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Open San Andreas


VirusMS

Recommended Posts

BMWSauberF1.08

Just a question,will interiors like sweet's house(which doesn't fit with the exterior)be changed?

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Aztecas_5, we will try and avoid changing interiors of houses like Sweet's house. Once we reach Sweet's house and if it really won't fit, we'll think about it with my team mates.

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Мое творение переросло в этот глобальный мод, скажите мне спасибо.)

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@Nellsen

Спасибо)

 

Looks neat so far, keep up the good work!

I wonder if you willl manage to make a Vinewood Safehouse (from PS2 trailer) as well :O

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Мое творение переросло в этот глобальный мод, скажите мне спасибо.)

Ze inglisch pl0x
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Aztecas_5, we will try and avoid changing interiors of houses like Sweet's house. Once we reach Sweet's house and if it really won't fit, we'll think about it with my team mates.

You can remove garage interior, move wall in bedroom, add some windows to exterior and it should fit

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goodidea82

Looks very good. Make sure that all missions and side missions are still playable, and ensure compatibility with other mods. If there are compatibility problems with existing texture mods, then it would be great if you provide a list of textures that should not be overloaded.

 

Something similar (again: not the same) has been done here http://gtaforums.com/topic/682413-fort-carson-enterable-buildings/?p=1064706592 . It would be great if you contact him and collaborate and combine the works.

 

Also, it would be great to contact artginPL and suggest him to modify his mod such that entrance markers coordinates and associated interiors are read from a text file. Then it would be easy to combine the two mods by removing text lines (markers) where there would be a conflict. I proposed him that idea for a different purpose a year ago too.

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BMWSauberF1.08

@Maxandmov i sent you a pm,but you can't read it since you have to do at least 50 post

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EncryptedReality

Nice mod indeed, i like the Smoke's house interior especially. You might want to look into IV:SA's interiors because me and Chris(Jestic) did a few of them for normal access as you did for the barber shop and Smoke's house

 

Also, i think you should pre-light the barber shop interior, the lighting doesn't blend in really well with the outside world imho.

Edited by GTARandom
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