Nico Posted October 23, 2015 Share Posted October 23, 2015 (sorry for the bump, but this needs to be reported) EFLC version has one error, the game will hard-freeze in the Acter Industrial Park, It's happened once in TLAD, once in TBOGT. Game is completely stock, and i'm not running a toaster either. 1.1.7.0, box copy brought on release. And of course it gets ignored. Guess all the gossipers calling the OP a jackass were right. Hey, go easy on the guy. He didn't reply to you as he had some IRL issues - hadn't been on his PC for months. I'll try replicating the bug and see if I can find a fix for it. EDIT: Could you be more specific? The area has many nav zones. The roads around the giant gas storage tanks, not the freeway above it. I remember having this issue as well, game crashed around that zone. 86DX 1 Did you see the frightened ones? Did you hear the falling bombs? Did you ever wonder... ...why we had to run for shelter when the promise of a brave new world unfurled beneath a clear blue sky? Link to comment Share on other sites More sharing options...
Tomas. Posted July 6, 2016 Share Posted July 6, 2016 (edited) Sorry for such bump in advance. I guess the missing textures with this plugin are fixable by "-memrestrict" ("-memrestrict 943718400" for 1 gig video card) and "-reservedApp 0" command lines, I hope that's the right way. But there's an issue: I have sounds of appearing vehicles loading too late (only tire noise can be heard). The higher the limit (even if it just not so high), the more it's noticeable. I don't know, maybe there are some sound limits too? For someone with better PC it's PROBABLY not such a big problem because sounds should load faster for them, but anyway it's ok for me without increasing the limit with the plugin. For episodes, do I need to add up the sizes of original vehicle.img + both episodes' vehicle.img? And do I need to do the same even with componentpeds.img? (it's quite heavy though) Thanks in advance. Edited July 7, 2016 by PavelOs Link to comment Share on other sites More sharing options...
unbid Posted August 3, 2016 Share Posted August 3, 2016 (edited) Sorry for the bump, but I discovered that the RIL.Budgeted is not compatible with the latest version of Limit Adjuster. The game just crashed after a minute or two of gameplay. Any Idea on how to fix this? Edited August 4, 2016 by unbid Link to comment Share on other sites More sharing options...
DerangedCrackhead Posted December 1, 2016 Share Posted December 1, 2016 Well, this is impressive the least. I've had this for some time in my pc and it wasn't until now when I figured how it works. Have to say that it's the first fix that definitely works on the source and without taking a whole lot of resources like other fixes. It even makes (some) EFLC cars spawn too. Even if it makes my game lag, which may be caused by my pc just being old or the vehicles .img (around 336mb) anyway, it still manages to run for some time. My observation is that even though it correctly prevents the excesive taxi spawn there seem to be an extremely low variety of vehicles spawning, with an overal amount of ten or so spawning uniformly around the map, regardless of the area or the vehicle being driven. There often spawn other vehicles but in a real low amount. Is this the vanilla spawn or am I the only one with this issue? I tried running Traffic Control System in an attempt to have more vehicles spawned in traffic, regardless of the paths or spawn being messed up or taking more resources, but even though there seem to be few more vehicles spawned, I have yet to see vehicles like the Burrito, Willard or Cognoscenti driving in traffic, which seemed to be common in traffic when I just used Traffic Control System. Few shots ingame of the traffic using the mod. You can notice that most of the cars repeat in most of the shots, despite the area and the vehicle being drive changes. Intersections allow to see better the variety on the traffic. Welex and unbid 2 Link to comment Share on other sites More sharing options...
86DX Posted December 1, 2016 Share Posted December 1, 2016 (edited) As nice as those look - it boils down to the fact they're too goddamn high poly and their .wtds & .wfts weigh too much for the streaming system to handle - even with RIL.Budgeted. Edited December 1, 2016 by RM76 Link to comment Share on other sites More sharing options...
ThirteenAG Posted December 3, 2016 Share Posted December 3, 2016 https://bitbucket.org/ThirteenAG/xlivelessaddon/downloads/RIL.Budgeted.zip Compatibility with latest patch (should work with any IV/EFLC version). PacketOverload_x64bit, SaucyPow3r, 86DX and 5 others 8 Widescreen Fixes Pack || Project2DFX || SaveLoader || WindowedMode || CLEO Scripts Link to comment Share on other sites More sharing options...
Igor Bogdanoff Posted December 3, 2016 Share Posted December 3, 2016 You are magician TAG! Link to comment Share on other sites More sharing options...
Hullian111 Posted December 16, 2016 Share Posted December 16, 2016 (edited) Would just like to report that you have saved my life (for now, until either TrafficFlow gets back online or I sort out my popgroups thingy to get buses back), but its a real shame all the cars are the same. Is there anything you can do about it, or should I just grim and bare it for now? ONE DAY LATER: I feel ripped off, now. No offence to the creator, but after installing mods, I went from over two or three identical cars to either one or two. And then taxis spawn like crazy again. Its like the taxi bug all over again, yet reduced and less noticable. Someone please update Scripthook. Edited December 17, 2016 by Hullian111 Link to comment Share on other sites More sharing options...
86DX Posted December 21, 2016 Share Posted December 21, 2016 ONE DAY LATER: I feel ripped off, now. No offence to the creator, but after installing mods, I went from over two or three identical cars to either one or two. And then taxis spawn like crazy again. Its like the taxi bug all over again, yet reduced and less noticable. Learn to configure it before sperging out and blaming the script itself. Link to comment Share on other sites More sharing options...
Kerouha Posted November 3, 2019 Share Posted November 3, 2019 (edited) This script works, you can actually see changes after editing cargrp.dat/popcycle.dat/vehicles.ide. But it brings crashes as well. In popcycle, I added a small fixed chance for multiple ped groups to appear at Hove Beach. Some occasional bikers, business people, Alderney/Bohan townees. Walk out of Roman's apartmernt, and you can see all the different people and cars. But as soon as you try to leave Hove Beach area, the game crashes. I restored the original popcycle, but it continues to crash, although only after a bit of driving around the map. Is it because of incorrect Limit Adjuster/Budgeted settings? I use version 1.0.7.0, xliveless, no car models added or replaced, just tweaks for handling.dat and files above. Commandline: Spoiler -fullspecaudio -norestrictions -nomemrestrict RIL.Budgeted.ini Spoiler [BudgetedIV] VehicleBudget=322122540 PedBudget=322122540 Crash log: Spoiler Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46 Please visit http://fastman92.com Solution platform: WIN_X86 Game detected: GTA IV 1.0.7.0 15505792 bytes Global exception handler has been registered. --------------------------------------------- --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 50 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 80000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 16000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 16000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Vehicles to: 140 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Objects to: 1300 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Tasks to: 1200 --------------------------------------------- Modified limit of DYNAMIC LIMITS: CDummyTask to: 300 --------------------------------------------- Modified limit of DYNAMIC LIMITS: Events to: 300 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PointRoute to: 256 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PatrolRoute to: 32 --------------------------------------------- Modified limit of DYNAMIC LIMITS: InteriorInst to: 1000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PortalInst to: 500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: CAnimBlender to: 300 --------------------------------------------- Modified limit of DYNAMIC LIMITS: CAtdNodeAnimChangePooledObject to: 3000 --------------------------------------------- Modified limit of DYNAMIC LIMITS: CAtdNodeAnimPlayer to: 1500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: crFrameFilterBoneMask to: 1800 --------------------------------------------- Modified limit of DYNAMIC LIMITS: crFrameFilterBoneAnalogue to: 1500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: crExpressionProcessor to: 1500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: crmtObserver to: 1500 --------------------------------------------- Modified limit of DYNAMIC LIMITS: PedAttractors to: 64 --------------------------------------------- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 800 --------------------------------------------- Modified limit of IPL:inst, buildings to: 32000 --------------------------------------------- Modified limit of IPL:inst, animated buildings to: 500 --------------------------------------------- Modified limit of IPL:inst, dummies to: 14000 --------------------------------------------- Modified limit of IPL: inst per file to: 8192 --------------------------------------------- Modified limit of IPL: entity index array to: 60 --------------------------------------------- Modified limit of IDE:objs:type1 section to 28000 --------------------------------------------- Modified limit of IDE:objs:type2 section to 550 --------------------------------------------- Modified limit of IDE:tobj section to 1800 --------------------------------------------- Modified limit of IDE:cars section to 205 --------------------------------------------- Modified limit of IDE:peds section to 585 --------------------------------------------- Modified limit of IDE:weap section to 100 --------------------------------------------- --------------------------------------------- Number of memory changes made: 36 --------------------------------------------- Game crashed unfortunately, here's a crash log: Current process ID: 9144 Current thread ID: 8524 Last file to be loaded: C:\Users\Kerouha\AppData\Local\Rockstar Games\GTA IV\User Music\userfile.dat Last library loaded: C:\Windows\system32\nvspcap.dll Exception address: 0x010E7C24 ("GTAIV.exe"+0x7E7C24) Exception code: 0xC0000005 Exception name: EXCEPTION_ACCESS_VIOLATION Inaccessible memory address: 0x0 General registers: EAX: 0x00000000 (0) EBX: 0x00000000 (0) ECX: 0x00000000 (0) EDX: 0x00000000 (0) ESI: 0x0142B5F0 (21149168) EDI: 0x0873EDB0 (141815216) EBP: 0x0142B5F0 (21149168) ESP: 0x003BE944 (3926340) EIP: 0x010E7C24 (17726500) EFL: 0x00010206 (66054) Segment registers: CS: 0023 DS: 002B ES: 002B FS: 0053 GS: 002B SS: 002B FPU registers: ST0: 10.000000 bytes: 00 00 00 00 00 00 00 A0 02 40 ST1: 6.000000 bytes: 00 00 00 00 00 00 00 C0 01 40 ST2: 9.937924 bytes: 00 00 00 00 00 BD 01 9F 02 40 ST3: 920.715027 bytes: 00 00 00 00 00 C3 2D E6 08 40 ST4: 181.832199 bytes: 00 00 00 00 00 0B D5 B5 06 40 ST5: 34.089500 bytes: 00 00 00 00 00 A6 5B 88 04 40 ST6: 0.397160 bytes: 00 00 00 00 00 8E 58 CB FD 3F ST7: -431602080.000000 bytes: 00 00 00 00 00 CD CD CD 1B C0 CTRL: 007F STAT: 7067 TAGS: FFFF MMX registers, 8 bytes: MM0: 00 00 00 00 00 00 00 A0 MM1: 00 00 00 00 00 00 00 C0 MM2: 00 00 00 00 00 BD 01 9F MM3: 00 00 00 00 00 C3 2D E6 MM4: 00 00 00 00 00 0B D5 B5 MM5: 00 00 00 00 00 A6 5B 88 MM6: 00 00 00 00 00 8E 58 CB MM7: 00 00 00 00 00 CD CD CD XMM registers, 16 bytes: XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 Module list ; Path Module file size Base Size of image Entry point C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\GTAIV.exe 15505792 0x00900000 0x01851000 0x0120D011 C:\Windows\SysWOW64\ntdll.dll 1319496 0x77110000 0x00180000 0x00000000 C:\Windows\syswow64\kernel32.dll 1114112 0x74E40000 0x00110000 0x74E53346 C:\Program Files\AVAST Software\Avast\x86\aswhook.dll 64848 0x70E80000 0x00010000 0x70E857B0 C:\Windows\syswow64\KERNELBASE.dll 275968 0x75320000 0x00047000 0x75327541 C:\Windows\syswow64\USER32.dll 834048 0x76C20000 0x00100000 0x76C3B70A C:\Windows\syswow64\GDI32.dll 313344 0x76B90000 0x00090000 0x76BA633B C:\Windows\syswow64\LPK.dll 25600 0x75AB0000 0x0000A000 0x75AB36A0 C:\Windows\syswow64\USP10.dll 628224 0x75180000 0x0009D000 0x751B42AC C:\Windows\syswow64\msvcrt.dll 690688 0x74D20000 0x000AC000 0x74D2A472 C:\Windows\syswow64\ADVAPI32.dll 644096 0x75A00000 0x000A1000 0x75A14919 C:\Windows\SysWOW64\sechost.dll 92160 0x74C00000 0x00019000 0x74C04975 C:\Windows\syswow64\RPCRT4.dll 666112 0x74C30000 0x000F0000 0x74C40569 C:\Windows\syswow64\SspiCli.dll 96768 0x74830000 0x00060000 0x7484A3B0 C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74820000 0x0000C000 0x748210E1 C:\Windows\syswow64\PSAPI.DLL 6144 0x75300000 0x00005000 0x75301438 C:\Windows\syswow64\CRYPT32.dll 1177088 0x74AD0000 0x00122000 0x74AD158E C:\Windows\syswow64\MSASN1.dll 34304 0x759E0000 0x0000C000 0x759E238E C:\Windows\syswow64\WININET.dll 4387840 0x75380000 0x00437000 0x75382A90 C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x759F0000 0x00004000 0x00000000 C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x74E10000 0x00004000 0x00000000 C:\Windows\syswow64\shlwapi.DLL 350208 0x75980000 0x00057000 0x75999BA6 C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x75310000 0x00004000 0x00000000 C:\Windows\system32\version.DLL 21504 0x71D20000 0x00009000 0x71D21220 C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x75370000 0x00003000 0x00000000 C:\Windows\syswow64\normaliz.DLL 2048 0x752C0000 0x00003000 0x00000000 C:\Windows\syswow64\iertutil.dll 2302464 0x74890000 0x00237000 0x74893B90 C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76930000 0x00005000 0x00000000 C:\Windows\syswow64\USERENV.dll 83968 0x74E20000 0x00019000 0x74E21CA1 C:\Windows\syswow64\profapi.dll 31744 0x76B80000 0x0000B000 0x76B81992 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\binkw32.dll 182152 0x18000000 0x0003B000 0x18001D80 C:\Windows\system32\WINMM.dll 194048 0x743E0000 0x00032000 0x743E37F1 C:\Windows\syswow64\WINTRUST.dll 179712 0x76AA0000 0x0002F000 0x76AA2A51 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\xlive.dll 2152448 0x63080000 0x002A2000 0x630ACBA8 C:\Windows\syswow64\SHELL32.dll 12880384 0x75B80000 0x00C4C000 0x75C014F9 C:\Windows\syswow64\ole32.dll 1425920 0x767D0000 0x0015F000 0x7681B955 C:\Windows\system32\d3d9.dll 1828352 0x67CC0000 0x001C3000 0x67CC1A45 C:\Windows\system32\d3d8thk.dll 11264 0x70CD0000 0x00006000 0x70CD11F0 C:\Windows\system32\dwmapi.dll 67584 0x72B40000 0x00013000 0x72B41858 C:\Windows\system32\dbghelp.dll 854016 0x67FB0000 0x000EB000 0x67FB13CE C:\Windows\syswow64\WS2_32.dll 206336 0x74DD0000 0x00035000 0x74DD145D C:\Windows\syswow64\NSI.dll 8704 0x76D20000 0x00006000 0x76D21782 C:\Windows\system32\DINPUT8.dll 145408 0x6CEE0000 0x00030000 0x6CEFEC5C C:\Windows\system32\DSOUND.dll 453632 0x74420000 0x00072000 0x74421576 C:\Windows\system32\POWRPROF.dll 145408 0x743B0000 0x00025000 0x743B2B71 C:\Windows\syswow64\SETUPAPI.dll 1667584 0x757C0000 0x0019D000 0x757C17E7 C:\Windows\syswow64\CFGMGR32.dll 145920 0x76AD0000 0x00027000 0x76AD58B9 C:\Windows\syswow64\OLEAUT32.dll 583680 0x75220000 0x00092000 0x752242A1 C:\Windows\syswow64\DEVOBJ.dll 64512 0x75960000 0x00012000 0x75961441 C:\Windows\system32\WMVCore.DLL 2504192 0x62E10000 0x00267000 0x62E2F2C2 C:\Windows\system32\WMASF.DLL 237568 0x6C260000 0x0003D000 0x6C2611E5 C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.24517_none_5c03a501a011108d\gdiplus.dll 1636864 0x730F0000 0x00193000 0x7318DEC9 C:\Windows\WinSxS\x86_microsoft.vc80.atl_1fc8b3b9a1e18e3b_8.0.50727.6195_none_d1cb102c435421de\ATL80.DLL 97280 0x6CC50000 0x0001B000 0x6CC5C59F C:\Windows\system32\apphelp.dll 295936 0x6CE90000 0x0004C000 0x6CE92C14 C:\Windows\AppPatch\AcLayers.DLL 562176 0x67E90000 0x0008D000 0x67E91FFF C:\Windows\system32\WINSPOOL.DRV 321536 0x744A0000 0x00051000 0x744C99BC C:\Windows\system32\MPR.dll 64000 0x71D30000 0x00012000 0x71D31200 C:\Windows\system32\IMM32.DLL 119808 0x75B20000 0x00060000 0x75B3158F C:\Windows\syswow64\MSCTF.dll 836608 0x769D0000 0x000CE000 0x769D169B C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 11512 0x71CD0000 0x00003000 0x00000000 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\$fastman92limitAdjuster.asi 5919744 0x62850000 0x005B5000 0x628FE3FE C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\DllTricks.dll 33792 0x6CC40000 0x0000D000 0x6CC4147F C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\MinHook.x86.dll 14848 0x6CC30000 0x00007000 0x00000000 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\zlib1.dll 107520 0x00250000 0x00022000 0x00251440 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x71D50000 0x00084000 0x71D519A9 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\ScriptHookDotNet.asi 649216 0x67C10000 0x000A3000 0x67C4DAE6 C:\Windows\SYSTEM32\MSCOREE.DLL 297808 0x71C50000 0x0004A000 0x71C52E54 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\ScriptHook.dll 339968 0x67B90000 0x0007B000 0x67BB31F9 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\ScriptHookHook.dll 125440 0x6C690000 0x00022000 0x6C6929AE C:\Windows\system32\MSVCR100.dll 773968 0x64910000 0x000BF000 0x64921DFC C:\Windows\system32\d3dx9_37.dll 3786760 0x61130000 0x003B7000 0x61488441 C:\Windows\Microsoft.NET\Framework\v4.0.30319\mscoreei.dll 581400 0x71BC0000 0x0008D000 0x71BD2870 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\Trainer.asi 3852288 0x60D50000 0x003D3000 0x60F1DAE5 C:\Program Files (x86)\Steam\SteamApps\common\Grand Theft Auto IV\GTAIV\plugins\XLivelessAddon.asi 232960 0x67B50000 0x0003D000 0x67B5E4F6 C:\Windows\system32\uxtheme.dll 245760 0x71260000 0x00080000 0x712737C9 C:\Program Files (x86)\RivaTuner Statistics Server\RTSSHooks.dll 466928 0x10000000 0x00259000 0x1003F94B C:\Windows\Microsoft.NET\Framework\v4.0.30319\clr.dll 8044008 0x71410000 0x007B0000 0x71432BE0 C:\Windows\system32\VCRUNTIME140_CLR0400.dll 83768 0x713F0000 0x00014000 0x713FAC00 C:\Windows\system32\ucrtbase_clr0400.dll 702400 0x71340000 0x000AB000 0x713D5F20 C:\Windows\assembly\NativeImages_v4.0.30319_32\mscorlib\bf92dcc11e428fd5adf02632b5d4414f\mscorlib.ni.dll 21017088 0x6F780000 0x0140D000 0x00000000 C:\Windows\Microsoft.NET\Framework\v4.0.30319\clrjit.dll 561424 0x72380000 0x00089000 0x72381150 C:\Windows\Microsoft.NET\Framework\v4.0.30319\nlssorting.dll 76848 0x730A0000 0x00013000 0x730AD900 C:\Windows\assembly\NativeImages_v4.0.30319_32\System\32dd1fff8e7bd4ce155ae353551cb874\System.ni.dll 10824192 0x0DDA0000 0x00A55000 0x00000000 C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Drawing\8bafee7a6b1e625c429b05e7408da3b9\System.Drawing.ni.dll 1702400 0x626A0000 0x001A3000 0x00000000 C:\Windows\assembly\NativeImages_v4.0.30319_32\System.Windows.Forms\cb7d5a26ece74684906e4981d4f1228d\System.Windows.Forms.ni.dll 15089664 0x5FEE0000 0x00E66000 0x00000000 C:\Windows\syswow64\CLBCatQ.DLL 522240 0x76940000 0x00083000 0x769423D2 C:\Windows\System32\MMDevApi.dll 213504 0x745C0000 0x00039000 0x745CE2DE C:\Windows\System32\PROPSYS.dll 988160 0x73340000 0x000F5000 0x73350D9E C:\Windows\system32\AUDIOSES.DLL 195072 0x6C2A0000 0x00036000 0x6C2A9DBE C:\Windows\system32\nvd3dum.dll 15558928 0x5C800000 0x00EAC000 0x5CF8D430 C:\Windows\SysWOW64\ctagent.DLL 8704 0x03780000 0x00007000 0x03781D70 C:\Windows\SysWOW64\dxdiagn.dll 210432 0x67B10000 0x00038000 0x67B3D558 C:\Windows\SysWOW64\dxgi.dll 293376 0x65700000 0x0004C000 0x6572D3F2 C:\Windows\SysWOW64\d3d10.dll 1080832 0x63E70000 0x0010F000 0x63F6095A C:\Windows\SysWOW64\d3d10core.dll 220160 0x64AD0000 0x0003A000 0x64AF0BDA C:\Windows\SysWOW64\d3d11.dll 1505280 0x61730000 0x00175000 0x617A2A27 C:\Windows\SysWOW64\d3d10_1.dll 161792 0x64AA0000 0x0002C000 0x64ABFEC6 C:\Windows\SysWOW64\d3d10_1core.dll 249856 0x64850000 0x00041000 0x64876668 C:\Windows\system32\wbem\wbemprox.dll 29184 0x71E20000 0x0000A000 0x71E2149A C:\Windows\system32\wbemcomn.dll 363008 0x71000000 0x0005C000 0x71022B48 C:\Windows\system32\CRYPTSP.dll 80896 0x73080000 0x00017000 0x73083573 C:\Windows\system32\rsaenh.dll 242936 0x72DF0000 0x0003B000 0x72DF128D C:\Windows\system32\RpcRtRemote.dll 46080 0x71D10000 0x0000E000 0x71D11235 C:\Windows\system32\wbem\wbemsvc.dll 47616 0x710B0000 0x0000F000 0x710B21A0 C:\Windows\system32\wbem\fastprox.dll 606208 0x6CF10000 0x00096000 0x6CF2F8B9 C:\Windows\system32\NTDSAPI.dll 90112 0x72220000 0x00018000 0x72221335 C:\Windows\system32\winbrand.dll 12800 0x6C2F0000 0x00007000 0x6C2F1230 C:\Windows\SysWOW64\DXGIDebug.dll 117904 0x64A80000 0x0001D000 0x64A94C80 C:\Windows\system32\bcrypt.dll 82944 0x71E90000 0x00017000 0x71E93592 C:\Windows\syswow64\imagehlp.dll 159232 0x752D0000 0x0002B000 0x752D130A C:\Windows\system32\ncrypt.dll 223232 0x71EB0000 0x00039000 0x71EB1489 C:\Windows\SysWOW64\bcryptprimitives.dll 249352 0x71E50000 0x0003D000 0x71E510F5 C:\Windows\system32\GPAPI.dll 79360 0x70E60000 0x00016000 0x70E62061 C:\Windows\system32\cryptnet.dll 106496 0x70E40000 0x0001D000 0x70E4145E C:\Windows\syswow64\WLDAP32.dll 271360 0x75130000 0x00045000 0x751311E5 C:\Windows\system32\SensApi.dll 10752 0x6CE80000 0x00006000 0x6CE8125A C:\Windows\system32\nvapi.dll 3919352 0x6C710000 0x003DE000 0x6C9AD3DB C:\Windows\system32\D3DREF9.DLL 398480 0x647E0000 0x00062000 0x648370D0 C:\Windows\system32\HID.DLL 22016 0x71070000 0x00009000 0x71071120 C:\Windows\system32\xinput1_3.dll 81768 0x046A0000 0x00016000 0x046A801F C:\Windows\system32\wdmaud.drv 172032 0x6BD90000 0x00030000 0x6BD93C6B C:\Windows\system32\ksuser.dll 4608 0x6CE60000 0x00004000 0x6CE61030 C:\Windows\system32\AVRT.dll 14336 0x6CE40000 0x00007000 0x6CE410C0 C:\Windows\system32\msacm32.drv 20992 0x6C1A0000 0x00008000 0x6C1A4119 C:\Windows\system32\MSACM32.dll 72192 0x6BF90000 0x00014000 0x6BF91340 C:\Windows\system32\midimap.dll 16896 0x6A1A0000 0x00007000 0x6A1A11D0 C:\Windows\system32\Secur32.dll 22016 0x72210000 0x00008000 0x722110E9 C:\Windows\system32\api-ms-win-downlevel-advapi32-l2-1-0.dll 3584 0x71060000 0x00004000 0x00000000 C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x74C20000 0x00004000 0x00000000 C:\Windows\system32\IPHLPAPI.DLL 103936 0x71F80000 0x0001C000 0x71F8A431 C:\Windows\system32\WINNSI.DLL 16384 0x720E0000 0x00007000 0x720E128D C:\Windows\system32\mswsock.dll 231424 0x721D0000 0x0003C000 0x721D145D C:\Windows\System32\wship6.dll 10752 0x6ADE0000 0x00006000 0x6ADE1673 C:\Windows\system32\api-ms-win-downlevel-shlwapi-l2-1-0.dll 5632 0x70BF0000 0x00004000 0x00000000 C:\Windows\System32\wshtcpip.dll 9216 0x720F0000 0x00005000 0x720F15DF Game terminated. Edited November 3, 2019 by Kerouha moved crash log into spoiler Link to comment Share on other sites More sharing options...
MrEWhite Posted March 29, 2020 Share Posted March 29, 2020 I got a question about using this. With EFLC, would I just set it to the main vehicles.img size, or do I factor in the DLCs size as well? Link to comment Share on other sites More sharing options...
kartoshka Posted December 31, 2020 Share Posted December 31, 2020 On 3/29/2020 at 11:45 PM, MrEWhite said: I got a question about using this. With EFLC, would I just set it to the main vehicles.img size, or do I factor in the DLCs size as well? Doesn't matter if it's the exact amount of vehicles.img size, just keep it somewhere around it. I added like 50mb more to the budget for my modded eflc. Link to comment Share on other sites More sharing options...
MitchMaljers Posted February 21, 2021 Share Posted February 21, 2021 (edited) My game crashes after driving around for 2 minutes, any fixes for that? I got 16 GB's of Ram. Edited February 21, 2021 by MitchMaljers Link to comment Share on other sites More sharing options...
sr_Ghost141 Posted February 28, 2021 Share Posted February 28, 2021 On 10/29/2014 at 9:41 PM, NTAuthority said: So while I was looking into why ViIV wouldn't spawn any pedestrians even though I made navigation meshes (.wnv files) that had a higher-than-zero probability of ped spawning on them (aka what Alexander Blade has called 'pedgen flags', although they're not flags), I had to find the function that spawned random pedestrians first. While doing so, I found a function that would be called any time a vehicle/pedestrian loaded, which incremented a global counter with what I had earlier documented to be the size of the current vehicle/pedestrian, including its textures. Checking this counter's references, I found that it in fact was referenced before the game attempted to load a new vehicle/pedestrian from the population cycle files! Therefore, this is the taxi bug fix the game has needed for all those years. That is, this plugin attacks the taxi bug right at its source, rather than working around the bug by loading models forcibly, it allows you to change the maximum size in bytes the game will allow automatically-loaded vehicles to take up! Isn't that fun? It currently only works on 1.0.4.0 and 1.0.7.0 (and now 1.1.2.0 thanks to ThirteenAG). One can download the fix and its .ini file (which you'll have to edit to contain a suitable limit - currently it contains the default limits) at http://refint.org/files/RIL.Budgeted.zip Also, source code is available at http://tohjo.eu/ntauthority/budgeted and can be compiled as desired. Have fun! Wow, excellent script, it must have taken you a long time to discover the source of the problem with the cabs, it is much appreciated, the best script out there to solve this, no doubt. Thank you very much. Link to comment Share on other sites More sharing options...
Excellence Posted June 10, 2021 Share Posted June 10, 2021 On 12/3/2016 at 12:34 PM, ThirteenAG said: https://bitbucket.org/ThirteenAG/xlivelessaddon/downloads/RIL.Budgeted.zip Compatibility with latest patch (should work with any IV/EFLC version). This unfortunately crashes the game on the latest patch. Is there no other way to get rid of the taxi bug than by downgrading the game? Andre_Santner 1 Link to comment Share on other sites More sharing options...
wity_w0ta Posted August 7, 2021 Share Posted August 7, 2021 i cant telechrger 😥 Link to comment Share on other sites More sharing options...
Varcain Posted February 26, 2022 Share Posted February 26, 2022 On 8/7/2021 at 11:05 PM, wity_w0ta said: i cant telechrger 😥 I still have this mod on my hard disk so I re-uploaded here if someone still want it: https://mega.nz/folder/8axkSCYb#QJPKc5L3_f5g1mHqZYY0tg Link to comment Share on other sites More sharing options...
LeakyLine Posted August 11, 2022 Share Posted August 11, 2022 I switched from TrafficLoad to this mod and I'm experiencing a very non-diverse array of traffic. Cabs, cop cars, and SUVs, nothing else. Any ideas on what to do? Link to comment Share on other sites More sharing options...
ult1matum Posted August 16, 2022 Share Posted August 16, 2022 On 8/11/2022 at 8:09 PM, LeakyLine said: I switched from TrafficLoad to this mod and I'm experiencing a very non-diverse array of traffic. Cabs, cop cars, and SUVs, nothing else. Any ideas on what to do? Might not be working with the CE. At least it doesn't for me. Link to comment Share on other sites More sharing options...
B Dawg Posted August 16, 2022 Share Posted August 16, 2022 24 minutes ago, ult1matum said: Might not be working with the CE. At least it doesn't for me. RIL.Budgeted options are included in Fusion Fix. ult1matum 1 Link to comment Share on other sites More sharing options...
Half-Matthew 3 Confirmed Posted October 15, 2022 Share Posted October 15, 2022 Dang, if only there was a version for GTA V with the same exact thing (Fixes the game not using every vehicle in veh_poor, veh_mid, veh_rich, veh_large_city, etc) , but a custom script that increased traffic variety by 2x inside of the folder as an addition. Link to comment Share on other sites More sharing options...
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