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[REL|IV] RIL.Budgeted - population budget adjuster/taxi bug fix


NTAuthority
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(sorry for the bump, but this needs to be reported)

EFLC version has one error, the game will hard-freeze in the Acter Industrial Park, It's happened once in TLAD, once in TBOGT.

Game is completely stock, and i'm not running a toaster either.

1.1.7.0, box copy brought on release.

And of course it gets ignored. Guess all the gossipers calling the OP a jackass were right.

Hey, go easy on the guy. He didn't reply to you as he had some IRL issues - hadn't been on his PC for months.

I'll try replicating the bug and see if I can find a fix for it.

EDIT: Could you be more specific? The area has many nav zones.

 

xuCSm0v.png

The roads around the giant gas storage tanks, not the freeway above it.

 

I remember having this issue as well, game crashed around that zone.

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  • 8 months later...

Sorry for such bump in advance. I guess the missing textures with this plugin are fixable by "-memrestrict" ("-memrestrict 943718400" for 1 gig video card) and "-reservedApp 0" command lines, I hope that's the right way.
But there's an issue: I have sounds of appearing vehicles loading too late (only tire noise can be heard). The higher the limit (even if it just not so high), the more it's noticeable. I don't know, maybe there are some sound limits too? For someone with better PC it's PROBABLY not such a big problem because sounds should load faster for them, but anyway it's ok for me without increasing the limit with the plugin.
For episodes, do I need to add up the sizes of original vehicle.img + both episodes' vehicle.img?
And do I need to do the same even with componentpeds.img? (it's quite heavy though)
Thanks in advance.

Edited by PavelOs
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  • 4 weeks later...

Sorry for the bump, but I discovered that the RIL.Budgeted is not compatible with the latest version of Limit Adjuster. The game just crashed after a minute or two of gameplay. Any Idea on how to fix this?

Edited by unbid
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  • 3 months later...
DerangedCrackhead

Well, this is impressive the least.

 

I've had this for some time in my pc and it wasn't until now when I figured how it works. Have to say that it's the first fix that definitely works on the source and without taking a whole lot of resources like other fixes. It even makes (some) EFLC cars spawn too. Even if it makes my game lag, which may be caused by my pc just being old or the vehicles .img (around 336mb) anyway, it still manages to run for some time.

 

My observation is that even though it correctly prevents the excesive taxi spawn there seem to be an extremely low variety of vehicles spawning, with an overal amount of ten or so spawning uniformly around the map, regardless of the area or the vehicle being driven. There often spawn other vehicles but in a real low amount. Is this the vanilla spawn or am I the only one with this issue?

 

I tried running Traffic Control System in an attempt to have more vehicles spawned in traffic, regardless of the paths or spawn being messed up or taking more resources, but even though there seem to be few more vehicles spawned, I have yet to see vehicles like the Burrito, Willard or Cognoscenti driving in traffic, which seemed to be common in traffic when I just used Traffic Control System.

 

Few shots ingame of the traffic using the mod. You can notice that most of the cars repeat in most of the shots, despite the area and the vehicle being drive changes.

 

 

 

 

ril%201_zpscru4wvqv.jpg

 

ril%202_zpsxq7gs3mr.jpg

 

ril%203_zpspuyrowki.jpg

 

ril%204_zps78onr6fv.jpg

 

ril%206_zpsfe4f978g.jpg

 

Intersections allow to see better the variety on the traffic.

 

ril%205_zps0ua6tfoj.jpg

 

ril%208_zpsmflfmg6y.jpg

 

ril%207_zpsqesxgkbe.jpg

 

 

 

  • Like 2
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As nice as those look - it boils down to the fact they're too goddamn high poly and their .wtds & .wfts weigh too much for the streaming system to handle - even with RIL.Budgeted.

Edited by RM76
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You are magician TAG!

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  • 2 weeks later...

Would just like to report that you have saved my life (for now, until either TrafficFlow gets back online or I sort out my popgroups thingy to get buses back), but its a real shame all the cars are the same. Is there anything you can do about it, or should I just grim and bare it for now?

 

ONE DAY LATER: I feel ripped off, now. No offence to the creator, but after installing mods, I went from over two or three identical cars to either one or two. And then taxis spawn like crazy again. Its like the taxi bug all over again, yet reduced and less noticable.

 

Someone please update Scripthook.

Edited by Hullian111
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ONE DAY LATER: I feel ripped off, now. No offence to the creator, but after installing mods, I went from over two or three identical cars to either one or two. And then taxis spawn like crazy again. Its like the taxi bug all over again, yet reduced and less noticable.

Learn to configure it before sperging out and blaming the script itself.

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  • 2 years later...

This script works, you can actually see changes after editing cargrp.dat/popcycle.dat/vehicles.ide. But it brings crashes as well.

 

In popcycle, I added a small fixed chance for multiple ped groups to appear at Hove Beach. Some occasional bikers, business people, Alderney/Bohan townees.

 

Walk out of Roman's apartmernt, and you can see all the different people and cars. But as soon as you try to leave Hove Beach area, the game crashes.

 

I restored the original popcycle, but it continues to crash, although only after a bit of driving around the map.

 

Is it because of incorrect Limit Adjuster/Budgeted settings? I use version 1.0.7.0, xliveless, no car models added or replaced, just tweaks for handling.dat and files above.

 

Commandline:

Spoiler

-fullspecaudio
-norestrictions
-nomemrestrict

RIL.Budgeted.ini

Spoiler

[BudgetedIV]
VehicleBudget=322122540
PedBudget=322122540

Crash log:

Spoiler

Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46
Please visit http://fastman92.com

Solution platform: WIN_X86
Game detected: GTA IV 1.0.7.0 15505792 bytes

Global exception handler has been registered.
---------------------------------------------
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 50
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 80000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 16000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 16000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Vehicles to: 140
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 1300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 1200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: CDummyTask to: 300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 32
---------------------------------------------
Modified limit of DYNAMIC LIMITS: InteriorInst to: 1000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PortalInst to: 500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: CAnimBlender to: 300
---------------------------------------------
Modified limit of DYNAMIC LIMITS: CAtdNodeAnimChangePooledObject to: 3000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: CAtdNodeAnimPlayer to: 1500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: crFrameFilterBoneMask to: 1800
---------------------------------------------
Modified limit of DYNAMIC LIMITS: crFrameFilterBoneAnalogue to: 1500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: crExpressionProcessor to: 1500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: crmtObserver to: 1500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 64
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 800
---------------------------------------------
Modified limit of IPL:inst, buildings to: 32000
---------------------------------------------
Modified limit of IPL:inst, animated buildings to: 500
---------------------------------------------
Modified limit of IPL:inst, dummies to: 14000
---------------------------------------------
Modified limit of IPL: inst per file to: 8192
---------------------------------------------
Modified limit of IPL: entity index array to: 60
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 550
---------------------------------------------
Modified limit of IDE:tobj section to 1800
---------------------------------------------
Modified limit of IDE:cars section to 205
---------------------------------------------
Modified limit of IDE:peds section to 585
---------------------------------------------
Modified limit of IDE:weap section to 100
---------------------------------------------
---------------------------------------------
Number of memory changes made: 36
---------------------------------------------

Game crashed unfortunately, here's a crash log:
Current process ID: 9144
Current thread ID: 8524
Last file to be loaded: C:\Users\Kerouha\AppData\Local\Rockstar Games\GTA IV\User Music\userfile.dat
Last library loaded: C:\Windows\system32\nvspcap.dll
Exception address: 0x010E7C24 ("GTAIV.exe"+0x7E7C24)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0x00000000 (0)
EBX: 0x00000000 (0)
ECX: 0x00000000 (0)
EDX: 0x00000000 (0)
ESI: 0x0142B5F0 (21149168)
EDI: 0x0873EDB0 (141815216)
EBP: 0x0142B5F0 (21149168)
ESP: 0x003BE944 (3926340)
EIP: 0x010E7C24 (17726500)
EFL: 0x00010206 (66054)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 10.000000 bytes: 00 00 00 00 00 00 00 A0 02 40
ST1: 6.000000 bytes: 00 00 00 00 00 00 00 C0 01 40
ST2: 9.937924 bytes: 00 00 00 00 00 BD 01 9F 02 40
ST3: 920.715027 bytes: 00 00 00 00 00 C3 2D E6 08 40
ST4: 181.832199 bytes: 00 00 00 00 00 0B D5 B5 06 40
ST5: 34.089500 bytes: 00 00 00 00 00 A6 5B 88 04 40
ST6: 0.397160 bytes: 00 00 00 00 00 8E 58 CB FD 3F
ST7: -431602080.000000 bytes: 00 00 00 00 00 CD CD CD 1B C0
CTRL: 007F
STAT: 7067
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 A0
MM1: 00 00 00 00 00 00 00 C0
MM2: 00 00 00 00 00 BD 01 9F
MM3: 00 00 00 00 00 C3 2D E6
MM4: 00 00 00 00 00 0B D5 B5
MM5: 00 00 00 00 00 A6 5B 88
MM6: 00 00 00 00 00 8E 58 CB
MM7: 00 00 00 00 00 CD CD CD

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path    Module file size        Base    Size of image    Entry point
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\GTAIV.exe    15505792    0x00900000    0x01851000    0x0120D011
C:\Windows\SysWOW64\ntdll.dll    1319496    0x77110000    0x00180000    0x00000000
C:\Windows\syswow64\kernel32.dll    1114112    0x74E40000    0x00110000    0x74E53346
C:\Program Files\AVAST Software\Avast\x86\aswhook.dll    64848    0x70E80000    0x00010000    0x70E857B0
C:\Windows\syswow64\KERNELBASE.dll    275968    0x75320000    0x00047000    0x75327541
C:\Windows\syswow64\USER32.dll    834048    0x76C20000    0x00100000    0x76C3B70A
C:\Windows\syswow64\GDI32.dll    313344    0x76B90000    0x00090000    0x76BA633B
C:\Windows\syswow64\LPK.dll    25600    0x75AB0000    0x0000A000    0x75AB36A0
C:\Windows\syswow64\USP10.dll    628224    0x75180000    0x0009D000    0x751B42AC
C:\Windows\syswow64\msvcrt.dll    690688    0x74D20000    0x000AC000    0x74D2A472
C:\Windows\syswow64\ADVAPI32.dll    644096    0x75A00000    0x000A1000    0x75A14919
C:\Windows\SysWOW64\sechost.dll    92160    0x74C00000    0x00019000    0x74C04975
C:\Windows\syswow64\RPCRT4.dll    666112    0x74C30000    0x000F0000    0x74C40569
C:\Windows\syswow64\SspiCli.dll    96768    0x74830000    0x00060000    0x7484A3B0
C:\Windows\syswow64\CRYPTBASE.dll    36352    0x74820000    0x0000C000    0x748210E1
C:\Windows\syswow64\PSAPI.DLL    6144    0x75300000    0x00005000    0x75301438
C:\Windows\syswow64\CRYPT32.dll    1177088    0x74AD0000    0x00122000    0x74AD158E
C:\Windows\syswow64\MSASN1.dll    34304    0x759E0000    0x0000C000    0x759E238E
C:\Windows\syswow64\WININET.dll    4387840    0x75380000    0x00437000    0x75382A90
C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll    4096    0x759F0000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll    9728    0x74E10000    0x00004000    0x00000000
C:\Windows\syswow64\shlwapi.DLL    350208    0x75980000    0x00057000    0x75999BA6
C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll    3072    0x75310000    0x00004000    0x00000000
C:\Windows\system32\version.DLL    21504    0x71D20000    0x00009000    0x71D21220
C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll    2560    0x75370000    0x00003000    0x00000000
C:\Windows\syswow64\normaliz.DLL    2048    0x752C0000    0x00003000    0x00000000
C:\Windows\syswow64\iertutil.dll    2302464    0x74890000    0x00237000    0x74893B90
C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll    10752    0x76930000    0x00005000    0x00000000
C:\Windows\syswow64\USERENV.dll    83968    0x74E20000    0x00019000    0x74E21CA1
C:\Windows\syswow64\profapi.dll    31744    0x76B80000    0x0000B000    0x76B81992
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\binkw32.dll    182152    0x18000000    0x0003B000    0x18001D80
C:\Windows\system32\WINMM.dll    194048    0x743E0000    0x00032000    0x743E37F1
C:\Windows\syswow64\WINTRUST.dll    179712    0x76AA0000    0x0002F000    0x76AA2A51
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\xlive.dll    2152448    0x63080000    0x002A2000    0x630ACBA8
C:\Windows\syswow64\SHELL32.dll    12880384    0x75B80000    0x00C4C000    0x75C014F9
C:\Windows\syswow64\ole32.dll    1425920    0x767D0000    0x0015F000    0x7681B955
C:\Windows\system32\d3d9.dll    1828352    0x67CC0000    0x001C3000    0x67CC1A45
C:\Windows\system32\d3d8thk.dll    11264    0x70CD0000    0x00006000    0x70CD11F0
C:\Windows\system32\dwmapi.dll    67584    0x72B40000    0x00013000    0x72B41858
C:\Windows\system32\dbghelp.dll    854016    0x67FB0000    0x000EB000    0x67FB13CE
C:\Windows\syswow64\WS2_32.dll    206336    0x74DD0000    0x00035000    0x74DD145D
C:\Windows\syswow64\NSI.dll    8704    0x76D20000    0x00006000    0x76D21782
C:\Windows\system32\DINPUT8.dll    145408    0x6CEE0000    0x00030000    0x6CEFEC5C
C:\Windows\system32\DSOUND.dll    453632    0x74420000    0x00072000    0x74421576
C:\Windows\system32\POWRPROF.dll    145408    0x743B0000    0x00025000    0x743B2B71
C:\Windows\syswow64\SETUPAPI.dll    1667584    0x757C0000    0x0019D000    0x757C17E7
C:\Windows\syswow64\CFGMGR32.dll    145920    0x76AD0000    0x00027000    0x76AD58B9
C:\Windows\syswow64\OLEAUT32.dll    583680    0x75220000    0x00092000    0x752242A1
C:\Windows\syswow64\DEVOBJ.dll    64512    0x75960000    0x00012000    0x75961441
C:\Windows\system32\WMVCore.DLL    2504192    0x62E10000    0x00267000    0x62E2F2C2
C:\Windows\system32\WMASF.DLL    237568    0x6C260000    0x0003D000    0x6C2611E5
C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24517_none_5c03a501a011108d\gdiplus.dll    1636864    0x730F0000    0x00193000    0x7318DEC9
C:\Windows\WinSxS\x86_microsoft.vc80.atl_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d1cb102c435421de\ATL80.DLL    97280    0x6CC50000    0x0001B000    0x6CC5C59F
C:\Windows\system32\apphelp.dll    295936    0x6CE90000    0x0004C000    0x6CE92C14
C:\Windows\AppPatch\AcLayers.DLL    562176    0x67E90000    0x0008D000    0x67E91FFF
C:\Windows\system32\WINSPOOL.DRV    321536    0x744A0000    0x00051000    0x744C99BC
C:\Windows\system32\MPR.dll    64000    0x71D30000    0x00012000    0x71D31200
C:\Windows\system32\IMM32.DLL    119808    0x75B20000    0x00060000    0x75B3158F
C:\Windows\syswow64\MSCTF.dll    836608    0x769D0000    0x000CE000    0x769D169B
C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL    11512    0x71CD0000    0x00003000    0x00000000
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\$fastman92limitAdjuster.asi    5919744    0x62850000    0x005B5000    0x628FE3FE
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\DllTricks.dll    33792    0x6CC40000    0x0000D000    0x6CC4147F
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\MinHook.x86.dll    14848    0x6CC30000    0x00007000    0x00000000
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\zlib1.dll    107520    0x00250000    0x00022000    0x00251440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll    530432    0x71D50000    0x00084000    0x71D519A9
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi    649216    0x67C10000    0x000A3000    0x67C4DAE6
C:\Windows\SYSTEM32\MSCOREE.DLL    297808    0x71C50000    0x0004A000    0x71C52E54
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll    339968    0x67B90000    0x0007B000    0x67BB31F9
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\ScriptHookHook.dll    125440    0x6C690000    0x00022000    0x6C6929AE
C:\Windows\system32\MSVCR100.dll    773968    0x64910000    0x000BF000    0x64921DFC
C:\Windows\system32\d3dx9_37.dll    3786760    0x61130000    0x003B7000    0x61488441
C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll    581400    0x71BC0000    0x0008D000    0x71BD2870
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\Trainer.asi    3852288    0x60D50000    0x003D3000    0x60F1DAE5
C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\plugins\XLivelessAddon.asi    232960    0x67B50000    0x0003D000    0x67B5E4F6
C:\Windows\system32\uxtheme.dll    245760    0x71260000    0x00080000    0x712737C9
C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks.dll    466928    0x10000000    0x00259000    0x1003F94B
C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll    8044008    0x71410000    0x007B0000    0x71432BE0
C:\Windows\system32\VCRUNTIME140_CLR0400.dll    83768    0x713F0000    0x00014000    0x713FAC00
C:\Windows\system32\ucrtbase_clr0400.dll    702400    0x71340000    0x000AB000    0x713D5F20
C:\Windows\assembly\NativeImages_v4.0.30319_32\mscorlib\bf92dcc11e428fd5adf02632b5d4414f\mscorlib.ni.dll    21017088    0x6F780000    0x0140D000    0x00000000
C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll    561424    0x72380000    0x00089000    0x72381150
C:\Windows\Microsoft.NET\Framework\v4.0.30319\nlssorting.dll    76848    0x730A0000    0x00013000    0x730AD900
C:\Windows\assembly\NativeImages_v4.0.30319_32\System\32dd1fff8e7bd4ce155ae353551cb874\System.ni.dll    10824192    0x0DDA0000    0x00A55000    0x00000000
C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Drawing\8bafee7a6b1e625c429b05e7408da3b9\System.Drawing.ni.dll    1702400    0x626A0000    0x001A3000    0x00000000
C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Windows.Forms\cb7d5a26ece74684906e4981d4f1228d\System.Windows.Forms.ni.dll    15089664    0x5FEE0000    0x00E66000    0x00000000
C:\Windows\syswow64\CLBCatQ.DLL    522240    0x76940000    0x00083000    0x769423D2
C:\Windows\System32\MMDevApi.dll    213504    0x745C0000    0x00039000    0x745CE2DE
C:\Windows\System32\PROPSYS.dll    988160    0x73340000    0x000F5000    0x73350D9E
C:\Windows\system32\AUDIOSES.DLL    195072    0x6C2A0000    0x00036000    0x6C2A9DBE
C:\Windows\system32\nvd3dum.dll    15558928    0x5C800000    0x00EAC000    0x5CF8D430
C:\Windows\SysWOW64\ctagent.DLL    8704    0x03780000    0x00007000    0x03781D70
C:\Windows\SysWOW64\dxdiagn.dll    210432    0x67B10000    0x00038000    0x67B3D558
C:\Windows\SysWOW64\dxgi.dll    293376    0x65700000    0x0004C000    0x6572D3F2
C:\Windows\SysWOW64\d3d10.dll    1080832    0x63E70000    0x0010F000    0x63F6095A
C:\Windows\SysWOW64\d3d10core.dll    220160    0x64AD0000    0x0003A000    0x64AF0BDA
C:\Windows\SysWOW64\d3d11.dll    1505280    0x61730000    0x00175000    0x617A2A27
C:\Windows\SysWOW64\d3d10_1.dll    161792    0x64AA0000    0x0002C000    0x64ABFEC6
C:\Windows\SysWOW64\d3d10_1core.dll    249856    0x64850000    0x00041000    0x64876668
C:\Windows\system32\wbem\wbemprox.dll    29184    0x71E20000    0x0000A000    0x71E2149A
C:\Windows\system32\wbemcomn.dll    363008    0x71000000    0x0005C000    0x71022B48
C:\Windows\system32\CRYPTSP.dll    80896    0x73080000    0x00017000    0x73083573
C:\Windows\system32\rsaenh.dll    242936    0x72DF0000    0x0003B000    0x72DF128D
C:\Windows\system32\RpcRtRemote.dll    46080    0x71D10000    0x0000E000    0x71D11235
C:\Windows\system32\wbem\wbemsvc.dll    47616    0x710B0000    0x0000F000    0x710B21A0
C:\Windows\system32\wbem\fastprox.dll    606208    0x6CF10000    0x00096000    0x6CF2F8B9
C:\Windows\system32\NTDSAPI.dll    90112    0x72220000    0x00018000    0x72221335
C:\Windows\system32\winbrand.dll    12800    0x6C2F0000    0x00007000    0x6C2F1230
C:\Windows\SysWOW64\DXGIDebug.dll    117904    0x64A80000    0x0001D000    0x64A94C80
C:\Windows\system32\bcrypt.dll    82944    0x71E90000    0x00017000    0x71E93592
C:\Windows\syswow64\imagehlp.dll    159232    0x752D0000    0x0002B000    0x752D130A
C:\Windows\system32\ncrypt.dll    223232    0x71EB0000    0x00039000    0x71EB1489
C:\Windows\SysWOW64\bcryptprimitives.dll    249352    0x71E50000    0x0003D000    0x71E510F5
C:\Windows\system32\GPAPI.dll    79360    0x70E60000    0x00016000    0x70E62061
C:\Windows\system32\cryptnet.dll    106496    0x70E40000    0x0001D000    0x70E4145E
C:\Windows\syswow64\WLDAP32.dll    271360    0x75130000    0x00045000    0x751311E5
C:\Windows\system32\SensApi.dll    10752    0x6CE80000    0x00006000    0x6CE8125A
C:\Windows\system32\nvapi.dll    3919352    0x6C710000    0x003DE000    0x6C9AD3DB
C:\Windows\system32\D3DREF9.DLL    398480    0x647E0000    0x00062000    0x648370D0
C:\Windows\system32\HID.DLL    22016    0x71070000    0x00009000    0x71071120
C:\Windows\system32\xinput1_3.dll    81768    0x046A0000    0x00016000    0x046A801F
C:\Windows\system32\wdmaud.drv    172032    0x6BD90000    0x00030000    0x6BD93C6B
C:\Windows\system32\ksuser.dll    4608    0x6CE60000    0x00004000    0x6CE61030
C:\Windows\system32\AVRT.dll    14336    0x6CE40000    0x00007000    0x6CE410C0
C:\Windows\system32\msacm32.drv    20992    0x6C1A0000    0x00008000    0x6C1A4119
C:\Windows\system32\MSACM32.dll    72192    0x6BF90000    0x00014000    0x6BF91340
C:\Windows\system32\midimap.dll    16896    0x6A1A0000    0x00007000    0x6A1A11D0
C:\Windows\system32\Secur32.dll    22016    0x72210000    0x00008000    0x722110E9
C:\Windows\system32\api-ms-win-downlevel-advapi32-l2-1-0.dll    3584    0x71060000    0x00004000    0x00000000
C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll    5632    0x74C20000    0x00004000    0x00000000
C:\Windows\system32\IPHLPAPI.DLL    103936    0x71F80000    0x0001C000    0x71F8A431
C:\Windows\system32\WINNSI.DLL    16384    0x720E0000    0x00007000    0x720E128D
C:\Windows\system32\mswsock.dll    231424    0x721D0000    0x0003C000    0x721D145D
C:\Windows\System32\wship6.dll    10752    0x6ADE0000    0x00006000    0x6ADE1673
C:\Windows\system32\api-ms-win-downlevel-shlwapi-l2-1-0.dll    5632    0x70BF0000    0x00004000    0x00000000
C:\Windows\System32\wshtcpip.dll    9216    0x720F0000    0x00005000    0x720F15DF
Game terminated.

 

Edited by Kerouha
moved crash log into spoiler
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  • 4 months later...

I got a question about using this. With EFLC, would I just set it to the main vehicles.img size, or do I factor in the DLCs size as well?

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  • 9 months later...
On 3/29/2020 at 11:45 PM, MrEWhite said:

I got a question about using this. With EFLC, would I just set it to the main vehicles.img size, or do I factor in the DLCs size as well?

Doesn't matter if it's the exact amount of vehicles.img size, just keep it somewhere around it. I added like 50mb more to the budget for my modded eflc.

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  • 1 month later...

My game crashes after driving around for 2 minutes, any fixes for that? I got 16 GB's of Ram.

Edited by MitchMaljers
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On 10/29/2014 at 9:41 PM, NTAuthority said:

So while I was looking into why ViIV wouldn't spawn any pedestrians even though I made navigation meshes (.wnv files) that had a higher-than-zero probability of ped spawning on them (aka what Alexander Blade has called 'pedgen flags', although they're not flags), I had to find the function that spawned random pedestrians first.

While doing so, I found a function that would be called any time a vehicle/pedestrian loaded, which incremented a global counter with what I had earlier documented to be the size of the current vehicle/pedestrian, including its textures. Checking this counter's references, I found that it in fact was referenced before the game attempted to load a new vehicle/pedestrian from the population cycle files!

Therefore, this is the taxi bug fix the game has needed for all those years.

That is, this plugin attacks the taxi bug right at its source, rather than working around the bug by loading models forcibly, it allows you to change the maximum size in bytes the game will allow automatically-loaded vehicles to take up! Isn't that fun?

It currently only works on 1.0.4.0 and 1.0.7.0 (and now 1.1.2.0 thanks to ThirteenAG).

One can download the fix and its .ini file (which you'll have to edit to contain a suitable limit - currently it contains the default limits) at http://refint.org/files/RIL.Budgeted.zip

Also, source code is available at http://tohjo.eu/ntauthority/budgeted and can be compiled as desired.

Have fun!

Wow, excellent script, it must have taken you a long time to discover the source of the problem with the cabs, it is much appreciated, the best script out there to solve this, no doubt. Thank you very much.

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  • 3 months later...

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