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GTA IV Modding Requests & Finds

Recommended Posts

Jitnaught

Can someone make an amphibous vehicle? The reason why I would want this is because I have written a script that makes it so when a certain specified vehicle is on water, it will float, like an amphibious vehicle, instead of sinking like usual. But, the only thing missing for the script is what it is made for: amphibious vehicles.

So, would it be possible? I would greatly appreciate it if someone made this.

Here are some pictures of what would be perfectly suited for this script:

sxWEzGh.jpg

2GHy1AN.jpg

q8rLa9C.jpg

Edited by LetsPlayOrDy

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cp1dell

For GTA IV: Does anyone know how you could change the mission payouts for all the missions, and edit the prices for things (clothes, weapons, pay&spray etc.)?

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Jitnaught

Edit, post useless.

 

Edited by LetsPlayOrDy

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cp1dell

Do you mean you don't script for GTA IV, or GTA V? Because I'm talking about IV.

 

Also, for people that do have knowledge on GTA IV scripting - does it help that I have the main SCOCL scripts for GTA IV? Including all the scripts for every mission? They're available here.

Edited by cp1dell

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Jitnaught

Do you mean you don't script for GTA IV, or GTA V? Because I'm talking about IV.

 

Also, for people that do have knowledge on GTA IV scripting - does it help that I have the main SCOCL scripts for GTA IV? Including all the scripts for every mission?

Sorry, I misread your comment. I script for IV, not V :)

If you can find the missions in the SCO scripts, then you will probably be able to change the amount of points it gives you. This is only if there are scripts for missions.

Same goes for store prices...

Edited by LetsPlayOrDy

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cp1dell

There are scripts for missions. This one here is Brucie's first mission. I can't seem to find any functions that pay the player though.

 

Found it:

void sub_25211(unknown uParam0){    ADD_SCORE( sub_6572(), uParam0 );    sub_25236( uParam0 );    return;}

Though I don't know how exactly I would edit that.

 

EDIT: Would it be easier knowing I'm not looking to make them payout any specific values? Just half of what they normally pay, or zero. Could this be done by dividing the value by 2, or multiplying it by 0 in the script?

Edited by cp1dell

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Jitnaught

There are scripts for missions. This one here is Brucie's first mission. I can't seem to find any functions that pay the player though.

 

Found it:

void sub_25211(unknown uParam0){    ADD_SCORE( sub_6572(), uParam0 );    sub_25236( uParam0 );    return;}

Though I don't know how exactly I would edit that.

Well actually you can't 'edit' it because it is not possible to compile a decompiled script.

But if you did edit it, you would have to edit these

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cp1dell

So as far as we know/as of now, there is no way to actually change mission payouts/item prices?

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Jitnaught

Unless you rewrote the whole mission so that it would compile with SCOCL, then no.

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InfamousSabre

Try this:

Watch the money counter (score). If it increases, check to see if a mission script is running. If so, subtract the score by half the amount it increased by.

 

Just an idea, there may be more you'd need to account for, or it may not even work. I haven't tried it out, but the logic seems sound.

Also, for item prices, that would require editing the scripts I think, because they need to make sure you have enough money before letting you purchase something.

Edited by InfamousSabre

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cp1dell

Since we're doing workarounds, for prices - how about watching the score, and if it decreases, apply that subtraction again and then cancel the function? Would that work?

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InfamousSabre

One problem I foresee is that if an item normally costs $36 and you want to raise it, lets say it's now $50. If the player only has $40, the game script will still let them purchase it because the game script is only looking for $36.

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jpm1

Can someone make an amphibous vehicle? The reason why I would want this is because I have written a script that makes it so when a certain specified vehicle is on water, it will float, like an amphibious vehicle, instead of sinking like usual. But, the only thing missing for the script is what it is made for: amphibious vehicles.

So, would it be possible? I would greatly appreciate it if someone made this.

Here are some pictures of what would be perfectly suited for this script:

sxWEzGh.jpg

2GHy1AN.jpg

q8rLa9C.jpg

 

did you try San andreas conversions . maybe somebody has converted SA vortex .?

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Jitnaught

I'd much rather have an amphibious vehicles like in the pictures.

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Voit Turyv

Has anyone seen restored Minigun and a silenced pistol for GTA IV? There are unused sounds of these in the files.

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Mr Tomato

Just curious if when V is out on PC if once it's all figured out by modders, if fixing the automatic one star when you kill someone, especially when you snipe someone from a mile away and they go to your exact location where they should be going to the location of the dead civilian once someone reports the crime.

 

Is that a feasible fix?

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byteMe420

yeah that can most likely be fixed by keeping your wanted multiplier (V should have this too) at 0 and constantly looking for you being in someone's line of sight and when you are in someone's line of sight you set the multiplier back to 1 and this would allow the game to set wanted levels as normal

Edited by byteMe420

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jpm1

i'm searching for this boat (for months now)

 

hqdefault.jpg

 

this is Mercenaries World in flames boat converted to IV by Metalwarz

 

 

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jpm1

is there a script that allows to spawn and manipulate objects as well as to grab their (complete) coordinates

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Jitnaught

is there a script that allows to spawn and manipulate objects as well as to grab their (complete) coordinates

Besides Simple Trainer, no.

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Jitnaught

Can someone convert the Winter's Howl from Call of Duty Black Ops Zombies? Or has it already been converted and I just haven't seen it?

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InfamousSabre

Any limit adjusters out there for GTA IV? If not, I suppose this is a request.

I'm particularly interested in adjusting the particle effects limit. A script I'd really like to be able to release creates tons of ptfx, and as a result, some of the later ptfx don't show up until previous ptfx are finished playing.

Edited by InfamousSabre

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noobgamer2015
found

thank you -

Edited by noobgamer2015

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Dustkiller

Someone please convert the armored Prototype Alex Mercer. I can even spare the 3ds model if you like, it only needs rigging...

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Hollistupid

-snip

Edited by Hollistupid

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Gareth Alan Willmer

Request 07/12/14

 

I would like to request for modders to find and verify any references to Tommy Vercetti in GTA V

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jpm1

why all every single vehicle model of V is modelled but not the (cool) suntrap

 

Suntrap-GTAV-Front-Black.png

 

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InfamousSabre

I'd like to see a good, skinnable, short sleeve T-Shirt mod for Luis. The only one I've seen out there is just a re-texture of his white long sleeve shirt to make the long sleeves look like arms. It's just bad.

Edited by InfamousSabre

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Jitnaught

Juggernaut suit?

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derpdotmp3

Hello


I was wondering if there is a mod out there that lets you implement your own custom radio channels into GTA IV or EFLC?


And also, please don't post anything about independence FM, i'm very well aware of it, i just want a way to either replace, or add new radio stations into the game with your own DJ/Host, genre of music, etc.


if not, i would like to request one.



thanks


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