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VirusMS

Open San Andreas

Recommended Posts

VirusMS

indo_14, you won't believe it, but I am just a manager of the mod - its progression vector is set all by me, as well as all public pages and news managed by me.
Actually I could map, but since Nellsen changed his mind about joining us, I was unable to get that position in the team, too bad I don't know anything else (gone learning CLEO slowly for that purpose)
MenuET, thank you for that. I'll notify the team of the package so they might use it once required.

 

Yeah, actually I barely do stuff, but the mod wouldn't be real if I wouldn't have started it since everybody was assured they wouldn't make it come true and I seem to be having some kind of leadership knowledge.

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Blue

Looking forward on this! Can´t wait to play this great work! Keep it and don´t ever give up ;) cheers

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goodidea82

As mentioned, there was a similar project and one guy asked: "How long times to make it?" and the answer was: "First model - 1 week. Two others, 30 minutes :)" (Read here http://gtaforums.com/topic/682413-fort-carson-enterable-buildings/?p=1064730378) MichaelPgtaf knew how to use 3D moddeling tools and how to mod gta. Nevertheless, for the particular task of creating enterable buildings he had to figure out some procedure that would be the best to accomplish the task. If you allow, here is a possible suggestion. You could make a video tutorial (e.g. on youtube) how you guys create the buildings with interiors and ask people to submit their models to you (following the approach that you define). If it's easy enough, then perhaps people will contribute good models for various parts of san andreas---you're getting the picture. One thing is for sure: you will not run out of buildings...

Edited by goodidea82

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VirusMS

goodidea82, I don't think we'd be doing some tutorials actually.

However, the idea regarding contributing is not as good as when we do something since sometimes we figure something out in particular way we wouldn't like to change, so it'd be the best for us to get this done ourselves.

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indo_14

I think You all better Release V1 with interiors that are enterable in the original GTA SA (Shops, safehouses, Casinos, etc.) and then V2 with Major/Minor Char's Houses and so on to reduce the delaying Release date (sorry for my fool English :\ )

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//XP//

24HourMotel-GTASA-exterior.jpg

You can either reuse a SA apartment interior,or, even use a LCS one and edit it so it fits SA. Or,you can make a new one.

You'll have to do some kind of Hallway for it anyway..

Edited by HazzardX

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VirusMS

indo_14, as for now we're not planning on releasing some beta's. I thought of making burglary missions with same interior system later on as an add-on (which means there will be like 50% less work needing to be done in modelling and mapping) so release won't take as long as it's supposed to.
HazzardX, we might just do it, but I guess it'd be our own way. If I'd be doing that, I'd reuse motel Jefferson rooms I think.

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jochuan

i see that you have change the idlewood Pizza Stack [WIP] will this work in missions ?

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indo_14

Maxandmov, i hope it will release ASAP and i hope my GTA SA will not more lagger than the original. Good Luck!

Jochuan, read the first post, it will be working in missions :D:p

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GeneralSteve93

Can I ask something? Will you also make LS Airport interior accesible,or it's not on your plans? Just asking.

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Nellsen

 

Будете ли вы также сделать LS аэропорта интерьера подъезд

Yes.

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VirusMS

Sure we will. As far as you can notice we're planning on making Unity Station terminal as well.

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killer_bigpoint

Maxandmov how long time do you think it will take? just asking and the Unity Station terminal sounds great :D

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6Four9

ask : you need Codding Scripting Cleo for this Project ?or not :3 ?

sorry for wrong comment :3i mean like this ask : you need Codding Scripting Cleo for this Project ?or not :3 ?i mean :3 , you use script for make Door can open , and interior can look outside ?

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VirusMS

6Four9, Doors are opened via object.dat file. Interiors are modelled via 3ds Max. We have two scripters as of now, so no, thank you.

killer_bigpoint, it might take a year or two.

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GeneralSteve93

It's true,since a lot of buildings in GTA SA deserve to gave a nice interior.

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6Four9

6Four9, Doors are opened via object.dat file. Interiors are modelled via 3ds Max. We have two scripters as of now, so no, thank you.

killer_bigpoint, it might take a year or two.

ok , thank's for that info ;)

 

i just ask not offer my skill :v (Y)

i can't codding seriously :3 (Y)

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VirusMS

Aztecas_5, he just seems to have his english being bad.

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killer_bigpoint

6Four9, Doors are opened via object.dat file. Interiors are modelled via 3ds Max. We have two scripters as of now, so no, thank you.

killer_bigpoint, it might take a year or two.

sounds great :D i be waiting

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SweetCheese

Awesome work man :D keep it up :D

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_RJSingh_

Keep up the nice job! :santa:

Edited by RJSanModder

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Loay209

AMAZING mod !!!

i have been searching for this mod over an year

and then i thinked that this mod is inpossible and i then i found this mod

and it AMAZING!!!

and thanks for all the people that worked in this mod to make it possible

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undertaker fan

Amazing updates!

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VirusMS

undertaker fan, yeah, I suppose they are awesome ;)

Loay209, no problem mate. We're sure it'll be a piece of cake once we're done and that's the high priority in our mod.

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In45do

Everyday I'm checking Map section just to see this project. :^:

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cosmys

Everyday I'm checking Map section just to see this project. :^:

 

Me too :)

 

-------------

 

That CJ house looks really awesome ! Good job !

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bravemanray7

at a moment I really don't understand what this mod does,

 

until I looked at SS :blink:

 

(i hope this emoticon has a bigger eyes, so It does explain how my feeling are right now)

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Loay209

Everyday I'm checking Map section just to see this project. :^:

Me Too :lol:

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indo_14

I've even Bookmarked it :)

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