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GTAKid667

Grand Theft Auto III Pre-Release Discussion

Recommended Posts

R4gN0r0K

NDA?

 

Edited by R4gN0r0K

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B_Smiles

From a game magazine I USED to own way back (lost the damn thing, kicking myself still) It was a showcase / help guide for GTAIII with lots of beta vehicle images, especially on the front cover which had a green Brigham on it. I noticed something in one of the images they used for the 'Espresso 2 Go' mission (Staunton section) The espresso stand by the big car park where you assassinate Kenji (also the landing area for the car park USJ)

 

From what I was able to see, behind the stand was what appeared to be an art-deco style statue in the shape of a face, and it kinda looked like this..

(sry for bad drawing)

artistrecreation.png

 

I believe it was a Gamestation magazine? Or maybe it was called Powerstation..

Has anyone else seen this possible beta object from the same magazine?

Edited by BeckermannDewitt

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R4gN0r0K

did you get a special copy or something?

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Queen Elizabeth II
The espresso stand by the big car park where you assassinate Kenji

 

Who releases help guide with wrong stuff? This information could have ruined one's attempt to do this mission.

Edited by Queen Elizabeth II

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B_Smiles

 

The espresso stand by the big car park where you assassinate Kenji

 

Who releases help guide with wrong stuff? This information could have ruined one's attempt to do this mission.

 

God knows..it's happened before though..?

But it was by this stand

Edited by BeckermannDewitt

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puredorian

 

 

Cool clips to see in case somebody missed them.

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Queen Elizabeth II

This game looked awkward.

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gts.

Nice clips.

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WorthlessYouth

 

 

Cool clips to see in case somebody missed them.

 

Went through most of the video and took a few notable screenshots. I'm sure these have been pointed out before, but it's worth a shot I guess :p

 

 

1DgGgIn.jpg

 

Edited by Azurex

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Intergold

Here are some more screenshots from the video and the final game, as an addendum to the pics above. Note that the final game screenshots at below aren't the exact locations of the beta scenes, but the closest views that I could get:

 

1Hp26j6.jpg

 

Edited by Intergold

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spaceeinstein

Based on the source code of the script file, there are many variables for parked cars that were not used in the game. They could probably have existed in the pre-release but have been removed from the final version.

  • Portland
    • gen_car7 - Manana south of the police station
    • gen_car14 - Idaho east of Toni's restaurant
    • gen_car26
    • gen_car39 - Coach at the bus depot
    • gen_car50
  • Staunton Island
    • com_car18
  • Shoreside Vale
    • sub_car26
    • sub_car27
    • sub_car28
    • sub_car29
    • sub_car32
    • sub_car33
    • sub_car34
    • sub_car35
    • sub_car36
    • sub_car37
    • sub_car38
    • sub_car39
  • RC Vans
    • rc_van5
    • rc_van6

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Intergold

Based on the source code of the script file, there are many variables for parked cars that were not used in the game. They could probably have existed in the pre-release but have been removed from the final version.

  • Portland
    • gen_car7 - Manana south of the police station
    • ...
    • gen_car39 - Coach at the bus depot
    • ...

 

That Coach bus is still there in final game, albeit in a different parking space. Just a minor coordinate change.

About "gen_car7", I checked out the beta location of Manana and found that it's just a sidewalk in final game. Since parking a car over the sidewalk is awkward, I can assume that there was a parking space that was meant to be located there, which was moved to the front of a shop, located on further west of the police station, in the final version and has Perennial parked on it instead of Manana.

Edited by Intergold

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//XP//

I know the beta MC used alpha textures.

 

 

ps2_midnight_club_09.jpg

 

 

To be honest, none of those textures resemble Alpha/Beta III textures. The alpha building texture style was resembling GTA2, rather than anything else. A few GTA2 textures were actually being used in alpha, as seen in some pictures and renders.

Edited by //XP//

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universetwisters

 

 

probably a longshot, but maybe there are some files in other games like the Warriors?

SOBB found the police/taxi textures in Manhunt so yeah. Has anyone checked Midnight Club?

 

The first MC does have a beta GTA 3 artstyle, but I doubt any of the textures originate from an early build of 3.

Trust me, i've put hours and hours into that game and extracted/messed with the assets from it numerous times.

 

Give me the taxi cab with graffiti pls

 

 

But goddamn, at least III didn't have that f*cking ugly red sky.

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RM76

 

 

 

probably a longshot, but maybe there are some files in other games like the Warriors?

SOBB found the police/taxi textures in Manhunt so yeah. Has anyone checked Midnight Club?

 

The first MC does have a beta GTA 3 artstyle, but I doubt any of the textures originate from an early build of 3.

Trust me, i've put hours and hours into that game and extracted/messed with the assets from it numerous times.

 

Give me the taxi cab with graffiti pls

 

 

But goddamn, at least III didn't have that f*cking ugly red sky.

 

You can pull all the data for the cab out using ar_extract on CARS.DAT (DAT=mm2 .ar)

You're looking for vp_taxi, taxiclassb and c are the modified ones

Edited by RM76

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CarsonGT

I'm not sure what kind of topic this is, if it is a request or just info. Maby both. For some reason, i'm always interested in the smallest graphic details, blur effects in games such as Midnight Club 3 or Burnout 3, and yeah. Let's get back to GTA III. Now, the GTA III beta had alot of graphical changes, but i'm not focusing on the cartoonish version, but more to the pre-relaese version.

Look closely and you'll see a wierd reflection effect:

gta3_133.jpg

Light Particle effects, (idk what to call it) were changed. The first one looks exactly like the particle effect in LCS.

gta3_198.jpg

And another thing, the particle lights were too long and big, i like that kind of effect.

gta3_166.jpg

gta3_147.jpg

And the last one, a purplelish sky. Night time also looked different, but more realistic.

gta3_106.jpg

gta3_196.jpg

My question is, is it possible to get these graphical features in-game? And with the particle effects i don't mean the final ones, but the really long big ones in the pre-9/11 screens. Is it possible? Thanks.

Edited by IJWLCNM

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Inadequate

I'm not sure what kind of topic this is, if it is a request or just info. Maby both. For some reason, i'm always interested in the smallest graphic details, blur effects in games such as Midnight Club 3 or Burnout 3, and yeah. Let's get back to GTA III. Now, the GTA III beta had alot of graphical changes, but i'm not focusing on the cartoonish version, but more to the pre-relaese version.

Look closely and you'll see a wierd reflection effect:

gta3_133.jpg

Light Particle effects, (idk what to call it) were changed. The first one looks exactly like the particle effect in LCS.

 

Nope, LCS has real time reflections.

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Gamerjman19

I've always wondered. Is this Stretch two-toned? Or is that the reflection? (I think it's two-toned)

 

gta3_133.jpg

Edited by Gamerjman19

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Sergiu

I've always wondered. Is this Stretch two-toned? Or is that the reflection? (I think it's two-toned)

 

gta3_133.jpg

Buggy attempt at real time reflections if you'd ask me.

Edited by Sergiu

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Inadequate

 

I've always wondered. Is this Stretch two-toned? Or is that the reflection? (I think it's two-toned)

 

 

gta3_133.jpg

 

 

Buggy attempt at real time reflections if you'd ask me.

 

An early attempt from R* Vision for have real time reflections in III. Also that screenshot looks like they are in some beta stage of the game, but they attempted to include real time reflections in the game or else only for the screenshot (probably?...) or is the particle.txd broken?.

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unopieceo

Yeah could just be a badly mapped reflection texture of there was real time reflections the code would probably be left over somewhere

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SILENT_Pavel
Nice suggestion! I never looked into the first MC game in the series. This may considered as offtipic and will be deleted, but anyway here is some info of MC1 beta:

 

http://midnightclubgames.wikia.com/wiki/Beta_Releases

http://www.ign.com/images/games/midnight-club-street-racing-ps2-13933?page=4

 

I've ripped some textures from the pcsx2, that looks like beta content in my opinion. What did you think, guys?

 

2ez73Oxt.jpg F9HhSCGt.png Wx2ATRSt.png jL8C4QYt.png

 

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RM76

Christ, that FPS count.
You could've just used ar_extract on the .dats and used tex_export on the .texs

Edited by RM76

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WorthlessYouth

Anyone seen

for that BBC TV film on the GTA series starring Daniel Radcliffe?

 

9ae490cb3b.jpg

 

There's one frame where it looks as if someone's viewing an untextured vehicle (Manana? Cab? ... Generic 3D vehicle model for the sake of the video? :p) in some modelling software

 

Unlikely to be an actual asset from Rockstar, given how they've had no (official) involvement in the creation of this TV film, but it still looks pretty convincing, hah.

Edited by Azurex

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RM76

Too poor quality, can't really make jack sh*t out. Doesn't look like R* assets.

Edited by RM76

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Inadequate

Too poor quality, can't really make jack sh*t out. Doesn't look like R* assets.

 

Same here, lol.

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CarsonGT

I've always wondered. Is this Stretch two-toned? Or is that the reflection? (I think it's two-toned)

 

gta3_133.jpg

So is it possible to get some of these features in-game? And i know the real-time reflections are almost not really possible to mimic the ones from the screenies (they look ugly anyways) and i want the big long particle rear and front lights effect. I know someone made a mod about that, but like really long, and even if you look at the car sideways, youll still see the particle effect. Is it possible?

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Jacek_K

 

Those sticky notes are re-written, I've showed you even examples with old pictures from exhibition. Seems like nobody cared to see this :/

 

And even if they are rewritten, who would remember a mission that possibly never made it into the game from 14 years ago? I dunno, but stuff just smells like it was made up just for the exhibit.

 

These exhibitions showed up atleast since 2005 so they re-written the old ones.

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CarsonGT

Has anyone found this before? This, to me, confirms heli's and a assortment of planes were removed.

http://web.archive.org/web/20010411142714/http://www.happypuppy.com/ps2/previews/grandtheft-ps2-3.html

Also in the early A.I preview, it said that some peds would lie still on the ground afraid when they're car was stolen. Peds would also talk to eachother, in a similar way to San Andreas. If you shot or killed someone, a ped would run to the nearest cellphone and call the police. To prevent this, you had to kill the person who was going to call. (This is like Watch Dogs xD) There was also a ''Most Wanted'' meter, which if filled up would increase the difficulty in the game. It also said that there were five wanted level stars instead of 6. More about this preview: When you were doing a Taxi vigilanty, the passengers would have spoken to you. It also talked about Darkel, but it's old info. http://web.archive.org/web/20010609004419/http://ps2.ign.com/news/31649.html

Edited by IJWLCNM

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