand side.
◆It is not yet clear if this surveillance equipment is meant for some household security or in-game surveillance system for Heist missions.

This preview demonstrates a CCTV-panel with two chairs, two computers and a front layer large screen. Above this, we can see what looks like a first-aid cabinet, looks a bit odd but could be part of one of their future plans as with this CCTV console. At the side, we can see a small amount of the wardrobe area which has some nice shadows that I've not seen on the current version of this apartment. This preview has originated from the old-High end apartment that was available when Grand Theft Auto Online first launched.

GTA_5_next_gen_Apartment_Living_Room_Int

In the next screenshot(ABOVE) for GTA 5 next-gen, we get a glimpse of the living room interiors, wherein you can spot a laptop sitting on the coffee table.
◆There is also a gigantic white-board screen on one-side and a large LCD/LED TV mounted on the wall with two wall-mounted speakers on its sides.
◆In other words, it means you can surf the web on the laptop while enjoying your favorite programs on the TV.

This preview isn't as thrilling as the one above, but does show some dynamic changes. Firstly, their are two speakers next to the TV, which links to the Hi-Fi system shown on the bottom right - I don't want to cause a definite 'Yes' game, but I believe from source code that this is a feature allowing you to select music from the XMB and apply the track to the music in your apartment. I can also see a laptop on the glass table, this shows the Lifeinvader page, I don't believe this has any special attraction un-like the others. There is a orange heater on the top right, it is reflecting a nice, warm Orange glow - a new light shadow which looks nice.


washer_and_drier.jpg

◆In this screenshot(ABOVE), you will see a washer and drier to one corner of the modular kitchen with fully furnished wardrobe including wooden shelves, storage cupboards and authentic window screens.
◆Some of the key notable features supported by the modular kitchen include refilling your health bar, washing off blood stains from clothes after getting shot or killing someone with some melee weapon.

So it appears there will also be a washing-machine function added to the Apartment, allowing you to quick-clean the blood from your clothes. Now, the unique element of this preview, is that a Maid-AI character is standing next to the washing machine, according to some other assets I've found, the introduction of Maid-AI features are likely to be added. You can also see an Online character playing darts, I believe Rockstar are demonstrating a player using the new Apartment feature with the new Maid-AI doing their duty in the corner of the room.
◆On a closer look, you will also observe a toaster and a pot cooker sitting on the platform in the kitchen, which could come in handy for making bread toast or some delicious and spicy dishes of your liking.

 

kitchen.jpg

This preview doesn't have many changes, I can, however, see a few new kitchen things like a toaster, a pot on the cooker and some small items on the white table - these are not currently seen in the current version of this apartment. One thing I can again believe to be a new up-coming feature is the washing machine and dryer on the right - for a while I've seen bits and pieces that relate to 'quick-washing the blood' from your clothes despite the Shower doing something similar to this. Again, I cannot promise this is a definite feature but 90% of the stuff added to this interior update has a feature/purpose.

 

RIP_reef_in_apartment_entry_hallway.jpg

One of the most strange, but excellent and innovative pre-release features I have collected, is expanded Apartment access. The interior shown in the photo, has in fact, existed for a while but in this preview, you can see an alarm above the door of your Multiplayer apartment front door which is most likely to increase the realness of outside your Apartment or what some may call 'Inside your apartment building'. The odd part of this pre-release preview, is the memorial outside the Apartment door on the right. It seems Rockstar have created a 'dead man next door' theme which matches the theme of GTA Online (being killed, violence etc). Although this memorial has no role in the ability to enter and exit your Apartment manually, I find it a funny but ionic twist to the interior.

The player may now be able to enter and exit their Apartment via the lift manually, rather then the AI moving your character for you and then the ability to open, close and lock your Apartment door. The only downside, is that you can't interact with other players in the hallway of your Apartment building unless you invite them. I am not sure what the 'Lock, Open, Close' misc options are for, if you can't let other players in the lobby but this could be worked-around on the actual release of this feature.

heist_apartment_leaks_featuring_the_plan

This photo(ABOVE) is the updated High-end apartment which was released in 1.13, they've added a PC, a shredder next to it, a planning board and I've noticed some increased light shadow which is nice.

heist_apartment_leaks_featuring_the_plan

This photo(ABOVE) is the first High-end apartment that came with GTAO in October 2013. They've added the same PC next to the printer meaning it could be part of the interaction between heists and the planning board - the planning board itself has also been added. Again, I can see some nice light shadowing. A pile of books has been added next to the PC - could this be where heists logs are stored? Who knows!

New Houses & Mansions maybe coming to Online:

I am unable to confirm that the following locations will be added to GTA Online but it seems Rockstar devs have initiated a Dynasty preview for each new location and we can see the infamous 'Keypad' on the wall of each location which I have circled in RED which is only ever seen on current GTA Online apartment buildings - this is a good indication it will be coming to GTA Online on all platforms.

mansion_3.jpg

house_1.jpg

mansion_1.jpg

mansion_2.jpg

This location does not seem to be a mansion but is part of the future house preview collection.

dynasty_leak_5.jpg

►Get Ready for the Next Generation in Los Santos

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Next week(Nov. 18th), get ready to join an entire new generation of Los Santos and Blaine County residents. The power of the latest console hardware has added new potential to the world and we’re all very excited for what, you, our amazing player community will make of Grand Theft Auto V and Grand Theft Auto Online on PlayStation 4 and Xbox One next week.
With the advent of First Person Mode, 30-player Online support and other new features made possible by the new systems, our feedback, help and guidance is more important than ever to help R* make the game experience all it can be. Whether it’s letting them know what you like and what you don’t like about the new features, reporting any technical issues you may experience during the early days of GTA Online’s next generation launch, or any other suggestions for improvements and tweaks whatsoever – we need your continued help, and, maybe, just a little patience if there are any teething problems around the launch on the new systems. R*(and us the Beta testers) has, of course, tested the game extensively but there is no way our several hundred testers can be quite as comprehensive as millions of players! Please bear with us should any issues arise - we will be working hard to fix any problems that arise, and generally ensure this launch is as smooth as possible.
To help aid on that front, we want to continue to encourage all players to utilize the following communication channels:
☞R☆'s dedicated Rockstar Games Support website for help with any and all technical issues that may arise. You can browse the knowledge base of known GTAV and GTA Online issues and subscribe to articles there to get automatic updates of when they’re addressed. And if your issue does not appear as an existing knowledge base item, you can also always create a new ticket to get help.

R☆'s dedicated Rockstar Games Support website:"https://support.rockstargames.com/"
☞The [email protected] official player feedback inbox. Over the past year, with each and every Update released for GTA Online were tons of positive changes made as a direct result of player feedback that our development team consulted constantly for input. From specific content added to the game to countless enhancements such as improvements to GTA Online’s RP and GTA$ payouts, insurance system, passive mode, Creator features, damage system – and so much more were all made to the game thanks to your very helpful suggestions. R☆ has said since the very beginning "that Grand Theft Auto Online is as much yours as the players and residents of San Andreas, as it is ours as R☆ Games" and that "–we’re very excited to continue the collaboration ahead."
The [email protected] official player feedback inbox:"[email protected]"
Also expect a Title Update to be made available for download on both PS4 and Xbox One by this Monday that will include some last minute tweaks, optimizations, & quick fixes for game day. In order to experience the game properly, please make sure you install this Update before playing (like all Title Updates, it will be applied automatically as long as you are connected to the internet).
We will be looking closely at your feedback from the initial launch days on the new platforms to help inform other future dynamic tuning changes and Title Updates as always. And get ready for continuing free content Updates for Grand Theft Auto Online, including the highly-anticipated launch of Online Heists (which, to be absolutely clear, will be available for all four consoles to enjoy).
Beyond that, here’s just a few things to get excited for in Grand Theft Auto Online for PlayStation 4 and Xbox One starting next week:

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Up to 30 Player Mayhem.
☞Whether it’s mass marauding in Freemode or lining up a proper Crew convoy for an epic GTA Race – there will now be the opportunity for nearly double the player action that was possible on the PS3 and 360.

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The Next Generation Character Creator.
Give your GTA Online player a dramatic makeover thanks to the new customization options that the overhauled character creator offers. Create a brand new character from scratch or take your current guy or gal for a bit of cosmetic surgery in true Los Santos fashion.

The GTA Online First Person Experience.
☞We revealed the first person experience for GTAV last week, a feature that will be available in both Story Mode and GTA Online allowing you to seamlessly switch between first and third person perspectives while playing. Fancy trying your favorite Team Deathmatch as a first person shooter – or weaving through the turbines at the RON wind farm with a view from the cockpit of your Lazer in glorious 1080p? That’s just scratching the surface of the possibilities that the first person experience will add to the gameplay of GTA Online.

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Double the Props in the Creator Tool.
☞To date, the amazing minds who’ve put the Creator Tool to work are responsible for nearly 10 million original custom Deathmatches, Races, Captures and Last Team Standing Jobs. Amongst those are some truly epic experiences including some masterfully imaginative metagames that we never could have envisioned. Now with the possibilities of prop placement doubled, you’ll be able to build enormous arena-style Deathmatches for concentrated chaos, or maze-based Land Races requiring extreme guile, or stack shipping containers around Air Race checkpoints to create large scale obstacle courses for GTA Online stunt pilots… With double the props and up to 30 players, we can’t wait to see the ways in which the incredible Creator community will assuredly concoct brilliant gameplay magic on the PS4, Xbox One and PC.

We will be looking closely at your feedback from the initial launch days on the new platforms to help inform other future dynamic tuning changes and Title Updates as always. And get ready for continuing free content Updates for Grand Theft Auto Online, including the highly-anticipated launch of Online Heists (which, to be absolutely clear, will be available for all four consoles to enjoy).

 

SeaWallTx

 

Source for all Gathered Information:"http://gtaforums.com/topic/740298-ok-what-has-117-changed/"

Edited by SeaWallTx
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For the true fan it will feel like a brand new game.

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WOW Where did you get the news that the "Next Gen PS5" was getting a version of GTA V? Current Gen PS4 is getting it and everyone is creaming keyboards and pants over it like morons. So when is the "Next Gen PS5" coming out so I can get it? Or should I get the "Current Gen PS4" version and then get VI when it comes out?

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CrysisAverted

Because any step closer to getting Online feeling like Singleplayer would be worth it for me, and the fact that they are adding a ton of additional content is just an absolutely amazing bonus

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manicmechanic71

I'm buying a new console anyway so why not buy the game I've been playing for the last year, especially since it still entertains me.

Same here, I'll be upgrading my console but I still want to play gta. The other features are just great bonuses.

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I have a PS4, and I am stoked for FP...

 

I hope my brother will buy the game, because I'm 14 and have no allowance :/

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" Oh, Rockstar added more animals. Oh, I can see farther down the road. Ohhh. Ahhh." They could have done that with the current gens blablablahblahblah....

 

If you knew f*ck-all about how PS3 handles memory and resources, you'd see how idiotic you sound. Oh wait, you were just being a douchebag? Please do go on.

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Because playing at 720p and less than 30fps with bad graphics will have to end one day.

 

However, my birthday is 8 days after the release of "the Definitive edition", and I don't have any money, I might have to wait until the PC version comes out.

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KiTTYReCkless

Because first person mode sold me on it. Gonna give R* one more chance.

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FrozenInferno

Just setting up my new PS4 right now (white console Destiny bundle).

 

Destiny should hold me over until GTAV and AC:Unity come out :D

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the real question is:

 

why would anyone own a console & not own the latest GTA?

--

I've been console gaming for around 30 years & GTA has been my favorite experience to date.

 

from the Paramedic side mission in GTA3 to riding online with a digital motorcycle club on GTAO, I've enjoyed everything that GTA has to offer & will continue to by every title for every console/device i own.

 

#fanman.

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OfficialTwiggz

the real question is:

 

why would anyone own a console & not own the latest GTA?

--

I've been console gaming for around 30 years & GTA has been my favorite experience to date.

 

from the Paramedic side mission in GTA3 to riding online with a digital motorcycle club on GTAO, I've enjoyed everything that GTA has to offer & will continue to by every title for every console/device i own.

 

#fanman.

This. My name says it all. They've made amazing games throughout the years, and one screw up in the online portion isn't gonna hurt their rep, if you're a true fan.

 

Have I gotten frustrated with GTAO? Of course. Have I sold my current gen copy? Yes.

 

Will I have a brand new, fresh feel while playing the story with a brand new console, and in first person? You bet your f*cking ass I will.

 

I'm just as excited as I was before launch of the 360-3 version.

 

Bring it in, November 18th!

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I don't want to be left behind when everyone else moves on(I'm getting the one in a couple weeks).

 

 

However, there better be functional solitaire boat trailers that spawn online or I'm going to bust a blood vessel.

Edited by zVI Jackal IVz
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Console limitations. I want the best GTAO experience possible and that's only available on the 18th.

 

Exactly, the speed limit, draw distance and texture load issues are dissapointing, but logical with a game this size on a console this old.

 

I have no problem paying the 70 euro's (thats 89 US dollars incl. taxes) to have the hundreds of hours of gameplay in the next few years. Can't wait for all the DLC's that will come.

 

I also want to leave my ps3 behind. GTA Online is the only reason (incl. having to pay for PSN) i'm still on ps3.

Edited by Silencer81
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- waiting for reviews

- bug fixes

- sells numbers

- that $20 gamespot pricedrop

- online stability

- other shills to convince me

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The amount of hours i spent online is the real reason to why i will upgrade from PS3 to PS4. The return of some of the cars from GTA IV i missed in GTA V like the Stallion is another good reason to upgrade.

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Simply because GTAO is the only PS3 game i still play every now and then even today and since I already had a PS4 since launch, it's only logical to carry my progress over to a more performant platform


Just setting up my new PS4 right now (white console Destiny bundle).

Destiny should hold me over until GTAV and AC:Unity come out :D

Destiny is a blast if you're willing to dip hardcore hours into it and find a reliable, trusty group for the tougher challenges like the Vault of Glass. I've put over 300 hours into Destiny already (god, I know...) and only GTA can slow that down a bit.

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New features, graphics, FPC.

 

But I'm not buying it yet. The PS4 is too expensive.

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New features, graphics, FPC.

 

But I'm not buying it yet. The PS4 is too expensive.

Compared to what?

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New features, graphics, FPC.

 

But I'm not buying it yet. The PS4 is too expensive.

Compared to what?

 

Compared to the older platforms, I'd imagine. A good amount of people (my roommate is a perfect example of this) wait a few years before buying a new system for the price to go down.

 

Hardcore gamers like me can't wait that long and need the product as it's available, but a lot of people don't mind the wait and rather pay less for it sometime down the road.

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it is just 65 bucks... not that much.

I also already have a current gen console for a couple of months and everything is better on it... so yeah. Easy choice xD

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OfficialTwiggz

For current gen consoles it's priced correctly.

Some people fail to realize this.

 

The day when games become $120 or more during a midnight launch, is when I can wait. Except for brand nee content, like an entire new game in itself. $64 is the perfect amount especially for the content they're throwing at us.

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