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Open San Andreas


VirusMS
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SkyHunted, me as a scripter of some projects myself know that scripting has no bar holding it.

 

It is possble.

 

Never said we'll make it though I just started learning CLEO myself, so we'll just see.

I remember having something similar back when I was working on T95S, wasn't very hard to script and gave good looking results.

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Dude, the post above yours was made 3 hours ago... :/

People can die within 3 hours, so can mods. Obviously.

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Nice I was actually working on something like this, but only for my self and I didn't really bother to keep working on it... Anyway I might have some modelS left over on my computer, I will see if I can find them if you want me to.

F8i4bRU.png

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Nice I was actually working on something like this, but only for my self and I didn't really bother to keep working on it... Anyway I might have some modelS left over on my computer, I will see if I can find them if you want me to.

okay please give the files and thanks for your Interest

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Nice I was actually working on something like this, but only for my self and I didn't really bother to keep working on it... Anyway I might have some modelS left over on my computer, I will see if I can find them if you want me to.

 

okay please give the files and thanks for your InterestI will look for them tomorrow, I hope I still have them

F8i4bRU.png

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Nice I was actually working on something like this, but only for my self and I didn't really bother to keep working on it... Anyway I might have some modelS left over on my computer, I will see if I can find them if you want me to.

okay please give the files and thanks for your InterestYou are not even in team so shut up and let the actual team members reply please. :sui:
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Nice I was actually working on something like this, but only for my self and I didn't really bother to keep working on it... Anyway I might have some modelS left over on my computer, I will see if I can find them if you want me to.

okay please give the files and thanks for your Interest
You are not even in team so shut up and let the actual team members reply please. :sui:

 

first thing i have requested this from the team member then someone told me that he was working on something like this and told me if i want him to search for it

and now shut up please

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Heh, you sounded like you would be a team member.

 

And Rented was talking with Maxandmov/team's members, not with you, about interiors for the buildings, not your request, so YOU shut up and get your facts straight, please.

Edited by darthvader20011
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Loay209, none of us asked for your help. Stop acting like any of us asked you to help. (well, at least as far as I got it you do.)
Alex_2259, no, the mod is not dead. Updates are to be soon. Just wait and watch.
darthvader20011, thank you.
Rented, if you want to - why not. But if it won't fit us - that's too bad. Anyways, if you'll give us your works, we'll credit you if it'll be used in any way. Mind if we edit it if needed though?

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Great update!

I found a building that has dynamic doors (but enex marker is placed on it) where the 'just business' happen in LA.

So you can only remove that marker.

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RJSanModder, thank you.

Ah, the Atrium? We'll reach it some time too. But something tells me it won't fit the building...

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DHSMyths&Mods

Hey man thanks for your reply, I'm a noob to modding. Could you give me any resources as to where I can learn it. Is it a matter of placing them in a coordinate? When I think about coordinates, the problem is if I put them into the place I want them, They will appear on top of the building rather than the interior. Is there a code for that or have you already done something to the building which makes the interior the coordinate by default? It'd even be better if you could see this as your next project because what would be the point if the interiors are available but no characters. Consider it plzzzzzzzz!! :r*::panic:

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DHSMyths&Mods, I will not share materials of the mod under any circumstances you have to offer me.

If you don't understand how the game's interior system works, you shall consider googling for it rather than asking me or any of other modmakers first.

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BMWSauberF1.08

RJSanModder, thank you.

 

Ah, the Atrium? We'll reach it some time too. But something tells me it won't fit the building...

Actually the Atrium have the correct size,since the interior is spawned exactly inside the building when you enter it(just use an airbreak and go out of the boundaries of the interior)

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We will be delighted if you can release a beta version to let us play with it a while.

Not bad though, the progress of the mod.

Edited by HampaGezor
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RJSanModder, I seriously doubt it. We have another sight of this house really.
HampaGezor, there will be no beta version. We're aimed to release a finished product.

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3458435340503495

Is this mod dead? If not, do you have any estimations on a release? This could be a game changer for San Andreas.

 

Also is there a donation option?

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Is this mod dead? If not, do you have any estimations on a release? This could be a game changer for San Andreas.

 

Also is there a donation option?

He already said that,

Alex_2259, no, the mod is not dead. Updates are to be soon. Just wait and watch.

Will there be beta version of the mod?
A: No. We're going to release two versions of the mod: OSA: Full Edition and OSA: SA-MP Edition. Second is first without any script.
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Alex_2259, yes, there is donation option via our blog. Look for it there.

Our team appreciates any contribution you can do, no matter what it is: cash or your works.

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DHSMyths&Mods

Okay I read and saw all images, will there be people in gym, old reece in barber shop and other people inside other interiors, without them I won't be able to learn new moves, get a new haircut, or other things.

 

Also when is this mod estimated to come out- next month?

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DHSMyths&Mods, I am, if to be honest, tired of answering obvious questions. Do you consider how big amounts of job to be done are? Look into Main.SCM. The thing is that around 1/4 of the code is to be rewritten. + maps n models, which, to sum up, will be around almost 1/3 of the game. How long amateur (if to compare it to those like R* and such) team can do 1/4 of the game, huh?

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Some questions that have not been addressed yet:

- By changing main.scm, will cleo mods still be compatible with this mod?

- What limitations or drawback are expected by this mod?

- How big will be the consumption of ressources that are limited (e.g. ID, IPL limits and others)?

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Just asking, what will happen to Liberty City, since you will remove interiors? LC is an interior... Will you make it a part of map or let it as an interior?

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goodidea82, sounds like some fair questions this time. Alright.

1. Yes, they will. Why they shouldn't? It is CLEO what hooks cleo mods, not main.scm.
As of now, we do the project in CLEO, but I insist on moving it to main.scm later on (since we'll still have to change mission code, it is impossible to do the whole game in CLEO).
2. Don't really know. Since we're doing some detailed mapping it might cause some fluctuations in FPS for those machines which have low graphical memory or RAM. We'll just see while going on.
3. Well, since we're using (as of now, who knows what'll go on) original resources or its edits (so we didn't add any new file really. Only old but edited), I don't expect to overuse resources of the game. Same as of (2), we'll see later on.

My diagnosis: Mostly this mod isn't supposed to load up the game. Though scripting will be bigger than in original SA since these things like tatoos, hair styling shops etc. have just case 0-3 scripting (mostly) which is quite simple, and we are doing scripting for each exterior, what'd be WAY more longer since it's simply more cases.

darthvader20011, thanks for mentioning it. This is an exclusive case. We will not touch this in any way.
You see, if we make it a part of the map, there will be original San Andreas map shown on the radar. If San Andreas had a map similar to this of North Yankton's (as seen in GTA V), we could do something with it maybe.

Or, we'll learn about it more and might do the map which I seriously doubt.

Edited by Maxandmov
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