Sneed 12,855 Posted August 28, 2015 Share Posted August 28, 2015 And how clean they are! No strikethroughs Link to post Share on other sites
Inadequate 3,729 Posted August 28, 2015 Share Posted August 28, 2015 Am I the only one who thinks it's weird that the original sticky notes from 14 years ago are still in good condition? Either they're replications (an awfully odd thing to replicate) or something's fishy. Â Â Â Â Â Â And how clean they are! No strikethroughs. Â Haha well guys (UT and Tomasak), I thought the same thing at the morning but I forgot post it, lol. Link to post Share on other sites
Gamerjman19 1,038 Posted August 28, 2015 Share Posted August 28, 2015 Isn't there a covering over the board? Link to post Share on other sites
universetwisters 34,245 Posted August 28, 2015 Share Posted August 28, 2015 Isn't there a covering over the board? But that's just for the display. I find it hard to believe that they've been covered since the production of III. Link to post Share on other sites
R4gN0r0K 1,651 Posted August 28, 2015 Share Posted August 28, 2015 (edited) what if the devs just rewrote the stickies? ill doubt that they will fake "dev stickies" just to fool modmakers at gtagarage... except Melted did work for R* and told them to Edited August 28, 2015 by R4gN0r0K 2 Link to post Share on other sites
WorthlessYouth 210 Posted August 29, 2015 Share Posted August 29, 2015 Â Isn't there a covering over the board? But that's just for the display. I find it hard to believe that they've been covered since the production of III. Â Â With any kind of art that is part of a large touring exhibition such as this (or even just standard stationary exhibitions at any local museum), there are protocols and procedures in place to ensure that the pieces stay as close to their original condition as possible. This board, and every other item on display at the exhibition is a piece of art, much like any historical painting you would see at any museum, so they are treated as such. Â I'm sure it receives adequate maintenance when needed. We wouldn't have preserved all the many paintings and art pieces from the past if we didn't have successful methods of preservation! 1 Link to post Share on other sites
R4gN0r0K 1,651 Posted August 29, 2015 Share Posted August 29, 2015 yeah, but do you think that R* was like "you know what? we keep these sticky notes in case we become super famous and then we make an art gallery with them!" 1 Link to post Share on other sites
Jerome 1,897 Posted August 29, 2015 Share Posted August 29, 2015 I ain't too sure as to why are the notes so clean and all, but I think that maybe after the development they kept these notes in the archives in case they would have to fix something or re-work an element in the game, and when the Game-On show organizers contacted Rockstar they gave the game's development notes to the expo. Link to post Share on other sites
Queen Elizabeth II 3,225 Posted August 29, 2015 Share Posted August 29, 2015 If I made a game that could possibly be the world's most famous title ever, I would take care of everything that was involved in this project 1 Link to post Share on other sites
Jacek_K 358 Posted August 29, 2015 Share Posted August 29, 2015 (edited) Those sticky notes are re-written, I've showed you even examples with old pictures from exhibition. Seems like nobody cared to see this Edited August 29, 2015 by Jacek_K Link to post Share on other sites
universetwisters 34,245 Posted August 29, 2015 Share Posted August 29, 2015 Those sticky notes are re-written, I've showed you even examples with old pictures from exhibition. Seems like nobody cared to see this  And even if they are rewritten, who would remember a mission that possibly never made it into the game from 14 years ago? I dunno, but stuff just smells like it was made up just for the exhibit. Link to post Share on other sites
Queen Elizabeth II 3,225 Posted August 29, 2015 Share Posted August 29, 2015 Maybe they still have beta version in R* HQ, but it is guarded by a centaur. 2 Link to post Share on other sites
puredorian 269 Posted August 29, 2015 Share Posted August 29, 2015 (edited) Â Â I always wondered about blue radar here, did they built it upon old pre-release assets? If so, then why dont build it upon release assets? Doesnt make sense to me. Edited August 29, 2015 by puredorian Link to post Share on other sites
M0rk 4,888 Posted August 29, 2015 Share Posted August 29, 2015 The blue radar is also in the controls menu 2 Link to post Share on other sites
Inadequate 3,729 Posted August 29, 2015 Share Posted August 29, 2015 what if the devs just rewrote the stickies? ill doubt that they will fake "dev stickies" just to fool modmakers at gtagarage... except Melted did work for R* and told them to  I loled with this.       I always wondered about blue radar here, did they built it upon old pre-release assets? If so, then why dont build it upon release assets? Doesnt make sense to me.  Probably a pre-release build or a placeholder for the yellow radar? Link to post Share on other sites
universetwisters 34,245 Posted August 29, 2015 Share Posted August 29, 2015 Why would they need a placeholder for something they already had? Link to post Share on other sites
Sneed 12,855 Posted August 29, 2015 Share Posted August 29, 2015 It's R*. Don't ask. They just f*cked it up Link to post Share on other sites
Inadequate 3,729 Posted August 29, 2015 Share Posted August 29, 2015 Why would they need a placeholder for something they already had? Â R* Games > R* North > War Drum Studios > All together f*cking up the port mobile versions. 1 Link to post Share on other sites
Intergold 35 Posted August 29, 2015 Share Posted August 29, 2015 (edited) Why would they need a placeholder for something they already had? That's a mystery. Maybe War Drum was experimenting with radar colors? Or they thought about reverting to blue radar? Either way, it seems like War Drum eventually settled on the final dark yellow radar in order to make the mobile port faithful to the original PS2/PC version. Â Speaking of mobile version, I don't think that this stuff isn't just about simple radar change. If it was, then why the mobile ports would include some of the cut multiplayer maps and early source code(on iOS version)? Â Â Edited August 29, 2015 by Intergold Link to post Share on other sites
Sergiu 5,462 Posted August 30, 2015 Share Posted August 30, 2015 (edited) Hey-hey-hey!I found something that would certainly be in the favor of the theory that the original build of the mobile version was based on a pre-release build of III.Beta Triads  Mobile preview.Full body.Full body from distance. You can clearly see that it's the beta Triad thanks to the oddly large torso and slim hands.Closer look at the smaller cop-like feet as well as his back (pay close attention to the back of his head).Long shoes.Tattooed arm.References (ALPHA/BETA) Final Beta Worker2  Mobile preview.References (BETA)FinalNote: This model is still the same as the beta one on mobile. The difference being nothing major - the headphones. I guess that's why. And a nice little blue radar to add to it. Edited August 30, 2015 by Sergiu 14 Link to post Share on other sites
Gamerjman19 1,038 Posted August 30, 2015 Share Posted August 30, 2015 So should we start looking through the mobile files for possible alpha/beta content? 1 Link to post Share on other sites
R4gN0r0K 1,651 Posted August 30, 2015 Share Posted August 30, 2015 yep, and I would suggest looking through the Xbox files aswell, since i found the debug scm in Vice City's xbox files 2 Link to post Share on other sites
Intergold 35 Posted August 30, 2015 Share Posted August 30, 2015 So should we start looking through the mobile files for possible alpha/beta content? Definitely yes. Leaked SC files are a good starting point, since they contain scrapped/changed objectives(like those 2 extra cars that were planned to stolen in the "Grand Theft Auto" mission). Here are the two of those SC codes for your viewing pleasure: Â http://gtamodding.ru/wiki/Luigi- especially the first mission http://gtamodding.ru/wiki/Demo 2 Link to post Share on other sites
Inadequate 3,729 Posted August 30, 2015 Share Posted August 30, 2015 Hmm, nice find Sergiu. Then War Drum Studios was using a pre-release build too? 1 Link to post Share on other sites
Queen Elizabeth II 3,225 Posted August 30, 2015 Share Posted August 30, 2015 Well, Silent Hill HD Collection was made with unfinished(!!!) beta version, so that's nothing strange. 1 Link to post Share on other sites
R4gN0r0K 1,651 Posted August 30, 2015 Share Posted August 30, 2015 probably a longshot, but maybe there are some files in other games like the Warriors? Link to post Share on other sites
Gamerjman19 1,038 Posted August 30, 2015 Share Posted August 30, 2015 probably a longshot, but maybe there are some files in other games like the Warriors? SOBB found the police/taxi textures in Manhunt so yeah. Has anyone checked Midnight Club? Link to post Share on other sites
GXEJ30 1,926 Posted August 30, 2015 Share Posted August 30, 2015 Â probably a longshot, but maybe there are some files in other games like the Warriors? SOBB found the police/taxi textures in Manhunt so yeah. Has anyone checked Midnight Club? Â The first MC does have a beta GTA 3 artstyle, but I doubt any of the textures originate from an early build of 3. Trust me, i've put hours and hours into that game and extracted/messed with the assets from it numerous times. Link to post Share on other sites
Gamerjman19 1,038 Posted August 31, 2015 Share Posted August 31, 2015 Â Â probably a longshot, but maybe there are some files in other games like the Warriors? SOBB found the police/taxi textures in Manhunt so yeah. Has anyone checked Midnight Club? Â The first MC does have a beta GTA 3 artstyle, but I doubt any of the textures originate from an early build of 3. Trust me, i've put hours and hours into that game and extracted/messed with the assets from it numerous times. Â I know the beta MC used alpha textures. 2 Link to post Share on other sites
GXEJ30 1,926 Posted August 31, 2015 Share Posted August 31, 2015 (edited) Basically every one of those textures is used in the final except for the yellow signs, those are white in the final. The game just uses a similar art style, nothing more. Edited August 31, 2015 by RM76 1 Link to post Share on other sites