GXEJ30 1,926 Posted July 28, 2015 Share Posted July 28, 2015 (edited) As I said before - in one of the last close-to release builds none of the vehicles had body64/bodyb64 textures. Maybe R* thought they looked better that way for a while. Aztecas_5 (now JohnnyK) will back me up on this. Not to mention Claude Liberty also made a post about it:http://gtaforums.com/topic/709116-wipiii-gta-3-beta-cars/?p=1067209289 Edited July 28, 2015 by RM76 1 Link to post Share on other sites
thehambone 2,865 Posted July 28, 2015 Share Posted July 28, 2015 As I said before - in one of the last close-to release builds none of the vehicles had body64/bodyb64 textures. Maybe R* thought they looked better that way for a while. Aztecas_5 (now JohnnyK) will back me up on this. Not to mention Claude Liberty also made a post about it: http://gtaforums.com/topic/709116-wipiii-gta-3-beta-cars/?p=1067209289 Sorry, I missed your previous post . That's interesting though. It certainly makes the vehicles look more "cartoonish," which kind of goes against the grain of the dark atmosphere of the game. Link to post Share on other sites
gts. 2,303 Posted July 28, 2015 Share Posted July 28, 2015 101, 102 - D-Ice's Infernus has a brighter color. I noticed car colors looking a bit lighter in other places too. Also, more blue HUD! Well, if you look to all screenshots with the blue hud, the only icon in blue color is the fist in all screens and the other icons are yellow, something strange or in development in that time. After comparing the screenshots by thehambone, I assume your theory is right. Link to post Share on other sites
Silent 15,836 Posted July 28, 2015 Share Posted July 28, 2015 (edited) I wonder if this text slide effect is still present in the code, albeit hidden. Never had a chance to take a look. https://youtu.be/xQsKkF6Jknk?t=8m47s It might be disabled just like one SA HUD feature which fades out elements after a while (like in IV+, kinda). EDIT: Also confirms black bumpers on Banshee. Edited July 28, 2015 by Silent 2 Link to post Share on other sites
Gamerjman19 1,037 Posted July 29, 2015 Share Posted July 29, 2015 (edited) So GTA Series just uploaded this Edited July 29, 2015 by Gamerjman19 2 Link to post Share on other sites
WorthlessYouth 209 Posted July 29, 2015 Share Posted July 29, 2015 (edited) As I said before - in one of the last close-to release builds none of the vehicles had body64/bodyb64 textures. Maybe R* thought they looked better that way for a while. Aztecas_5 (now JohnnyK) will back me up on this. Not to mention Claude Liberty also made a post about it: http://gtaforums.com/topic/709116-wipiii-gta-3-beta-cars/?p=1067209289 Extremely unlikely. They were probably working on the textures, and weren't developed enough to be presentable just yet. Not to come off as rude or anything, but it baffles me when people seem to think that Rockstar initially intended for flat color, almost cartoony, minimal body textures on their vehicles while elements such as headlights, tail lights and license plates all had higher quality, more realistic looking textures. Rockstar, and anybody for that matter should know better than to conflict two styles on the same object so dramatically. Left - Finished texture Right - Unfinished texture This really shouldn't even be debatable... Edited July 29, 2015 by Azurex Link to post Share on other sites
GXEJ30 1,926 Posted July 29, 2015 Share Posted July 29, 2015 (edited) Except it is debatable.Look how close to release this build is.I remember seeing a screen of "Give Me Liberty" dated August 2001 iirc and it showed a purple Sentinel minus the body64/body64 textures textures on the bridge. Going to try to find it.Great, all I can find are reposts on fan sites, not the original source image on IGN/Gamespot/whatever, so I can't get a date on that image. Bullsh*t.Interestingly enough, I did find this however. They were either still a WIP or R* was experimenting with them, since the Cabbie clearly has body64/bodyb textures and the Idahos in the BG don't. Alas, the original image no longer exists on IGN (only a thumbnail on an article dated 2002, of all things) so I can't get a proper date on it. Edited July 29, 2015 by RM76 Link to post Share on other sites
Inadequate 3,705 Posted July 29, 2015 Share Posted July 29, 2015 I wonder if this text slide effect is still present in the code, albeit hidden. Never had a chance to take a look. It might be disabled just like one SA HUD feature which fades out elements after a while (like in IV+, kinda). EDIT: Also confirms black bumpers on Banshee. Nice Silent, I forgot that video clips since the first time I saw them. Also that video clips is uploaded in Gouranga too. Link to post Share on other sites
WorthlessYouth 209 Posted July 29, 2015 Share Posted July 29, 2015 (edited) Except it is debatable. Look how close to release this build is. I remember seeing a screen of "Give Me Liberty" dated August 2001 iirc and it showed a purple Sentinel minus the body64/body64 textures textures on the bridge. Going to try to find it. Great, all I can find are reposts on fan sites, not the original source image on IGN/Gamespot/whatever, so I can't get a date on that image. Bullsh*t. Interestingly enough, I did find this however. http://www.gouranga.com/images/gta3/gta3_289.jpg[/img} They were either still a WIP or R* was experimenting with them, since the Cabbie clearly has body64/bodyb textures and the Idahos in the BG don't. Regardless of the video, I still find it extremely unlikely they intended for the vehicles to look like that. Especially when the headlight and tail light textures were already complete. Further evidenced when you consider that textures from a video game development standpoint often tend to be a low priority when compared to other things such as programming, bug testing, etc. Considering all the other assets of the game having a dark and gritty appearance, it only makes sense. It however makes very little sense to have the body of the vehicle a flat color with no texturing, while the rest of the vehicle's elements get a realistic, high quality texture. Of course, we probably won't ever know unless someone who worked on the game speaks out, but until then I firmly believe that the body textures were a placeholder. The clashing of the realistic and the cartoony styles on a single object is a very unfitting design choice for the atmosphere that GTA 3 carried. Edited July 29, 2015 by Azurex Link to post Share on other sites
GXEJ30 1,926 Posted July 29, 2015 Share Posted July 29, 2015 (edited) Of course, we probably won't ever know unless someone who worked on the game speaks out Precisely, you'd have to get a hold of Paul Kurowski (lead vehicle designer) or whoever modeled the vehicles for PS2/PC. I can only find the name of the guy who did the XBOX version models. Edited July 29, 2015 by RM76 Link to post Share on other sites
L0SS4NT0SK1LL3RV 972 Posted July 29, 2015 Share Posted July 29, 2015 So GTA Series just uploaded this Now that's a video! Link to post Share on other sites
Gamerjman19 1,037 Posted July 29, 2015 Share Posted July 29, 2015 How do you remove the body64's from each vehicles .txd? I'm using txd workshop. Link to post Share on other sites
Mr. Jago 2,706 Posted July 29, 2015 Share Posted July 29, 2015 So GTA Series just uploaded this arrggghh I'm gritting my teeth a bit at the camera pickup thing, I can tell they got the part about its function being unknown from my edits on the tcrf article, if only I updated it sooner than a couple days ago... Link to post Share on other sites
Gamerjman19 1,037 Posted July 29, 2015 Share Posted July 29, 2015 Any news regarding capital autos? Link to post Share on other sites
Inadequate 3,705 Posted July 29, 2015 Share Posted July 29, 2015 (edited) Interesting. The save icon is pink there too (not to mention the blue radar). I suppose they changed it for the final PS2 version but the PC version is based on an earlier PS2 version. This seems to be the case in VC and SA as well. I never thought about this before. But I think you are right, maybe III and probably VC and SA is based on some earlier build from the PS2 version. For complement the theory from The Hero, I'm very sure the PC version of GTA III is a pre-release build of the PS2 version. Let's go to see why: The safehouse/save icon is pink, yellow weapon icons and has the alpha/beta props around Portland which isn't present in the original PS2 release. Interesting... Props comparison (Thanks to Vadim M.): Also this ones: ^ BONUS: If you look closely to the police car, you can notice the photoshop. Edited July 29, 2015 by inadequate 4 Link to post Share on other sites
gts. 2,303 Posted July 30, 2015 Share Posted July 30, 2015 Nice find. Link to post Share on other sites
Intergold 35 Posted July 30, 2015 Share Posted July 30, 2015 (edited) That thing is a scoreboard, actually, as it was featured in G.T.A. III's official site: From those clues, I can assume that it was removed at late development stages. Nevertheless, this find further proves that stadium was meant to be accessible. Edited July 30, 2015 by Intergold 4 Link to post Share on other sites
Vadim M. 680 Posted July 31, 2015 Share Posted July 31, 2015 (edited) Here's the blue Enforcer. One dude from another forum noticed, that the billboard on your right is different. In the final version it is McAdam Airlines and in the guide it is Hummet or Rummet. UPDATE. It is plummet Edited August 1, 2015 by Vadim M. 3 Link to post Share on other sites
A8ul99 174 Posted July 31, 2015 Share Posted July 31, 2015 It's H , not R. (Upper right line on the ''H'' is in line with the lower right line) Link to post Share on other sites
gts. 2,303 Posted July 31, 2015 Share Posted July 31, 2015 Looks like Plummet to me. 3 Link to post Share on other sites
Mr. Jago 2,706 Posted July 31, 2015 Share Posted July 31, 2015 the plane artwork looks like it's either lower down or upside down too Link to post Share on other sites
super_slav 50 Posted August 1, 2015 Share Posted August 1, 2015 (edited) Looks like Plummet to me. Same, probably took it out due to 9/11. Edited August 1, 2015 by super_slav Link to post Share on other sites
WorthlessYouth 209 Posted August 1, 2015 Share Posted August 1, 2015 (edited) Looks like Plummet to me. Definitely Plummet. It would've been one of those 'minor changes' that Rockstar did post-9/11. Around that time, most jokes and/or implications relating to a plane disaster were removed from various forms of media due to 9/11, so it only makes sense! Also, compare the beta billboard to the current. You'll see that the position / orientation of the plane is different. In the 'Plummet' billboard, it seems to be facing the ground as if it was quite literally 'plummeting' towards earth, but in the modern billboard it's facing up, as if it's taking off. Definitely interesting! Edited August 1, 2015 by Azurex 7 Link to post Share on other sites
Inadequate 3,705 Posted August 1, 2015 Share Posted August 1, 2015 Nice finds dudes. Link to post Share on other sites
thehambone 2,865 Posted August 1, 2015 Share Posted August 1, 2015 Now that that billboard has been brought up, when I was younger, I remember reading the guide and it mentioning something along the lines of "...near the Plummet billboard," and I always thought, "Wait a minute, that's not a Plummet billboard!" Link to post Share on other sites
Jacek_K 357 Posted August 4, 2015 Share Posted August 4, 2015 (edited) Plummet logo was featured in Vice City Stories Edited August 4, 2015 by Jacek_K 3 Link to post Share on other sites
Intergold 35 Posted August 4, 2015 Share Posted August 4, 2015 (edited) Just checked out the "txd.img" file of the game and found that the final McAdam Airways sign was also called "Plummet": This, coupled with the "Plummet" remark at this wiki page, further proves that McAdam Airways was indeed called Plummet Airways in beta, indicating a last-minute change. Based on these clues, as well as previously-posted ones, I think that this case is solved. Edited August 4, 2015 by Intergold 9 Link to post Share on other sites
WorthlessYouth 209 Posted August 5, 2015 Share Posted August 5, 2015 Plummet logo was featured in Vice City Stories Just checked out the "txd.img" file of the game and found that the final McAdam Airways sign was also called "Plummet": This, coupled with the "Plummet" remark at this wiki page, further proves that McAdam Airways was indeed called Plummet Airways in beta, indicating a last-minute change. Based on these clues, as well as previously-posted ones, I think that this case is solved. Great finds to both of you! Looks like it's all confirmed now 2 Link to post Share on other sites
gts. 2,303 Posted August 5, 2015 Share Posted August 5, 2015 Just checked out the "txd.img" file of the game and found that the final McAdam Airways sign was also called "Plummet": This, coupled with the "Plummet" remark at this wiki page, further proves that McAdam Airways was indeed called Plummet Airways in beta, indicating a last-minute change. Based on these clues, as well as previously-posted ones, I think that this case is solved. Aw yeah, I was right then. Link to post Share on other sites