Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. Red Dead Redemption 2

      1. Gameplay
      2. Missions
      3. Help & Support
    2. Red Dead Online

      1. Gameplay
      2. Find Lobbies & Outlaws
      3. Help & Support
    1. Crews & Posses

      1. Recruitment
    2. Events

    1. GTA Online

      1. Arena War
      2. After Hours
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Grand Theft Auto Series

    3. GTA Next

    4. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    5. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    6. GTA Chinatown Wars

    7. GTA Vice City Stories

    8. GTA Liberty City Stories

    9. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    12. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    13. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption

    2. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. News

    2. Forum Support

    3. Site Suggestions

GTAKid667

Grand Theft Auto III Pre-Release Discussion

Recommended Posts

BMWSauberF1.08

The file was updated, now it doesn't contain anymore corrupted values as well as the tutorial for anyone who looked at it earlier

Edited by Aztecas_5

Share this post


Link to post
Share on other sites
Vadim M.

My GTA III Bradygames has arrived, but sadly, I can't make pictures at all. On the other hand, thehambon soon enough will finish scanning the same guide and the text below will make a sense for you.

 

The biggest flaw, all these screens are too freaking small, thanks to the editor of this book, who decided to make them as small as possible. As a result, they won't look so clean on the scans, unfortunately.

 

UPDATE. Found new stuff, it would be cool if someone in the future would quote these finds and add the screens from the scanned book.

 

What I have managed to find [page - what exactly]

7 - In-game model was used from the first cutscene of the bank heist
7 - Yellow weapon icons and purple house marker (Ps2 version has grey icons and green marker)
8 - Entirely white police helicopter

23 - Screenshot has a debug info, something like Eye*** parts 0.002973 (0.009400)
25 - entirely yellow taxi

29 - Alpha red wasted text was still used until the late beta

29 - Mission failed was orange

29 - People could lose their libs without the cheat on PS2

33 - One screen with a taxi have debug info, some kind of numbers

40 - Mafia Sentinel was much lighter, I would say it was grey

43 - Yet, another screen with debug stuff, at this time I can clearly see what's there [Tidyup 0.002154 (0.024002)]

53 - Unfinished Toyz, don't have a logo

62 - Blue police car, somewhere also was blue Enforcer

62 - Different "car name and area" elements

63 - On the mission "Grand Theft Auto", all cars were yellow, instead of cherry. Interestingly, leaked sources also had two additional cars and according to the code, they were also cherry

64 - Weapon icons are blue

65 - Car's headlights glowed like train's

66 - Taxis were entirely yellow (another shot)

69 - Bazooka had different crosshair, just like M16 on PS2

73 - Cutscene Claude was used from the first cutscene of the bank heist

74 - Old man had different clothes in "Drop in the Ocean" cutscene

75 - Mission passed is orange (blue in the final)

75 - X out of X was yellow (green in the final)

75 - Bobcat uses unique texture for the trunk (this texture is unused in the final game)

76 - Objects were coloured purple (Take it to the garage!)

82 - Panlantic van looks different, maybe

82 - I am not sure, but Banshee might have dark rear bumper

103 - Taxis could be seen entirely yellow or with grey bumpers

105 - Although the weapon icon is blue, the house marker is green, just like on PS2

 

According to the amazon reviews, some packages are shown on incorrect places, bonuses from collecting these packages are also mixed. Might be beta stuff or typical mistake from Bradygames team.

 

Sadly, my guide didn't feature additional Liberty City map, so I don't have a clue what's there.

 

According to the writers, they sat around three weeks in the R* offices while making this guide. That's why all of these Bradygame guides have a mix of beta screens.

There is also GTA 3 Bradygames, which covers PC version, but dang, it is black and white, so it is just useless, unless you don't have an Internet and you want to beat the game by 100%.

Edited by Vadim M.

Share this post


Link to post
Share on other sites
Legomanarthur

The biggest flaw, all these screens are too freaking small, thanks to the editor of this book, who decided to make them as small as possible. As a result, they won't look so clean on the scans, unfortunately.

Feels like R* knew that we would be interested in finding beta informations of the game 14 years later. :D

Share this post


Link to post
Share on other sites
gts.

 

The biggest flaw, all these screens are too freaking small, thanks to the editor of this book, who decided to make them as small as possible. As a result, they won't look so clean on the scans, unfortunately.

Feels like R* knew that we would be interested in finding beta informations of the game 14 years later. :D

 

Exactly haha. Silly R*. :D

Share this post


Link to post
Share on other sites
Vadim M.

According to the promo version of PS2, which was made before the initial release, the logo had red "III" symbol

 

 

While German promo had this kind of logo

MCr0eJ7m.jpg

 

Interestingly, if you switch the language to German, you will see exactly the same logo as on this promo.

ib4lQZat.png

 

Even the PS2 version in Germany have this logo.

O8UUbsbm.jpg

 

I don't have a clue if it is a part of the censorship in Germany, but dang, why they have different logo.

 

Off-topic. Can someone confirm if you change the language to German, the game will be cut (no blood). It doesn't work for me. Drop me a note in PM.

Edited by Vadim M.

Share this post


Link to post
Share on other sites
Jinx.

^I think it's all about the .exe, about blood.

Share this post


Link to post
Share on other sites
M0rk

^I think it's all about the .exe, about blood.

Yeah, That logo appears for me because of my region (Not only on german but also french) and removes blood and violent stuff.

Changing the .exe with the bloodpatched one will also change the logo.

Edited by MarkyEvansy

Share this post


Link to post
Share on other sites
Pastry

I'm pretty sure that's Salvatore...

Share this post


Link to post
Share on other sites
slimeball supreme

Apparently at 0:39 you can hear him say 'get out of the car'.

Share this post


Link to post
Share on other sites
Tycek

It was proved many times that it was voice from GTA 2 that was just used in the GTA 3 trailer to make it sounds more cool. Claude was not suppose to talk in the game.

Share this post


Link to post
Share on other sites
Heavy Weapons Guy

I'm pretty sure that's Salvatore...

This is the Alpha and nothing is planned, it means perhaps that Salvatore's voice was actually Claude's voice.

Share this post


Link to post
Share on other sites
thehambone

Hey guys, sorry for the long wait. I've had to deal with some real life stuff and its kept me away from the Forums for a few days.

 

Anyway, the guide is nearly done with being scanned. After it's been scanned, I need to find away to compile all of the JPEGs into a single PDF, then I can start sending it out!

 

Thanks to Vadim M. for finiding more beta content in the guide! :^: Here some of the screenshots from the guide that he is referring to in his post above.

 

23 - Screenshot has a debug info, something like Eye*** parts 0.002973 (0.009400)

 

Looks like it says ??? parts 0.002973 (0.009408)

GWRDo5m.jpg

 

 

25 - entirely yellow taxi

 

xh8rX4N.jpg

 

 

29 - Alpha red wasted text was still used until the late beta

29 - Mission failed was orange

 

Xst0k9I.jpg

 

 

29 - People could lose their libs without the cheat on PS2

 

Also note the blue Trenton text.

0BNnRPp.jpg

 

 

33 - One screen with a taxi have debug info, some kind of numbers

 

The text is a little blurry as a result of the curvature of the page. Looks like ??? ****855 (0.008817)

qOXh7hz.jpg

 

 

40 - Mafia Sentinel was much lighter, I would say it was grey

 

qpTnC1b.jpg

 

 

43 - Yet, another screen with debug stuff, at this time I can clearly see what's there [Tidyup 0.002154 (0.024002)]

 

Again, slightly blurry because of the curvature of the page.

14naja5.jpgJNdlXrg.png

 

 

53 - Unfinished Toyz, don't have a logo

 

1VN1KZT.jpg

 

 

62 - Blue police car, somewhere also was blue Enforcer

 

Interestingly, there's a shot of a black police cruiser directly above the blue one.

ACAO2pE.jpg

Here's the blue Enforcer.

bIP8lEB.jpg

 

 

62 - Different "car name and area" elements

 

The text is blue instead of yellow.

sIKpUjT.jpgbhUUIXt.jpg

 

 

63 - On the mission "Grand Theft Auto", all cars were yellow, instead of cherry. Interestingly, leaked sources also had two additional cars and according to the code, they were also cherry

64 - Weapon icons are blue

 

f9822Ay.jpgXDlJTIA.jpgm7iI4HJ.jpgxp3pyZZ.jpg

 

 

65 - Car's headlights glowed like train's

 

Z0AcJ6h.jpg

 

 

66 - Taxis were entirely yellow (another shot)

 

7OE3md7.jpg

 

 

69 - Bazooka had different crosshair, just like M16 on PS2

 

Also note the blips on the radar. I don't recall seeing a blip that red (or that BIG) anywhere in the game.

The minimap also lacks the detail for the buildings at Phil's armory.

gIrDm9g.jpg

 

 

73 - Cutscene Claude was used from the first cutscene of the bank heist

 

JLbgv4y.jpg

 

 

74 - Old man had different clothes in "Drop in the Ocean" cutscene

 

hUnj1Oh.jpg

 

 

75 - Mission passed is orange (blue in the final)

75 - X out of X was yellow (green in the final)

 

GH0Dibl.jpg

 

 

75 - Bobcat uses unique texture for the trunk (this texture is unused in the final game)

 

mM9jdau.jpg

 

 

76 - Objects were coloured purple (Take it to the garage!)

 

Also note the blue weapon HUD

UJI6fiH.jpg

 

 

82 - Panlantic van looks different, maybe

 

It looks much darker to me.

IlbQR5W.jpg

 

 

82 - I am not sure, but Banshee might have dark rear bumper

 

The bumpers definitely look darker than they do in the final game.

OV9h9LI.jpg

 

 

103 - Taxis could be seen entirely yellow or with grey bumpers

 

I wonder why different colored bumpers for the Taxis was cut. In LCS, Taxis spawn with yellow, gray, or black bumpers.

f1iNHQS.jpg

 

 

105 - Although the weapon icon is blue, the house marker is green, just like on PS2

 

s8BYfoE.jpg

 

Edited by thehambone

Share this post


Link to post
Share on other sites
ClaudX

 

82 - Panlantic van looks different, maybe

In III, it's always gray. It could have possibly been different colors in the beta. That bumper is very bright, similar to other beta vehicles.

 

 

82 - I am not sure, but Banshee might have dark rear bumper

In the final game, it's the same color as the rest of the vehicle. I personally can't say that I've seen that color on the Banshee. Great finds, though.

Share this post


Link to post
Share on other sites
R4gN0r0K

@thehambone:

i can help you merging the jpgs into a pdf. pm me if you need help

Share this post


Link to post
Share on other sites
Inadequate

thehambone: Amazing screens and stuff. :D

Share this post


Link to post
Share on other sites
MrMateczko

On many of thehambone's screenshots, the weapon icons look bright yellow just like on the PC. Were the screenshots done on a PC?

Probably a PS2 development kit.

Share this post


Link to post
Share on other sites
A8ul99

That Beta Bobcat looks better than the final one (At least,the trunk)

 

And those police cars pic.

Share this post


Link to post
Share on other sites
Inadequate

On many of thehambone's screenshots, the weapon icons look bright yellow just like on the PC. Were the screenshots done on a PC?

Probably a PS2 development kit.

 

Nope, that yellow bright weapon icons is was supposed to appear on the PS2 version too.

 

HoHJwze.jpgQM2ELtr.jpg

Share this post


Link to post
Share on other sites
The Hero

Interesting. The save icon is pink there too (not to mention the blue radar). I suppose they changed it for the final PS2 version but the PC version is based on an earlier PS2 version. This seems to be the case in VC and SA as well.

Share this post


Link to post
Share on other sites
gts.

Interesting. The save icon is pink there too (not to mention the blue radar). I suppose they changed it for the final PS2 version but the PC version is based on an earlier PS2 version. This seems to be the case in VC and SA as well.

 

I never thought about this before. But I think you are right, maybe III and probably VC and SA is based on some earlier build from the PS2 version. :^:

Share this post


Link to post
Share on other sites
Microsoft Word

Interesting. The save icon is pink there too (not to mention the blue radar). I suppose they changed it for the final PS2 version but the PC version is based on an earlier PS2 version. This seems to be the case in VC and SA as well.

I always thought that the PC version of III, VC and SA were ports of the Xbox version of the game because the Xbox uses almost identical code to what a PC would use. Considering that the Xbox was basically a PC with a heavily modified version of Windows 2000.

Share this post


Link to post
Share on other sites
The Hero

For SA this is very probable (they were at least developed in parallel), but the Xbox version of III and VC came after the PC version.

Share this post


Link to post
Share on other sites
thehambone

Alright guys, I've finished scanning the guide and I'm currently uploading hosting low-, medium-, and high-quality PDF versions.

Send me a PM if you would like the link and haven't PM'd me already. :^:

Edited previous post. All of the beta content that Vadim M. found now has a supplementing screenshot. I suggest you read through it again as I've added some notes within the spoiler tags on some of the images.

-----

More Beta Stuff!

71 - Yakuza Stinger looks lighter-colored.

BBMwXNm.jpg



74 - Beta Speeder? Looks brighter like its missing some detail.

dNq0Ym8.jpgmA9BToE.jpg



101, 102 - D-Ice's Infernus has a brighter color. I noticed car colors looking a bit lighter in other places too. Also, more blue HUD!

ThdAG0O.jpg



104 - "Rumpo Rumpage". Typo or beta name? Seems like a typo to me.

vnufxac.png

 

Edited by thehambone

Share this post


Link to post
Share on other sites
RM76

For some reason in one of the last close-to release builds none of the vehicles had body64/bodyb64 textures. Maybe R* thought they looked better that way for a while.
Hell, the Sentinel in the final PC release is bugged and has no body64 and bodyb64 textures. A friend of mine eons ago had ITBTD convert the PS2 GTA3 Sentinel to PC.

Edited by RM76

Share this post


Link to post
Share on other sites
Inadequate

Amazing as always thehambone. :)

Share this post


Link to post
Share on other sites
WorthlessYouth

I doubt the vehicles were ever intended to look as light as they did in the beta. It's likely that the textures were simply unfinished. To add to that, there's no real reflections on the vehicles at all, which gives them the more flat and minimal appearance you see in the screenshots.

Edited by Azurex

Share this post


Link to post
Share on other sites
Inadequate

101, 102 - D-Ice's Infernus has a brighter color. I noticed car colors looking a bit lighter in other places too. Also, more blue HUD!

 

Well, if you look to all screenshots with the blue hud, the only icon in blue color is the fist in all screens and the other icons are yellow, something strange or in development in that time.

Share this post


Link to post
Share on other sites
Legomanarthur

Yeah the Infernus (& many other vehicles) has the same type of color in LCS, the final version of GTA III has that dark tone as a primary color, I guess it was an intentional change as the game is supposed to have that dark feeling everywhere.

Share this post


Link to post
Share on other sites
thehambone

Yeah the Infernus (& many other vehicles) has the same type of color in LCS, the final version of GTA III has that dark tone as a primary color, I guess it was an intentional change as the game is supposed to have that dark feeling everywhere.

That's what I was thinking too; they look like LCS colors. It's almost like these colors lack a sheen or something.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • 1 User Currently Viewing
    0 Members, 0 Anonymous, 1 Guest

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.