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InfamousSabre

Get Player's Audio Volume Setting?

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InfamousSabre

Anyone know how I can get/set the current music volume setting through code? I'm finishing up the new Ambiance script and I'm sure players would like the volume to be controllable in a native-feeling way.

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Skorpro

Anyone know how I can get/set the current music volume setting through code? I'm finishing up the new Ambiance script and I'm sure players would like the volume to be controllable in a native-feeling way.

 

Hi,

for MP3 you can try s.t. like this (C++):

#include <windows.h>#include <MMSystem.h>#pragma comment(lib, "winmm.lib"). . . .mciSendString(TEXT("open Test.mp3"),NULL,0,0);mciSendString(TEXT("play Test.mp3 repeat"),NULL,0,0);mciSendString(TEXT("setaudio Test.mp3 output volume to 500"),NULL,0,0);  // Volume = 500 (0 - 1000)

or in SCO (I never checked this! Maybe the value is NOT the volume!?!)

SET_VARIABLE_ON_SOUND(uint sound, char *varname, float value);
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InfamousSabre

I mean the setting in the pause menu


Edit: leftas got me :)
Thanks man!

Edited by InfamousSabre
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leftas

InfamousSabre,

Then only memory hacking left, I think.

 

All the best,

Paul.

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