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Grand Theft Auto III Pre-Release Discussion


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universetwisters
24 minutes ago, Caps king said:

but imagine a another 80s station in gta 3 named "New Liberty Wave FM" that radio station be a rival of flashback fm


IMO that’d be a waste of disc space for a station that wouldn’t be much different than Flashback, especially considering how they didn’t know how much they could get away with on a disc when III was made (compared to when SA was being developed and they knew exactly how far to push the disc space and how to do it)

  • Like 2

I find these beta peds interesting, the cop had a mustache, and its evolution, first stage: https://imgur.com/1EpxfsL the cop looks cartoonish, 2nd stage: https://imgur.com/fMUEpbv their faces kind of look less cartoonish and kind of look like an actual face of a man, 3rd stage: https://imgur.com/EhXNEFo now his face looks like a Italian man, 4rd stage: GTAIII-cop2_render.pnghe now looks frightened, now he doesn’t have a mustache

  • Like 2
Son Of Big Boss
On 5/2/2023 at 8:45 PM, suicidehummer said:

This is wild. Is this really real? It makes the police car look like a '90s Audi.

 

sxHkn6D.jpeg

 

In fact, that's exactly what it's modeled after. Even down to the little bumps for the headlight washers:

 

Audi-A6-C4.jpg

 

This is crazy, was it never a Caprice or Crown Vic after all?!

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  • 3 weeks later...

Just a minor detail I think I haven't seen mentioned before - the cutscene version of the Rumpo is named rebel.dff/txd in the files, so maybe that the beta name of the van?
And then 12 years later, they reused the name for the pickup in GTA V.

 

Also, the cutscene Rumpo is less detailed than the ingame model, it lacks the rectangular panels on the doors and the sides. Could it be a beta model that R* forgot to update?
Ironically, this is one of the few things that was fixed in the Definitive Edition, where it looks the same as the ingame model.

  • Like 2
1 hour ago, Yutes of Cards said:

Question, Where did this rumor about Tom Novy's Back to the Street song appear on head radio? I know the song was going to appear but i can't find anything that it was supposed to appear on the head radio station.


It's heard in one of the trailers, and a fully modelled Tom Novy ped is in the files. Afaik it's an educated guess based on these two facts.

Yutes of Cards
1 hour ago, _Rob_ said:


It's heard in one of the trailers, and a fully modelled Tom Novy ped is in the files. Afaik it's an educated guess based on these two facts.

I mean like i know its in a trailer and theirs an model, im saying where did the rumor that it was going to be on head radio?

On 9/3/2023 at 5:31 AM, Yutes of Cards said:

I mean like i know its in a trailer and theirs an model, im saying where did the rumor that it was going to be on head radio?

Someone just said it and its been parroted since then. It was never confirmed, its just a rumor.

  • 2 weeks later...

https://www.bnr.nl/nieuws/technologie/10524045/gta-5-bestaat-10-jaar-hoe-werd-deze-miljardengame-gemaakt

 

A new interview is up with technical lead Obbe Vermeij. It's in Dutch, so good thing I speak the language. He talks a bit about the deleted multiplayer mode for GTA 3.

 

He doesn't go into all that much detail but mentions how he worked on it by himself for 3 weeks, and that it functioned well on a fundamental level. The several game modes (he explicitly mentions death matches and races) apparently were mostly done as well. However, it ended up being scrapped following an evaluation by the team, who came to the conclusion that it simply just wasn't up to standard.

 

It would've taken too much time to perfect before the game's projected release window, meaning work on it must've begun very late. It apparently wasn't worth delaying the game for. 

 

He also briefly mentions that they had tried experimenting with it in Vice City (which corroborates some of the MP code leftovers), and how they hadn't even bothered getting it to work in San Andreas.

 

He also mentioned how QA testers apparently got through GTA 3 in an hour and 20 minutes. Goddamn.

Edited by jaydeedilla
On 9/16/2023 at 1:07 AM, jaydeedilla said:

It would've taken too much time to perfect before the game's projected release window, meaning work on it must've begun very late. It apparently wasn't worth delaying the game for. 

Ah, the olden days when the game delelopers didn't realise they could milk the game by releasing it in parts over 10 years.

Going_To_Aruba_01
On 8/27/2023 at 3:06 PM, Szironator said:

Just a minor detail I think I haven't seen mentioned before - the cutscene version of the Rumpo is named rebel.dff/txd in the files, so maybe that the beta name of the van?
And then 12 years later, they reused the name for the pickup in GTA V.

 

Also, the cutscene Rumpo is less detailed than the ingame model, it lacks the rectangular panels on the doors and the sides. Could it be a beta model that R* forgot to update?
Ironically, this is one of the few things that was fixed in the Definitive Edition, where it looks the same as the ingame model.

It is?

Wow, I never knew that.

Although maybe it could be named that due to how it's used in the Give Me Liberty cutscene (like the Columbian "rebels" use it to break out the O.O.G lol but idk.) 

 

It's a shame the Capital Autos website is gone, we could've been trying to brute force it with the car name Rebel like in the old days, as afiak, the render for the beta Rumpo hasn't been found, if it even exists on the site at all. 

On 9/18/2023 at 9:29 PM, Going_To_Aruba_01 said:

Although maybe it could be named that due to how it's used in the Give Me Liberty cutscene (like the Columbian "rebels" use it to break out the O.O.G lol but idk.) 

 

Maybe you are right, I haven't even thought about that.

I doubt that the Rumpo ever had a render though  - it's one of the few vehicles that weren't mentioned in the design document, so I think it was added to the game at a later stage.

Edited by Szironator
  • Like 2
  • 3 weeks later...
cant remember
On 9/16/2023 at 2:07 AM, jaydeedilla said:

https://www.bnr.nl/nieuws/technologie/10524045/gta-5-bestaat-10-jaar-hoe-werd-deze-miljardengame-gemaakt

 

A new interview is up with technical lead Obbe Vermeij. It's in Dutch, so good thing I speak the language. He talks a bit about the deleted multiplayer mode for GTA 3.

 

He doesn't go into all that much detail but mentions how he worked on it by himself for 3 weeks, and that it functioned well on a fundamental level. The several game modes (he explicitly mentions death matches and races) apparently were mostly done as well. However, it ended up being scrapped following an evaluation by the team, who came to the conclusion that it simply just wasn't up to standard.

 

It would've taken too much time to perfect before the game's projected release window, meaning work on it must've begun very late. It apparently wasn't worth delaying the game for. 

 

He also briefly mentions that they had tried experimenting with it in Vice City (which corroborates some of the MP code leftovers), and how they hadn't even bothered getting it to work in San Andreas.

 

He also mentioned how QA testers apparently got through GTA 3 in an hour and 20 minutes. Goddamn.

Nice find! For those who speak Dutch, Obe starts speaking 16mins into the podcast. Kind of interesting how someone who was so close to the development of GTA up until after GTA4 is now a total outsider without any access to info about GTA6 after leaving the company.

 

Another interesting thing he says related to beta-gta3 is that for most of the development the game was perpetually "broken", constantly crashing, running at 10FPS etc. He says it's only two months before they were done that things started to come together, with music and sounds, at a normal framerate etc. and was actually playable

 

It kind of ruins the fantasy of those beta GTA3 mods with the cartoony textures, since when the game actually looked like that, it wasn't as functional and playable as us fans imagined it in our minds when we saw those screenshots.

Edited by cant remember
  • Like 3
  • 2 months later...
  • 2 weeks later...
  • 1 month later...

Took me a bit to find the right Cutlass. knowing 1972' Oldsmobile Color- "Flame Orange" closely matched the - color of the Stallion shown in various beta screenshots - which is a heavily inspired by  Oldsmobile's Cutlass Supreme/convertible, 442/convertible , and Cutlass Supreme SX models. 

I found the real life version. It's not a common color combination, so it's pretty rare. Edit- they made the REAL car usually white, black or a camel tan. This car above probably has a WHITE roof with the sun light on it. 
 spacer.pngspacer.pngspacer.png   

Edited by Lips10Sixx
screw up
  • Like 8
  • 3 weeks later...

I think it's a mix of the 445 and the mustang due to its name an shorter wheelbase. Then the sabre came and took over the 445 and the stallion was a mustang with some Oldsmobile styling making me think it was a reference to the mustang all along.

Edited by super_slav
  • Like 2
cant remember

Not sure if anyone would care much, hence the carelessly made pictures but I was always a little confused about the exact location of the very first screenshot. I thought it was on the little subway entrance plaza because it's the same tiles, but it's actually beside it on a plaza that no longer exists.

 

Red V showing the camera angle on an old render and the final map.

The area changed quite a lot, the plaza is much smaller and instead of the road in front of the camera curving, connects to a new road towards St Marks through where the plaza used to be. My recreation isn't perfect but the cop car would partially be inside the building if it were entirely accurate. The textures on the buildings are also completely changed and unrecognizabe.

 

It's subtle but the road (in the final version) runs at a very slight angle, it didn't match perfectly when they cut the "main drag" in half and made that road connection instead.

 

I hope the images will be clear enough to make sense

 

Quote

spacer.png

 

  • 2 weeks later...
universetwisters

Idk if anyone noticed or not, but on page 88 of the Bradygames Strategy Guide for III, they mention "Head to the Fort Staunton area to jack a Cartel Cruiser, then visit Asuka in the Mask Towers". 

Keep in mind that MASKS were a gang that replaced the Cartel in some portions of the GDD. Idk I just thought it was an interesting find

  • Like 2
  • 1 month later...

spacer.png


Raw WIP.

It's very simple, I know, but I hope I'll somehow finish it and post it.

The point is that this is a mini-map mod that makes Callahan Bridge look (almost) like the beta, but on the final map.

Since no one has done anything like this before, then...

Will probably have to abandon the side cables, since the road there is asymmetrical.

  • Like 2
Anywhere USA
On 4/23/2024 at 12:22 AM, SLON1936 said:

spacer.png


Raw WIP.

It's very simple, I know, but I hope I'll somehow finish it and post it.

The point is that this is a mini-map mod that makes Callahan Bridge look (almost) like the beta, but on the final map.

Since no one has done anything like this before, then...

Will probably have to abandon the side cables, since the road there is asymmetrical.

Does that mean you made Portland further away too?!?

  • 3 weeks later...

Three years ago, I talked about the unused "intro.dat" cutscene:

 

On 1/20/2021 at 10:19 PM, H-G said:

@universetwisters: Here's the CLEO script for triggering the unused "intro.dat" cutscene. Create a new text document somewhere on your PC, open it with Notepad and copy and paste the following code into it:

 

{$CLEO}
0000:

 

:0
if and
03C6: 1
0ADC: "GOINTRO"
jf @3
03E5: 'CHEAT1'
0169: 1 1 1
fade 0 1000
wait 1000
02E4: 'INTRO'
fade 1 1000
02E7:

 

:1
if
82E9:
jf @2
wait 0
jump @1

 

:2
0169: 1 1 1
fade 0 1000
wait 1000
02EA:
fade 1 1000
wait 1000

 

:3
wait 0
jump @0

 

Save your changes, close Notepad, rename the text document to "III.UnusedIntroCutsceneTest.txt" and download and install Sanny Builder.
Open Sanny Builder, select the "GTA III" edit mode from the bottom-right corner of the window, open "III.UnusedIntroCutsceneTest.txt" with Sanny Builder and press F6 to compile it into a .cs file.

 

Click "OK", close Sanny Builder, delete "III.UnusedIntroCutsceneTest.txt", download and install CLEO Library for III and cut and paste "III.UnusedIntroCutsceneTest.cs" into your III folder's "CLEO" folder.
When in-game, go to Portland and enter "GOINTRO" at any time, preferably during free-roam, to trigger the cutscene.

 

Here's a proper video on it:

 

2 hours ago, Stahli said:

Was this audio used in the script or did you just add it so that it had some sound?

The cutscene only has the camera movement data left over in the files. No animations, no sounds, no animated characters\vehicles\objects.

Edited by H-G
On 5/15/2024 at 4:18 PM, H-G said:

Three years ago, I talked about the unused "intro.dat" cutscene:

 

 

Here's a proper video on it:

 

Wow... it's beautiful. Can't believe I haven't seen it.

 

Only the lights look really weird, don't remember them being that in-your-face-Christmas-lights in the game.

Edited by Lioshenka
10 hours ago, Lioshenka said:

Wow... it's beautiful. Can't believe I haven't seen it.

 

Only the lights look really weird, don't remember them being that in-your-face-Christmas-lights in the game.

Yeah, the lights, Project 2DFX tends to kinda make the lights a bit more... "blatant".

Edited by H-G
Lips10Sixx
On 2/28/2024 at 8:50 AM, super_slav said:

I think it's a mix of the 445 and the mustang due to its name an shorter wheelbase. Then the sabre came and took over the 445 and the stallion was a mustang with some Oldsmobile styling making me think it was a reference to the mustang all along.

442** but yes, 100%. Stallion and Mustang = Horses.  Front end is 100% 70' 442 minus the highbeam headlights which aren't present. The rear bumper, still a Cutlass/442 minus the cuts in the bumper. 70-72 had the same bumper basically changing the design slightly each year. Body is a 50/50 Ford/Olds body for sure. It's straight like a Ford with some minor curves of an Olds. The exghaust on the Stallion, is 100% Mustang by where they are placed. The colors are a mix of Olds and Ford and their own. 3's blue stallions both come with a yellow roof which I assume they wanted to be a a dirt tan. IDK why they went with that but it's different. 

  • 3 weeks later...

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