TJGM Posted October 30, 2014 Share Posted October 30, 2014 (edited) Before making a request, make sure you check out our Mod Index for IV, thanks. ----- Request/find mods here, that includes vehicles, characters, buildings, maps, textures, .dat files, ASI plugins, etc.. here. Only post your request once every 2 days. Remember that requests won't always be fulfilled. Edited April 19, 2015 by TJGM iiCriminnaaL, The John David, PacketOverload_x64bit and 3 others 6 Link to comment Share on other sites More sharing options...
XeClutch Posted October 30, 2014 Share Posted October 30, 2014 (edited) These are all V scripts. I'll start this off with a few simple scripts. (PRINT_STRING isn't an actual native, it's a script given to me by XBLToothpik) Spawn Vehicle VOID SPAWN_VEH(PCHAR Vehicle){ DWORD hash = GET_HASH_KEY(Vehicle); if (IS_MODEL_IN_CDIMAGE(hash)) { REQUEST_MODEL(hash); if (HAS_MODEL_LOADED(hash)) { DELETE_VEHICLE(GET_VEHICLE_PED_IS_IN(PLAYER_PED_ID())); Vector3 pos = GET_ENTITY_COORDS(PLAYER_PED_ID()); FLOAT heading = GET_ENTITY_HEADING(PLAYER_PED_ID()); DWORD veh = CREATE_VEHICLE(hash, pos, heading, TRUE, TRUE); DWORD nid = VEH_TO_NET(veh); SET_NETWORK_ID_EXISTS_ON_ALL_MACHINES(nid, TRUE); SET_PED_INTO_VEHICLE(PLAYER_PED_ID(), veh); } else SPAWN_VEH(hash); } else PRINT_STRING("~r~Invalid Vehicle", 2000);} Teleport VOID TELEPORT(FLOAT XCoord, FLOAT YCoord, FLOAT ZCoord){ INT handle = PLAYER_PED_ID(); if (IS_PED_IN_ANY_VEHICLE(handle)) handle = GET_VEHICLE_PED_IS_IN(handle); SET_ENTITY_COORDS(handle, XCoord, YCoord, ZCoord); SET_ENTITY_HEADING(handle, 0.0f); LOAD_ALL_OBJECTS_NOW(); PRINT_STRING(va("Teleported to ~g~%f~w~, ~g~%f~w~, ~g~%f", XCoord, YCoord, ZCoord), 2000);} Toggle Player Fire VOID TogglePlayerFire(INT Player){ IS_ENTITY_ON_FIRE(GET_PLAYER_PED(Player)) ? STOP_ENTITY_FIRE(GET_PLAYER_PED(Player)) : START_ENTITY_FIRE(GET_PLAYER_PED(Player)); PRINT_STRING(va("~g~%s ~w~is %s", GET_PLAYER_NAME(Player), (IS_ENTITY_ON_FIRE(GET_PLAYER_PED(Player)) ? "~g~no longer on fire" : "~r~now on fire")), 2000);} Set Model VOID SET_MODEL(PCHAR Model){ DWORD hash = GET_HASH_KEY(Model); if (IS_MODEL_IN_CDIMAGE(hash)) { REQUEST_MODEL(hash); if (HAS_MODEL_LOADED(hash)) { SET_PLAYER_MODEL(PLAYER_ID(), hash); SET_PED_RANDOM_COMPONENT_VARIATION(PLAYER_PED_ID()); } else SET_MODEL(hash); } else PRINT_STRING("~r~Invalid Model", 2000);} Edited November 2, 2014 by XeClutch leftas, Alvarez and The John David 3 Link to comment Share on other sites More sharing options...
wegare Posted October 31, 2014 Share Posted October 31, 2014 So this mod may already exsist but i can't find it and if it doesn't i wonder how hard will it be to make? Okay so my idea: I want a mod where u are a marked man, and someone is gonna hunt you down, and kill you, and he or she won't stop until you're dead or he/she is! But i whould like to be able to choose what guy who is gonna hunt me down, so let's say i'm in the town, taking a stroll, i see a kewl guy. I press a button and choose him as a "hitman" then like start and he starts to kill me in anyway possible! With car, gun, rpg or whatever so if there are a mod like that pls respond! Link to comment Share on other sites More sharing options...
TJGM Posted October 31, 2014 Author Share Posted October 31, 2014 Which game do you want this mod for? You've posted this request for III, VC and San Andreas along with IV and V.. pick a game. Link to comment Share on other sites More sharing options...
henry_™ Posted October 31, 2014 Share Posted October 31, 2014 (edited) I noticed there was a chop script out now so I would die for a working replacement of my dog in GTA IV that can work with the Chop Script. I Hope someone could pull this off as this would be absolutely AMAZING! I would even pay up to $30 if the model's quality was high. Well Thanks in advanced to anyone who tries attempts this. (if anyone.) Pictures of my dog: Edited October 31, 2014 by henry_™ CRAZY AL WARD 1 Link to comment Share on other sites More sharing options...
wegare Posted October 31, 2014 Share Posted October 31, 2014 any doesn't really matter i mean V isn't released yet so i guess for IV or SA but for the game that is easiest to mod Link to comment Share on other sites More sharing options...
Jackryder2014 Posted November 2, 2014 Share Posted November 2, 2014 (edited) Things i would like to see as peds or player models in gta iv: Evil ryu sf4 http://chainspellxx7.deviantart.com/art/Evil-Ryu-from-Super-Street-Fighter-4-XNALARA-346864279 Injustice scorpion http://monsterpanhead.deviantart.com/art/Injustice-Scorpion-XNA-489346970 Green arrow (the arrow tv show suit) https://skydrive.live.com/#cid=6F795D898586C4BA&id=6F795D898586C4BA%21831 Worst nightmare batman http://www.deviantart.com/users/outgoing?http://tf3dm.com/3d-model/worst-nightmare-batman-66655.html Silent hill 3 memory of alessa http://www.deviantart.com/users/outgoing?https://www.dropbox.com/s/kfgp0chgtigjy79/Silent%20Hill%20Memory%20of%20Alessa.zip Batgirl dc universe http://www.sendspace.com/file/08nac1 All xna 3d models should be easy enough to port! Love this site u guys do alot of great stuff Edited November 2, 2014 by Jackryder2014 Link to comment Share on other sites More sharing options...
Jackryder2014 Posted November 3, 2014 Share Posted November 3, 2014 Could someone make a ped selector for gta iv as a script like san andreas has? Ive been using v style but three characters is starting to not be enough lol none of the asi ones work for me so i need a way to select any ped i want Link to comment Share on other sites More sharing options...
Jitnaught Posted November 3, 2014 Share Posted November 3, 2014 Could someone make a ped selector for gta iv as a script like san andreas has? Ive been using v style but three characters is starting to not be enough lol none of the asi ones work for me so i need a way to select any ped i want Are you talking about a clothes selector or a model selector? I'm confused. If you want a clothes selector, here's one: http://www.gta4-mods.com/script/clothes-combination-script-v12-f27627 If you want a model selector, download Simple Trainer Link to comment Share on other sites More sharing options...
Jackryder2014 Posted November 4, 2014 Share Posted November 4, 2014 (edited) Yeah those wont work for me... The menu pops up but i cant select anything selecting any model is all i want Edited November 4, 2014 by Jackryder2014 Link to comment Share on other sites More sharing options...
Jackryder2014 Posted November 4, 2014 Share Posted November 4, 2014 http://www.gtagarage.com/mods/show.php?id=19790 This is what im thinking of would love to see it as a script for iv Link to comment Share on other sites More sharing options...
Jitnaught Posted November 6, 2014 Share Posted November 6, 2014 http://www.gtagarage.com/mods/show.php?id=19790 This is what im thinking of would love to see it as a script for iv Here's a .net script http://www.gta4-mods.com/script/player-model-selectorchanger-f30498 Link to comment Share on other sites More sharing options...
Hollistupid Posted November 9, 2014 Share Posted November 9, 2014 (edited) Hello modders, If anyone is up for the task I am requesting a FLIR system for the Police Helicopter. Basically the mod is going to be for police roleplay in searching for suspects or search and rescue when the naked eye cannot see things on the ground. Possible features: -Zoom in/out -Optional crosshairs (such as in the video) -FLIR (Forward Looking Infared) sees entities such as cars and players as White Hot -Controllable by pilot or co-pilot -Possible spotlight control using the NPC cop's spotbeam? -Multiplayer compatible If that's not sufficient information, here is the real-life counterpart in action: Edited November 9, 2014 by Hollistupid Link to comment Share on other sites More sharing options...
Jitnaught Posted November 10, 2014 Share Posted November 10, 2014 (edited) Hello modders, If anyone is up for the task I am requesting a FLIR system for the Police Helicopter. Basically the mod is going to be for police roleplay in searching for suspects or search and rescue when the naked eye cannot see things on the ground. Possible features: -Zoom in/out -Optional crosshairs (such as in the video) -FLIR (Forward Looking Infared) sees entities such as cars and players as White Hot -Controllable by pilot or co-pilot -Possible spotlight control using the NPC cop's spotbeam? -Multiplayer compatible If that's not sufficient information, here is the real-life counterpart in action: The most difficult parts of this mod would be the FLIR and spotlight. FLIR is semi-possible, meaning that it would most likely look horrible. Spotlight is probably not possible with natives, so it'd have to be done manually (like in InfamousSabre's post down below?). Edited November 12, 2014 by LetsPlayOrDy Link to comment Share on other sites More sharing options...
InfamousSabre Posted November 10, 2014 Share Posted November 10, 2014 (edited) Hello modders, If anyone is up for the task I am requesting a FLIR system for the Police Helicopter. Basically the mod is going to be for police roleplay in searching for suspects or search and rescue when the naked eye cannot see things on the ground. Possible features: -Zoom in/out -Optional crosshairs (such as in the video) -FLIR (Forward Looking Infared) sees entities such as cars and players as White Hot -Controllable by pilot or co-pilot -Possible spotlight control using the NPC cop's spotbeam? -Multiplayer compatible If that's not sufficient information, here is the real-life counterpart in action: <snip> This seems to have a spotlight feature ==> https://www.lcpdfr.com/files/file/4171-gtapolicingtools/ Edited November 10, 2014 by InfamousSabre Link to comment Share on other sites More sharing options...
Jackryder2014 Posted November 10, 2014 Share Posted November 10, 2014 More xna 3d models! Jill valentine crow costume re5 http://www.mediafire.com/?max87w5axl3p5ux Silent hill 2 pyramid head http://www.mediafire.com/?opvjshj9wh1x2a0 Evil ryu trilogy pack (want the long hair version) http://www.deviantart.com/download/339432459/sf_x_tekken_ryu_as_evil_ryu_trilogy_pack_by_monkeygigabuster-d5m37rf.rar?token=28a0fbcd76c4f0a7e285554660ab4a3440a5d0bf&ts=1415633200 Link to comment Share on other sites More sharing options...
Hollistupid Posted November 11, 2014 Share Posted November 11, 2014 The most difficult parts of this mod would be the FLIR and spotlight. FLIR is semi-possible, meaning that it would look horrible. Spotlight is probably not possible with natives, so it'd have to be done manually (like in InfamousSabre's post down below?). The FLIR seemed like the most simple thing to me. Like it would just color coat player entities and cars in white like a wallhack (but not actually see through walls). But you know more than me. Link to comment Share on other sites More sharing options...
InfamousSabre Posted November 11, 2014 Share Posted November 11, 2014 (edited) The most difficult parts of this mod would be the FLIR and spotlight. FLIR is semi-possible, meaning that it would look horrible. Spotlight is probably not possible with natives, so it'd have to be done manually (like in InfamousSabre's post down below?). The FLIR seemed like the most simple thing to me. Like it would just color coat player entities and cars in white like a wallhack (but not actually see through walls). But you know more than me. I'll do it for ya. Wont be able to see through walls, but I'll get everything as close to your reference image as possible. Edited November 13, 2014 by InfamousSabre Link to comment Share on other sites More sharing options...
Hollistupid Posted November 12, 2014 Share Posted November 12, 2014 The most difficult parts of this mod would be the FLIR and spotlight. FLIR is semi-possible, meaning that it would look horrible. Spotlight is probably not possible with natives, so it'd have to be done manually (like in InfamousSabre's post down below?). The FLIR seemed like the most simple thing to me. Like it would just color coat player entities and cars in white like a wallhack (but not actually see through walls). But you know more than me. I'll do it for ya. Wont be able to see through walls, but I'll get everything as close to your reference image as possible. Thanks, I really appreciate it! Also the real FLIRs can't see through walls but that would be cheating anyways. Link to comment Share on other sites More sharing options...
Dustkiller Posted November 12, 2014 Share Posted November 12, 2014 Hello fellow modders My request today is a very simple one, yet no one in 4-5 years have made it and im impressed there is no similar mod Remember Ryosuke's weapon accesory mod back in GTA:SA?? that was an awesome mod, able to actually use any sight, flashlight and underslung attachments in any weapon model. It relies purely on scripts, but it was damn fun!! What i would love and im sure many others would is someone to create this underslung attachments mod. A script that makes possible to shoot grenade launchers/ shotguns while holding a weapon e.g. an assault rifle, with the use of an specific key, while still being able to shoot the actual weapon in GTA 4 I've been trying to create this for a while now, but i really suck at this so it would be nice if someone with the right knowledge creates this for the comunity... Im sure everyone will be thankful, specially those with a nice weapon with an underslung attachment!! Link to comment Share on other sites More sharing options...
InfamousSabre Posted November 12, 2014 Share Posted November 12, 2014 Hello fellow modders My request today is a very simple one, yet no one in 4-5 years have made it and im impressed there is no similar mod Remember Ryosuke's weapon accesory mod back in GTA:SA?? that was an awesome mod, able to actually use any sight, flashlight and underslung attachments in any weapon model. It relies purely on scripts, but it was damn fun!! What i would love and im sure many others would is someone to create this underslung attachments mod. A script that makes possible to shoot grenade launchers/ shotguns while holding a weapon e.g. an assault rifle, with the use of an specific key, while still being able to shoot the actual weapon in GTA 4 I've been trying to create this for a while now, but i really suck at this so it would be nice if someone with the right knowledge creates this for the comunity... Im sure everyone will be thankful, specially those with a nice weapon with an underslung attachment!! http://gtaforums.com/topic/674982-ivwip-silence/ Suppressors, muzzle brakes, extended magazines, flashlights, grenade launchers, foregrips, maybe more later on. It's a WIP, but is pretty far along. Jitnaught and Dustkiller 2 Link to comment Share on other sites More sharing options...
Ricebox Posted November 13, 2014 Share Posted November 13, 2014 Found this while browsing the DayZ subreddit the other day. Thought it was interesting and didn't know where else to post it. Enjoy: http://www.youtube.com/watch?v=b7YrFX5tsHc AgentWD40, raburs and Meheraj7 3 Link to comment Share on other sites More sharing options...
DriveLikeAViking Posted November 14, 2014 Share Posted November 14, 2014 I hope i can do this with V cars too. If someone could put the bobcats body on another lower chassis it would be great or if you can make it lower just by itself. How i want it to be Link to comment Share on other sites More sharing options...
Rugz007 Posted November 17, 2014 Share Posted November 17, 2014 First person of gta v for gta Iv would be the best can anyone make it? Link to comment Share on other sites More sharing options...
Jitnaught Posted November 18, 2014 Share Posted November 18, 2014 First person of gta v for gta Iv would be the best can anyone make it? http://www.gta4-mods.com/script/first-person-107-compatible-f9171 Link to comment Share on other sites More sharing options...
Rugz007 Posted November 18, 2014 Share Posted November 18, 2014 First person of gta v for gta Iv would be the best can anyone make it? http://www.gta4-mods.com/script/first-person-107-compatible-f9171 thats not like gta v (tested) can anyone? Link to comment Share on other sites More sharing options...
Jitnaught Posted November 18, 2014 Share Posted November 18, 2014 First person of gta v for gta Iv would be the best can anyone make it? http://www.gta4-mods.com/script/first-person-107-compatible-f9171 thats not like gta v (tested) can anyone? It's pretty close if you compare a picture of the GTA V first person view with the GTA IV script. GTA V FPV GTA IV script The weapon in GTA V is just a little more to the right. Link to comment Share on other sites More sharing options...
byteMe420 Posted November 21, 2014 Share Posted November 21, 2014 (edited) First person of gta v for gta Iv would be the best can anyone make it? there is a camera that controls the aiming and this cant be moved... i am able to get the instance of the camera used for aiming and when i attempt to set the position, nothing happens. you can try to change it's position but it does not move. This camera is sitting above the player's right shoulder so if you use first person, your aiming wont be aligned with the aiming from the game. That probably makes no sense to you so i will just say I tried to make an actual FPS for IV and no it is not possible unless you can re position the camera used for aiming. Those scripts above suck too btw... all IV fps scripts i tried ignore the movement of the character model and the result is retarded Edited November 21, 2014 by byteMe420 Link to comment Share on other sites More sharing options...
byteMe420 Posted November 21, 2014 Share Posted November 21, 2014 (edited) First person of gta v for gta Iv would be the best can anyone make it? http://www.gta4-mods.com/script/first-person-107-compatible-f9171 thats not like gta v (tested) can anyone? It's pretty close if you compare a picture of the GTA V first person view with the GTA IV script. GTA V FPV GTA IV script The weapon in GTA V is just a little more to the right. it depends on the range of the target... it isn't always to the right... this is how it is... my guess is the game is constantly setting the aiming camera's position so any change made in a script hook script just gets replaced if you notice the image... only where the 2 line of sights meet, at that exact range your aiming will be accurate... too far away or too close, then the aiming will be off to the left or right imagine the green circle is farther back... then you will think you are aiming at the ped but your bullets will shoot to the left of the ped and so then you will also know if the target is too close your bullets may shoot to the right of the target Edited November 21, 2014 by byteMe420 Link to comment Share on other sites More sharing options...
jpm1 Posted November 22, 2014 Share Posted November 22, 2014 Find : where rare cars thread has gone ? here's a mod i found hope it's correct category Mack truck R700 didn't test it during a long time but seems nice Link to comment Share on other sites More sharing options...
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