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GTAKid667

Grand Theft Auto III Pre-Release Discussion

Recommended Posts

RM76

Definitely.

Or not.

Who knows?

Edited by RM76

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ClaudX

There's always a chance that they just put them there to test or something.

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WorthlessYouth

Perhaps the yellow zone was created before the Shoreside Vale map was finalized, so they made a guesstimate on how large the land would actually be for the sake of testing the loading zones / screens.

 

It looks like they mostly reused it for the final Shoreside Vale zone, scrapping a few bits of it and sloppily adding a block at the bottom for the runway of the airport.

 

Neat find though. Definitely more evidence to suggest that SV was planned to be much larger.

 

-

 

By the way. How did you manage to find out what zone covers which area with the .zon file's code? Just curious!

Edited by Azurex

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PhillBellic

I wish there was an accessible Upstate region in the game. Perhaps have the last arc of the game there. :)

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Microsoft Word

Investigating cut FPS mode. Things are going extremely slowly, this mode is just a whole bugfest. More info soon, I hope.

 

WRHwyl4bTbU.jpg

 

Reminds me of those FPS screens Rockstar released to promote the NG Version of GTAV.

 

CzIrjEC.jpg

 

Edited by PlayStation 4

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gts.

Investigating cut FPS mode. Things are going extremely slowly, this mode is just a whole bugfest. More info soon, I hope.

 

WRHwyl4bTbU.jpg

 

 

Amazing... Why R* cut this feature? Damn!

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Sergiu

My guess would be that they removed it due to the camera being clunky, the textures being too low quality for FPS mode or the collision.

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//XP//

And XBOX and/or Gamecube woudn't have it either. Not to mention the DC version, which got scrapped early on in development.

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//XP//

Sorry for the awkward double post. Here's a more in-depth analysis of the G! articles. I used quotes from Gouranga articles.

 

 

Cars:

 

 

'Each vehicle features 18 damage points that can be dented or fall off. It's even possible to bash every panel off, leaving only the frame.'

The final game features around 10 damage points. We don't know for sure if all these infos are or aren't just exagerrations from R*.

'GTA3 will feature approximately 50 vehicles' "The 40 vehicles in the game all handle differently," claims The Benz. ''

The final game has around 60 vehicles. We can assume that the gang cars and the special vehicles weren't in the game.

 

 

Audio:

 

 

'The radio stations will also feature breakers, commercials, and news reports to detail your latest criminal activities. The news reports may also give you clues as to the police presence in the area.'

 

Storyline:

 

 

'There will be "well over" 50 mandatory missions and over 50 "odd job" type side missions.'

"the aim will be to eventually collect every car in the game, just like Nic Cage and cronies in Gone In 60 Seconds."

The earlier versions of GTA3 had more movie references, apart from the Scarface and Goodfellas we have in the final product. Two missions named 'Gone in 60' and 'Pulp Friction' were supposed to appear in the game -from the sketchboard

'The plot sounds roughly similar to GTA, in fact the whole game sounds a little more like GTA than GTA2. Various crime bosses and characters from GTA, GTA: London, and GTA2 will all be in GTA3.'

'As it turns out, on the way to the jail house, your paddy wagon is ambushed by the Yakuza (Japanese mobsters who have a penchant for chopping off digits). Seem they are interested in an old Japanese man sharing your ride up the river.'

Yakuza were originally planned to ambush the police convoy.

 

Returning Characters?

'During the game you will interact with well over 60 different characters, some of which will be crime bosses and characters returning from GTA, GTA: London, and GTA2.'

It was estimated that more than 60 characters will be part of III's storyline. The final game is showing us a bit over 30 characters, in total.

It's more likely that their estimation was a bit exagerrated.

 

'Your criminal ally is Eight-Ball, a demolitions expert. Eight-Ball will accompany you on your first mission and later in the game he will help you by restocking your munitions.'

8 Ball was meant to have a bigger role in the storyline, as we all know. He was also planned to sell/give you weapons, feature that was carried over to Phil Cassidy.

Fun Fact: Phil's model is named dealer.dff/txd. We can also see that he was just a normal pedestrian in earlier stages of development.(pic below).

t6cOCMc.png

 

Darkel-

'Another mission source is a street urchin named Darkel (according to Game Informer, he will be replacing the Kill Frenzies that were in GTA and GTA2). Darkel is a rather odd addition who asks you to commit various random acts of violence. One such act mentioned in the IGN preview is to steal an ice cream truck, load it with dynamite, and then set off the bomb after attracting a large enough crowd. Sounds pretty dark but I'd imagine that its just the tip of the iceberg.'

 

 

Extras:

 

 

'Pigeons will be sitting on curbs throughout the city.'

'There won't be any motorcycles in GTA3 because of the amount of time it takes to make the physics look believable' -motorbikes were never meant to be in III.

'School children were announced as one of the ped types.' -most likely fake or just simply a rumor. Either that or it was removed shortly after.

'Maximum wanted level has gone from five to six.' -early versions of III had five stars as the maximum wanted level, just like in GTA V.

'The FBI peds come in two varieties, plain clothes and black suit.'

'The Army will send jeeps, tanks, and helicopters after you if you cause enough trouble. Now I'm wondering if they really mean jeep or if they actually mean Hummer (HMMWV / HumVee).' -seems that the Humvee was supposed to be used by the military

'At some point in the game you will have to make a tough choice. I'd be willing to guess that this choice will affect the outcome of the game. Does this mean there will be two or more possible endings to the game?'

'The radar in GTA3 will not show street layout, only two floating points. This was done to keep the player from staring at the radar instead of looking at the road.' -hence the blank radar seen in the HUD image. The alpha radar style was carried over to Manhunt.

'Vehicle reflections have not been added yet but they will be featured in the final version of GTA3' -We never got to see any reflections. They were probably scrapped early on.

 

 

These are only a few informations I wanted to show. More updates soon.

Edited by //XP//

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Legomanarthur

Interesting reading, I remember looking at the Gouranga articles when I discovered the beta version of GTA III, the game seemed to be alot more bigger and different that what we have, although I still love the final version. :p

I'm sure if the original version of GTA III (what Rockstar planned first), or the Alpha version of the game would be available to play, the game would still be amazing.

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Vadim M.

Yet another new information regarding GTA 3.

 

I didn't know, but Bradygames GTA 3 guide has tons of beta pictures too. Sadly, I could find at least one lot on eBay, which had random page from this guide. Thanks to this picture, we can see that weapon icons are actually blue while Toyz has bugged logo.

JR1Qm8Fb.jpg bdDGURNb.png

Fun fact. There are two Bradygames guides; the first one covers PS2 version and the second one covers PC. Who would knew, these guides are different. The same page in PC guide has different pictures.

 

Went on eBay, found a decent offer, bought one. Now I am waiting to investigate these pages. :S

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X/R//

Yet another new information regarding GTA 3.

 

I didn't know, but Bradygames GTA 3 guide has tons of beta pictures too. Sadly, I could find at least one lot on eBay, which had random page from this guide. Thanks to this picture, we can see that weapon icons are actually blue while Toyz has bugged logo.

JR1Qm8Fb.jpg bdDGURNb.png

Fun fact. There are two Bradygames guides; the first one covers PS2 version and the second one covers PC. Who would knew, these guides are different. The same page in PC guide has different pictures.

 

Went on eBay, found a decent offer, bought one. Now I am waiting to investigate these pages. :S

 

can you please scan them in the max res available?

Edited by GTAKid667

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thehambone

Guys I actually have the BradyGames guide. When I get time, I'll browse through that and scan in some pages with beta content.

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Vadim M.

 

can you please scan them in the max res available?

 

If only I had a scanner

 

~~~~

 

Guys I actually have the BradyGames guide. When I get time, I'll browse through that and scan in some pages with beta content.

Which one do you have? PC, PS2 or Xbox trilogy one?

Edited by Vadim M.

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Inadequate

Guys I actually have the BradyGames guide. When I get time, I'll browse through that and scan in some pages with beta content.

 

If you can upload the whole magazine in PDF would be amazing seriously!

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thehambone

 

Guys I actually have the BradyGames guide. When I get time, I'll browse through that and scan in some pages with beta content.

Which one do you have? PC, PS2 or Xbox trilogy one?

 

I have the PS2 guide.

 

 

If you can upload the whole magazine in PDF would be amazing seriously!

Haha I agree, it would be awesome! However, I'm not sure how legal it is. Edited by thehambone

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gangster2332

 

 

If you can upload the whole magazine in PDF would be amazing seriously!

Haha I agree, it would be awesome! However, I'm not sure how legal it is.

 

its legal as long as you give the rights to them (eg thanks to bradygames)

 

Send me it via PM, please! :p

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GTAKid667

Hey there,

There has been some great discussion and findings in this topic since I put it up. I'd just like to thank you all for contributing and putting effort into finding beta content for this game. Eventually, I'll get around to editing more information in the first post that has been posted throughout the topic, once I'm aware of exactly everything that has been posted in the topic that is missing from the original posts.

 

Keep it up and keep the discussion on topic :^:

Edited by GTAKid667

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Pavle

So, I don't know if this was posted here before, but I just found these images.

11145907_418942704956731_450854607630250

 

11058328_418942714956730_347508692814391

 

11017814_418942731623395_659193516260518

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PhillBellic

So, I don't know if this was posted here before, but I just found these images.

 

11145907_418942704956731_450854607630250

 

11058328_418942714956730_347508692814391

 

11017814_418942731623395_659193516260518

 

 

That's been known for some time now. You might enjoy this Video posted below.

 

 

 

:)

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R4gN0r0K

there are other hidden menus:

bildschirmfoto-2014-11-02-um-03-17-56.pn

 

bildschirmfoto-2014-11-02-um-03-17-58.pn

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PhillBellic

there are other hidden menus:

 

bildschirmfoto-2014-11-02-um-03-17-56.pn

 

bildschirmfoto-2014-11-02-um-03-17-58.pn

 

 

Why would the font look that messy? It's a jumble of Italisised, and Non-Italisised text.

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R4gN0r0K

idk why, but its also centered.

 

and i just found out that in the debug menu you can disable the HUD

rZb5XiJ.png

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Microsoft Word

idk why, but its also centered.

 

and i just found out that in the debug menu you can disable the HUD

I'm guessing they used that feature to take screenshots, trailers and such. Edited by GTAKid667

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George Costanza
Fun fact. There are two Bradygames guides; the first one covers PS2 version and the second one covers PC. Who would knew, these guides are different. The same page in PC guide has different pictures.

Manuals too. There are some beta pictures in PS2 manual for vice city.

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thehambone

Why would the font look that messy? It's a jumble of Italisised, and Non-Italisised text.

The italicized text is lower case letters, the non-italicized text is capital letters. Weird, huh?

 

and i just found out that in the debug menu you can disable the HUD

How do you enable the debug menu?

 

Manuals too. There are some beta pictures in PS2 manual for vice city.

The Vice City guide is the only guide I don't have. Well actually, I don't have the EFLC guide either, if that counts.

 

-----

Guys I will post screens from the GTA III Official BradyGames Strategy Guide for PS2 in a few days. I've been busy lately and haven't had time to make scans of the guide. :p

Edited by thehambone

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R4gN0r0K

you have to add and link the menus in the Menu Editor for GTA III, but if you want i can PM you my exe

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Inadequate

 

Fun fact. There are two Bradygames guides; the first one covers PS2 version and the second one covers PC. Who would knew, these guides are different. The same page in PC guide has different pictures.

Manuals too. There are some beta pictures in PS2 manual for Vice Xity.

 

 

This...

 

 

G7LIesT.png

taYDf8Z.png

cDJNK2U.png

 

 

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BMWSauberF1.08

The G ped that on pc both its .dff and .txd are empty is actually complete on the original NTSC version,I haven't checked PAL yet

It's a member of the Hoods gang with the legs being mapped over a Red Jack texture and the torso over a Purple Nine texture

Interestingly its root node it's "gang14" but I don't recall more than 8 gangs in III

 

sunSEQH.jpg

 

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PhillBellic

 

Why would the font look that messy? It's a jumble of Italisised, and Non-Italisised text.

The italicized text is lower case letters, the non-italicized text is capital letters. Weird, huh?

It certainly looks weird. :)

 

The G ped that on pc both its .dff and .txd are empty is actually complete on the original NTSC version,I haven't checked PAL yet

It's a member of the Hoods gang with the legs being mapped over a Red Jack texture and the torso over a Purple Nine texture

Interestingly its root node it's "gang14" but I don't recall more than 8 gangs in III

 

sunSEQH.jpg

 

The 'Gang 14' could be reference to Cut Gangs, perhaps?

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