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Grand Theft Auto III Pre-Release Discussion


GTAKid667

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Read this stuff a while ago...

 

The fact that pedestrians would call the police on you if you did a crime of sorts or that they're talking to each other.
In all fairness, this seems more like bloated previews based on simple features that were merely misinterpreted.

 

They could've simply just took some hints like casual pedestrian dialogue and two peds stopping and 'talking to each other' through a simple animation as full on talking.

Calling the police and seeing peds with phones sounds simply too advanced for a game of the sort that GTA 3 has been, in final as well as in its alpha/beta.

There's a lot more bloated stuff in the previews but I'm simply too lazy to go search for it right now. Never trust previews 100% unless something's mentioned over and over again in multiple previews with no links to each other.

Edited by Sergiu
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I think you are looking to far for peds calling the police. I remember one time this happened to me in Mafia 1, which was released around the same time as GTA 3.

Mafia 1 was a lot more advanced than GTA3 at the time. Specifically due to Mafia being more of a cinematic experience than a game.

Wouldn't exactly compare it to that.

Edited by Sergiu
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Good catch Sergiu, R* tried implement a ped system like GTA IV (I don't remember very well if in IV the peds call to the police) and GTA V but in GTA III.

The previews can be fake. When i first found the ped system preview thingy i thought it was genuine. Sergiu's debunk seems more realistic.

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I think you are looking to far for peds calling the police. I remember one time this happened to me in Mafia 1, which was released around the same time as GTA 3.

As far as I know, this doesn't happen in normal Mafia 1 gameplay. There is a scripted event in the mission "Omerta" where a pedestrian will call the cops on you, but that's the only event I remember where a ped calls the cops.

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Mafia 1 was a lot more advanced than GTA3 at the time.

Especially the car driving realism :D.

 

As far as I know, this doesn't happen in normal Mafia 1 gameplay. There is a scripted event in the mission "Omerta" where a pedestrian will call the cops on you, but that's the only event I remember where a ped calls the cops.

To be honest I don't remember when this happened. I remember I hid myself near a car and just surprisingly watched how a ped walked into the phone booth and then some cops appeared. But anyway, it was possible to do in 2002.

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I just played III with a low framerate,and so , the LODs popped a little longer than normal. At that time,I went to the docks.And I noticed LOD for Import-Export Garage is the same as some of the buildings in Atlantic Quays. (Like Vincenzo's)

Edited by A8ul99
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I just played III with a low framerate,and so , the LODs popped a little longer than normal. At that time,I went to the docks.And I noticed LOD for Import-Export Garage is the same as some of the buildings in Atlantic Quays. (Like Vincenzo's)

What platform you played it in low framerate?

Edited by gts.
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  • 2 weeks later...

I can't recall ever seeing the Landstalker in these colors.

 

gta3_152.jpg

gta3_161.jpg

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I can't recall ever seeing the Landstalker in these colors.

 

gta3_152.jpg

 

I have question about this photo. Look at the drivers window.

Is it driver's head laying on steering wheel? Or are these just his hands? Or maybe it's a bullet hole in window?

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I can't recall ever seeing the Landstalker in these colors.

 

=snip=

 

I have question about this photo. Look at the drivers window.

Is it driver's head laying on steering wheel? Or are these just his hands? Or maybe it's a bullet hole in window?

 

They're his hands. The smoke/trails and bullet particles as well as the broken window (a clusterf*ck, quite literally) made it look like that. :p

Edited by Sergiu
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I can't recall ever seeing the Landstalker in these colors.

 

gta3_152.jpg

gta3_161.jpg

Pre-release (most likely around autumn 2001) carcols.dat.

 

The pics were from around August 2001...

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Just noticed. IGN used some images from PS2 Bradygames guide.

 

For instance, here is unique shot, which wasn't featured in the Bradygames guide with grey Mafia Sentinel

 

Portland029.jpg

http://www.ign.com/wikis/grand-theft-auto-iii/Guide_part_9

 

At least it is the same car from here

 

 

qpTnC1b.jpg

 

 

Edited by Vadim M.
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I'm starting to wonder what the airport would be like if it were on Staunton Island, like it would've been in the beta.

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Just noticed. IGN used some images from PS2 Bradygames guide.

I wonder if that image is present in the PC guide. Probably not. I also wonder if the images not used in the final print of the BradyGames guides are kept in an archive somewhere.
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Just noticed. IGN used some images from PS2 Bradygames guide.

 

For instance, here is unique shot, which wasn't featured in the Bradygames guide with grey Mafia Sentinel

 

Portland029.jpg

http://www.ign.com/wikis/grand-theft-auto-iii/Guide_part_9

 

At least it is the same car from here

 

 

qpTnC1b.jpg

 

 

That's what I was looking for some months ago! It looks white though, not grey
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Just noticed. IGN used some images from PS2 Bradygames guide.

 

For instance, here is unique shot, which wasn't featured in the Bradygames guide with grey Mafia Sentinel

 

Portland029.jpg

http://www.ign.com/wikis/grand-theft-auto-iii/Guide_part_9

 

At least it is the same car from here

That's what I was looking for some months ago! It looks white though, not grey

 

 

Looks like they had just slapped a body kit onto the Sentinel and hadn't given the parts a proper shaded texture yet. I wouldn't call it an intentional design choice, personally.

 

The lighter gray color though? My theory is that they darkened the Sentinel due to the shade of gray being too close to that of the roads.

 

 

Also. Very minor, but this looks like a texture rendering bug;

 

5fs6gW3.png

 

Definitely not an artifact from a low quality picture, as it's present in both images.

Edited by Azurex
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Yes while they were making the game they filled unused texture space on the main vehicle textures with that green color. Because the UV mapping isn't perfect the coulors could bleed a little Around the edges. They filled all the green parts to black before the final release to prevent this.

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yep, and I would suggest looking through the Xbox files aswell, since i found the debug scm in Vice City's xbox files

I am actually going to do that later today. thanks for the heads up :)

 

Edit: some interesting things I have noticed in the brochure

 

SHdmZ9k.png

Edited by Ss4gogeta0
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Has been talked about a few months ago from what I recall...(Tony Facile)

As for Mike Lips being a businessman, it's pretty obvious. It's the place of business of the Forelli brothers.

Edited by Sergiu
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Has been talked about a few months ago from what I recall...(Tony Facile)

 

As for Mike Lips being a businessman, it's pretty obvious. It's the place of business of the Forelli brothers.

alright, didnt know it was talked about, I havent really been in the GTA III beta finding loop.

 

anyway.

GvGMTcf.png

duFPmny.png

 

I am going to upload the script files for each and post them here so people can look through them.

 

Other files are available upon request.

 

[update]

 

GTA III SCM's - 326KB (includes main.scm and cutscene.scm)

 

GTA VC SCM's - 1.02MB (includes Main.scm, Main.sc, Debug.scm, Debug.sc, Cutscene.scm)

 

something interesting.

 

 

jCzcjlg.png

 

 

seems like Donald Love's design changed in the load screen and Kenji replaced the unnamed Triad gang member. unless that was quite possibly beta kenji?

 

 

Edited by Ss4gogeta0
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